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OK, here's your chance to get in on the ground floor of designing this game. GW1 (for lack of a better name) has some great things going for it, but some things just annoy me. So in the interest of giving the devs some feedback, I thought I'd open this "suggestion box" for ways to improve upon some things in GW1.
First, I'd like to see a "try before you buy" approach to armor purchasing. I want to know how a given piece of armor looks on my character before deciding whether I want to buy it. The mini-armor pics you get now don't show you how the armor will look once it's applied. I thought female Kurzick Ritualist armor would look great until I actually bought it and put it on my character. Yuck. Chalk this one up under the heading "better character customization."
Second, the Insignia quests in Factions were a great idea that never went anywhere. If you (the devs) come up with something like this for GW2, please make something like an insignia mean something, even if it's something - like a medal - you can wear on your armor indicating rank or title.
Third, jumping and swimming are all well and good, but even in a game like CoH, where super jump and super speed are used as means of super travel, they're virtually nothing more than different ways to get from point A to point B. **Yawn**. (In a game like WoW or LoTRO, they're just really boring ways to travel and mean absolutely nothing other than that).
Please consider giving us quests that actually require the use of these skills: swimming into a sunken ship to finds clues or out of a submerged cave to escape monsters (a la "The Thirteenth Warrior"). Put breath-hold swimming on a timer - like Half-Life - to add to the challenge. Or make it a sporting event - like Roller Beetle Racing. Make jumping a way to move from buoyed rocks on a lava flow to cross it safely, or a way to move among the rooftops of a town to chase monsters or evade them. And think of adding one more "travel" skill: climbing. Give us a way to scale back up cliffs from which we may jump. The 3-d artwork is amazing, but give us a 3-d world in which we can move vertically as well as horizontally, with the ability to swim down or climb up as the need arises. Jumping for the sake of jumping doesn't add immersion or fun. Jumping to cling to an overhead vine to avoid a pit of vipers would certainly be more immersive!
Give certain characters the ability to buff these skills, so that, for instance, a protection monk could use a spell to increase your breath-hold time or cause you to jump higher. Make other skills available as buffs to certain other professions - give the already athletic Assassin the skill to jump higher or swim faster.
Well, that's all I can think of for now. The devs at A-Net have an amazing opportunity here to build a much more immersive game than even GW1 is, because they're starting from scratch. So if you have any ideas, feel free to post them here.
Peace. Out.
Comments
mounts,,eg horses or flying mounts would be even better and also some pvp aspects that doesnt involve going to the arena i.e since its a non instanced big map maybe something like factions but you can pvp on different continents
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no stupid grind for pvp titles ..or any other
gw has too much grind
Titles in any game are great, they're yet another way for the player to have some bragging rights for some accomplishments, and you're going to have to earn them. If it's a PvP title you seek, guess what... you're going to have to PvP to get it. DUH...
My wishes for GW2 at this point in time would be to have more character customization, and a 'dressing room' (to borrow on the WoW term) is a must. It's the one thing about GW1 I wish would change. Well... that and the community, but that's a whole different story...
More interactive mobs would be great too. I don't know if GW2 will be the type of game to even expect this from, but I'll give an example (again I'll use WoW). Go into Onyxia's Lair and you have a three-phase fight on your hands that's over pretty quickly. Every time you go in, it's the same thing happening on each of the three phases, the only variables to the whole fight is whether you have some dumbass standing in the wrong place who runs into the eggs and gets a bunch of hatchlings distracting half the raid. But the Ony fight itself is play by numbers. Phase One, do this. Phase Two, do that. Phase Three, do the other, she's dead, colllect loot, zone out. Now, in every fantasy novel I've read dragons were badasses. Period. Ony would be much more challenging and entertaining if her AI was more dynamic, where even if the raid knew how to deal with any given action she might perform, you never knew what was coming next so it keeps you on your toes. In GW1 the 'oh crap I'm in an AOE spell, RUN" AI addition can make for some frantic moments if they run into another group of mobs, but for the most part, GW1's fights are completely 2D (no mobs ever go airborne that I've encountered so far) and just a "beat 'em til they drop" fight.
We've already seen how creative the ArenaNet guys are in terms of cool environments, I have no complaints there.
The high or endless level cap bothers me though. GW1 isn't a levels game, the only thing 20 over your head means is it tells everyone else in the group that you most likely have enough skills and armor to survive and be useful to the group. We encounter groups of lvl 24-28 mobs that can take a helluva beating. If there's a cap of say 100, does that mean there's going to be say 90 zones of lowbie stuff (similar to Prophecies actually) where once you're through it there's no reason to ever return? If it's endless, how do they scale the mobs? Now if say, they stopped everything at 20 like they do now, and just kept increasing the number over your head when you get a skill point so the clueless noobs will realize something happened that might work, but then they'd wonder why they're level 267 and a mob of 24's wiped them.
all high lvl instances are optional too
you can solo to lvl 70
no idea about lineage
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Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page
they said already that there will be mounts
i would like to see , not just animals , but some kind of mechanic machine , something like bicicle but diferent.
some types of machines , some for water , some for earth , some for air , some for everything .. the more they do more expencive of corse.
or one single machine that we can add upgrades to fly swim or just walk faster.
i love so much being a fire ele , i would like to have a armor that is always on fire.
give warriors the chance to use 2 swords , duel welding is awsome and guildwars needs it.
emotes like /hug /kiss /cry /sleep /exercise ( something like the monk dance ) /focus /meditade
i know some people would not like this , but i would like to see some pvp arenas that would lead to hardcore PVE areas , something like a 8 vs 8 arena , and then who wins goes into the elite area with unique items
if there is no one to fight , imagine there are only 8 person that want to go into that elite area , make a 8 henchs team on the other side ... but we all know this would be a busy place. anyway make the henchs ultra hard to beat , so people will pray to have humans instead of henchs. the pvp would have to be a quick fight i think , something with a max duration of 10 to 20 min.
and even mixed PVE and PVP , but not like we have now in factions.
something like , one castle full of mobs , one team on one side , the other team on the other side , the castle as one door for each team , there is no way one team can atack the other before killing everything inside the castle ... so the goal would be , who cleans the castle first , when one team cleans his way to the center of the castle , all the flags on the castle would turn the color of the team , something like the altar game , the other team would have some time to reach the center and recap the castle , if the times expires the holding team wins.
im talking about stupid amounts of mods inside that caslte , something that would take with a elite group at least 30 min to hit to center , and then something like 15 min to win the game holding the center.
i like the idea of mixing PVE and PVP , but not mixed from the start , make one reach the other , i think its more interesting.
anyway , i trust anet will make a awsome game , i hope i can beta test it
keep it up
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
if theres gonna b mounts wuld they b able 2 atk from it or r they just transport
p.s assasins need shurikens
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
It does make for a good game in GW1 because that's how the game was designed. If you saw the box and said "oh cool, EQ with no fee?" then who's fault is it for not knowing what you're buying? GW1 has taken a lot of flak for instances, low level cap, etc. and it's all players who came in expecting a free version of [insert other fantasy MMORPG here] with all the exact same play mechanics. GW1 is it's own game, and it's exactly what we like about it.
That said, I for one will certainly appreciate the actual world being persistent, even if it now means we have to all decide which server we're playing on like we do on other games. It is nice to just login to GW1 and it handles all that for you, but oh well. As for instanced missions, I love the way GW1's missions are short (except the elite missions) and story based. Your typical dungeon or raid in, say WoW, has zero storyline, no point whatsoever for being there, and takes a minimum of 3 hours to complete -- if you manage to complete it at all, and for anyone other than the kiddies with no jobs and no other responsibilities, that kind of time requirement is a lot to ask of 25-40 people.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Yea... really, that would make it different and not as boring as Guild Wars 1 was.
We?re all dead, just say it.
What I would like to see in Guild Wars 2, is Guild Wars 1 except have Ascalon looking good like it does in Pre-Searing except throw in some even better graphics. Pre-Searing Ascalon was probably the best looking area in Tyria. I do want to be able to go out in an instance a little more often and be able to solo, like even without henchmen, like you can in pre-searing, except more often. Making a party and getting henchmen should be for hard missions and dungeons ONLY. And maybe if your exploring, have a henchmen or 2 to accompany you, but not a full party of 4-8 henchmen just to explore a difficult area - thats the ONLY thing I dont like about GW.
Not to point any fingers but - damn, I get sick of hearing some people get mad at Guild Wars because its not like all the other MMORPGs. They get on GW and expect EQ or WoW, get mad and post on these forums about how they want GW to not be instanced and it like - theres only 200 other MMORPGs out there that are seamless, go play those.
BOYCOTTING EA / ORIGIN going forward.
it dropped , seriouly.
Not hating , just don't care to play it.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
1. The ability for your guild to place buildings.
2. Not all zones instanced.
3. Equal balance of crafting vs. loot drops
LotRO: Meneldor: Riders of the Riddermark
2. Crafting + Dressing Room
3. $1000 monthly fee to get rid of all the immature players.
Can't think of anything else right now...
Ditto on swimming and climbing ideas (from OP) and mounts from (2ndP). Lots of kinds of mounts. Permanent, leveling-up mounts. That can swim, climb, and fly just as well. MOUNTS!!!
In PC Gamer 161, they've stated that they do want to have persistent type fields in place with instanced dungeons (like in WoW).
No monthly fee. Not that having a monthly actually helps, since most of the really immature ones can work for minimum wages and just buy the game themselves.--~~--
Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page
Immature != can't afford. You can be a spoiled 13-year old or a 35-year old with a high-paying job and be immature, either way.
Immature != can't afford. You can be a spoiled 13-year old or a 35-year old with a high-paying job and be immature, either way.
True. Let's add a social intelligence test instead.