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Why Brad must make a solid first expansion

AmatheAmathe Member LegendaryPosts: 7,630

The #1 reason why people quit group oriented games is when they can't find anyone to group with. Nothing is more frustrating than having a quest log full of quests you can't do, or walking by a dungeon you can't enter, simply because there is nobody with whom you can group.

This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.

And this problem is compounded further in Vanguard, with its slower progression, huge, spread out world, and with Brad's failure to implement the fellowship program.

So what's the point? It's this. Brad talks about how Sigil is going to keep working hard on this game, and how they will keep adding to it, and how computers will advance, so that blah blah blah  in the future this game will achieve much greater popularity. But that's not going to work in a game like this. These games don't meaningfully grow by word of mouth and by people "trickling in" a few here, a few there, over time. That is because people who trickle in will not have many people to play with. Sure there will be a few others and some alts/twinks, but it won't be enough that way to create the grouping environment the game design assumes is in place.

Nope. Brad gets one more bite at the apple. When Sigil releases the first expansion, if it is any good then there will be another significant infusion of players, all at once. That could be a turn around point for this title, or it could be a tombstone if it craps out.

So between now and then, I wonder if Brad has learned anything? I wonder if he will finally put aside his arrogance and hero worship for l33t dudes and put in game features that deliver on his currently false promise of a game to be enjoyed by casual and core gamers? Are you reading this SOE? If you are, I suggest you take a look at the plans for the expansion, and if it is more of Brad's unfun, elitist, only the best gamers matter bs I suggest you kick the drafter of that plan hard in the nuts before it is too late!

There is only one more chance. Don't waste it.

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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Comments

  • vingvegavingvega Member Posts: 577
    Expansion???  Who the hell would buy an expansion after being screwed up the turd cutter with the original game?  They need to fix this game before working on some stupid expansion.
  • AmatheAmathe Member LegendaryPosts: 7,630
    I said when they make the first expansion, not stop fixing things and go make one lol.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • ArawonArawon Member Posts: 1,108
    Expansion ??  !!  He's at the helm of the Titanic.There has been no acknowlegement of the games deficiencies(in basic design or implementation).You think there is a population problem now...wait till a year from now.
  • sephersepher Member Posts: 3,561
    Originally posted by Amathe


    The #1 reason why people quit group oriented games is when they can't find anyone to group with. Nothing is more frustrating than having a quest log full of quests you can't do, or walking by a dungeon you can't enter, simply because there is nobody with whom you can group.
    This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.
    And this problem is compounded further in Vanguard, with its slower progression, huge, spread out world, and with Brad's failure to implement the fellowship program.
    So what's the point? It's this. Brad talks about how Sigil is going to keep working hard on this game, and how they will keep adding to it, and how computers will advance, so that blah blah blah  in the future this game will achieve much greater popularity. But that's not going to work in a game like this. These games don't meaningfully grow by word of mouth and by people "trickling in" a few here, a few there, over time. That is because people who trickle in will not have many people to play with. Sure there will be a few others and some alts/twinks, but it won't be enough that way to create the grouping environment the game design assumes is in place.
    Nope. Brad gets one more bite at the apple. When Sigil releases the first expansion, if it is any good then there will be another significant infusion of players, all at once. That could be a turn around point for this title, or it could be a tombstone if it craps out.
    So between now and then, I wonder if Brad has learned anything? I wonder if he will finally put aside his arrogance and hero worship for l33t dudes and put in game features that deliver on his currently false promise of a game to be enjoyed by casual and core gamers? Are you reading this SOE? If you are, I suggest you take a look at the plans for the expansion, and if it is more of Brad's unfun, elitist, only the best gamers matter bs I suggest you kick the drafter of that plan hard in the nuts before it is too late!
    There is only one more chance. Don't waste it.
    Hopefully they don't pursue anything like Brad's "underdark" land expansion, i.e. chunking on the Z axis either up or down. And hopefully the first expansion isn't focused on end-game content.



    If Sigil has learned anything, they should focus on further completing Vanguard with an expansion and introducing a lot of it's good merits to new players as soon as possible.



    Like, UO had it's one-room small houses. Vanguard should have a more readily accessible area for new players to jump in and experience houses pretty quick. Same thing goes for flying mounts...add some giant flying squirrels for new players. Have AES permeate every non-Kill X Loot Y Take to Z quest, so on and so on.



    The only mistake I can foresee Sigil making is leaving the current newbie areas the exact same while offloading content to mid- or end-game. Whatever an expansion would add, needs to be accessible day one.
  • RanddRandd Member Posts: 409
    And after they fix everything they should make the expansiona  free one to try and make it up to all the people that feel screwed by this unfinished mess.
  • sephersepher Member Posts: 3,561
    Originally posted by Randd

    And after they fix everything they should make the expansiona  free one to try and make it up to all the people that feel screwed by this unfinished mess.
    But there's Sigil's unique situation. Supposedly Vanguard is (1) The second most expensive MMO ever, (2) Released prematurely due to the company running out of money, (3) Sigil is well beneath the 200-300k subscribers Brad cited it needed for a "healthy" company complete with an expansion team and all...and this was well before he turned the piggy bank upside down and was faced with the financial reality of things.



    I really doubt they're going to release a free expansion. It'd certainly be in their best interest, but of all the companies that have released free expansions in the past, Sigil is the least suited to do so.
  • AmatheAmathe Member LegendaryPosts: 7,630
    Originally posted by Arawon

    Expansion ??  !!  He's at the helm of the Titanic.There has been no acknowlegement of the games deficiencies(in basic design or implementation).You think there is a population problem now...wait till a year from now.
    If only you and the other posters who merely saw the word "expansion" and knee jerked had read my post, you would see that is my point.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • sololocosololoco Member Posts: 542
    "He's at the helm of the Titanic"  LOL! This made me laugh. How true it is.
  • MaeEyeMaeEye Member UncommonPosts: 1,107
    That is 'IF' they ever make an expansion.  Sigil has to get everything right first in the core game before they can even think about an expansion.  I think this game will never see the day it gets an expansion.
    /played-mmorpgs

    Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
    Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds

  • KyleranKyleran Member LegendaryPosts: 44,078
    Originally posted by Amathe

    This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.
    Actually, WOW already has solved this problem, (albeit I won't say it was by intelligent design).  Truth is, you don't need to group with anyone in WOW while you level up. Sure, its nice to grab some gear in Mauaradon or Stratholme, but you don't need to go there.  Its quite possible (in fact, even easy) for every class to level up to 70 solo. 



    So maybe the real solution is don't force people to group. Sure, encourage them by making content that is entertaining and better while grouping, but always put in enough solo content so people can always get to the top level solo if/when they need to. Which will always happen to just about every game as it matures...

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • FargolFargol Member UncommonPosts: 303
    Originally posted by Amathe

    I said when they make the first expansion, not stop fixing things and go make one lol.
    I think 'when' should be replaced with 'if'. If the game flounders financially, I'm not sure how they could justify a robust expansion.
  • KairBareKairBare Member Posts: 65

     

    Maybe they should hold off on the expansion till say about 2010, when the computers of the future arrive.

    image

  • ZorvanZorvan Member CommonPosts: 8,912

    Originally posted by KairBare

    Maybe they should hold off on the expansion till say about 2010, when the computers of the future arrive.

    lol Too true.
  • boojiboyboojiboy Member UncommonPosts: 1,553

    Good points on grouping.  However, I think you got a little carried away with the all Brad is a hero-worshipper drivvel.

    The fact remains, getting groups easily is definitely going to be a key to success in this game.  You are correct, the world is huge and the population as now spreadout and the level differences have now spread out as well.    Pick up groups are still easy to get in my opinion... for example, doing missives in Southwatch is a very good grouping experience.  Before you know it, you are in a group of 4-6 having a riot because missives are repeatable, easily obtained and not everybody needs to be working on the same missive.

    On the other-hand, getting groups, to accomplish a specific quest in a specific dungeon is tougher depending on the locale.  The main issue is that a lot of quests in this game are long and involved and may include 5,6, 9-10 steps.  Finding a group of folks on the same part, in the same area and within 7 levels of one another decreases the chances of a good group match.  This is the part that some have found frustrating in my opinion. 

    For whatever reason RoTK is cake to group within.  It has a big six part quest that is pretty fluid and allows people to catch up on and group together.  On the other hand (and I've never been off Thestra to adventure yet), CIS is apparently an extremely hard place to find pick-up groups... dunno why.  Perhaps it's the locale or the armor quest structure.

    There are so many multi-part quests, and people are so tied to them, that it seems to restrict what people want to do for groups.  If instead, or at least in addition, they could add some 1-part quests that were basically tied to killing a dungeon boss, it would be a lot easier to find a common group goal.

  • KazzerKazzer Member Posts: 648
    Originally posted by Randd

    And after they fix everything they should make the expansiona  free one to try and make it up to all the people that feel screwed by this unfinished mess.
    I dont think they have time for fixing everything lol, with so many horrible bugs... geez
  • alyndalealyndale Member UncommonPosts: 936
    Originally posted by Amathe


    The #1 reason why people quit group oriented games is when they can't find anyone to group with. Nothing is more frustrating than having a quest log full of quests you can't do, or walking by a dungeon you can't enter, simply because there is nobody with whom you can group.
    This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.
    And this problem is compounded further in Vanguard, with its slower progression, huge, spread out world, and with Brad's failure to implement the fellowship program.
    So what's the point? It's this. Brad talks about how Sigil is going to keep working hard on this game, and how they will keep adding to it, and how computers will advance, so that blah blah blah  in the future this game will achieve much greater popularity. But that's not going to work in a game like this. These games don't meaningfully grow by word of mouth and by people "trickling in" a few here, a few there, over time. That is because people who trickle in will not have many people to play with. Sure there will be a few others and some alts/twinks, but it won't be enough that way to create the grouping environment the game design assumes is in place.
    Nope. Brad gets one more bite at the apple. When Sigil releases the first expansion, if it is any good then there will be another significant infusion of players, all at once. That could be a turn around point for this title, or it could be a tombstone if it craps out.
    So between now and then, I wonder if Brad has learned anything? I wonder if he will finally put aside his arrogance and hero worship for l33t dudes and put in game features that deliver on his currently false promise of a game to be enjoyed by casual and core gamers? Are you reading this SOE? If you are, I suggest you take a look at the plans for the expansion, and if it is more of Brad's unfun, elitist, only the best gamers matter bs I suggest you kick the drafter of that plan hard in the nuts before it is too late!
    There is only one more chance. Don't waste it.
    Actually, think of this possibility.  Will Brad be around to help sponsor and create an expansion?  And, to be honest why would we be thinking expansion when the original needs so much correcting.



    Fix what's broken now, then after a year, we can discuss expansion possibilities.



    Another "crystal ball"...will Vanguard have enough subscribers to afford creation and production of another expansion?



    Anyone have a cost estimate on what it would take to create an expansion?

    All I want is the truth
    Just gimme some truth
    John Lennon

  • ThamorisThamoris Member UncommonPosts: 686

    That was a very good post ...nicely written and intelligent.

    You made some good points and I agree with many of them ...however...I think you are exaggerating the situation. I think far more people are enjoying Vanguard than OP implies.

    I don't think an expansion would be needed to fix VG public retations problem. I aggree that when VG does release an expansion it absolutly has to be stunning. A medicore expansion wouldn't kill the game still though. A piss poor one might. It would certainly be in Sigil's best interest to make sure at all costs that the release of an expansion would be nearly flawless and packed full of new content for all.

    It's my guess that you will see Sigil doing everything they can to get everything all fixed up ( much has been done already ) ....by June and then...perhaps...a free two week trial for people to try the game and see the imporvements without commitment. This would be ideal timing to take advantage of the summer crowd...though I cringe at the prospect of thousands of teenagers logging in on free trials...it would be good for the game in the long run.

    If they manage to fix the game up to snuff ( fix most bugs and add alot more content ) within the next couple of months and do that free trial....populations will be double by the end of the summer and steadily go up from there.

  • sephersepher Member Posts: 3,561
    Originally posted by alyndale

    Actually, think of this possibility.  Will Brad be around to help sponsor and create an expansion?  And, to be honest why would we be thinking expansion when the original needs so much correcting.



    Fix what's broken now, then after a year, we can discuss expansion possibilities.



    Another "crystal ball"...will Vanguard have enough subscribers to afford creation and production of another expansion?



    Anyone have a cost estimate on what it would take to create an expansion?

    All we know is that Brad was quoted more than half a year ago saying Sigil needed 200-300k subscribers to maintain a healthy company with an expansion team, profiting sharing and all of that. Of course Sigil is far from having that, but even more unsettling, Brad said that before he figured out the company was running out of money and would have to release early...which doesn't bode well for his ability to estimate.



    Anyway, for the "second most expensive MMO ever" with a hundred times less subscribers than the most expensive MMO ever...I wouldn't be overly optimistic about what kind of expansion Vanguard could bring out, if any.



    Of course, Vanguard is an SOE published product, and with SOE in charge of marketing and actually selling the game, I doubt they'd mind putting out 1-2 a year if Sigil managed to pony up the money and resources to actually develop the expansions.



    Considering we're still without things like helms, an entire trade skill and two classes intended for the game after a three month period...I doubt they could release an expansion worthwhile on an every six-months or yearly basis if their pace so far is any indication.
  • whitedelightwhitedelight Member Posts: 1,544

    They had to release a game months early with a 35 million dollar budget. Who in their right mind is going to hand this guy some money to make an expansion?

    If I gave you money to write an in depth article about MMORPGs and what you brought back to me was a paper with just an introduction on it, I wouldn't give you more money to try again after your first tank job.

    image

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by sepher

    Originally posted by Amathe


    The #1 reason why people quit group oriented games is when they can't find anyone to group with. Nothing is more frustrating than having a quest log full of quests you can't do, or walking by a dungeon you can't enter, simply because there is nobody with whom you can group.
    This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.
    And this problem is compounded further in Vanguard, with its slower progression, huge, spread out world, and with Brad's failure to implement the fellowship program.
    So what's the point? It's this. Brad talks about how Sigil is going to keep working hard on this game, and how they will keep adding to it, and how computers will advance, so that blah blah blah  in the future this game will achieve much greater popularity. But that's not going to work in a game like this. These games don't meaningfully grow by word of mouth and by people "trickling in" a few here, a few there, over time. That is because people who trickle in will not have many people to play with. Sure there will be a few others and some alts/twinks, but it won't be enough that way to create the grouping environment the game design assumes is in place.
    Nope. Brad gets one more bite at the apple. When Sigil releases the first expansion, if it is any good then there will be another significant infusion of players, all at once. That could be a turn around point for this title, or it could be a tombstone if it craps out.
    So between now and then, I wonder if Brad has learned anything? I wonder if he will finally put aside his arrogance and hero worship for l33t dudes and put in game features that deliver on his currently false promise of a game to be enjoyed by casual and core gamers? Are you reading this SOE? If you are, I suggest you take a look at the plans for the expansion, and if it is more of Brad's unfun, elitist, only the best gamers matter bs I suggest you kick the drafter of that plan hard in the nuts before it is too late!
    There is only one more chance. Don't waste it.
    Hopefully they don't pursue anything like Brad's "underdark" land expansion, i.e. chunking on the Z axis either up or down. And hopefully the first expansion isn't focused on end-game content.



    If Sigil has learned anything, they should focus on further completing Vanguard with an expansion and introducing a lot of it's good merits to new players as soon as possible.



    Like, UO had it's one-room small houses. Vanguard should have a more readily accessible area for new players to jump in and experience houses pretty quick. Same thing goes for flying mounts...add some giant flying squirrels for new players. Have AES permeate every non-Kill X Loot Y Take to Z quest, so on and so on.



    The only mistake I can foresee Sigil making is leaving the current newbie areas the exact same while offloading content to mid- or end-game. Whatever an expansion would add, needs to be accessible day one.

    What's wrong with the idea of an underdark?  It worked will for the GDQ series of modules so why not here?
  • ThamorisThamoris Member UncommonPosts: 686
    Originally posted by Kyleran

    Originally posted by Amathe

    This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.
    Actually, WOW already has solved this problem, (albeit I won't say it was by intelligent design).  Truth is, you don't need to group with anyone in WOW while you level up. Sure, its nice to grab some gear in Mauaradon or Stratholme, but you don't need to go there.  Its quite possible (in fact, even easy) for every class to level up to 70 solo. 



    So maybe the real solution is don't force people to group. Sure, encourage them by making content that is entertaining and better while grouping, but always put in enough solo content so people can always get to the top level solo if/when they need to. Which will always happen to just about every game as it matures...

    Just feel the need to clear this up...again

    Vanguard IS NOT a group centric game! One can solo all the way to level cap in any school ! Grouping for adventure is only about 10% of the entire game. You don't have to group to get good gear..in fact..best gear is crafted gear. You just have to play smart..don't rush into fights like a madman and yur fine. Some spawns may not work....maybe a few quests you have to pass up...so what..there are 50 more quests in the next town...skip em.

    It may take a bit longer...perhaps a bit more grind...but one can solo to level cap on any school of any race. If one can not solo Vanguard....well..they should go find an easier game then.

    I admit..finding a group is hard mostly because the game is so damn big...people are very spread out. Another reason though is...there are ALOT of people NOT adventureing....they are harvesting, crafting, diplomating?.......there is ALOT more to a mmorpg than just grouping and raiding. I hate raiding personaly so I'm glad Vanguard is not raid centric !!!!!

    ok..one more time

    You do not have to group even once to reach level cap in Vanguard !

  • jor8888jor8888 Member Posts: 378

    If u get screwed by a car dealer, would u go back the 2nd time to buy car from them again?

     

     

     

  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by MaeEye

    That is 'IF' they ever make an expansion.  Sigil has to get everything right first in the core game before they can even think about an expansion.  I think this game will never see the day it gets an expansion.
    Was the Everquest 2 core game right before they released their first expansion?



    Granted SoE are only publishing, but no doubt Smedly will try to 'encourage' an expansion.

    ---
    image

  • ThamorisThamoris Member UncommonPosts: 686
    Every car dealer skrews you...then good ones just hide it better.
  • sephersepher Member Posts: 3,561
    Originally posted by wjrasmussen

    Originally posted by sepher

    Originally posted by Amathe


    The #1 reason why people quit group oriented games is when they can't find anyone to group with. Nothing is more frustrating than having a quest log full of quests you can't do, or walking by a dungeon you can't enter, simply because there is nobody with whom you can group.
    This problem is compounded in mmos because when a game launches, tens of thousands of people show up all at once, making a honeymoon period for grouping. There are people everywhere! Then those people start advancing, albeit at varying paces, but as they advance they leave behind lower to mid level zones, which become less and less populated. Even WoW, with its vaunted 9 million subscribers, features many older zones which have now become virtual graveyards.
    And this problem is compounded further in Vanguard, with its slower progression, huge, spread out world, and with Brad's failure to implement the fellowship program.
    So what's the point? It's this. Brad talks about how Sigil is going to keep working hard on this game, and how they will keep adding to it, and how computers will advance, so that blah blah blah  in the future this game will achieve much greater popularity. But that's not going to work in a game like this. These games don't meaningfully grow by word of mouth and by people "trickling in" a few here, a few there, over time. That is because people who trickle in will not have many people to play with. Sure there will be a few others and some alts/twinks, but it won't be enough that way to create the grouping environment the game design assumes is in place.
    Nope. Brad gets one more bite at the apple. When Sigil releases the first expansion, if it is any good then there will be another significant infusion of players, all at once. That could be a turn around point for this title, or it could be a tombstone if it craps out.
    So between now and then, I wonder if Brad has learned anything? I wonder if he will finally put aside his arrogance and hero worship for l33t dudes and put in game features that deliver on his currently false promise of a game to be enjoyed by casual and core gamers? Are you reading this SOE? If you are, I suggest you take a look at the plans for the expansion, and if it is more of Brad's unfun, elitist, only the best gamers matter bs I suggest you kick the drafter of that plan hard in the nuts before it is too late!
    There is only one more chance. Don't waste it.
    Hopefully they don't pursue anything like Brad's "underdark" land expansion, i.e. chunking on the Z axis either up or down. And hopefully the first expansion isn't focused on end-game content.



    If Sigil has learned anything, they should focus on further completing Vanguard with an expansion and introducing a lot of it's good merits to new players as soon as possible.



    Like, UO had it's one-room small houses. Vanguard should have a more readily accessible area for new players to jump in and experience houses pretty quick. Same thing goes for flying mounts...add some giant flying squirrels for new players. Have AES permeate every non-Kill X Loot Y Take to Z quest, so on and so on.



    The only mistake I can foresee Sigil making is leaving the current newbie areas the exact same while offloading content to mid- or end-game. Whatever an expansion would add, needs to be accessible day one.

    What's wrong with the idea of an underdark?  It worked will for the GDQ series of modules so why not here? Nothing wrong with the idea of an "underdark" as a concept, just chunking on a Z-axis, sandwiching all existing chunks probably isn't in their best interest right now. It's merely how Brad has expressed Vanguard could deal with a land expansion. The point was, I don't think Sigil should have a land expansion considering there's too many newbie areas as is; and double or triple the amount more chunks wouldn't make much sense in an already mostly devoid world.
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