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General: Time Gate Talks MMO

SzarkSzark News ManagerMember Posts: 4,420


Time Gate Studios CEO Adel Chaveleh talks about their efforts to increase the level of fan support for their as of yet un-named games, including an un-named upcoming MMO.

2007 is going to be a big year for TimeGate. As you probably already know, we're hard at work developing three new games, two of which (a multiplatform FPS and an ambitious MMO) are based in brand new worlds we've created... needless to say, we're really excited about showing you those games and to get you talking about them. To that end, you should start noticing some changes around here, as we redesign the website and expand our community efforts to give you easier access to game information, more frequent updates and more ways to get involved in the TimeGate community.

One of our primary goals has always been to deliver awesome games that push genre boundaries. As we move forward with the unannounced games, we want to push the boundaries of fan support, too. We'll be increasing our involvement on the message boards, answering questions about game features, news, screenshots and anything else we release. We'll start hosting polls and surveys that will help us get a better idea of what you really want to see in TimeGate's upcoming games; after all, you're the ones buying the games, so we hope we're making games that inspire, challenge and engage you.

Read more here.

Comments

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Maybe I'm just tired, but I don't know any more after reading this article than I did before I read it.  So timegate is working on an MMO.  What it is or what it's even about, I have no clue. 
  • raykorraykor Member UncommonPosts: 326

    I’m getting tired of these ridiculous press releases.  “I would like to announce that at some time in the near future we will have something to announce.  Thanks for your time.”

    Imagine if an automotive manufacturer called a press conference to announce that they were developing a few new models.  They weren’t ready to tell you the name of the new models, which category they fall in, or any other details.  They simply wanted you to know that they were working very hard on some new models and they were very excited about it.  Oh yea, they also wanted to tell you about the new engineers they hired, and the really neat designer guy too.

    You're a freakin’ auto manufacturer.  It is a given that you are working on new vehicles!  If you are a gaming company, we assume you are working on—oh, let me guess---a game?

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    How are they going to get more fan support when they don't even have an idea?





    Oh wait... I guess the Vanbois, former D&L fanbois, and former DDO fanbois will be all over this.
  • dratbastarrddratbastarrd Member Posts: 4
    TimeGate is now hard at work, but

    I recently typed at my computer.
  • CastorHoSCastorHoS Member Posts: 54
    This is marketing and strategic planning. They put out releases to those that have played their games or heard of them in order to start the building of communities or hype for their games.



    Common practice in every industry and the reason you see more of it in the gaming industry now is because of what Blizzard did with WoW prior to release.





    You have to get people looking at your games well before release in order to start building a prospective player base or customer base. It should not really be that hard to understand.
  • PonziniPonzini Member UncommonPosts: 536

    Everyday I check for news on MMOs and everyday im dissapointed in this crap.

  • ivan50265ivan50265 Member Posts: 67
    Originally posted by CastorHoS

    This is marketing and strategic planning. They put out releases to those that have played their games or heard of them in order to start the building of communities or hype for their games.



    Common practice in every industry and the reason you see more of it in the gaming industry now is because of what Blizzard did with WoW prior to release.





    You have to get people looking at your games well before release in order to start building a prospective player base or customer base. It should not really be that hard to understand.
    Yeah the only problem these guys have are giving you even the most minute detail of what their game is about.  What a bunch of morons.
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