Anyway i was thinking of getting a caldari HAC sometime soon for some low sec 0.0 fun with NPC's and players so any recomendations?
Anyway i put one in for the cerabus as thats my current favourate and so i can see the results. Remember i want to both PvP and PvE in 0.0 with this.
Comments
Missile ships aren't the best for PvP, but assuming you want to use one you'd be much better off flying a Drake than either Caldari HAC. A Drake will cost 150 million less, be fully insurable, and easily outfight either HAC.
Assuming for some reason you had no other choice but to fly a HAC, the Cerberus is the only real choice. The Eagle exists only as a collector's item for ship collectors that "Gotta catch 'em all".
I haven't used the Eagle... I'll tell you later after I see an Eagle.
The cerabus is the T" version of the Caracel
The eagle is the Moa i think the top level cruiser of the caldari.
I haven't owned either (though I do have a Nighthawk atm). I can say that definatly in PVE, the Cerberus will be much more usefull than the Eagle (being a missile ship). Its primary benefit is that it can heavily out-range other heavy missile ships while being smaller/faster (compared to a Raven) and easier to tank with its HAC resistances. A Drake would be close in its capabilities, though it still wouldn't have as good as an active tank (don't know how the passive would compare) and would have about 1/2 - 2/3 the range. Damage would be similar.
As for the Eagle, well, I have seen several used in PVP while barely any Cerberus's. They are pretty much the fastest deployable sniper platform you can get and are quite good at it. Also consider that they do this with medium weapons versus a battleship's large and therefore are much more deadly against smaller targets. I was able to witness one strip the shields and quarter armor off a 5km/s interceptor (flying perpendicular mind you) at range in one volley.
If you are looking for a ship for both roles, I don't have enough experience with them to say which is overall better. But, I can say that they seem to excel in very different areas with little overlap.
Anywho...
This is how it goes;
In conclusion, Cerberus is a NPC ship first, Eagle is a pvp ship first. Eagles can rat in 0.0 if no enamy targets appear, whilst a cerberus needs to refit entirly if it wants to pvp, or if you use a dual fit, your gonne be screwed anyway.
So fro this conclusion, of uses and abilities make a choice.. I specialised in cruiser pvp (thorax are fun things to die in) then ceptor then Caldarian HACs, so believe me - they can be used but are restricted to gangs for the most part, specially the cerb.
PS: Both ships have 0m3 DRONE Space, so that means no drones never.... a POS thing to do imo.
Thankyou,
Binjuice
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
I have heard it before, and have an idea of what it's used for but not it's exact meaning.
What Binjuice said about the Eagle is what my friend told me, is quite easy to play warp games with it. A superb ability to stay out of their range and still keep targets within your range. I have never used it, because my ability with turrets is not that good.
However the drake wont be enough to pvp in 0.0. You pretty much need a bs for that. However for missions, the drake is better. IMO of course
Between the Cerebus and Eagle you want to go with Cerebus mainly because that is a missile ship and Caldari specializes in missile ships. So the skills that go toward Cerebus will also go towards a ship like the Raven. This wil best maximize your skill tree.
And then after that, comes personal preference and experience.
In my personal experience, I have been successful in PvP with missiles and with those ships that most people say they are bad ships for PvP. The Raven, people say is he best mission runner and worst for PvP. I can relate otherwise. The Drake, The Caracal, The Kestrel, The Cerberus, The Manticore, The Rook, I even got one kill under my belt with a Badger. With exception of the Badger, those are the ones I have driven into battle.
The kill on the Badger (Mark II) was not intentional, I was running away, but my enemy jammed my warp. Only had one railgun. I was transporting hybrid charges to HQ, I was carrying a large amount of ammo of every type. They were two Gallente frigates. One was jamming, webbing and using drones. The other was using turrets on me. Destroyed the drones, then kill the jamming frigate. The other escaped with the tail between it's legs when my friends arrived.
Not everything depends on fitting and skills alone. Wits, experience, and finally preference come into play too.
To the OP, I would recommend the Cerberus. But then, I haven't driven an Eagle. Don't know which would be better in the end.
I don't think many alliances have the resources to build multiple titans. Or even one for that matter. So there can still be some warfare between smaller Corps or Alliances with BS and smaller ships.
I don't think many alliances have the resources to build multiple titans. Or even one for that matter. So there can still be some warfare between smaller Corps or Alliances with BS and smaller ships.
It won't happen. Having a titan/MS is great... unfortunately your sacrificing your character to constantly be in that ship. they are ships that is entirely too much of a logistic nightmare to be used in anything but PVP ops and supply run. While a titan is nice to have your character is not making any money and with the threat of possible theft your never going to get out of the ship for the purpose of making money.Something else to consider is while it is nice to have those ships for large wars in smaller conflicts they are too ponderous for any type of logistical or economic raid. Add to the ability for the smaller faster fleet's ability to avoid and outrun hostile capital forces well mean that capital and titans will remain the main stay of large combat and only till CCP manages to impliment thier ideas to encourage smaller groups of players that are able to quickly move in and target POS and outpost subsystems.
In the end those that rely on thier capital fleet to win wars are going to see themselves constantly out manuevered and normally on the losing size of attrition compared to smaller, mobile, and cheaper conventional forces.
This game is about tactics, the winner will be the one that has the strategic upper hand. Or in some cases, that which has the most ships.
There are Caldari ships that favor Hybrid turrets or ECM skills, not only missiles; take the Rohk for example. Besides taking into consideration that Slater is not new, he surely has his hands delved deep within several other skills. If he is playing with the possibility of going to 0.0 and the possibility of PvP once there with a T2 cruiser. Then he certainly has other T2 modules he can play around with.
There are Caldari ships that favor Hybrid turrets or ECM skills, not only missiles; take the Rohk for example. Besides taking into consideration that Slater is not new, he surely has his hands delved deep within several other skills. If he is playing with the possibility of going to 0.0 and the possibility of PvP once there with a T2 cruiser. Then he certainly has other T2 modules he can play around with.
I have over 6 mill in gunnery alone and all i can use are railguns so im good
Also my supporting skills such as the Electronic ones mechanic and engineering are all at 5 [barring a few annoying exeptions].
Oh i love the Rokh.
its just that ive just gained the ability to fly a HAC and i wanted to get advice before i decided on one for my deep space raiding missions im planning.
And yes your right i can use most if not all tech 2 mods i will need.
Well dont ask me where that insane POS war argument spouted from but, it might be one of those two deleted comments...
Anyway, all in all an eagle (no matter how you fathom the reasons behind what type of fight etc) is your best bet for PvP, specially because of your 6 mil in gunnery (your potential rail, let alone blaster dps will out rate the cerb hands down) and a rail gunned, with blaster mids and low eagle (so around 120k lock and 150 base Optimal, with range ammo, and 45 with AM, rail t2 close range ammo sucks compared to AM imo) is better then the cerb for its ability to out tank, move faster, warp faster, and hit smaller objects(only t2 ammo give the shtty negative traj bonus) specially for a roaming gang (which unless you plan to sit on a gate (stupid idea unless you have atleast 4 certain ship types) is best... + as always a cerb alone is 200+ mil and is only worth flying with t2 launchers(breaking 250-270 mil) whilst you could get 2 fitted to maybe 3 fitted eagles for the same price, including t2 highs.
Yes, i'm a money grumbler, but thats because I dont see the point of wasting a cerb in pvp combat when 1v1, it is the worst HAC out there. Even the Sac, given time to nos it, could kill it(and we all know how pathetic the sac's dps for a HAC is) But this is all my personal opinion, and this is with going into pvp with both ships, and moa's, caracal's, thorax's, rook's, merlin's, kestral's, crow's, raptor's, flycatcher's, Hawk's, Harpy's, manticore's(lovely 4 man gate camps with these babies, specially in 0.0 hot spots) Raven's, scorps, a rokh(once, but I sold it a day later for 50 mil profit... now the price is getting reasonable) and in *looks* 5-6 days a Nighthawk (purchased and fittings ready to go on board)(btw where yous see a plural, that meands I've lost one of its type, so yeah I know their downfalls)
BTW, my small alliance have taken out Medium and large POS'S with sniper BS fleets, 1-3 caps... it just takes a lot longer then a fully stocked fleet. And to add to the titan PvP argument, Titan's have 1 form of fighting only, find a system under assault by an enamy, jump in and set DD off somewhere where the enamy fleet is. In every single other type of PvP warfare the titan is nothing short of useless.Its big, slow, and god damn easy to run from, but theres also the fact, no alliance will EVER risk it without atleast 100 men supporting it. There is NO argument here, 0.0 will be the place to PvP in any size ship you want (as proven by Agony) and the Cap - titan fleets will be down to Pos killing, and thats around a system a week because no one will dedicate more then a few hours a night weekdays to a game unless they are lifeless drones. and a system full of small POS's is easily constructed as the cap fleets own systems are being destroyed behind it. The whole idea that a Titan and cap fleet is the end all of pvp is ludicrous. yeah they are very useful, but outside of their designed purpose they are short of useless.
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow