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Next patch sounds good already

                  I noticed a big reduce in hitching from wednesday's patch . This sounds even better. Hope it works as intended. Anyone here on test server to confirm it?

 

ADVENTURING NOTES

- Disciple – All bonds now last 2 minutes

- Disciple – Lao’Jin Flare is no longer affected by global recovery.

- Disciple – Cyclone Kick now has an increased chance to score a critical hit.

- Disciple – Added Endowment of Enmity.

- Monk - Many monk abilities will now display new particles.

- Monk – Wave Hand in Cloud no longer has an energy cost

- Necromancers - Many necromancer abilities will now display new particles.

- Necromancer – Crippling Blight’s Tooltip has been updated to be less ambiguous

- Rogue – You should no longer be resistant to using Scroll of Wolf’s Legs.



CRAFTING NOTES

- Bows/Crossbows should have their continental effects and procs in the correct slots now

- Dark venom should give the proper feedback now

- Harvesting – Bloodwood Sap should no longer make you unable to die.



DIPLOMACY NOTES

- Travel journals have been updated for the web quest “Gather Information Check” to correctly display Roofrunner Firuz’s location.

- A travel journal location for Erdur has been added to “A Horselord’s Force.”

- The cards “Simple Allusion”, “Absolution”, and “Breakthrough” will now successfully teach their abilities.



WORLD POPULATION NOTES

- Frostshard Lake - Ancestral Reverents will now appear more often in Frostshard Lake.

- Quests - The quest Ancient Knowledge is now marked as Small Group.

- Quests – By Night – The Large Stalking Wolf will now drop the necessary quest component for all members of a party that are on that step of the quest. The Large Stalking Wolf is also locked to a group, so that when one group spawns him, no other groups can engage him until either he is killed or despawns. If you cannot hit the wolf, then return in a few minutes and try again.

- Quests – By Night - The mechanic for completion of Sona’s escort has been changed. This should prevent players from not being able to finish the quest, provided they escort Sona to her uncle. Also, Sona is now able to be attacked by the wolves that are hunting her (which means that she is susceptible to attack from players as well – watch where you swing!).

- Quests – By Night - The final battle with Grelrin has been made easier. While it is still difficult, the fight should be more manageable for a level-appropriate group.

- Quests – By Night - The reward for completing the By Night quest line has been bumped up slightly.

- Shrine of the Flame - Canyon lizards in Shrine of the Flame are now less stuck.

- Southern Thestra - Celestial Captains and Matrons of Gloriann will now be more frequently seen in southern Thestra.

- Spider Bluffs - Spider Bluffs locations are now categorized under Western Northern Plains.

- Tiberian Wildwood - The shadowhound camp in the Tiberian Wildwood has been expanded.

- Trengal Keep - The Heart of Karujin Gulgrethor is no longer attached to the quest "Slime Siphoning".



CODING NOTES

- There is a new programmable shader caching system to reduce hitching. You will hitch a bit more than usual while programmable shaders are cached the very first time you see a different material type in game. This is the last time *all* shaders will need to be recompiled. Hitching should be greatly reduced afterwards

Comments

  • sephersepher Member Posts: 3,561
    Originally posted by dimmit77


                      I noticed a big reduce in hitching from wednesday's patch . This sounds even better. Hope it works as intended. Anyone here on test server to confirm it?
     
    ADVENTURING NOTES

    - Disciple – All bonds now last 2 minutes

    - Disciple – Lao’Jin Flare is no longer affected by global recovery.

    - Disciple – Cyclone Kick now has an increased chance to score a critical hit.

    - Disciple – Added Endowment of Enmity.

    - Monk - Many monk abilities will now display new particles.

    - Monk – Wave Hand in Cloud no longer has an energy cost

    - Necromancers - Many necromancer abilities will now display new particles.

    - Necromancer – Crippling Blight’s Tooltip has been updated to be less ambiguous

    - Rogue – You should no longer be resistant to using Scroll of Wolf’s Legs.



    CRAFTING NOTES

    - Bows/Crossbows should have their continental effects and procs in the correct slots now

    - Dark venom should give the proper feedback now

    - Harvesting – Bloodwood Sap should no longer make you unable to die.



    DIPLOMACY NOTES

    - Travel journals have been updated for the web quest “Gather Information Check” to correctly display Roofrunner Firuz’s location.

    - A travel journal location for Erdur has been added to “A Horselord’s Force.”

    - The cards “Simple Allusion”, “Absolution”, and “Breakthrough” will now successfully teach their abilities.



    WORLD POPULATION NOTES

    - Frostshard Lake - Ancestral Reverents will now appear more often in Frostshard Lake.

    - Quests - The quest Ancient Knowledge is now marked as Small Group.

    - Quests – By Night – The Large Stalking Wolf will now drop the necessary quest component for all members of a party that are on that step of the quest. The Large Stalking Wolf is also locked to a group, so that when one group spawns him, no other groups can engage him until either he is killed or despawns. If you cannot hit the wolf, then return in a few minutes and try again.

    - Quests – By Night - The mechanic for completion of Sona’s escort has been changed. This should prevent players from not being able to finish the quest, provided they escort Sona to her uncle. Also, Sona is now able to be attacked by the wolves that are hunting her (which means that she is susceptible to attack from players as well – watch where you swing!).

    - Quests – By Night - The final battle with Grelrin has been made easier. While it is still difficult, the fight should be more manageable for a level-appropriate group.

    - Quests – By Night - The reward for completing the By Night quest line has been bumped up slightly.

    - Shrine of the Flame - Canyon lizards in Shrine of the Flame are now less stuck.

    - Southern Thestra - Celestial Captains and Matrons of Gloriann will now be more frequently seen in southern Thestra.

    - Spider Bluffs - Spider Bluffs locations are now categorized under Western Northern Plains.

    - Tiberian Wildwood - The shadowhound camp in the Tiberian Wildwood has been expanded.

    - Trengal Keep - The Heart of Karujin Gulgrethor is no longer attached to the quest "Slime Siphoning".



    CODING NOTES

    - There is a new programmable shader caching system to reduce hitching. You will hitch a bit more than usual while programmable shaders are cached the very first time you see a different material type in game. This is the last time *all* shaders will need to be recompiled. Hitching should be greatly reduced afterwards

    That's the same inclusion from the last live patch, isn't it? It might just be further improvement.



    Question though, I've only played 2-3 hours since the last patch went live, how long did it take for you to start noticing a significant improvement?
  • redelf07redelf07 Member Posts: 156
    Your best bet is probably to run through the area you spent those 2-3 hours in and see if you receive any improved performance.

    image
    E8400@ 4.0Ghz ~ Saphire HD 4870 ~ 6GB DDR2@ 860MhZ

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by sepher


    CODING NOTES

    - There is a new programmable shader caching system to reduce hitching. You will hitch a bit more than usual while programmable shaders are cached the very first time you see a different material type in game. This is the last time *all* shaders will need to be recompiled. Hitching should be greatly reduced afterwards

    That's the same inclusion from the last live patch, isn't it? It might just be further improvement.



    Question though, I've only played 2-3 hours since the last patch went live, how long did it take for you to start noticing a significant improvement?

    In my case.



    I got more FPS on my secondary computer that wouldn't run the game in highest performance settings. Now it runs the game in highest performance setting plus a few higher at some settings. Actually from 5 to 20 fps I am using builtin graphics and sound on that one.



    On my regular computer. I once refered to running through a town, the first time it was some hitching the second time not so much. Now after the patch I have(had) less hitching the first time around. Hopefully this patch brings less hitching for other players when they come into range the first time. About the FPS well for the less hitching is more noteable.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • KelsonmacKelsonmac Member Posts: 313
    Why does anyone care about system performance with a worthless piece of garbage like Vanguard.



    Talking about improved performance in Vanguard is like talking about draperies for a fireplace . . . might look a bit better, but you'd still be foolish to use it.
  • YukkioneYukkione Member Posts: 618
    Originally posted by Kelsonmac

    Why does anyone care about system performance with a worthless piece of garbage like Vanguard.



    Talking about improved performance in Vanguard is like talking about draperies for a fireplace . . . might look a bit better, but you'd still be foolish to use it.
    If you cant contribute to the topic then go elsewhere. We know how you feel about VG from all your other posts.
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