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Sword of the New World will be free to download and play, though there will be some restrictions, such as a level 20 cap and no trading, to non-subscription based players. for subcription player, You will get unlimited gap of lvl in sword of the new world.
If you want only a free gameplay. You will stuck in lvl 20 forever and can't go further to hunt mobs and go higher lvl place to lvling.
for more info please check the official site for more updates. http://www.swordofthenewworld.com/guide_faq.php
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
nice........with monthly fee..........hope they also apply for item mall as well.
really hope that they won't increase the montly fee for $15.00.
Consider $8.95 very cheap for most online game.
2: Timedifference
3: Granado Espada SG can be forced to put an IP block at any given time
4: If k2 network's changes work, Granado Espada singapore will be an inferior version
2: Timedifference
3: Granado Espada SG can be forced to put an IP block at any given time
4: If k2 network's changes work, Granado Espada singapore will be an inferior version
1. Never had a problem with lag myself, so cool there.
2. I keep weird hours anyway, so again it's cool.
3. Hmmm, well since K2 not only changed the name but is also making gamewide changes, I'd say they qualify as two seperate games. So, no reason for ip block.
4. K2 being involved automatically makes SotNW the inferior version, regardless of gameplay changes. (<<-- My opinion).
And I think unless they negotiate a contract there wont be an ip block, and with everyone buying items from them theyd probably loose a lot of revenue.
I'm also really surprised that people aren't having some trouble with lag in GE. It's not that big a deal, but I get lag spikes every so often and when I go back to town, it sometimes freezes up for a few seconds. I highly doubt the lag is caused by my computer since I normally have 60-100 FPS.
Back when you posted number 3 the beta wasn't avaible, so I'll cut you some slack. However the beta is out now and it seems I was right. SotNW:GE has more features and content then GE singapore, making GE singapore inferior.
Most people don't even realise they are lagging. you know that one second delay before your characters start moving when you click somewhere? Thats not supposed to happen. ort hat it takes a while before your characters use a skill? Thats not supposed to happen either. You'll notice the difference when you play the US version.
Back when you posted number 3 the beta wasn't avaible, so I'll cut you some slack. However the beta is out now and it seems I was right. SotNW:GE has more features and content then GE singapore, making GE singapore inferior.
Most people don't even realise they are lagging. you know that one second delay before your characters start moving when you click somewhere? Thats not supposed to happen. ort hat it takes a while before your characters use a skill? Thats not supposed to happen either. You'll notice the difference when you play the US version.
About the lag thing, I was 100% definately lagging when connecting to the sgGE servers. I had 15 hops to their servers and there was a LOT of packet loss. Ill try and find my traceroute to prove it.
I have 2 hops to K2 servers and no packetloss... sooooo... K2 wins that argument. I have a guild of about 300+ from WoW (who play from all over the US) and many are playing in Closed right now and have at LEAST 12 different traceroutes to K2 and to IAH. And everytime IAH loses. So. It's not a slight on them. K2 has like 20 hops to the UK and even more to Germany and beyond. Its just a fact of life when playing an online game.
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