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Chapter 6 on TC

ObraikObraik Member, Newbie CommonPosts: 7,261

These are the major changes, hopefully we can get a list of the rest of the changes tomorrow:

Storyteller:

Enhance your player-driven stories and adventures with a new series of props, effects, and customizable NPCs! Obtain storyteller tokens from the storyteller NPC to begin telling your story. Only those players invited by you into your story can participate. To learn more, use the storyteller button in your command browser to list all the commands!



Beast Master:

Beast Master Expertise is an exciting new feature coming to Star Wars Galaxies in Chapter 6. These are new creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree. Harvest DNA from the wild, obtain/craft enzymes, and incubate your fully customizable creature! Adventure in the wilds to learn abilities and level up your pet. See the Friday Feature posted on April 20th for detailed instructions on Incubation.



Beast Incubation:

Players are limited to one active incubator unit per player. Incubators must be placed in a player structure to activate. Picking up the Incubator unit will cleanse any active experiments. The length of time between experimentation sessions is based on Incubator Functionality rating and purchased expertise boxes.  



Beast Loyalty And Happiness:

Make sure your pet is kept happy through craftable foods, tricks, and planetary travels. Keeping your pet happy in the long term will enable it to learn more abilities.



Beast ToolBar:

All Beast commands that your beast is eligible for will auto populate onto the pet toolbar. Right click on an ability to make it an auto-repeating attack. The Beast will perform if it has enough action and the cool-down has expired. Two Beast dispositions on this bar toggle your pet between defending you if attacked and ignoring attacks on the master. You must have training in Beast Master to use any ability beyond ‘stay’ and ‘follow.’

 

Beast Leveling:

Beasts level on the master gaining combat experience. A kill must con green or higher for the Beast to gain experience. If you wish to keep your pet at their current growth level, use the radial option to toggle Beast experience gain off.



Beast Death:

If your beast perishes in combat use the "revive beast" ability granted in the first expertise box of Beast Master.



Creature Mounts:

Calling a creature mount will now place you upon its back automatically. Dismounting from a creature mount will now auto-store the mount.



Legacy Pets:

All legacy pets in player datapads now have an option to "stuff" them for display in your home. Stuffed pets may also be used in the Incubation process if you wish them to live again. Stuffed pets receive bonuses in the Incubation process.



Wild Creature Special Abilities:

Going hand-in-hand with the new Beast Master system, wild creatures have new specials attacks and combat abilities. Some of these abilities are learnable by the player when attacking these creatures. These abilities can then be trained to your Beast if they have the appropriate number of skill points and are of the correct creature type. Be wary going into the wilds!



Rebel Theme Park:

New adventures await those who work for the rebel alliance!  Visit C3P0 on Corellia to begin them.



Foraging:

Foraging has been added back to Star Wars Galaxies. Currently, foraging can only give you bait for fishing.



Rules of foraging:

  1. After attempting to forage in a location, you must move at least 5m to another location before attempting forage again.
  2. After a successful forage, you cannot forage in that spot again, this session (per character).
  3. You have a 50% chance to get bait and a 50% chance to get nothing.
  4. Bait of the same type should now stack in your inventory, as you gather them.



Treasure Maps

The major differences between this version of treasure maps and the treasure map functionality available to players at retail in 2003 are the following:

  1. The enemies scale to the combat level of the player attempting to extract the treasure unless the player is below/above the map max level.
  2. The enemies scale in number and combat level based on the player attempting to extract the treasure while in a group.
  3. The treasure extracted is actually valuable to players between the treasure min/max levels.
  4. Credits are not part of the extracted treasure and nothing is divided between the player and other group members (unless manually traded).

Content - Azure Cabal

  • Look for your contact at the Cantina in Theed



Mounts/Vehicles

  • Mounts/vehicles: You can no longer call a mount or vehicle while rooted.
  • Vehicles: You can no longer enter a vehicle while rooted

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Comments

  • JasPlunJasPlun Member Posts: 155
    Hmmm well this sounds an awful like WoW hunter Class to me all but the incubater thingy. I guess they are still trying to copy WoW even after its backfired on them twice.Why not just play wow and you get a finished product . I sure miss my old SWG with Giant Pets etc. Pre-Cu Ruled!!!
  • DvolDvol Member Posts: 273
    So Obraik did beast master do CH justice?
  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Haven't got to the beast master stuff, been testing out the new difficulty stuff.  No one will be soloing krayts anymore lol, not when they can hit you for 2k damage each time :o

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  • TorakTorak Member Posts: 4,905

    Obraik,

    Can youexplain this "storyteller" thing? What player driven stories? What does it mean when it says only those players are invited can participate? Are we talking about some sort of customizable or player created content??? I'm just poking my head in SWG the past few days so I am a bit out of touch.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Basically, yes, it allows players to create their own content.  At the moment it's restricted to being used in Player Cities.

    I haven't had a chance yet to test it out yet, but alot of the things you needed a Live Event support person to do, you can actually do yourself now.  Things such as spawning NPC's of a certain level, or animated events such as a ship crashing to the ground.

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  • TorakTorak Member Posts: 4,905
    Originally posted by Obraik


    Basically, yes, it allows players to create their own content.  At the moment it's restricted to being used in Player Cities.
    I haven't had a chance yet to test it out yet, but alot of the things you needed a Live Event support person to do, you can actually do yourself now.  Things such as spawning NPC's of a certain level, or animated events such as a ship crashing to the ground.
    Very nice, you wouldn't happen to know if its on the level of Ryzoms Ring? (which is basically a simple version of the NWN editor)
  • sadnebulasadnebula Member UncommonPosts: 263
    Is it create a new character on test server or can you transfer one ?



    On another note, Torak , you a tanker?
  • dirtyd77dirtyd77 Member UncommonPosts: 383
    By the way does anyone know if they removed the blue frogs from TC?
  • TorakTorak Member Posts: 4,905
    Originally posted by sadnebula

    Is it create a new character on test server or can you transfer one ?



    On another note, Torak , you a tanker?

    19k,  former 1/37 Armor 1st AD back in the day
  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832

    Figures the time I cam eback to take a look around I get moved to a new shift at work. Obraik have you tested anything out so far and if so, what are your thoughts?

    Torak, good to see you poke your head in.

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • dirtyd77dirtyd77 Member UncommonPosts: 383
    Should be interesting to see what they have done with the Rebel theme park and the new Azure Cabal content. Will have to try that out tonight.
  • TorakTorak Member Posts: 4,905
    Originally posted by BaronJuJu


    Figures the time I cam eback to take a look around I get moved to a new shift at work. Obraik have you tested anything out so far and if so, what are your thoughts?
    Torak, good to see you poke your head in.

    Yeah, generally I avoid this entire SWG forum thread like the plague but Obraiks comment about the story thingy caught my attention. I'm glad to see SWG shaping up. I thought it sucked ass before NGE but thats IMHO lol. I never ran across a game that was more broken, buggy and unbalanced then this one until Vanguard launched. When I did try it a few months ago at least it worked for the mostpart which is more then you can say about it before. That should bring me some love letters. 

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Not sure what a Ryzom Ring or NWN editor is, so couldn't say if it's the same :P  Will try get some time today to have a look at some of the stuff, apparantly in the next update the player city only restriction is being removed.  Instead, for people to be able to attack (and be attacked by) the NPCs you might decide to spawn you will need to invite them to the event.

    As for some other questions, if you want to test the new stuff without having to level up your character, make a character on the server called TestCenter rather then TCPrime.  Testcenter has frogs that will let you level up whereas TCPrime is intended to simulate a Live server so will not have frogs.  If you're not sure how to get to TC, follow this guide http://forums.station.sony.com/swg/posts/list.m?topic_id=282040

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  • sadnebulasadnebula Member UncommonPosts: 263
    Originally posted by Torak

    Originally posted by sadnebula

    Is it create a new character on test server or can you transfer one ?



    On another note, Torak , you a tanker?

    19k,  former 1/37 Armor 1st AD back in the day

    3/73 armor  82nd airborne.  did a few years as an instructor at knox too.
  • TorakTorak Member Posts: 4,905
    Originally posted by Obraik


    Not sure what a Ryzom Ring or NWN editor is, so couldn't say if it's the same :P  Will try get some time today to have a look at some of the stuff, apparantly in the next update the player city only restriction is being removed.  Instead, for people to be able to attack (and be attacked by) the NPCs you might decide to spawn you will need to invite them to the event.



    Basically its a mod editor. You have a choice of "maps" or terrains to build on. The you add items, scenery, NPC's, Monsters, buildings, effects like fires or smoke...whatever type of placables are availible. Then you usually need to add some scripts like quest, dialog and specific tie in items. Whatever the editor allows. In the case of NWN you can put your mods out there for others to download or run them live as a GM. The NWN / NWN2 is very detailed and somewhat complex, its and actual toolset. With the Ryzom Ring, you basically create your own instance and as long as you are logged on others can use your scenario. The Ryzom ring is a bit more basic and easier to use.

    Is this similar?

    From what you are describing, I'm thinking its not a full "map" editor but maybe a quest editor of some sort? This really has me interested Obraik....the main thing SWG was always missing was a real feel of SW lore and excitment. This could change all of that if its what I'm hoping it is. 

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Had a bit of a play around with the Storyteller items on TC just before and yes, they basically let you creature your own area's using objects.  There is a large variety of objects and NPC's available, along with effects, that you can place on the planets outside of NPC cities.  You can move the objects around just like you can with objects in a house.  For people to be a part of your event, or story as it's called, you need to invite using the / command, so you basically are creating your own instance. 

    You can't place any of the "iconic" characters such as Jabba or Darth Vader - those you will still need the Event Support team to do.  Also, the complete set of items aren't yet on TC. 

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  • TorakTorak Member Posts: 4,905

    Does this apply to space as well?

    Basically could I make something along the lines of a custom imperial base to play around in for what ever levels and tie in a space portion with a storyline????

    I hate to keep asking you questions....you know how I am bro. Editors are basically big candy stores to me. I'm just starting to get comfortable with Ryzoms but I would definately love to take a look at a SW one.

    I may have to resub to check it out. When does this ch6 go live? Are there any return specials going on?

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    It's only ground based unfortunately, it would be nice if they would start adding space event stuff though. 

    I think you should have a 14 day trial waiting for you to activate once you login with your old account info on Launchpad.  Chapter 6 isn't likely to be on Live for at least another 2 weeks.

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  • dirtyd77dirtyd77 Member UncommonPosts: 383

    So Obriak have you had a chance to try out the new version of the Treasure Maps yet.

    Also have you noticed a big difference in the AI of the NPC's? I am looking forward to having some challenge in killing things again.

  • ownedyou1ownedyou1 Member Posts: 364
    Looks like our saga's back guys.



    Get on the falcon :)
  • LaterisLateris Member UncommonPosts: 1,847

    I came back to the game a month ago and started a new character from level 1. This game is getting better. But I approached it with a guild and opted to do the legacy quests. I am actually having fun.  I am really looking forward to chapter 6.  And this is coming from a guy who hated the NGE- wtf? lol


    Thanks for the info!

  • NasedooNasedoo Member Posts: 486
    Beast Master sound like WOW hunters.. for really.. reieve pet? levels? happyness? it just sounds so much like wow.... Im only going to say this onces..... I HATE WOW!!!!!

    Nasedoo: You said traders would get a revamp under my supervision.

    Darth Lord Blixtev: I am altering the deal. Pray I don't alter it any further.

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  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Originally posted by Obraik

    Creature Mounts:

    Calling a creature mount will now place you upon its back automatically. Dismounting from a creature mount will now auto-store the mount.


    Damn, that sucks.

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    I miss the good ol' days when nerds were actually intelligent.

  • dirtyd77dirtyd77 Member UncommonPosts: 383
    Originally posted by Nikoz78

    Damn, that sucks.
    No what sucks is they  did it to stop the people that were xploiting. Losing snares and roots this way. Even getting out of Stasis. Thats what sucks. Cheaters caused them to do it.
  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Originally posted by dirtyd77

    Originally posted by Nikoz78

    Damn, that sucks.
    No what sucks is they  did it to stop the people that were xploiting. Losing snares and roots this way. Even getting out of Stasis. Thats what sucks. Cheaters caused them to do it. Please explain that to me... people used the ability to dismount as an exploit?



    Not a big deal, especially in light of so many positive change, but as a role player I enjoyed leaving my mount standing outside the cantina while I went inside for a drink. 

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    I miss the good ol' days when nerds were actually intelligent.

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