There is a link at the old wiki directly to pvxwiki. I use the old wiki mostly because it is what I have saved in my favorites currently. I am to lazy.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
With PvP there is a learning curve and it can be pretty steep just for the fact that there is a lot going on. I definately see how it would be easy for someone to get very frustrated with it. That is one of the beauties of GW though, the fact that you can try thousands of different builds against many types of mobs in PvE and see how they work with eachother. The PvE section is basically a huge training ground for the main focus of the game with is competitve online play.
Here is my basic thoughts on PvP areas:
Random Arena (aka RA) - Random player groupings
PROs: Quick entry into matchs (avg 15-45 seconds) / good place to test builds / matchs usually last 1-5 minutes / Can be fun place to kill time / Primary learning grounds for most players
CONs: Leavers / 80% Immaturity in zone and in fight (including plenty of "I PWNed U" "U Noob U Suxxor" types) / If experienced then all the new players, if a new player all the elitest wanna-be's (can't please all the people...)
Team Arena (aka TA) - Player selected groupings
PROs: Control of who you fight with / easier to communite if on Vent or Team Speak / Great place to test GvG concepts / Usually more experienced players overall.
CONs: Can be difficult to get into a group if you do not have or can not play their requested class/build / Some players get more frustrated here because they thing their build is better than it is.
Alliance Battle (aka AB) - Player selected group of 4 with two other random player selected groups of 4 (12 total players)
PROs: Mass amounts of kills / Pretty long matches at 7-12 minutes avg / Fun going in with a group of guildies on Vent or TS / Kurzich or Luxxon Faction towards titles / People that come across the entire map to come after you specifically just to get owned again
CONs: Leavers / Leetchs (get into a group then dont fight or participate just taking the amount of faction given at the end) / Frustration from many people not knowing how to be effective in the fight (aka capping and not fighting the mob) / Wait times can take 2-10 minuntes depending on time and map (a lot better than it used to be though).
Guild vs Guild (aka GvG) - Player selected group of 8
PROs: Can increase your guild's rank and play better and better competition (tournament ladder) / You can get very specific builds and plans of attack and defense / Most players are respectful before and after the fight (you know the GL & GG exchanges)
CONs: Teams that go in without a plan or without a build usually get destroyed / Frustration with the lack of skills others bring to the group (or don't bring as the case may be) / Inexperience shows very quickly / Many teams require specific builds not allowing creativity, so you end up seeing the same 5-6 group builds repeatedly
I dont do Heros Accent or Hero Battle (then again I don't know anyone who enjoys Hero Battles personally), if someone else would care to put up some PROs and CONs on those or add your thoughts or rebuke on what I mentioned that would be cool.
*edited for spacing*
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
Originally posted by 8hammer8 With PvP there is a learning curve and it can be pretty steep just for the fact that there is a lot going on. I definately see how it would be easy for someone to get very frustrated with it. That is one of the beauties of GW though, the fact that you can try thousands of different builds against many types of mobs in PvE and see how they work with eachother. The PvE section is basically a huge training ground for the main focus of the game with is competitve online play.Here is my basic thoughts on PvP areas:Random Arena (aka RA) - Random player groupings PROs: Quick entry into matchs (avg 15-45 seconds) / good place to test builds / matchs usually last 1-5 minutes / Can be fun place to kill time / Primary learning grounds for most players CONs: Leavers / 80% Immaturity in zone and in fight (including plenty of "I PWNed U" "U Noob U Suxxor" types) / If experienced then all the new players, if a new player all the elitest wanna-be's (can't please all the people...). Usually containing a lot of newbs whom just stole a build off PvXWiki|.
Team Arena (aka TA) - Player selected groupings PROs: Control of who you fight with / easier to communite if on Vent or Team Speak / Great place to test GvG concepts / Usually more experienced players overall. CONs: Can be difficult to get into a group if you do not have or can not play their requested class/build / Some players get more frustrated here because they thing their build is better than it is.
Alliance Battle (aka AB) - Player selected group of 4 with two other random player selected groups of 4 (12 total players) PROs: Mass amounts of kills / Pretty long matches at 7-12 minutes avg / Fun going in with a group of guildies on Vent or TS / Kurzich or Luxxon Faction towards titles / People that come across the entire map to come after you specifically just to get owned again CONs: Leavers / Leetchs (get into a group then dont fight or participate just taking the amount of faction given at the end) / Frustration from many people not knowing how to be effective in the fight (aka capping and not fighting the mob) / Wait times can take 2-10 minuntes depending on time and map (a lot better than it used to be though).
Guild vs Guild (aka GvG) - Player selected group of 8 PROs: Can increase your guild's rank and play better and better competition (tournament ladder) / You can get very specific builds and plans of attack and defense / Most players are respectful before and after the fight (you know the GL & GG exchanges) CONs: Teams that go in without a plan or without a build usually get destroyed / Frustration with the lack of skills others bring to the group (or don't bring as the case may be) / Inexperience shows very quickly / Many teams require specific builds not allowing creativity, so you end up seeing the same 5-6 group builds repeatedly
I dont do Heros Accent or Hero Battle (then again I don't know anyone who enjoys Hero Battles personally), if someone else would care to put up some PROs and CONs on those or add your thoughts or rebuke on what I mentioned that would be cool. *edited for spacing*
I just added that extra point. The Shadow Prison 'Sin and many overused bars are extremely common in RA. Otherwise I've not been outside RA, but I will soon.
Godliest, while I agree with you in principle...that you see the same 3 sin builds and eley builds and nec/mes mes/nec builds right now...
A) You put up the link to the site in your link hence making it easier for people to use the skill bars that are there, so you should expect to see a couple more there now
It is not stealing if they are being put up for people to see and use. I could have sworn you said you put builds up there under the same name.
These sites really cut down the creativity in people, with the same exception of those that make up counters to the builds, but then those get posted and you are right back where you started. A vicious circle of laziness.
If I had a plat for every dancing dagger sin I have seen in RA, I would be a rich man.
RA is not for the feint-of-heart or those with high blood pressure. I have been playing in RA for 3 days straight now with breaks to help guildies and what not. I have earned 1 glad point each day with about 5-7 other 7-9 win teams that lost. The key is not sinking down to the level of some of the idots there and laughing off all the leavers. I seriously just soloed an RA match last night, 7 people left and I got a flawless victory out of it. If I am the only one left, I refuse to leave and I will just dance until they come get me.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
i wanted to try guild wars today, downloaded the trial thinkin you can actualy TRY the trial, but noo.. they are gaying on the trials so if you wanna actually try the game you have to be the lucky one to get the limiten # key from one of the elite sites...so i just deleted it. nice marketing btw. i might even have liked the game but since i cant try it i didnt bother...
I've noticed that a number of game stores (EB Games, Gamestop, etc.) sell a GW trial CD for a couple of bucks. (It lasts 14 days, I think.) It gives people a chance to try out all three campaigns before they buy any one of them. These CDs might even be available (at Amazon maybe?), but I haven't checked.
Just thought I'd mention this fyi, if anyone is interested in trying out GW at times ArenaNet are not offering a free trial.
I read over the main post, thank you for all the very helpful information.
A few questions I'd like to ask:
Does GW support Duo-Team, Two players that always party together, PvE? What is the average party size? Can two players + hired Hench men complete most or all of the in game PvE content? Could it also be done without the Hench men?
The reason for my asking is my past experience with MMOs includes WoW, Earth and Beyond, and FFXI. I'm frankly over the forced party system. WoW had plenty of Solo content but end game was either PVP which I enjoyed or Raiding, which I also enjoyed but no longer have the time for it. FFXI was sadly party all the way or don't bother. So that being said, will GW fit the bill? Can I play with my partner and have an enjoyable experience?
Another side note that I'd had a little trouble finding information on, what are the in-game movement controls like? Key board with the ASDW or is it more mouse centric? Either is fine, but I do lean more towards the keyboard. Might have something to do with 2 1/2 years of playing a Healer in WoW...
I read over the main post, thank you for all the very helpful information. A few questions I'd like to ask:
Does GW support Duo-Team, Two players that always party together, PvE? What is the average party size? Can two players + hired Hench men complete most or all of the in game PvE content? Could it also be done without the Hench men? The reason for my asking is my past experience with MMOs includes WoW, Earth and Beyond, and FFXI. I'm frankly over the forced party system. WoW had plenty of Solo content but end game was either PVP which I enjoyed or Raiding, which I also enjoyed but no longer have the time for it. FFXI was sadly party all the way or don't bother. So that being said, will GW fit the bill? Can I play with my partner and have an enjoyable experience? Another side note that I'd had a little trouble finding information on, what are the in-game movement controls like? Key board with the ASDW or is it more mouse centric? Either is fine, but I do lean more towards the keyboard. Might have something to do with 2 1/2 years of playing a Healer in WoW... Thank you in advance. ~Philodox
Party size depends on the zone you are in, up to 8 players/characters. If by "duo team" you mean only 2 players (i.e. a group of 2/8 and nothing else), it can be achieved, however in some very specific conditions (areas and character builds), while leveling up/doing missions/etc it is however not advised most of the time. It is perfectly possible to complete the game relying solely on henchmen, once you get the hang of the AI, meaning all but the toughest areas (such as elite missions and most dungeons in GW:EN).
GW is team-based, simple as that.
In-game controls currently support both AWSD/keyboard shortcuts and point-and-click (though the latter will be scratched entirely in GW2).
My partner and I installed the GW Demo this weekend and gave Nightfall a try.
It was a lot of fun, running around with the two of us plus our two starter Heros. He created a Paragon and I started a Monk, I love the healing in this game. For the fact that I'm playing the back line healer it is still very fast paced. Still have a lot to learn about the details of the game, but that's what the Wiki's are for. Now that I have a better basic understanding of the game.
Thank you for the reply. My partner and I installed the GW Demo this weekend and gave Nightfall a try. It was a lot of fun, running around with the two of us plus our two starter Heros. He created a Paragon and I started a Monk, I love the healing in this game. For the fact that I'm playing the back line healer it is still very fast paced. Still have a lot to learn about the details of the game, but that's what the Wiki's are for. Now that I have a better basic understanding of the game. ~Philodox
I love my monk. It's great being the one who keeps the team alive...unless they get wiped (ha ha).
Heh...I've decided to reinstall GW....not played it in a cpl months.
Monking ftw. I like my monk.....but it can get challenging. Just a heads up that as you progress, you begin to see how mob targetting works. Monsters target people taking into account their Armor Level (AL) and health. Ultimately, your monk stands a high chance of being targetted if you get too close, and you reeeaaaaly don't want to die
Also, be sure to follow the story line and missions. You reach places you can get more skills, better armour, and, of course, missions = exp!
I'd say paragons rock too......but I'm having difficulty making mine effective atm =/ alas....nerfing ftl
Comments
www.pvxwiki.com
www.pvxwiki.com
There is a link at the old wiki directly to pvxwiki. I use the old wiki mostly because it is what I have saved in my favorites currently. I am to lazy.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
Found pvxwiki not too long ago. It's nice to find working builds for things i find useful to do (Droknars Run).
Life is 10% what happens and 90% how you react to it!
Your post is very helpful. Thanks for all of the hard work you obviously put into it.
Nice thread, but I have just one question. Do you think that Guild Wars 2 will be put on Windows Vista?
Yes, without a doubt. GW2 will be optimised for Vista but, unlike certain other games being released, it will not require it!
So don't worry if you are still running XP - it will work just fine.
Too much Guinness indeed!
Who claimed P4 was dual core??
[/quote]
With PvP there is a learning curve and it can be pretty steep just for the fact that there is a lot going on. I definately see how it would be easy for someone to get very frustrated with it. That is one of the beauties of GW though, the fact that you can try thousands of different builds against many types of mobs in PvE and see how they work with eachother. The PvE section is basically a huge training ground for the main focus of the game with is competitve online play.
Here is my basic thoughts on PvP areas:
Random Arena (aka RA) - Random player groupings
PROs: Quick entry into matchs (avg 15-45 seconds) / good place to test builds / matchs usually last 1-5 minutes / Can be fun place to kill time / Primary learning grounds for most players
CONs: Leavers / 80% Immaturity in zone and in fight (including plenty of "I PWNed U" "U Noob U Suxxor" types) / If experienced then all the new players, if a new player all the elitest wanna-be's (can't please all the people...)
Team Arena (aka TA) - Player selected groupings
PROs: Control of who you fight with / easier to communite if on Vent or Team Speak / Great place to test GvG concepts / Usually more experienced players overall.
CONs: Can be difficult to get into a group if you do not have or can not play their requested class/build / Some players get more frustrated here because they thing their build is better than it is.
Alliance Battle (aka AB) - Player selected group of 4 with two other random player selected groups of 4 (12 total players)
PROs: Mass amounts of kills / Pretty long matches at 7-12 minutes avg / Fun going in with a group of guildies on Vent or TS / Kurzich or Luxxon Faction towards titles / People that come across the entire map to come after you specifically just to get owned again
CONs: Leavers / Leetchs (get into a group then dont fight or participate just taking the amount of faction given at the end) / Frustration from many people not knowing how to be effective in the fight (aka capping and not fighting the mob) / Wait times can take 2-10 minuntes depending on time and map (a lot better than it used to be though).
Guild vs Guild (aka GvG) - Player selected group of 8
PROs: Can increase your guild's rank and play better and better competition (tournament ladder) / You can get very specific builds and plans of attack and defense / Most players are respectful before and after the fight (you know the GL & GG exchanges)
CONs: Teams that go in without a plan or without a build usually get destroyed / Frustration with the lack of skills others bring to the group (or don't bring as the case may be) / Inexperience shows very quickly / Many teams require specific builds not allowing creativity, so you end up seeing the same 5-6 group builds repeatedly
I dont do Heros Accent or Hero Battle (then again I don't know anyone who enjoys Hero Battles personally), if someone else would care to put up some PROs and CONs on those or add your thoughts or rebuke on what I mentioned that would be cool.
*edited for spacing*
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
Thanks mate, you helped a lot in my decision to play.
Extremely helpful were the computer requirements. Without that i might have just dismissed it as a game that my computer could not cope with.
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
any way for a European to try out any of the expansions?
The major games mags (PC Gamer, PC Zone, PC Format) are occasionally allowed to release trial keys - keep your eye on them
I just added that extra point. The Shadow Prison 'Sin and many overused bars are extremely common in RA. Otherwise I've not been outside RA, but I will soon.
Godliest, while I agree with you in principle...that you see the same 3 sin builds and eley builds and nec/mes mes/nec builds right now...
A) You put up the link to the site in your link hence making it easier for people to use the skill bars that are there, so you should expect to see a couple more there now
It is not stealing if they are being put up for people to see and use. I could have sworn you said you put builds up there under the same name.
These sites really cut down the creativity in people, with the same exception of those that make up counters to the builds, but then those get posted and you are right back where you started. A vicious circle of laziness.
If I had a plat for every dancing dagger sin I have seen in RA, I would be a rich man.
RA is not for the feint-of-heart or those with high blood pressure. I have been playing in RA for 3 days straight now with breaks to help guildies and what not. I have earned 1 glad point each day with about 5-7 other 7-9 win teams that lost. The key is not sinking down to the level of some of the idots there and laughing off all the leavers. I seriously just soloed an RA match last night, 7 people left and I got a flawless victory out of it. If I am the only one left, I refuse to leave and I will just dance until they come get me.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
i wanted to try guild wars today, downloaded the trial thinkin you can actualy TRY the trial, but noo.. they are gaying on the trials so if you wanna actually try the game you have to be the lucky one to get the limiten # key from one of the elite sites...so i just deleted it. nice marketing btw. i might even have liked the game but since i cant try it i didnt bother...
i have an access key i will just pm it to you. so check your messages
Deviant Art: http://greyl.deviantart.com
Blog: http://endlesone.wordpress.com
Guild Wars Guild http://legionsaguila.org/forums
I've noticed that a number of game stores (EB Games, Gamestop, etc.) sell a GW trial CD for a couple of bucks. (It lasts 14 days, I think.) It gives people a chance to try out all three campaigns before they buy any one of them. These CDs might even be available (at Amazon maybe?), but I haven't checked.
Just thought I'd mention this fyi, if anyone is interested in trying out GW at times ArenaNet are not offering a free trial.
I am thinking about getting Guild Wars Faction for Christmas. Do you suggest I get it. Or do you suggest I get Guild Wars Nightfall?
If you prefer PVP Then Factions is it but if you wanted PvE content the most it would be Nf for you but imho i'll buy both if i were you
Deviant Art: http://greyl.deviantart.com
Blog: http://endlesone.wordpress.com
Guild Wars Guild http://legionsaguila.org/forums
Fileplanet is offering Trial keys
www.fileplanet.com/promotions/guildwars/prophecies/
EQ2 fan sites
I read over the main post, thank you for all the very helpful information.
A few questions I'd like to ask:
Does GW support Duo-Team, Two players that always party together, PvE? What is the average party size? Can two players + hired Hench men complete most or all of the in game PvE content? Could it also be done without the Hench men?
The reason for my asking is my past experience with MMOs includes WoW, Earth and Beyond, and FFXI. I'm frankly over the forced party system. WoW had plenty of Solo content but end game was either PVP which I enjoyed or Raiding, which I also enjoyed but no longer have the time for it. FFXI was sadly party all the way or don't bother. So that being said, will GW fit the bill? Can I play with my partner and have an enjoyable experience?
Another side note that I'd had a little trouble finding information on, what are the in-game movement controls like? Key board with the ASDW or is it more mouse centric? Either is fine, but I do lean more towards the keyboard. Might have something to do with 2 1/2 years of playing a Healer in WoW...
Thank you in advance.
~Philodox
Party size depends on the zone you are in, up to 8 players/characters. If by "duo team" you mean only 2 players (i.e. a group of 2/8 and nothing else), it can be achieved, however in some very specific conditions (areas and character builds), while leveling up/doing missions/etc it is however not advised most of the time. It is perfectly possible to complete the game relying solely on henchmen, once you get the hang of the AI, meaning all but the toughest areas (such as elite missions and most dungeons in GW:EN).
GW is team-based, simple as that.
In-game controls currently support both AWSD/keyboard shortcuts and point-and-click (though the latter will be scratched entirely in GW2).
Hope it clarifies a bit
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
Thank you for the reply.
My partner and I installed the GW Demo this weekend and gave Nightfall a try.
It was a lot of fun, running around with the two of us plus our two starter Heros. He created a Paragon and I started a Monk, I love the healing in this game. For the fact that I'm playing the back line healer it is still very fast paced. Still have a lot to learn about the details of the game, but that's what the Wiki's are for. Now that I have a better basic understanding of the game.
~Philodox
I love my monk. It's great being the one who keeps the team alive...unless they get wiped (ha ha).
Heh...I've decided to reinstall GW....not played it in a cpl months.
Monking ftw. I like my monk.....but it can get challenging. Just a heads up that as you progress, you begin to see how mob targetting works. Monsters target people taking into account their Armor Level (AL) and health. Ultimately, your monk stands a high chance of being targetted if you get too close, and you reeeaaaaly don't want to die
Also, be sure to follow the story line and missions. You reach places you can get more skills, better armour, and, of course, missions = exp!
I'd say paragons rock too......but I'm having difficulty making mine effective atm =/ alas....nerfing ftl