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disapointed when i heard about the FPS style gameplay

NeuroXlNeuroXl Member Posts: 291

ive played other FPS style MMO's and none of them had any combat engines which were any good ...

IF and when i want to play FPS i go straight to the source franchises .. UT .. quake, half life .. ect...

when i play an MMO i want toolbars and cooldowns ... i want character targeting ... and i want a match of wits through statistics ....

 

if this game goes FPS .. i guarantee it wont be well recieved ... none of the FPS engines in MMOS have to this date ..

Comments

  • CeohaiCeohai Member Posts: 305
    just because none of the what, 2 or 3? fps MMOs haven't done too well doesn't mean that it was because of the FPS aspects. This game is looking great so far.
  • JimmyLegsJimmyLegs Member Posts: 361
    So you're saying FE let you down because all the other MMOFPS's out there aren't that great.... even though they are, which is one. PlanetSide, that is the only all FPS MMORPG/thing. Ya you can play any other MMO in first person if you want but you wont see any swords or shields like in Elder Scrolls.



    Also it will have skill bars... alot of skills, this will finally be another MMO that has no classes, it's all skill based. Best of all it's funny as hell! A faction worships an all knowing computer, which is a calculator lol. Also the hermit crabs don't have shells, they got CRT monitors and trash cans!



    I'm looking forward to FE, I might not buy it but I really want to see how it will play out.
  • CryptorCryptor Member UncommonPosts: 523


    Now, call me crazy, but none of the movies that Ive seen are first person, and at least one features combat.  So, it would somewhat indicate that, just meybe, this is just a wild crazy idea i have here, you can zoom in to first person or out all the way to 3rd or top view ( hoever you want to position the camera ), like its been done in 100s of game before this one..?
  • RPGnubRPGnub Member Posts: 96

    Originally posted by NeuroXl


    ive played other FPS style MMO's and none of them had any combat engines which were any good ...
    IF and when i want to play FPS i go straight to the source franchises .. UT .. quake, half life .. ect...
    when i play an MMO i want toolbars and cooldowns ... i want character targeting ... and i want a match of wits through statistics ....
     
    if this game goes FPS .. i guarantee it wont be well recieved ... none of the FPS engines in MMOS have to this date ..

    Congrats. You are one of the people who actually consider auto combat to be fun. You can go pick almost any of the other games on this site.

    Us people who got tired of heat-seeking spells and dice-roll combat however are not so lucky. Hence I wait for this game.

    I also never understood the *wits* about pressing your F-buttons in combat. Most of the time the higher level wins anyway.

     

  • CroatoanCroatoan Member UncommonPosts: 17

    Geez.....this is the main whine when it comes to the average gamer and FPS.

     

    I think what it really boils down to is lack of skill - or laziness.  How hard is it to put the pipper on the target and click? 

  • NeuroXlNeuroXl Member Posts: 291

     

    Originally posted by Croatoan


    Geez.....this is the main whine when it comes to the average gamer and FPS.
     
    I think what it really boils down to is lack of skill - or laziness.  How hard is it to put the pipper on the target and click? 



    has nothing to do with lack of skill or lazyness since i enjoy  and play other REAL twitch fps games ....

     

    but SWG having made the same mistake .. you cannot create a FPS game on a NEW engine that doesnt have years of tweaking behind it .. throw it in an RPG world, and expect it to be any good ...

    ive played planetside, SWG, auto assault phantasy star, a couple of others as well as beta testing a  strict traditional style FPS mmo and NONE of them have been any good .... the last one im not able to name, but ill tell you its one of the most highly anticipated MMO's in development

    If i want tweak ... ill go to the source and play the GOOD games ..

    when i want RPG, i play RPG... and as far as " AUTO COMBAT" not needing any skill .. tell that to the whining jedi ( before the jedi nerfs) whom i used to hunt and kill in SWG pre-nge and pre-cu...

    if it does in fact go FPS or IS FPS.. .. it will be competing with Tabula rosa, huxley, Shadowrum, and a few others ..

  • The user and all related content has been deleted.
  • TorakTorak Member Posts: 4,905

    Take a look at the movies... they explain some of it there. Its not "true" FPS. There are mechanics running behind the scenes, its not twitch.

    http://www.mmorpg.com/discussion2.cfm/thread/125849 

    and if you watch some of these movies you can see they also fight in third person

    http://www.mmorpg.com/discussion2.cfm/thread/120861 

     

  • suskesuske Member Posts: 714
    don't think of it as a fps with levels. a better description is a mmorpg with fps elements. the mmorpg part is pretty deep:



    real-time travel. a dev said it will take about 20 hours to cross the map.



    no level cap. they said they could spawn a level 1000 player in game right now. endgame? this one is designed with no endgame. you just keep leveling and new content means it is an ongoing story with no endgame boredom.



    the fps part sounds sweet too.



    ragdoll physics, motion capture. you have to keep the crosshairs on the target to hit it.
  • Database82Database82 Member Posts: 179
    Basically a game requiring skill. I do agree that no mmo with fps style of play has been a real big hit but then again this type of combat style is not very common so i think you need to give it a chance, it might actually be a pleasant suprise. Not much wits on auto attack combat imo it is all based on stats, level, and gear. Fallen Earth gives players a fighting chance against higher levels. You should read up a little on the game, there are still many things that this game has to offer.

    Current MMO: Aion
    MMO Watch: Warhammer 40k Online, SWToR, GW2.
    Played: Planetside, SWG, EQ, EQ2, L2, WoW, RFO, KAL, MxO, Voyage, RO,Vanguard,Tabula Rasa, Horizons, CoH/CoV,, Lotro, FFXI
    First MMO: Everquest (Tunare Server, Ronin/Tide Guild)

  • TalynTalyn Member UncommonPosts: 587


    Originally posted by NeuroXl

    if it does in fact go FPS or IS FPS.. .. it will be competing with Tabula rosa, huxley, Shadowrum, and a few others ..


    Not at all. Huxley is an MMOFPS. Shadowrun is just an FPS (cross-platform, but not MMO). The only competition would be Tabula Rasa, it being a full-blown MMORPG with third-person shooter elements, but even then Fallen Earth is using more true shooter aspects than TR, and the two titles are targeting different audiences, imo.

    Neocron and Face of Mankind are the only two attempts at an MMORPG with FPS controls/view. Neocron kinda pulled it off but had poor support and not enough players to really put it on the map. FoM, well... that's just a steaming pile. Planetside, again that's an MMOFPS so I'm not going to compare it to FE at all.

  • EasyEEasyE Member Posts: 111

    Well truth be told it's not difficult to buy a template...hit tab and then macro your way out of a sticky situation.

     

    As for placing the "pipper"...if you don't do it quickly someone will pip the dung outta you.

    image
    Sig by WhiskeyJack1

  • IoxaIoxa Member Posts: 8
    While I've never played an mmofps, I have played many fps's and my biggest worry with this style of game play is cheating. I'd hate to see people running around with aimbots. I'm looking forward to this game and I hope the devs realize that there will be people out there looking for ways to cheat this twitch based combat system and are doing everything they can during development to make it difficult to do and easy to catch someone that is doing it.
  • RavanosRavanos Member Posts: 897

    when did SWG and Auto assault become FPS's?

    pure MMOFPS wont succeed ... look at planetside and WW2Online, however i believe MMORPGs with twitch based combat can succeed.

  • RavanosRavanos Member Posts: 897
    Originally posted by Ioxa

    While I've never played an mmofps, I have played many fps's and my biggest worry with this style of game play is cheating. I'd hate to see people running around with aimbots. I'm looking forward to this game and I hope the devs realize that there will be people out there looking for ways to cheat this twitch based combat system and are doing everything they can during development to make it difficult to do and easy to catch someone that is doing it.
    then thats up to the developers to fix, its not the systems fault. Heck there are just as many hacks and cheats in a traditional RPG combat.
  • sacredfoolsacredfool Member UncommonPosts: 849
    just because it didnt work before it doesnt mean it will not work this time.  MMO's desperately need a shooter and thats a fact. this seems like a good attempt and saying something before you even played is simply stupid. if all human though like you NASA would not exist because it failed the few first times and so they would just post: "It never worked before". Learn on your own mistakes.

    Btw: some1 said "Higher level wins anyway" - mostly true but not in all games this is why i fell in love with ANarchy online 4 years ago (but now its too old).


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • JohnnyCacheJohnnyCache Member Posts: 96

    gotta chime in on this one:

    First Person perspective serves many purposes.  It can help you see items and creatures around you that you would not otherwise see in chase-cam or overhead.  Also, it adds to depth and helps you "become' your character.  Few games are as emersive as Oblivion due to the first person "be your toon" perspective.  User interfaces are also enhanced by first person in that you are able to activate windows easier in most cases.  Compare Neverwinter Nights 2's ability to access parts of the UI with EQ2 or Oblivion.

    One aspect that goes mostly unrealized with developers is the frequency which users will change from one camera mode to another, depending on the situation.  Newer games provide a single button press to toggle between camera views while others incorporate the use of the mouse wheel (which seems to be preferred).  Furthermore, UI's themselves should be able to cater to the novice player (giving them simple survival abilities at each reach) as well as the hard-core player (making more detailed parts of the UI harder to get to).  This provides depth without eating up valuable screen real-estate.

    Speaking for the source franchises, UT, Quake, HL, BF and all are great games, but when you leave the game and return, you have little to show for your previous endeavours.  With the exception of the Battlefield series (and possibly a few other games), there is little reliable progress tracking that can be readily viewable by other players.  They are online games, and massively multiplayer, but not really "role-playing"...

    ...my 2cp anyway...

    Johnnee Cache

  • thirdechelonthirdechelon Member Posts: 110
    In the next few years im sure some company will make a decent MMO-FPS-RPG. i think the criteria would be something like:



    True MMO

    - Needs to have several thousand players per server.

    - Forming of Groups and Guilds.

    - Needs an Economy and trading between players.



    True FPS

    - Needs to have mouse-look for aiming.

    - Realistic Hit Location damage, realistic damage.(if i shoot you in the head with a shotgun, ur dead.)



    True RPG

    - Need to gain experience, upgrade skills and/or stats.

    - Need a skills system (e.g. Combat, Medical, Hacking, Demolition etc)

    - Have quests, and a deep storyline.

    - Need to gain new equipment and weapons.





    Everything else is optional, wether it be a classless system, a level-less system, or instanced battles, it cant claim to be MMORPG-FPS unless it does something like the above.
  • SC(+)PESC(+)PE Member Posts: 19
    Originally posted by Ravanos


    when did SWG and Auto assault become FPS's?
    pure MMOFPS wont succeed ... look at planetside and WW2Online, however i believe MMORPGs with twitch based combat can succeed.



    aka. Fallen earth

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