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ive played other FPS style MMO's and none of them had any combat engines which were any good ...
IF and when i want to play FPS i go straight to the source franchises .. UT .. quake, half life .. ect...
when i play an MMO i want toolbars and cooldowns ... i want character targeting ... and i want a match of wits through statistics ....
if this game goes FPS .. i guarantee it wont be well recieved ... none of the FPS engines in MMOS have to this date ..
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Also it will have skill bars... alot of skills, this will finally be another MMO that has no classes, it's all skill based. Best of all it's funny as hell! A faction worships an all knowing computer, which is a calculator lol. Also the hermit crabs don't have shells, they got CRT monitors and trash cans!
I'm looking forward to FE, I might not buy it but I really want to see how it will play out.
Now, call me crazy, but none of the movies that Ive seen are first person, and at least one features combat. So, it would somewhat indicate that, just meybe, this is just a wild crazy idea i have here, you can zoom in to first person or out all the way to 3rd or top view ( hoever you want to position the camera ), like its been done in 100s of game before this one..?
Sinister Savant MMORPG Community
Congrats. You are one of the people who actually consider auto combat to be fun. You can go pick almost any of the other games on this site.
Us people who got tired of heat-seeking spells and dice-roll combat however are not so lucky. Hence I wait for this game.
I also never understood the *wits* about pressing your F-buttons in combat. Most of the time the higher level wins anyway.
Geez.....this is the main whine when it comes to the average gamer and FPS.
I think what it really boils down to is lack of skill - or laziness. How hard is it to put the pipper on the target and click?
has nothing to do with lack of skill or lazyness since i enjoy and play other REAL twitch fps games ....
but SWG having made the same mistake .. you cannot create a FPS game on a NEW engine that doesnt have years of tweaking behind it .. throw it in an RPG world, and expect it to be any good ...
ive played planetside, SWG, auto assault phantasy star, a couple of others as well as beta testing a strict traditional style FPS mmo and NONE of them have been any good .... the last one im not able to name, but ill tell you its one of the most highly anticipated MMO's in development
If i want tweak ... ill go to the source and play the GOOD games ..
when i want RPG, i play RPG... and as far as " AUTO COMBAT" not needing any skill .. tell that to the whining jedi ( before the jedi nerfs) whom i used to hunt and kill in SWG pre-nge and pre-cu...
if it does in fact go FPS or IS FPS.. .. it will be competing with Tabula rosa, huxley, Shadowrum, and a few others ..
Take a look at the movies... they explain some of it there. Its not "true" FPS. There are mechanics running behind the scenes, its not twitch.
http://www.mmorpg.com/discussion2.cfm/thread/125849
and if you watch some of these movies you can see they also fight in third person
http://www.mmorpg.com/discussion2.cfm/thread/120861
real-time travel. a dev said it will take about 20 hours to cross the map.
no level cap. they said they could spawn a level 1000 player in game right now. endgame? this one is designed with no endgame. you just keep leveling and new content means it is an ongoing story with no endgame boredom.
the fps part sounds sweet too.
ragdoll physics, motion capture. you have to keep the crosshairs on the target to hit it.
Current MMO: Aion
MMO Watch: Warhammer 40k Online, SWToR, GW2.
Played: Planetside, SWG, EQ, EQ2, L2, WoW, RFO, KAL, MxO, Voyage, RO,Vanguard,Tabula Rasa, Horizons, CoH/CoV,, Lotro, FFXI
First MMO: Everquest (Tunare Server, Ronin/Tide Guild)
Not at all. Huxley is an MMOFPS. Shadowrun is just an FPS (cross-platform, but not MMO). The only competition would be Tabula Rasa, it being a full-blown MMORPG with third-person shooter elements, but even then Fallen Earth is using more true shooter aspects than TR, and the two titles are targeting different audiences, imo.
Neocron and Face of Mankind are the only two attempts at an MMORPG with FPS controls/view. Neocron kinda pulled it off but had poor support and not enough players to really put it on the map. FoM, well... that's just a steaming pile. Planetside, again that's an MMOFPS so I'm not going to compare it to FE at all.
Well truth be told it's not difficult to buy a template...hit tab and then macro your way out of a sticky situation.
As for placing the "pipper"...if you don't do it quickly someone will pip the dung outta you.
Sig by WhiskeyJack1
when did SWG and Auto assault become FPS's?
pure MMOFPS wont succeed ... look at planetside and WW2Online, however i believe MMORPGs with twitch based combat can succeed.
Btw: some1 said "Higher level wins anyway" - mostly true but not in all games this is why i fell in love with ANarchy online 4 years ago (but now its too old).
gotta chime in on this one:
First Person perspective serves many purposes. It can help you see items and creatures around you that you would not otherwise see in chase-cam or overhead. Also, it adds to depth and helps you "become' your character. Few games are as emersive as Oblivion due to the first person "be your toon" perspective. User interfaces are also enhanced by first person in that you are able to activate windows easier in most cases. Compare Neverwinter Nights 2's ability to access parts of the UI with EQ2 or Oblivion.
One aspect that goes mostly unrealized with developers is the frequency which users will change from one camera mode to another, depending on the situation. Newer games provide a single button press to toggle between camera views while others incorporate the use of the mouse wheel (which seems to be preferred). Furthermore, UI's themselves should be able to cater to the novice player (giving them simple survival abilities at each reach) as well as the hard-core player (making more detailed parts of the UI harder to get to). This provides depth without eating up valuable screen real-estate.
Speaking for the source franchises, UT, Quake, HL, BF and all are great games, but when you leave the game and return, you have little to show for your previous endeavours. With the exception of the Battlefield series (and possibly a few other games), there is little reliable progress tracking that can be readily viewable by other players. They are online games, and massively multiplayer, but not really "role-playing"...
...my 2cp anyway...
Johnnee Cache
True MMO
- Needs to have several thousand players per server.
- Forming of Groups and Guilds.
- Needs an Economy and trading between players.
True FPS
- Needs to have mouse-look for aiming.
- Realistic Hit Location damage, realistic damage.(if i shoot you in the head with a shotgun, ur dead.)
True RPG
- Need to gain experience, upgrade skills and/or stats.
- Need a skills system (e.g. Combat, Medical, Hacking, Demolition etc)
- Have quests, and a deep storyline.
- Need to gain new equipment and weapons.
Everything else is optional, wether it be a classless system, a level-less system, or instanced battles, it cant claim to be MMORPG-FPS unless it does something like the above.
aka. Fallen earth