WHAT MYTHIC SHOULD DO WITH DAOC, small things as the title says.
There are a few thigns that could really improve daoc i feel. So let the list begain
1) REMOVE INSTANCE TD - these things are fast exp, but they killed traditional daoc pve. I can remember roling characters on all realms starting out at different places etc. And wow it was liek a fantasty world. TDs are like a boring world. They had differnt sounds and sight s, different mobs. It was an experience.
2) Re- set differnt startign points for new characters. if you must let them pick, or port between them to find other players. But as it goes now there are like what 2-3 startign areas that are no longer even used. That alot of content.
3)Lower the price, drop it to 10 or less dollars and peopel will pick DAOC just becuase its cheaper. Yeah yeah people may make fun of you, tell you your game is over with... so whats new? Kill your pride and make attempts to vitalize the game.
4) Give the new players a better understanding of what they are doing. Like the trainers should be able to be talked to by anyclass and they should talk about what that class has to offer, and what the different specs (lines) in those classes do. IE shield , shield increases your change to block by about x % and give various abilities to proctect oen self and groupmates.
5)Re-work some of the noob areas, i would do this just by adding a really good ingame map. more so for the noob areas. that basicly have the level of mobs of differnt areas. SO in noob areas, the map would give most of the camps the level of mobs in them and maybe even the type of mob. Some mods have had similar functions , but new players are not gonning to often use mods. On a zone basis maybe list broad level ranges in certain areas. So new players know where to go for the next zone.
6) I love the insentives to make low levels easyer and that was a good idea. I would off the bat ahve a few quests that provide dyes , etc. DAOC has oen of the better equipment customization and well it should fluant it off to new players.
7) increase bonuses for expign when in groups. WHy not encourage grouping , its oen of the best aspects of DAOC and many classes in daoc don't solo too well, thus offer other peopel a reason to pug it up.
Anyoen else got any easy but good ideas.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Comments
1. TDs are not good xp. With the xp and cash bonus in classic and SI zones, you level at nearly 1.5x the rate of TDs. If you really know what you are doing, you level in RvR enabled zones and take advantage of the 2x exp rate there.
2. As server populations drop, having a common starting point keeps newbs and their quests more easily accessable. Even when I was a newb in the old days, I hated starting in an area 2 horserides from the capitol. Even in DAOC's hayday, the multiple starting areas were only marginally worthwhile.
3. Lowering the price would be nice, would bring some ppl back, but likely would do very little to bring new players IMO unless monthly subscriptions were free.
4. Having more information in-game about classes and spec lines would be nice, but wouldn't be what brought people to the game. It might help keep some newcomers though.
5. Part of mmorpgs is exploring for many. Adding too much information within a map function might chase turn those people off. Achievers who want that information are going to ask, install the mod, and be happy. I don't think this will do much for drawing more ppl in the game.
6. Getting dyes would be nice as a true newb.
7. In all honesty, pushing grouping has been tried in some way, in nearly every mmorpg out there and has generally failed. People want to be able to solo. If a person can learn their class, nearly every class in DAOC is soloable. DAOC started as a grouping game, but now just doesn't work that way anymore with buff, power, health, endurance potions. XP really shines in DAOC still, if you can group and dungeon crawl though, the bonuses in dungeon zones are incredible. In the end, adding group xp bonus would be nice, but would really only widen the gap between the PLers and the soloers.
Okay, now, I am not saying your ideas are "bad", just that I don't think they would keep more players, much less bring more to the game. People quit daoc because the game is getting old and new ones keep coming out, their favorite class gets nerfed, or their favorite class just doesn't function well in RvR or solo. People come to DAOC (new) because they hear that the RvR is the best pvp available, but they quit when they get continuously ganked by 1) stealth classes 2) zergs.
Want to make DAOC a better game? You need to look at what is going to keep the existing playerbase. Look at EQ, several years ago they realized they were not getting new players anymore so they started catering to the playerbase that continued to stay. It kept them in business with a game that was no longer competitive with the second and third gen games.
2. Not a good idea. They have slowly been redoing the zones so eventually those old starter zones, outside of one in classic and one is SI will be redone for different levels.
3. Price doesn't matter when people are buying the game. The main cost is the montly fee. If you are so price sensitive that you are shoping in the bargin bin, once you see the monthly fee it won't matter. Now if you are talking about lowering the monthly fee, well that won't help either. If price mattered then EQ would have a huge population because it is cheap.
4. I agree, but not with the trainers. Full information needs to be available on the herald and a significant amount of info through say an ingame manual.
5. The maps seem fine to me. You do not have to walk far from the starting areas to see the mobs. You see what they con. I would suspect with everything is fully completed in the redesign there will be more of a natural flow to the mobs with higher levels being farther out than lower levels.
6. Maybe.
7. Actually unless you do not know how to spec (which could happen with a new player) every game can solo and most do it very well. But this is an mmo and finding ways to encourage grouping is something that is needed.
Hi I'm Ravkeen!
Emilia_Emi Lvl 56 Witch
Now Playing : Black Desert Online
"America is not at war, the US Military is at war, America is at the mall."
2. I agree that in a way they were a pain , thus i sugessted the easy port etc. but still startign in differnt ones and the extra content they added was worth it.
3. JulianDracos , I was addressign the monthly fee. It may not be a solution by itself but it can help.
4. info through say an ingame manual. , trainer whatever, not herald , thats ok but alot of people want to loggin and not alt tab for info. think Flowing.
5. "Part of mmorpgs is exploring for many. Adding too much information within a map function might chase turn those people off. Achievers who want that information are going to ask, install the mod, and be happy. I don't think this will do much for drawing more ppl in the game." - how about a way to turn it off.
"The maps seem fine to me. You do not have to walk far from the starting areas to see the mobs. You see what they con. I would suspect with everything is fully completed in the redesign there will be more of a natural flow to the mobs with higher levels being farther out than lower levels. " -they are not ok they are awful, there is no flow in DAOC, which i like but kills 95% of new commers. It may not seem bad but you already understand how daoc works. I can remeber startign doac... you literally run around like a chicken without a head. I found it fun most don't.
"Want to make DAOC a better game? You need to look at what is going to keep the existing playerbase."
- i understand your point , but just good enough has never been good enough to me.
games liek daoc live off of player base .. right now if you had twice as much player base it kills alot of the problems with new characters and exping and bad pve. Which is only true if you soloed to 50 becuase doacs pve is fun ... if you have groups. and the 8 man zergs , its hard to run a 8 man when all you find is 40 man zergs everywhere you go.
I agree on the ascept that well its not going to get back the players it lost. So it may be a good idea just to make it a good game for those who still play.
I just still have hope , and i should look at games like EVe, dam things still growing, MMorpgs don't have to die developers let them.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
DAoCs issue are too many to type out here.It would fill the fourm to identify , explain and offer the solutions the dev swont listen to anyway.
BUT,if they wanted the game to be more popular with the small subset of mmo gamers they feel compelled to limit their customer base to thru their design, they would only have to embrace some small changes .Make the world bigger and PvP (which is really their only real substantial customer base) actually mean something.
In other words,as far as PvP goes, make the large battles for land, keeps and dungeons far more common, and far more meaningful.Far more permanent and far more difficult as a region advances.
People will ( and do get) tired fast of fighting over the same things day after day, with no way to do anything other than claim an epeen measuring victory of the moment.
Make it so the conquests of areas are layered, and that once an area is fully controlled by a region, another opens up for contest by all regions.
They might have the idea with WAR, its too early to tell.
As for making the games population something to crow about, not gonna happen.PvP is far too small a subset, and Mythic is far too obsessed with catering to it over the other subs for this game to be anything other than a small population niche game.
I'd say that they took none. EA and Mythic aren't integrated to each other, both still have different people working in there. It's your opinion that Daoc is beyond repair and I don't myself see anything out of hand in daoc. Your lieing is dumb and kinda desperate though
"I actually cook my meat with nothing but my burning hatred for vegetables"
Hi I'm Ravkeen!
Emilia_Emi Lvl 56 Witch
Now Playing : Black Desert Online
"America is not at war, the US Military is at war, America is at the mall."
BTW, is this just a coincidence but did Mythic add more complicated and, well, impressive and major patches to Daoc lately and in future, all after EA bought Mythic?
"I actually cook my meat with nothing but my burning hatred for vegetables"
Prior to EA they worked on many of the same issues and could have done any of them. I think what is happening now and why it at least appears to be more, is that you have regular patches for the campaigns and they are doing some pretty major revamps and those revamps are not just for the established player, but seem to be remaking key portions of the key for new players and for the continued survival of the game.
The really sad part is that without advertising to get new players a lot of the work is going to be for nothing.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
REally why are peoples leaving... i think its becuase people alwasy leave mmo and doac is old so lot will leave but they are getting no new people in...
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
"Fixing" the game is not the issue. The issue is to get those playing now to play more and those who are not playing to start to play so that the active population does not decrease.
I call that stuff that needs to be fixed, and people will stay and play.
"I actually cook my meat with nothing but my burning hatred for vegetables"
And yes, I love WoW BGs, because the classes are balanced. That was an idiotic question. I just don't play WoW, because it has raiding in it. Otherewise, it would be the game I play.