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Is There Anyone Out There Who Cares Less About PVM Than I Do?

PVM is great and all, for the first couple days/levels, but where are the games that have the PVP content of Ultima Online two years ago? I head Dark Ages of Camelot is good, but I hesitate to join a game so late when something could be coming up that has better PVP. I don't have the patience to read all these reviews about graphics and crap; for me graphics are second to gameplay and PVM is second to PVP. I don't want to read endless reviews to get to the point I'm looking for. Isn't anyone interested in PVP anymore? Isn't there a game out there that is going to last long enough for me to get to the point where I can have a decent battle with another person who isn't allready four billion levels higher than me and the game is going to go under before I get enough levels to finally fight someone? Are there any new games coming out that look like they have promising PVP? I just want to start from scratch now and be a newbie with everyone else, on a game that is based around PVP or at least has decent PVP and enough people who want to do it.image

Comments

  • KuzzleKuzzle Member Posts: 1,058

     I don't know what games have good PvP and what not, but I felt like adding this poll. Oh, by the way, I don't really like PvP.

     Good luck finding one you like.image

  • SkaelSkael Member Posts: 115

    I started a similar thread. PvP is pretty much dead in MMORPGs it seems, there is no fun, enjoyable PvP with risks involved like there was in old school UO anymore.

    Do NOT get Drak Age of Camelot. They killed the game with Trials of Atlantis, turning it into a hunt for the rare, uber artifact items. The level grind is horrifying. The populations have gone down dramatically... on Percival, my server, peak populations are like 1800. Divide that by three for the three realms on each server and you have 600 per realm. Out of those 600 in your realm, how many are likely to be your level? Not many. Finding groups is hard now, much less good groups. The PvP is not all that interesting.. it'z zerg vs. zerg fighting over keeps that do absolutely nothing and have no tactics behind them. Supposedly they are redoing the PvP areas so that there is more strategy involved, and the changes sound promising, but somehow I don't believe it will be all that good.

    DAoC now has a 7-day trial, try it if you'd like. You might be surprised at how bad it is.

    Vendor buy us all a decent MMORPG bank guards recdu recsu

  • TMcCTMcC Member Posts: 218

    Its simple....www.darkfallonline.com.

    Nobody sweats pvp more then me dude. I wouldnt play a mmorpg if you payed me if it only had pve. I too played UO from 98-02 and dont understand why nobody will mimic that game. Do I even have to state why I quit that UO?image

  • AhrotahnAhrotahn Member Posts: 11

    Ok, please don't take offense to this, but I couldn't think of another way to put this:

     

    If all you want is pvp, then why not play a FPS?

  • numaticnumatic Member UncommonPosts: 675

    Thats just an ignorant question.

     

    FPS= First person shooter. Your talkin 64 people per server at most. and likely playing a modern or sci fi based theme.

    MMORPG= thousands of players, usually in a 3rd person view, and combat with swords etc..

    I think Guild Wars will be where all the PvP'ers will go.

     

  • TMcCTMcC Member Posts: 218



    Originally posted by Ahrotahn

    Ok, please don't take offense to this, but I couldn't think of another way to put this:
     
    If all you want is pvp, then why not play a FPS?



    o boy......Yes I am looking forward to GW but I think Darkfall looks even better. Also got my eye on DE.

  • wystanwystan Member Posts: 68

    i believe pvp makes the game but pvm is needed for the equipment you need and lvling

  • There is no fun witha game that doesnt have pvp. Just like there is no good game that doesnt have pvm (in fantasy), first person shooters wouldnt have pvm but that is different. If you got a game like runscape for example all they do is hit each other with the flat end of there sword but runescape would be nowhere without its pvp, but it would of never gone anywhere without it's pvm. What I'm saying is simple. You need pvp in a game but to get your lvl/stats up you need your pvm. whats the point in going to a pvp area where someone could chop you up. even when there are restriction to lvls attacking other lvld people some one will kill you if you havnt done as much pvm.

    image

  • FinweFinwe Member CommonPosts: 3,106

    Imo, the whole system should be revamped. PvP should depend on personal skill, and character skill. PvM is a thing of the past, and monsters should be used as adventure instead of camping. Such as there is a new being in the forest next to your farm, the wolves are turning into evil shadow wolves that terrorize livestock, among other things. You dont go out and search for the source, killing all shadow wolves on your way for exp, but rather for adventure, treasure, and fame, not to mention to get rid of some pest's.

    Now i'm not saying it shouldnt give exp, but that death would be a hurtful thing, loss of all items, and wounds that would take awhile to heal. And that going out and killing wolves wouldnt be for only exp, but for pelts, trophies, etc.

    But the majority would get exp a safer way by having spar's with other people, honing your skills (think fencing, except medieval)

    Then adventure would be back in MMRPG's.

    As for guildwars, looked very promising, until they said levels would mean pretty much jack in PvP, and a newb and vet would be on equal grounds. Sort of ruins it and turns into an FPS frenzy.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • and instead of them being on the same level each time they appear every 5 minutes. start off on lvl 10 kill noobs grow lvl11. kill more noobs lvl12 and the monsters take your crap and bring it back to there cave, lair. etc.

    image

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by Jet_Lord

    and instead of them being on the same level each time they appear every 5 minutes. start off on lvl 10 kill noobs grow lvl11. kill more noobs lvl12 and the monsters take your crap and bring it back to there cave, lair. etc.

    image



     

    Huh?

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • What do u mean huh?

    image

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by Jet_Lord
    What do u mean huh?

    image



     

    I didnt understand what you meant with that levels thing.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • when monsters kill a few people without dying themselves, they should go up lvls

    image

  • bsherlockbsherlock Member Posts: 491



    Originally posted by Jet_Lord
    when monsters kill a few people without dying themselves, they should go up lvls

    image



    Thats a good idea actually, in some games they kinda do this by making them spawn more if they dont die, for example if a wolf survives for a day it will become 2 wolves. Though i think the wolf levelling would be much better and could make for a more varied game.

    That said i do wish there was some kind of PvP that was developed properly. But to do that they have the awkward task of balancing characters and creating battlefield roles for them all. I would like PvP where your archers and spellcasters stand at the back, the warriors charge in and the healers try and heal everyone, then maybe you can send in people from the flanks and such, rather than everyone charge in and hack away till only one side is left standing. Which is usually the side with the highest level guy.

    There needs to be a level restriction on random PvP so you can only fight similar levelled people, plus a PvP switch so you dont have to PvP if you are afk or just not in the mood.

    3 stars sucks :( i want my 5 stars back!

    MUAHAHAHAHAHA

  • plat0nicplat0nic Member Posts: 301

    Neocron has the best PVP system in any MMORPG on the market ..
    The game is very pvp oriented, more so than any other besides maybe planetside which is all pvp oriented..

    image
    Main Game: Eldevin (Plat0nic)
    2nd Game: Path of Exile (Platonic Hate)

  • PruittPruitt Member Posts: 179

    Well if you want PvP on a grand scale, then far and away your best choice is World War II Online (http://www.wwiionline.com/). Ignore the old reviews from when it first game out and had one of the worst launches in MMOG history. They no longer have any value. The game has matured into an incredible Team base PvP game unparralled in any of the games currently available (Planetside doesn't even come close to the awesome scale of combat that is WWIIOL). They're approaching their 3rd anniversary in just another month (6/6) and are going stronger then ever before. When the Devs release their next patch/update (1.14) in the next few weeks, they'll be offering another round of Free Trials. If PvP is what you'rte looking for, I highly recommend checking it out.  ;)

    Have Fun!

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • FinweFinwe Member CommonPosts: 3,106

    PvP should be no hold's barred. They want to be murderers, let them go ahead. It would be fully oriented PvP, no chance to switch it off or on. Somone wanna play a pansy version of PvP they could go to DAoC or EQ or whatnot.

    As for balancing, the game needs to be balanced, yet unbalanced. Such as, an archmage would take a long and arduous journey to become, and in his early years he would be vulnerable to attack, and easy to kill, but when he reaches the end of his journey he'd reign hell and terror upon those that attacked him.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • GavinGavin Member Posts: 36



    Originally posted by Jet_Lord
    when monsters kill a few people without dying themselves, they should go up lvls




    Asherons Call tried this.  It didn't work.  Players twinked the mobs by deliberatly dieing to them in order to grief other players, eventually the mobs became so powerfull that no player or group of players were able to even scratch them.
    Other Developers saw what happened and dropped plans to add that particular idea to their games.


    When all else fails, Poke 'em in the eye with a good sharp stick.

    When all else fails, Poke 'em in the eye with a good sharp stick.

  • Billius8Billius8 Member Posts: 574

    Want P vs P?  One word -- Shadowbane.  A much better game than folks give it credit for.  But the servers are almost empty, you say?  Well, when sheep get ganked by wolves, after a while the sheep go somewhere else to play and all that's left are wolves.

    Some will say that UO had it right, and I can say I've never played more than two hours of UO (graphics were too far behind the times for me).  But, in UO's heyday there was pretty much just UO and very few competitor games.  Now there are tons of games to play.  I just don't think you'll see crowds of folks flocking to and remaining subscribed to pure P vs P games anymore.  Most people have a low tolerance to getting ganked repeatedly.

    But, like I said, Shadowbane is out there, and with Guild Wars coming soon, the P vs P crowd should be in good hands.

     

  • TMcCTMcC Member Posts: 218

    I am a hugh pvp fan. And I do agree that pve is needed because of leveling and all that good stuff. PvP just has to be made correctly in order for the game to last and thrive. There are tons of pvpers waiting for a game like this to break through...and lets face it pvp makes games fun  and interesting. Id like to know one game out right now that has it down pat.....it sounds that DAOC is pretty damn close and I might even give that game a shot till GW, DE and Darkfall comes out. But as a long time mmorpg player I just dont feel like being a noob...image

  • killerTwinkiekillerTwinkie Member CommonPosts: 1,694
    MONSTER LEVEL

    EverQuest had implimented this system in a great way.  They let the monsters level but not to the point where they would be untouchable.

    Lets say, a level 40 guard was dropped and they beat some monsters from the enviornment.  The guard would grow to level 50 and that would be his level cap.  Same thing happened with monsters.  Often red-cons would drop, but if you sat on a rock, or far enough a way and watched for a while, you would see the same monster con different if they had defeated someone or if they had just beat another monster.

    It takes time because they also have a level system as you do, and they're often defeated faster then they can level.

    EverQuest had this worked out to perfectly image

    "The difference between a millionaire and a ditchdigger is the millionaire thinks different and spends his time doing productive things"

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