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Been playing for about 3 weeks now.
So far gameplay is OK (though I am keeping my EQ2 subscribtion), but the crafting & tradeskills are pretty badly borked.
Aside from the fact that there is almost nothing you can make that anyone wants to buy, the few classes that might be able to sell things, like cooks, are so priced out of the market by having to buy overpriced vendor only items that they are simply not viable.
Comments
IMO, it is a mess atm,
To OP: Please don't consider this flaming, it's in no way meant to be. But I was wondering why you keep playing this game? I mean, you have made several posts now about how you dislike the game mechanics. You think the servers are down too often, guild system sucks and now you're bashing the crafting system. Wouldn't it make more sense to play EQ2 instead? Sounds to me like you're just wasting your money with this game.
I also play EQ2 and still consider it the best MMORPG out there, better than LotRO is at the moment. But it sounds to me like you didn't play EQ2 at release. If you did, you would know that it certainly was no rosegarden, quite the contrary. It recovered over time with some patches and slowly became what it is today. I think you just need to give LotRO more time. But for now, close your account, keep an eye on the updates and save yourself some money (and frustration)
I hate crafting, so it doesn't matter to me if they fix it any time soon. They say they are working on it..and I expect they will get it sorted out soon. But I don't believe it will ever have the standing in the game like it does in EQ 2, VG and certainly no where close to SWG... so its probably not the right game for those looking for deep crafting....
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Big thing to remember about this game is its only about 2 weeks old. So alot of things are going to need fixed and tweeked, But all and all for a game just out of launch, very good product.
I like the crafting so far (metalsmith) first time in a long time that i can make stuff that ill actually use, and as far as being able to make money with crafting. Right now the AH prices are really out of wack above and beyond how much stuff costs from NPCs.
Once all of that calms down and hopefuly a fix for vendor prices come into effect, youll see alot more money comming in from crafting.
Personally for me the crafting is more about the items i can make for myself to use, selling stuff is just an added bonus to it.
Meridion
Well, first of all you should read what I actually wrote.
1. I never complained about the guild system. I asked what, if any benefits there were. I never said anything else either negative or positive.
2. On the servers down, that is a complaint about the EUROPEAN servers and Codemasters, not the game and Turbine.
3. I have never made any comments either way about the game mechanics, with the exception of crafting - which even Tubine admints is broken.
4. I have played EQ2 since early beta. I still play it. But playing any game for years gets a bit repetitious.
Give it a little more time i thin you will see some changes come the June patch especially the farmer/cooker and besides that you can make some damn good gear if you can explore enough to find the rare items for some of the high end gear.
As a Tinker, for Jewelcrafting, my stuff sells quick and for decent profit. I focus on just the purple stuff and I set a very reasonable buyout price - people don't want to wait 2 days to wear something, they may outlevel it by then. I bid on all the decently priced trophy stuff, and when I get 20 or so, I go make purples, and end up with about 10 of them. My stuff is gone in an hour usually, so you can make decent cash doing that.
The crafting process itself is pretty simple for jewelcrafting. I wish there was more talent required, or some mini-game or something, but not as much as EQ2 because that was a huge time-sink.
MMORPGs are virtual skinner boxes.
http://www.nickyee.com/eqt/skinner.html
Actually I don't think crafting was ever supposed to be a big seperate sphere that you could play exclusivly and enjoy yourself. From my time playing, it seems that the crafting system is designed to be an added bonus to do inbetween quest. Honesty, LOTR and the adventures within did not hinge on crafting (well the sword but besides that).
You are right about the prices, but look at any other mmo straight out of launch and you'll find that the most mundane low level stuff was extremely expensive (hell look at eq2 and with the new crafting systems to decon items the low lvl mundane stuff is priced WAY above what it should be). Give the game time to settle down and mature and you'll see the prices drop. However, if your looking at the auctioneer to buy your supplies your wasting your time.
One of the best implemented ideas in-game are kinships and it seems, to me, that kinships are key to obtaining your crafted items for little to no money. I would explore a good kinship and see what kind of crafters are there and what they are wiling to trade/sell stuff for. My kinship is great, my alt is an explorer so I simply trade harvested goods fro what I need and it works out. So I don't think tradeskills/crafting is borked, I truely think its working as intended.
However, if you are trying to use crafting as a part of the player economy outside of kinships, it's grossly imbalanced. Explorers make way, way, way more coin from their trade than virtually anyone else does (I know, I have an explorer character as one one my characters and she makes hand over fist more cash than any of the others due to what she picks up and sells on the AH in terms of crafting mats for other players). Cooking and Farming are admitted by Turbine to be not working as intended, and are getting a revamp in June. Many people are unhappy about the way scholar works (not so much the trade itself, but the resulting lack of potions and so forth in the game), etc. So I really don't agree that everything is hunky-dory in craftter land in this game. The good news is that Turbine is working on things, and the rest of the game works very well at this point.
So far, I've been doing very well with crafting. I'm the king of alts and have a Scholar, Tailor and an Armorsmith.
The scholar does very well making potions, but the materials take time to get. The tailor has done well also. Both came out of open beta with a couple of gold a piece.
As for the Armorsmith, I've really just started, so I don't know how he'll work out.
Remember, the economy is still very new... so until then, some things will be out of whack. I'm on Elendilmir, so I don't know how crafting is working out on the other servers, but prices seem to be coming down a bit on our server.
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
I must admit the crafting system still needs some serious tweak. Some trade professions are making oodles of cash while other professions are perpetually broke. I am seriously considering farming and cook but chose to hold off for now until they fixed the professions.
Another issue I can see here is that the ingredients you need for a certain tradeskill level are dropped by mobs much higher level than the intended user of the equipment. Example: Medium hides are dropped by lvl 16-20+ wolves and bears in the lone lands but the armor made from medium hide are only meant for lvl 11-15 users. Turbine needs to seriously fix this and match the ingredients used by the crafter to the intended level of the equipment user.
There's another set of armor available to craft in that tier called "Tough Leather". The recipies are available on the Tailor NPC and cost about 15 silver for each.
I think it's for level 16 and a few levels higher... has some decent mods on it too.
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
But let see .... The mega god of MMO WOW never managed to pull any resonable crafting economy. Will LOTRO suceed ?
I am not sure. But what i am sure that all the issues will be tweaked, and crafting will become more expense-gain balanced.
The game is only 2 weeks old for crying out loud !
"Before this battle is over all the world will know that few...stood against many." - King Leonidas