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So what if their attempts to balance Chaos vs Order failed?

If Mythic decided to forget about trying to fix population issues between two factions and instead released an expansion that created a third faction that would have conflict with both sides; would you be interested in playing a third faction made up of let's say the Undead, Skaven and Ogres?

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Comments

  • Timberwolf0Timberwolf0 Member Posts: 424
    No.
  • BargeBarge Member Posts: 65
    I wouldn't, and I really don't believe that Mythic would go that route, with a IP that is so defined, it would be a huge risk to change the formula.
  • Death1942Death1942 Member UncommonPosts: 2,587
    what would happen if Chaos overwhelmed the order... let me think...Chaos?

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • RabidaskalRabidaskal Member Posts: 238
    They'd have to rape the lore to put the Undead, Ogres and rat-boys on the same team.  So no I really hope they don't do that, not that GW would let them anyway.

    I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW.
    -BarCrow

  • mutantmagnetmutantmagnet Member Posts: 274

    Well I was thinking more along the lines of Beastmen, Skaven and Ogres because that would make sense. As I understand it the Ogres essentially can cooperate with any of the races but have greater tendency lending assistance to chaos like factions. The Skaven themselves do their best to ensure the other races regard them as beastmen to hide their identity while they work to bring about their destruction. The beastmen are simply hated by practically everyone.

    So GW could adopt an idea where the Skaven in their biggest push for power make a portion of the beastmen stronger to hide their activities. This alliance of convience is extended to the Ogres who simply need to be promised they'll get lots of gold and food for assisting the beastmen.

    My only problem with that is I doubt many would be thrilled with playing the Skaven or more importantly the beastmen. Races like the undead are far more popular.


    Still I'm just speculating whether or not Mythic would consider creating a third faction since it worked so well in their last game.

  • SpinocusSpinocus Member Posts: 17

    A neutral patchwork faction?  I honestly don't think it would work.  A neutral faction would be at serious risk of being constantly overwhelmed by players from both Chaos & Order factions.  I think it's safe to say that if a new playable race finds its way into the game you can bet it will have it's Chaos/Order counterpart included as well.

    To paraphrase Paul Barnett from an interview he gave last year, "No matter how much trouble you go to creating cool races like orks, dwarves, goblins, etc. and the mythos behind each of them most people prefer to play humans or similar races of the attractive persuasion (i.e. elves)." 

    Basically Mythic acknowledges there may be faction balance issues and is taking measures to address them.  The biggest and most obvious measure implemented by Mythic is the huge emphasis placed on instanced scenarios which, according to one of the official WAR podcasts, grant the most victory points out of all the pvp/rvr venues.  Obviously Battlegrounds and Skirmishes (incidental pvp) will be the most problematic as those take place on the world map where AI controlled Dogs of War allies won't be a factor.  If population imbalance proves to be an even bigger issue than Mythic anticipated I wouldn't be surprised if they; 1) grant even more VIctory Points to instanced scenarios and/or 2) lessen the importance of the existing Battlegrounds and add more instanced scenarios to compensate.

    The Skaven are simply too cool and nasty to be overlooked in an expansion.  Nasty, furry, diseased little bast--ds running around wreaking havoc.  Add to the mix the possibility of vast underground battles and the Skaven are too much fun to not make the cut.  Sign me up!  If the Skaven become a playable race I think it's safe to say the Lizardmen would be the only logical race to counter them.  Both races already have a long history of conflict and both spend most of their time underground.

    I think it's more realistic to expect Wood Elves or Bretonnians vs. Beastmen or Ogres (or Tomb Kings) to make the cut as the first new playable races instead of Skaven or Lizardmen.  However I think the cool & unique factor regarding Skaven vs. Lizardmen is off the scale compared to the other ones I listed.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Mythic has historicaly made swift and vast changes for the sake of pvp balance. I wouldnt worry about them FAILING at  tha ballance of a 2sided game when they had 5 years of priod knowledge in doing something as hard as the balance of a THREE SIDED war in dark age of camelot.

    its like wondering if your parents can raise a newborn child eventhough they just got finished raising your 5 year old tripplet sisters.

  • ciabb64ciabb64 Member Posts: 33
    That just wouldnt work, the zones that are going to be there at the moment work with 2 races of opposing factions at either end fighting, if they were to add a third faction they would have to completely re-design the system.



    Furthermore it probably wouldn't fit into the lore which would be a big no no from Games Workshop if it didn't,  who have a big say in the games development as far as i know.
  • KyorutoKyoruto Member Posts: 794
    Eh thats life. I don't mind being overwhelmed by another faction. Just more people for me to kill.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • DnomsedDnomsed Member UncommonPosts: 261
    Imho, i dont see Order vs. Destruction imbalance even being an issue.  For most players, class is a bigger decision than race, and since every race in WAR has its own unique classes, you can rest assured that the majority of players will at least branch out from their first faction choice just to experiment with other classes.

    Warhammer fanatic since '85.
    image

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Lore be damned, races be damned. if you make a class sexy people will play it.

    If you look at polls, most of them say that the least played race will be dwarf.

    I think this may have to do with why the Ironbreaker is the most powerful charachter in pvp combat....

  • ThulmannThulmann Member Posts: 4
    What is balance?



    A guy is better than me in RvR (or PvP) so the game is not balanced?



    Know your class and know your role.  Know your weaknesses and strengths.



    Every class goes down. Balanced or not.
  • XanrnXanrn Member Posts: 154
    Lizardmen don't spend most of their time underground, they live in Jungles.
  • SpinocusSpinocus Member Posts: 17
    Originally posted by kraiden


    Lore be damned, races be damned. if you make a class sexy people will play it.
    If you look at polls, most of them say that the least played race will be dwarf.

    I think this may have to do with why the Ironbreaker is the most powerful charachter in pvp combat....

    Why all the hate for Dwarves?  If WoW's racial populations are any indication then the Greenskins and Dwarf populations should be about equal.  However the inclusion of Goblins could prove to be a wildcard variable here.  Goblins are a unique race rarely seen or playable in crpgs and mmorpgs so their 'new and exotic' factor might tip the numbers game in favor of the Greenskins.

    The Ironbreaker's unusual effectiveness is either a result of poorly played Orks or simply a class balance issue that will be worked out when the game is eventually released.  There's no way Mythic is going to balance classes based on racial population projections, people will go apes--t and protest like mad if that happens.

    Based on all the observations of the beta making the rounds at the various game days in Paris, Toronto & Atlanta it seems either the Orks need some boosts to their powers or the Dwarves need some penalties because in every single video of the Mourkain Temple scenario the Dwarves seem to dominate for no apparent reason.  One class that definitely needs some nerfing is the Rune Priest, in every single video it utterly dominated combat.

  • SpinocusSpinocus Member Posts: 17
    Originally posted by Xanrn

    Lizardmen don't spend most of their time underground, they live in Jungles.

    I stand corrected.  But which is sexier, Skaven or Lizardmen?

  • AdythielAdythiel Member Posts: 726
    Originally posted by Spinocus

    Originally posted by Xanrn

    Lizardmen don't spend most of their time underground, they live in Jungles.

    I stand corrected.  But which is sexier, Skaven or Lizardmen?

    Lizardmen.


    image

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by kraiden


    Mythic has historicaly made swift and vast changes for the sake of pvp balance. I wouldnt worry about them FAILING at  tha ballance of a 2sided game when they had 5 years of priod knowledge in doing something as hard as the balance of a THREE SIDED war in dark age of camelot.
    its like wondering if your parents can raise a newborn child eventhough they just got finished raising your 5 year old tripplet sisters.
    Actually, Mythic never solved the realm unbalance issue.... historically on almost any server the number of Mids was far overshadowed by the other two factions. (and there were always too many damn albs...why? because they were the most human and fit the Arthurian lore.)



    And if most the combat is going to be instanced,  to fixed sized groups, then I want to play on the side that has the fewest players. I remember in WOW when the horde could get into the BG's almost at will, while I stood around 20 minutes to an hour hoping to pvp.



    But..if the best combat is going to be in the open world, then I'll roll with the side that has superior numbers..because they'll have a big advantage....



    As to the idea of adding a 3rd realm, no, lets just try and get 2 correctly working.....

    "True friends stab you in the front." | Oscar Wilde 

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  • AdythielAdythiel Member Posts: 726
    Originally posted by Kyleran

    Originally posted by kraiden


    Mythic has historicaly made swift and vast changes for the sake of pvp balance. I wouldnt worry about them FAILING at  tha ballance of a 2sided game when they had 5 years of priod knowledge in doing something as hard as the balance of a THREE SIDED war in dark age of camelot.
    its like wondering if your parents can raise a newborn child eventhough they just got finished raising your 5 year old tripplet sisters.
    And if most the combat is going to be instanced,  to fixed sized groups, then I want to play on the side that has the fewest players. I remember in WOW when the horde could get into the BG's almost at will, while I stood around 20 minutes to an hour hoping to pvp.





    That actually won't be as big of a problem. Any lack of numbers will be filled in with Dogs of War NPCs to keep both sides even in the instanced BGs. As to whether the DoW will be any good, that remains to be seen. But I doubt you will see WoW BG like lines trying to get into a WAR BG.

    image

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by mutantmagnet


    If Mythic decided to forget about trying to fix population issues between two factions and instead released an expansion that created a third faction that would have conflict with both sides; would you be interested in playing a third faction made up of let's say the Undead, Skaven and Ogres?
    i loved a 3rd side to bb added, it would be hard to do it right but if they did it , it go down in the mmorpg history books.



    Also, i freaking hate balence. You should try to tweak classes to make them fall in line but they need not be equal. The important thign is that every class is effective at its job.



    Populatiosn issues ... so what? Mid are always out numberd in daoc is seems but they still do well. Hopefully the game will be more about skill then numbers.



    "Historically on almost any server the number of Mids was far overshadowed by the other two factions."

    Yet as a mid i owned thid , lerivik, molivik, and took albs and hib relics. Maybe numbers are not the only and most important factor.

    However, there were days more so before clustering were it was 3 vs 18 and well thats not fun.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Solution9Solution9 Member Posts: 31
    If your concerned about a population issue favoring the Chaos side I don't think that would happen. In fact I think the forces of Order would be over populated (that is if it is an issue) because for those who actually play the table top game who remember the summer campaign Storm of Chaos there were far more people playing on the forces of Order than Chaos. I admit this isn't enough to say that is enough evidence to prove what would happen but i think it is something to be considered. Then again this is IF of course there is a population issue, which I doubt there will be.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Spinocus

    Originally posted by kraiden


    Lore be damned, races be damned. if you make a class sexy people will play it.
    If you look at polls, most of them say that the least played race will be dwarf.

    I think this may have to do with why the Ironbreaker is the most powerful charachter in pvp combat....

    Why all the hate for Dwarves?  If WoW's racial populations are any indication then the Greenskins and Dwarf populations should be about equal.  However the inclusion of Goblins could prove to be a wildcard variable here.  Goblins are a unique race rarely seen or playable in crpgs and mmorpgs so their 'new and exotic' factor might tip the numbers game in favor of the Greenskins.

    The Ironbreaker's unusual effectiveness is either a result of poorly played Orks or simply a class balance issue that will be worked out when the game is eventually released.  There's no way Mythic is going to balance classes based on racial population projections, people will go apes--t and protest like mad if that happens.

    Based on all the observations of the beta making the rounds at the various game days in Paris, Toronto & Atlanta it seems either the Orks need some boosts to their powers or the Dwarves need some penalties because in every single video of the Mourkain Temple scenario the Dwarves seem to dominate for no apparent reason.  One class that definitely needs some nerfing is the Rune Priest, in every single video it utterly dominated combat.



    Like I have said a million times, MMO universe did not begin with WoW.

    If you make a race stats nice enough and make a class nice enough, people wont care what the looks are they will play it. Nobody plays dwarves in WoW, but in Dark age of camelot dwarves had the highest hp in the game so dwarven healer was highly common and you usually would never see a norseman healer. Same with dwarven tanks.

    At game launch, midgard had no attractive classes. They where all highly basic... tank with shield, Healer that could heal but not buff, Light tank that could  just hit people... very basic. So at launch midgard was underpopulared.

    As the game advanced and people started playing together, they noticed the classes with less special abilities usually did their main ability better and thus where more effective.... so people started to migrate to midgard.

    The races looked rugged and not cute, and the realm itself looked bleak and was always a pale snowcovered overcast day with no sun, basic log buildings with no stairs or doors, everything was made out of grey stone or brown logs and dirt covered. But people still played it because the classes where nice. Thats the bottom line, gamers are still gamers, so if you make all of the stats worth it people will play it!

  • DarraessDarraess Member Posts: 59
    About balance, it is realistically impossible to perfectly balance everyonbe with everyone.



    No matter how good things look on paper, or how extensively you beta test a game the thruth is that once it goes retail and thousands start playing it, more and more things will appear that were not predicted or discovered.



    This is why all companies use patches to constantly change small things that need addressing, ofcourse untill the first patch all players will have to live with the unbalancing issues that will exist, a fotm class will appear so will the oposite, the worst class, and things will stay like that untill the first patch comes, then the fotm class will change, sometimes on purpose in order to boost one class or faction, the worst may become the best and the best may just fall in mediocrity, and this will be the state untill the next patch comes, and so on so forth.



    It has been like this in all mmoprgs from day one and it will continue to be like this i dare say forever, it is the best mechanic to deal with the fqact that it is humanly imposible to design the perfect balance, and computerly imposible to predict how humans will play.



    All in all though no matter how hard or easy someone has it, balance no matter how horribly designed it is there is never a class imposible to play wow prooved this, good players will allways find the ways to take their character one step further and win even with the worst characters and bad players will continue losing even with the fotm classes.



    As for the 3rd faction, who knows....all mmorpgs need major expansions at least once a year if not every 6 months as many games do, everything is possible as long as there is a team working on a full expansion fast and good, thankfully they have a plethora of options to add new content, races, classes in the future.



    Never forget in love and War everything is allowed thats why they are fun, and like love War is most fun when it is not fair.
  • thetankthetank Member Posts: 200
    IMO Chaos looks just to good not to be played.



    I'll probably end with the 4 classes

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  • GnashfangGnashfang Member Posts: 4
    I don't think a third faction would be a good idea.

    But personally, I don't think adding races would be a good idea.

    Don't get me wrong, I like all the races, but I think that it would spread the game out too much. There's only so many players in a game, and with 8 races all fighting on different fronts, it may get spread too thin.
  • bahamotbahamot Member Posts: 20
    I started daoc in albion, as a paladin. A fighter with ability sounds better then a fighter right? :P Guess I was wrong :D anyway, I grew tired of albion after a while. there was to much people, so I started midgard with a pwn guild. and was little underpopulated but thanks to skill and very focused classes we just didnt have any problem anyway.



    As for third faction, no thanks, It's not fun to get jumped by a third group from nowhere.
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