Well you can try the singapore version, fluent english speakers and no ip-block. That one comes out on March 17 the client is up for downloads as well.
He linked a different GE version, Singapore I believe. It will be the first full english Granado Espada client playable by people in North America. The company that actually has the North American rights to the game won't be releasing it for a few months.
Some people say that they will also be going for a business model that matches current North American MMO's ($50 for the box, $15/month). That would make it the first Korean MMO to do that, I believe. That kind of irks me. As more casual players enter the MMO scene, they may walk in to a store and believe that Sword of the New World will be of the same quality as that Age of Conan game next to it on the shelf. I would be very surprised if it was.
RF Online, Archlord, Carpe Diem, and Lineage 2 tried the same thing. Archlord wasn't very successful and had to change their plan to B2P then F2P. Carpe Diem ended up having to shut down the entire game. Lineage 2 was very successful though and still has a large population. They will either have to change their billing plans since there will be a F2P version in english or fail.
He linked a different GE version, Singapore I believe. It will be the first full english Granado Espada client playable by people in North America. The company that actually has the North American rights to the game won't be releasing it for a few months.
Some people say that they will also be going for a business model that matches current North American MMO's ($50 for the box, $15/month). That would make it the first Korean MMO to do that, I believe. That kind of irks me. As more casual players enter the MMO scene, they may walk in to a store and believe that Sword of the New World will be of the same quality as that Age of Conan game next to it on the shelf. I would be very surprised if it was.
Then be prepared to clean your underwear, because GE will likely be the BEST MMO released this year.
How do I know? I played the beta for Singepore. Oh, and they are adding in vocie actors as well as a new client with even BETTER graphics than before which were already among the best the world has seen so far.
He linked a different GE version, Singapore I believe. It will be the first full english Granado Espada client playable by people in North America. The company that actually has the North American rights to the game won't be releasing it for a few months.
Some people say that they will also be going for a business model that matches current North American MMO's ($50 for the box, $15/month). That would make it the first Korean MMO to do that, I believe. That kind of irks me. As more casual players enter the MMO scene, they may walk in to a store and believe that Sword of the New World will be of the same quality as that Age of Conan game next to it on the shelf. I would be very surprised if it was.
Then be prepared to clean your underwear, because GE will likely be the BEST MMO released this year.
How do I know? I played the beta for Singepore. Oh, and they are adding in vocie actors as well as a new client with even BETTER graphics than before which were already among the best the world has seen so far.
Meh... the graphics in this game are beautiful, no doubt about it, and more importantly the game has a fantastic style about it. However I wouldn't go nearly so far as to call it the best MMO release of the year, not by a long shot. The gameplay is fun but it's very simplistic and arcade-style - hordes and hordes of easy-to-kill mobs with such a high respawn rate that you can basically camp a spot and get a neverending stream of bad guys to slaughter. Great for a quick monster mash, Asian-style grind lovers and gold farmers, but a lack of depth and no real need to group (you get to take up to 3 characters out with you at any time) will diminish its popularity among more conventional Western-style gamers.
I'd definitely buy this game if it was f2p, it's great fun to blow off some steam if you only have an hour or so to play here and there, but I really can't see myself paying to subscribe... I just wouldn't put in the time to make it worth the money.
Like I said, I dislike translated Korean MMO's charging the same as others because the quality just isn't as good. Even if the translation is perfect, compare a game like Granado Espada to Age of Conan or WAR. They plan on charging the same, but anyone that's looked at the two will know, without a doubt, which are better. Korean MMO's don't even register on the originality scale. Same graphics style, same crappy plot (effectively destroying any RP elements the game may have had), same grind, and same point and click game play. Meanwhile games like Age of Conan, Gods and Heroes, Pirates of the Burning Sea, etc are looking at the MMO genre and actually improving on it.
I kind of started ranting there, but you get the idea. Thinking that you can take a Korean grinder and put it on a shelf at any game store next to Warhammer Online for the same price is stupid. I hate the fact that they act as if making high quality games is less important than mass producing them (which is what they're doing).
I'll admit, Lineage II could be considered an exception to that, although the game was designed with more than an Asian player base in mind.
He linked a different GE version, Singapore I believe. It will be the first full english Granado Espada client playable by people in North America. The company that actually has the North American rights to the game won't be releasing it for a few months.
Some people say that they will also be going for a business model that matches current North American MMO's ($50 for the box, $15/month). That would make it the first Korean MMO to do that, I believe. That kind of irks me. As more casual players enter the MMO scene, they may walk in to a store and believe that Sword of the New World will be of the same quality as that Age of Conan game next to it on the shelf. I would be very surprised if it was.
Then be prepared to clean your underwear, because GE will likely be the BEST MMO released this year.
How do I know? I played the beta for Singepore. Oh, and they are adding in vocie actors as well as a new client with even BETTER graphics than before which were already among the best the world has seen so far.
Meh... the graphics in this game are beautiful, no doubt about it, and more importantly the game has a fantastic style about it. However I wouldn't go nearly so far as to call it the best MMO release of the year, not by a long shot. The gameplay is fun but it's very simplistic and arcade-style - hordes and hordes of easy-to-kill mobs with such a high respawn rate that you can basically camp a spot and get a neverending stream of bad guys to slaughter. Great for a quick monster mash, Asian-style grind lovers and gold farmers, but a lack of depth and no real need to group (you get to take up to 3 characters out with you at any time) will diminish its popularity among more conventional Western-style gamers.
I'd definitely buy this game if it was f2p, it's great fun to blow off some steam if you only have an hour or so to play here and there, but I really can't see myself paying to subscribe... I just wouldn't put in the time to make it worth the money.
If I recall correctly, it will only be $20 for the game and $8.99/month. This is much cheaper than other AAA quality MMOs out there.
Also, the game offers a fantastic amount of depth especially at the higher levels with multiple types of PvP (including open PvP), many different skill sets, and up to 36 total characters to really allow you to form parties of any combination you could want.
Like I said, I dislike translated Korean MMO's charging the same as others because the quality just isn't as good. Even if the translation is perfect, compare a game like Granado Espada to Age of Conan or WAR. They plan on charging the same, but anyone that's looked at the two will know, without a doubt, which are better. Korean MMO's don't even register on the originality scale. Same graphics style, same crappy plot (effectively destroying any RP elements the game may have had), same grind, and same point and click game play. Meanwhile games like Age of Conan, Gods and Heroes, Pirates of the Burning Sea, etc are looking at the MMO genre and actually improving on it.
I kind of started ranting there, but you get the idea. Thinking that you can take a Korean grinder and put it on a shelf at any game store next to Warhammer Online for the same price is stupid. I hate the fact that they act as if making high quality games is less important than mass producing them (which is what they're doing).
I'll admit, Lineage II could be considered an exception to that, although the game was designed with more than an Asian player base in mind.
Yeah, IMO, Granado Espada will obviously better then WAR. And to be honnest, Granado Espada has a lot more originality then WAR will have, thats for sure. What other MMORPG do you make use of a 3 character team the way Granado Espada does? Thats right: NONE.
You can easily put a korean game next to a western game. GE a mass produced game? The company created their own engine, used a setting that very few other MMO's use, even changed the gameplay significantly, Even creating and recruiting characters works totally diferent from any other mmorpg. WAR and AoC on the other hand chose to just ride on a famous franchise.
Age of Conan is indeed originality, But saying WAR has more originality then Granado Espada? That is a statement I can only laugh at.
I also hope that you don't base your opinion on the short closed beta of the singapore version. the released verion will have 3 times the amount of content, inlcuding hundreds of new quests, a Clan vs Clan battle system, Open PVP, A faction vs Faction system, and a bunch of new playable classes. And Yes, you can conquer territory.
Also, I'd like you to define "Korean grind".
Before you go state that all korean mmo's are the same again, Go look up Aion, Ragnarok 2, Granado Espada, And Huxley.
Its time you stop stereotyping. I mean, how many asian MMO's have you played, 10 or less? There are over 200 asian MMO's developed, get real. If I play Everquest and Vanguard, do you think its okay for me to say that EVE and Auto Assault online have no originality and are just the same old crap like every other western MMO? Ofcourse that.
And Lineage 2 is an exception? That is hilarious, because Lineage 2 is CLEARLY aimed 100% at the asian market. I think the real problem is the fact that Lineage 2 is actually doing pretty well in the west, which does absolutely not match with your view that ALL korean MMO's are low quality junk.
So far as I could tell, Granado Espada's use of the multi-character system is its only innovation. Even then, it's only a new feature in MMO games... it's been in games like Dungeon Siege for years. While this certainly adds a new dimension to gameplay, it also has the effect of moving the game ever further away from the Western-style RPG-esque MMO and into a kind of hybrid MMO-RTS area. You control multiple characters, the enemy comes as hordes of low-HP mobs and your survival and success depends mostly on the speed with which you can switch between characters to maximize all their abilities.
This, combined with the fact that all characters of the same class are clones (as is the norm in most Asian MMOs), the very linear maps and the disappointing lack of any kind of continuation of the Spanish theme outside the town walls, makes for a much less `immersive' gameplay experience. That's not to say it's a bad game, or even that I don't like it. It's just that it's a very different style of game from what most Western players have come to expect from a MMO. To say it's "better" or "worse" than any other game is as pointless as saying vanilla is "better" than chocolate.
So far as I could tell, Granado Espada's use of the multi-character system is its only innovation. Even then, it's only a new feature in MMO games... it's been in games like Dungeon Siege for years. While this certainly adds a new dimension to gameplay, it also has the effect of moving the game ever further away from the Western-style RPG-esque MMO and into a kind of hybrid MMO-RTS area. You control multiple characters, the enemy comes as hordes of low-HP mobs and your survival and success depends mostly on the speed with which you can switch between characters to maximize all their abilities. This, combined with the fact that all characters of the same class are clones (as is the norm in most Asian MMOs), the very linear maps and the disappointing lack of any kind of continuation of the Spanish theme outside the town walls, makes for a much less `immersive' gameplay experience. That's not to say it's a bad game, or even that I don't like it. It's just that it's a very different style of game from what most Western players have come to expect from a MMO. To say it's "better" or "worse" than any other game is as pointless as saying vanilla is "better" than chocolate.
1. K2 Network's version will include: A more involved storyline, More Customization options at character creation and 3 times as many maps as the SG's previous beta had.
2. I think the 'European' theme isn't seen outside of the major cities for a reason... the story is that we are exploring the New World. I think the Senior Game Master said it right when he said,
"Not everything you see will be influenced by the Baroque and Classic movements in Europe. Because some things cannot be, it’s a new world; it cannot all be influenced by the old world. But with well over 150 areas there is a lot of detail and history in each. And each area helps to tell the story of this new world." - taken from: http://www.tentonhammer.com/index.php?q=node/718
3. I agree with the statement that Sword is really in a different catagory as most other mmos. I am not really interesting in playing LotRO anymore... I have 2 level 70s in WoW, I don't need to play it again. I don't feel that WAR or AoC have anything NEW to offer the genre. Like WoW they are just repackaging what other mmos have already done. I had high hopes for Vanguard, unfortunately Sigil wouldn't know how to make a usable graphics engine if one hit them in the face. So that leaves games that are truely innovative, like Sword, Huxley, Tabula Rasa and Darkfall to a much lesser extent. There is definately a lot of fun ideas in Sword, and for $20 you just can't beat that.
As for the free version, I don't like F2P games, usually there are a lot of stupid kids who ruin gameplay (not that, that does not occur in P2P games like WoW already). But in general the community ends up being some version of GW, (which hands down has the worst community out of any AAA MMO currently on the market). In addition to that, the Free English version of GE is going to be hosted in Singapore. The beta was so laggy it made me want to cry. Not to mention the continental latency thing, which pretty much made trying to PvP pointless.
--- Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%
PLayed the beta a few monthes ago.. i got to say that the game is very beautifull the world and the char design (wich is insanly great) but that about it. you dont make a good game just by making it nice looking.
the gameplay is tedious and its basicly like having a party bot running in lineage2 but without the loot option.
there is no customisation.. char might be very nice looking its get old when you see family looking like each other all arround
same goes for armors.
even if they increase the customisation familys option and make more armors that wont change the gameplay that is really way too simple, you feel like botting all arround.
you dont make a hit with jsut a non elaborated concept and insane grafics tbh. no wonder that only lineage really managed to get a game P2P working "fine" outside asia.. at least they had a tipical gameplay and a well polished game, unlike others ( including granaod espada or sword of the new world, call it as you want).
and comparing this game to AoC and WAR is pretty stupid. they arent playing at same lvls.
And who says they aren't going to change that? What you played was a basic Singapore version, the NA/EU version will be very different from the Singapore version. And as I already said, the released version of Granado Espada will have 3 times the amount of content the closed beta had. writing the game off from GE's beta experience is just silly.
Also, there is another game that is doing very well outside Asia. its called Ragnarok Online, and the funny thing is, the team behind Ragnarok Online, including producer Hakkyu Kim created Granado Espada.
And who says they aren't going to change that? What you played was a basic Singapore version, the NA/EU version will be very different from the Singapore version. And as I already said, the released version of Granado Espada will have 3 times the amount of content the closed beta had. writing the game off from GE's beta experience is just silly.
Also, there is another game that is doing very well outside Asia. its called Ragnarok Online, and the funny thing is, the team behind Ragnarok Online, including producer Hakkyu Kim created Granado Espada.
since when is ragnarok online P2P ? oO
they can add more content.. that doesnt change the fact that the gameplay is very simple... instead of getting rid of grind they give a bot system... sorry i dont buy it.
And who says they aren't going to change that? What you played was a basic Singapore version, the NA/EU version will be very different from the Singapore version. And as I already said, the released version of Granado Espada will have 3 times the amount of content the closed beta had. writing the game off from GE's beta experience is just silly.
Also, there is another game that is doing very well outside Asia. its called Ragnarok Online, and the funny thing is, the team behind Ragnarok Online, including producer Hakkyu Kim created Granado Espada.
since when is ragnarok online P2P ? oO
they can add more content.. that doesnt change the fact that the gameplay is very simple... instead of getting rid of grind they give a bot system... sorry i dont buy it.
I don't see how the gameplay is any more simple then other MMORPG's. Its a lot more fast paced, but more simple? Quite the other way around. it has plenty of skill, loads of stances, over 39 playable characters and each of them is unique and different and could be considered a new class, a deep pvp system including Clan vs Clan, Faction Vs Faction and full open pvp, and PVP that is actually (heaven forbids) based on skill rather then equipment.
and Ragnarok Online has always been p2p in every region.
Here, just let me show you how silly it is to just look at the Closed beta of the singapore version.
Left is the closed beta version, right will be the retail version:
<-- Closed beta version(1.8.23) Open Beta/ Retail version (2.0) --->
And who says they aren't going to change that? What you played was a basic Singapore version, the NA/EU version will be very different from the Singapore version. And as I already said, the released version of Granado Espada will have 3 times the amount of content the closed beta had. writing the game off from GE's beta experience is just silly.
Also, there is another game that is doing very well outside Asia. its called Ragnarok Online, and the funny thing is, the team behind Ragnarok Online, including producer Hakkyu Kim created Granado Espada.
since when is ragnarok online P2P ? oO
they can add more content.. that doesnt change the fact that the gameplay is very simple... instead of getting rid of grind they give a bot system... sorry i dont buy it.
First off RO IS indeed pay to play. While there's more private servers for that game than even Lineage 2, it was created as, and continues to be a P2P game.
RO at it's peak had I want to say several hundred thousand subscribers which shows that the creator obviously knows what he was doing. I would recommend taking the free 20 level trial of Granado Espada when it launches in the US later this year and maybe you'll see why so many of us are defending the game.
Man some of you guys have no idea what your talking about. Where is this mythical "Grind" your talking about? In GE you can get to level 30 in a day and level 100 in 2 weeks. In WoW it takes twice as long to achieve the same level in GE. You guys are seriously talking out of your ass.
On its depth. What you saw in Closed beta was merely the type of the iceburg. In 2.0, 3 times the content is added. In 2.1 new political systems, and even more content is added. In less then a year you will get the same amount of content it took several AAA quality MMOs 3 years to make.
To brush off a game because your too jaded is just silly. It is the only MMO being released this year that offers a fresh breath the the market. There is literally nothing like it. The game succeeds on so many levels its just jaw dropping. Graphics, Gameplay, System Reqs. Its literally the total package many have been waiting for. Still if you don't want to play fair enough. Your totally missing out.
Also Ragnarok Online is the mmo with the greatest market penetration ever, with dedicated servers on 6 continents and hosted in 37 countries. At its peak it had more then 4 million subscribers, and had an average concurrent user count of 800k.
Man some of you guys have no idea what your talking about. Where is this mythical "Grind" your talking about? In GE you can get to level 30 in a day and level 100 in 2 weeks. In WoW it takes twice as long to achieve the same level in GE. You guys are seriously talking out of your ass. On its depth. What you saw in Closed beta was merely the type of the iceburg. In 2.0, 3 times the content is added. In 2.1 new political systems, and even more content is added. In less then a year you will get the same amount of content it took several AAA quality MMOs 3 years to make. To brush off a game because your too jaded is just silly. It is the only MMO being released this year that offers a fresh breath the the market. There is literally nothing like it. The game succeeds on so many levels its just jaw dropping. Graphics, Gameplay, System Reqs. Its literally the total package many have been waiting for. Still if you don't want to play fair enough. Your totally missing out. Also Ragnarok Online is the mmo with the greatest market penetration ever, with dedicated servers on 6 continents and hosted in 37 countries. At its peak it had more then 4 million subscribers, and had an average concurrent user count of 800k.
Obviously you're a MUCH more dedicated player than I ever will be... got nowhere near lvl 30 after a day's play (much longer in fact). Unless you call 24 hours solid play "a day". And as I understand it, the term `grind' doesn't just refer to the speed at which you advance in levels, it's also about the way in which you advance. Sure GE can pile in all the new `quests' and NPCs and items it likes, it won't alter the fundamental gameplay - walk in a straight line through a generic, linear `wilderness' killing endless hordes of generic monsters (giant bugs, grunts with axes etc etc) while your 2 sub-characters orbit around you like bots. It's fun and it's fast-paced, and the graphics are gorgeous (and I'm glad to hear they'll introduce some customization in the final release), but it's certainly not some miraculous innovation in the gaming world. As I've said before, it plays very much like a multiplayer version of Dungeon Siege, or even Diablo (which is much older still).
Regarding the disappointing lack of an historical theme once you leave the towns, I'm just not sold on the "but it's the mysterious New World" line. Here finally was an opportunity to get away from all the mainstream `goons' and `bosses' style that's been so dominant in gaming for decades now. I was hoping to see tribes of Mayans hunting in packs with smart AI's, mythical creatures from South Americal folklore brought to life, ghosts of dead Spaniards from long-lost colonization attempts, groups of bandits and renegades plaguing the roads, maybe a lost valley of dinosaurs. Instead it's the same old giant dragonflies shooting pods of goo and dropping gold coins, the same old orc/trog/whatever clones running mindlessly at you with swords. Fun for a while, I just can't see it changing the world the way some of it's more rabid fans would claim.
Comments
http://ge.iahgames.com/en/news/?aid=96&sec=1&ssec=4
heres the link to download the granados espada and dont forget you have to register for a beta key and all that crap on that same site.
Look at this - Official website
http://www.swordofthenewworld.com/
Look at that - Gamespot
http://www.gamespot.com/pc/rpg/swordofthenewworld/news.html?sid=6169604
That website you linked is probably the old one or another version of GE.
Some people say that they will also be going for a business model that matches current North American MMO's ($50 for the box, $15/month). That would make it the first Korean MMO to do that, I believe. That kind of irks me. As more casual players enter the MMO scene, they may walk in to a store and believe that Sword of the New World will be of the same quality as that Age of Conan game next to it on the shelf. I would be very surprised if it was.
RF Online, Archlord, Carpe Diem, and Lineage 2 tried the same thing. Archlord wasn't very successful and had to change their plan to B2P then F2P. Carpe Diem ended up having to shut down the entire game. Lineage 2 was very successful though and still has a large population. They will either have to change their billing plans since there will be a F2P version in english or fail.
The difference is one you pay money for while one you dont, they both have item malls and all that so its pointless.
How do I know? I played the beta for Singepore. Oh, and they are adding in vocie actors as well as a new client with even BETTER graphics than before which were already among the best the world has seen so far.
How do I know? I played the beta for Singepore. Oh, and they are adding in vocie actors as well as a new client with even BETTER graphics than before which were already among the best the world has seen so far.
Meh... the graphics in this game are beautiful, no doubt about it, and more importantly the game has a fantastic style about it. However I wouldn't go nearly so far as to call it the best MMO release of the year, not by a long shot. The gameplay is fun but it's very simplistic and arcade-style - hordes and hordes of easy-to-kill mobs with such a high respawn rate that you can basically camp a spot and get a neverending stream of bad guys to slaughter. Great for a quick monster mash, Asian-style grind lovers and gold farmers, but a lack of depth and no real need to group (you get to take up to 3 characters out with you at any time) will diminish its popularity among more conventional Western-style gamers.
I'd definitely buy this game if it was f2p, it's great fun to blow off some steam if you only have an hour or so to play here and there, but I really can't see myself paying to subscribe... I just wouldn't put in the time to make it worth the money.
I kind of started ranting there, but you get the idea. Thinking that you can take a Korean grinder and put it on a shelf at any game store next to Warhammer Online for the same price is stupid. I hate the fact that they act as if making high quality games is less important than mass producing them (which is what they're doing).
I'll admit, Lineage II could be considered an exception to that, although the game was designed with more than an Asian player base in mind.
How do I know? I played the beta for Singepore. Oh, and they are adding in vocie actors as well as a new client with even BETTER graphics than before which were already among the best the world has seen so far.
Meh... the graphics in this game are beautiful, no doubt about it, and more importantly the game has a fantastic style about it. However I wouldn't go nearly so far as to call it the best MMO release of the year, not by a long shot. The gameplay is fun but it's very simplistic and arcade-style - hordes and hordes of easy-to-kill mobs with such a high respawn rate that you can basically camp a spot and get a neverending stream of bad guys to slaughter. Great for a quick monster mash, Asian-style grind lovers and gold farmers, but a lack of depth and no real need to group (you get to take up to 3 characters out with you at any time) will diminish its popularity among more conventional Western-style gamers.
I'd definitely buy this game if it was f2p, it's great fun to blow off some steam if you only have an hour or so to play here and there, but I really can't see myself paying to subscribe... I just wouldn't put in the time to make it worth the money.
If I recall correctly, it will only be $20 for the game and $8.99/month. This is much cheaper than other AAA quality MMOs out there.
Also, the game offers a fantastic amount of depth especially at the higher levels with multiple types of PvP (including open PvP), many different skill sets, and up to 36 total characters to really allow you to form parties of any combination you could want.
You can easily put a korean game next to a western game. GE a mass produced game? The company created their own engine, used a setting that very few other MMO's use, even changed the gameplay significantly, Even creating and recruiting characters works totally diferent from any other mmorpg. WAR and AoC on the other hand chose to just ride on a famous franchise.
Age of Conan is indeed originality, But saying WAR has more originality then Granado Espada? That is a statement I can only laugh at.
I also hope that you don't base your opinion on the short closed beta of the singapore version. the released verion will have 3 times the amount of content, inlcuding hundreds of new quests, a Clan vs Clan battle system, Open PVP, A faction vs Faction system, and a bunch of new playable classes. And Yes, you can conquer territory.
Also, I'd like you to define "Korean grind".
Before you go state that all korean mmo's are the same again, Go look up Aion, Ragnarok 2, Granado Espada, And Huxley.
Its time you stop stereotyping. I mean, how many asian MMO's have you played, 10 or less? There are over 200 asian MMO's developed, get real. If I play Everquest and Vanguard, do you think its okay for me to say that EVE and Auto Assault online have no originality and are just the same old crap like every other western MMO? Ofcourse that.
And Lineage 2 is an exception? That is hilarious, because Lineage 2 is CLEARLY aimed 100% at the asian market. I think the real problem is the fact that Lineage 2 is actually doing pretty well in the west, which does absolutely not match with your view that ALL korean MMO's are low quality junk.
Also, IAH has NOT yet said anything about a pricing scheme, they have NEVER said there will be an item mall. that is speculation.
So far as I could tell, Granado Espada's use of the multi-character system is its only innovation. Even then, it's only a new feature in MMO games... it's been in games like Dungeon Siege for years. While this certainly adds a new dimension to gameplay, it also has the effect of moving the game ever further away from the Western-style RPG-esque MMO and into a kind of hybrid MMO-RTS area. You control multiple characters, the enemy comes as hordes of low-HP mobs and your survival and success depends mostly on the speed with which you can switch between characters to maximize all their abilities.
This, combined with the fact that all characters of the same class are clones (as is the norm in most Asian MMOs), the very linear maps and the disappointing lack of any kind of continuation of the Spanish theme outside the town walls, makes for a much less `immersive' gameplay experience. That's not to say it's a bad game, or even that I don't like it. It's just that it's a very different style of game from what most Western players have come to expect from a MMO. To say it's "better" or "worse" than any other game is as pointless as saying vanilla is "better" than chocolate.
1. K2 Network's version will include: A more involved storyline, More Customization options at character creation and 3 times as many maps as the SG's previous beta had.
2. I think the 'European' theme isn't seen outside of the major cities for a reason... the story is that we are exploring the New World. I think the Senior Game Master said it right when he said,
"Not everything you see will be influenced by the Baroque and Classic movements in Europe. Because some things cannot be, it’s a new world; it cannot all be influenced by the old world. But with well over 150 areas there is a lot of detail and history in each. And each area helps to tell the story of this new world." - taken from: http://www.tentonhammer.com/index.php?q=node/718
3. I agree with the statement that Sword is really in a different catagory as most other mmos. I am not really interesting in playing LotRO anymore... I have 2 level 70s in WoW, I don't need to play it again. I don't feel that WAR or AoC have anything NEW to offer the genre. Like WoW they are just repackaging what other mmos have already done. I had high hopes for Vanguard, unfortunately Sigil wouldn't know how to make a usable graphics engine if one hit them in the face. So that leaves games that are truely innovative, like Sword, Huxley, Tabula Rasa and Darkfall to a much lesser extent. There is definately a lot of fun ideas in Sword, and for $20 you just can't beat that.
As for the free version, I don't like F2P games, usually there are a lot of stupid kids who ruin gameplay (not that, that does not occur in P2P games like WoW already). But in general the community ends up being some version of GW, (which hands down has the worst community out of any AAA MMO currently on the market). In addition to that, the Free English version of GE is going to be hosted in Singapore. The beta was so laggy it made me want to cry. Not to mention the continental latency thing, which pretty much made trying to PvP pointless.
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Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%
the gameplay is tedious and its basicly like having a party bot running in lineage2 but without the loot option.
there is no customisation.. char might be very nice looking its get old when you see family looking like each other all arround
same goes for armors.
even if they increase the customisation familys option and make more armors that wont change the gameplay that is really way too simple, you feel like botting all arround.
you dont make a hit with jsut a non elaborated concept and insane grafics tbh. no wonder that only lineage really managed to get a game P2P working "fine" outside asia.. at least they had a tipical gameplay and a well polished game, unlike others ( including granaod espada or sword of the new world, call it as you want).
and comparing this game to AoC and WAR is pretty stupid. they arent playing at same lvls.
Also, there is another game that is doing very well outside Asia. its called Ragnarok Online, and the funny thing is, the team behind Ragnarok Online, including producer Hakkyu Kim created Granado Espada.
they can add more content.. that doesnt change the fact that the gameplay is very simple... instead of getting rid of grind they give a bot system... sorry i dont buy it.
they can add more content.. that doesnt change the fact that the gameplay is very simple... instead of getting rid of grind they give a bot system... sorry i dont buy it.
I don't see how the gameplay is any more simple then other MMORPG's. Its a lot more fast paced, but more simple? Quite the other way around. it has plenty of skill, loads of stances, over 39 playable characters and each of them is unique and different and could be considered a new class, a deep pvp system including Clan vs Clan, Faction Vs Faction and full open pvp, and PVP that is actually (heaven forbids) based on skill rather then equipment.
and Ragnarok Online has always been p2p in every region.
Here, just let me show you how silly it is to just look at the Closed beta of the singapore version.
Left is the closed beta version, right will be the retail version:
<-- Closed beta version(1.8.23) Open Beta/ Retail version (2.0) --->
Granado Espada Versions
Statistics
V1.8.23
V2.0
Maps
25
181
Quests
72
395
Items
2393
3219
Recruitable NPCs
32
39
Total NPCs
52
150
they can add more content.. that doesnt change the fact that the gameplay is very simple... instead of getting rid of grind they give a bot system... sorry i dont buy it.
First off RO IS indeed pay to play. While there's more private servers for that game than even Lineage 2, it was created as, and continues to be a P2P game.
RO at it's peak had I want to say several hundred thousand subscribers which shows that the creator obviously knows what he was doing. I would recommend taking the free 20 level trial of Granado Espada when it launches in the US later this year and maybe you'll see why so many of us are defending the game.
Man some of you guys have no idea what your talking about. Where is this mythical "Grind" your talking about? In GE you can get to level 30 in a day and level 100 in 2 weeks. In WoW it takes twice as long to achieve the same level in GE. You guys are seriously talking out of your ass.
On its depth. What you saw in Closed beta was merely the type of the iceburg. In 2.0, 3 times the content is added. In 2.1 new political systems, and even more content is added. In less then a year you will get the same amount of content it took several AAA quality MMOs 3 years to make.
To brush off a game because your too jaded is just silly. It is the only MMO being released this year that offers a fresh breath the the market. There is literally nothing like it. The game succeeds on so many levels its just jaw dropping. Graphics, Gameplay, System Reqs. Its literally the total package many have been waiting for. Still if you don't want to play fair enough. Your totally missing out.
Also Ragnarok Online is the mmo with the greatest market penetration ever, with dedicated servers on 6 continents and hosted in 37 countries. At its peak it had more then 4 million subscribers, and had an average concurrent user count of 800k.
Obviously you're a MUCH more dedicated player than I ever will be... got nowhere near lvl 30 after a day's play (much longer in fact). Unless you call 24 hours solid play "a day". And as I understand it, the term `grind' doesn't just refer to the speed at which you advance in levels, it's also about the way in which you advance. Sure GE can pile in all the new `quests' and NPCs and items it likes, it won't alter the fundamental gameplay - walk in a straight line through a generic, linear `wilderness' killing endless hordes of generic monsters (giant bugs, grunts with axes etc etc) while your 2 sub-characters orbit around you like bots. It's fun and it's fast-paced, and the graphics are gorgeous (and I'm glad to hear they'll introduce some customization in the final release), but it's certainly not some miraculous innovation in the gaming world. As I've said before, it plays very much like a multiplayer version of Dungeon Siege, or even Diablo (which is much older still).
Regarding the disappointing lack of an historical theme once you leave the towns, I'm just not sold on the "but it's the mysterious New World" line. Here finally was an opportunity to get away from all the mainstream `goons' and `bosses' style that's been so dominant in gaming for decades now. I was hoping to see tribes of Mayans hunting in packs with smart AI's, mythical creatures from South Americal folklore brought to life, ghosts of dead Spaniards from long-lost colonization attempts, groups of bandits and renegades plaguing the roads, maybe a lost valley of dinosaurs. Instead it's the same old giant dragonflies shooting pods of goo and dropping gold coins, the same old orc/trog/whatever clones running mindlessly at you with swords. Fun for a while, I just can't see it changing the world the way some of it's more rabid fans would claim.