As they said a couple of years back, its not possible.
Did they say *why* it's not possible?
It's *not possible* becuase neither party are willing to do what it would take to host a pre-cu server. In all sense, it was the stupidist act in online gaming history. Be thankful you were all a part of it.
If it's not possible then why am I able to log into a server and experiance the pre-cu version? They alledged it was not possible 'cs they had no intent to invest the resources into it.
Too bad anything SOE touches turns to crap. They had a great game in the works with SWG.
Didn't Freemna say a few months back that they legally couldn't host two sets of code because LA would sue them? I am not saying that is canon but it would seem to make sense. Hey, maybe $OE will hire one of the teams working on the emulator projects.
It depends what you mean. If you want to take things literally, there are already 3 versions of the code right now, preCU, CU, and NGE. The primary code had to be altered in some extenet to encorporate the CU and NGE, while still keeping everything everyone already had. That would technically already make it a different version, but not seperate sets of code.
Now, some folks have said on the official forums that SOE could not put out two versions, because SOE would therefore need two licenses. This is also a fundemental mistake. If SOE would need two licenses, then LA would be specifying that preCU and CU/NGE versions of SW:G are actually two different products. Why would anyone need a second license for the exact same product? That's basically what SOE has fed us since the CU. According to the their EULA, the product can change at any time. If they actually admitted that the CU/NGE versions of SW:G were different products, then all those folks talking about lawsuits may have actually had some ground to stand on.
I'm not exactly sure about which instance you are talking about, but I think I've explained both fairly thoroughly.
Yeah, that makes more sense that they want to cover their arse in case someone wanted to sue, arguing it is two separate games.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
As they said a couple of years back, its not possible.
Did they say *why* it's not possible?
It's *not possible* becuase neither party are willing to do what it would take to host a pre-cu server. In all sense, it was the stupidist act in online gaming history. Be thankful you were all a part of it.
If it's not possible then why am I able to log into a server and experiance the pre-cu version? They alledged it was not possible 'cs they had no intent to invest the resources into it.
Too bad anything SOE touches turns to crap. They had a great game in the works with SWG.
Again, why couldn't they hire one of the emulator teams and set up using their code?
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
I think we'll never know whats really going on until we see the agreement between SOE and LA (which will be never). You never know what crazy things they have written into it. I'll take a guess and say LA will not be allowed to release a sequel to SWG as long as the current SW MMO is running. If that was the case, then it would actually be in LA's best interest that SWG goes down the pooper so they can release the next SW MMO (and go for the big bucks). I'll also guess that SOE have written in some sort of protection for themselves into the contract as well. Say for instance, LA can't pull the license unless SWG drops below X amount of subs. I'll guess that the number agreed upon is pretty low, due to the fact that the contract was written up before WoW blew the doors off everyones expectations on the MMORPG market. So SOE may have a little padding in that department.
SWG would have never had the subs that WoW has, and the brass at LA and SOE knew it. LA wants SWG dead so they can rid themselves of SOE and make themselves a true WoW in space. SOE wants to keep SWG running cause it brings players to the Station Pass. They're locked in a stalemate. Since LA can't just take away the license if SOE maintains the minimum subs agreed to, all they can do is veto any changes that would resurrect SWG from the ashes, ala classic servers.
Obviously this is all speculation on my part. And even though this post places most of the blame on LA, don't think I'm a supporter of SOE at all. This whole situation is due to greed and stupidity (ie: marketing departments holding too much power) on both parties parts.
This post is meant as a potential explanation of why we don't have classic servers... I can't for the life of me think of a logical reason why they made the NGE in the first place
1. There is no EQ2 classic server. Whats the point on continuing a conversation based on a false statement.
2. Ex SWG players would have more luck getting a game they like if they would stop petitioning for a return to pre NGE SWG (and flaming SOE) something that SOE, cant or wont do, and start asking for a new game based on pre NGE engine with a different IP.
This post is meant as a potential explanation of why we don't have classic servers... I can't for the life of me think of a logical reason why they made the NGE in the first place
IMO
When you have a store ( a mmog with the best IP in the world ) and have about 300000 customers, and then another store opens right across the street thats gets 4000000 customers , chances are that you gonna want to change things. Usually you do that after having to answer to your boss 's question : 'why the fuck they sell so much more than us? , Who's responsible? '
Ofcourse thats just my opinion......might have been they did it on purpose to irritate poeple.
Could it have been that Ralf owned the original coding license and when he left they had to change the game? It just seemed that after he left they started making these drastic revamps.
Could it have been that Ralf owned the original coding license and when he left they had to change the game? It just seemed that after he left they started making these drastic revamps.
I think Raph just got bumped up the corporate ladder at $OE and didn't leave until recently (past year). Don't quote me on that.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
Actually i think that the original code must carry a fee along with it to the original design team.Things just dont add up they know more people would play the older version.So it would make sense some legalities about codes and such may be the reason..At this point who knows why..Thats the answer they change every year..Was they dont have the code,then time to maintian 2 server code bases..Ect ect..Im sure if SWG is still around this time next year the answer will change once again..
Another reason, even if this SWG "classic" server isn't possible, is that no one would play the NGE anymore. They wouldn't have two equal populations on these different games, one would outweigh the other, the NGE would make no money if Pre-CU is around and then NGE would be shut down. Ehhh, sounds good to me.
Another reason, even if this SWG "classic" server isn't possible, is that no one would play the NGE anymore. They wouldn't have two equal populations on these different games, one would outweigh the other, the NGE would make no money if Pre-CU is around and then NGE would be shut down. Ehhh, sounds good to me.
That sounds about right. As long as they can keep convincing their bosses that the NGE is bringing them in more customers and the pre-cu game would be dead by now they get to keep their jobs.
If they found out the "classic" servers are 10x more popular than the NGE ones I think the people behind the NGE would all be looking for new jobs.
Of course since the people behind the NGE are the ones who would have to approve a classic server its never going to happen.
Probably the main reason is because there IS no classic EQ2 server?
We all know he meant EQ.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
I think its the fact someone else owns the rights to the IP..SOE owns EQ and EQ2 so its safe to say its a legal issue with the Star Wars name..Then i thought about it and if they limp it along till part 2 comes out.Make it old but new again wouldnt the response to the new game be massive? I mean those of us will go to see if its crap, and the fanbois will praise it no matter what kinda crap it is..See they know why we all left its been made obivious many times over..
Most wanted it just like it was day 1 minus the bugs and lackpolish,and set in a different timeline ala KOTOR or after ROTJ..So maybe the reason they dont want to put up classic servers is really about the new game not appealing with competition like precu..250k x 15.00 isnt a bad profitt..Something to think about i may be way off base, but ive never known a company to purposely lose money..They know that precu made more cash than either the CU or the NGE.Honestly i wished someone would just tell the truth.I prefer honesty to PRspin garbage i know is BS...Common sense says it aint cause it wouldnt make money...
2-LA wants their new mmo servers be populated as much as possible when mmo is finished.
3-Pre CU Code belongs to SOE.
4-if SOE launched Pre Cu servers many many potential players of LA new mmo would play.
5- I think that it is not legal that if LA launches a new SW mmo with another company then SOE has to close SWG servers, but yes cause of having less subs than an agreed number with LA.
So supposing 5 is true , if LA launches now a new mmo why let SOE do 4?
of course this just has sense if the new mmo has as one of its target pre cu veterans.
But what is totally true is that nobody can make a mmo that be fun for precuers and ngers.You cant have both in a game its been demostrated; so think new mmo will be more precuers oriented.
Well I think this: 1- LA is making a new SW mmo. 2-LA wants their new mmo servers be populated as much as possible when mmo is finished. 3-Pre CU Code belongs to SOE. 4-if SOE launched Pre Cu servers many many potential players of LA new mmo would play. 5- I think that it is not legal that if LA launches a new SW mmo with another company then SOE has to close SWG servers, but yes cause of having less subs than an agreed number with LA. So supposing 5 is true , if LA launches now a new mmo why let SOE do 4? of course this just has sense if the new mmo has as one of its target pre cu veterans. But what is totally true is that nobody can make a mmo that be fun for precuers and ngers.You cant have both in a game its been demostrated; so think new mmo will be more precuers oriented.
What you are saying makes sense to me. I might slightly disagree with your third point but the new laws haven't been tested in court so who knows for sure. The question I have: If LA closes down duck servers, which I believe they have the right to do because of IP rights not being encompassed in the old code department, how many loyal SW fans will actuallly stop buying SW products?
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
Don't forget that they said they don't have backups of swg from pre-cu, which is VERY hard to believe becasue any good company likes to keep everything documented all the way down to the basic data dictionary imo. If they really don't have a backup of all that then the chances of any pre-cu will be with the emu.
Lol, SOE are really spouting BS here. Every software company stores their source code under source control. Source code stored there is also base-lined. If SOE want pre-cu they get the latest code from the Pre-CU baseline - its as simple as that. I personally think that the problem is not SOE but LucasArts. I suspect LucasArts would not approve a return to Pre-CU.
I live in hope that one day it will happen, then me and a load of my friends would come back.
I wonder why SOE will not open a classic server for SWG with all the posts about pre-cu and cu versions of the game there is a huge following of players who like these versions of the game, but hate the NGE, So why is it so hard for them to do this to make people happy? They did it for EQ2.
I run the risk of being lightsabered down by a Starwars fan for saying this but sometimes I just have to wonder if all the problems to do with Star Wars Galaxy were/are a result of Lucas Arts being involved. They make generally Ok movies, and the odd consol game, but making and working on an MMORPG is a totally diffent side of the force. Maybe they should have stepped away from the table long ago and let real MMORPG designers do their job.
That said: I have never been a huge fan of SWG. I realize its potential (much the same potential that VG currently has in it's hands), but have always felt it to be a sort of weak game. Mind you I only played from early beta until release (and a few free trials there-after), and don't feel that `that` is enough play time to properly judge a game (a real review requires at least 3 months of play on a standard (non-pvp) live server). What I do know is that the same game developers (less only the lucas arts team) have created a number of games which have become concrete exemplars of the MMORPG industry.
I wonder why SOE will not open a classic server for SWG with all the posts about pre-cu and cu versions of the game there is a huge following of players who like these versions of the game, but hate the NGE, So why is it so hard for them to do this to make people happy? They did it for EQ2.
I run the risk of being lightsabered down by a Starwars fan for saying this but sometimes I just have to wonder if all the problems to do with Star Wars Galaxy were/are a result of Lucas Arts being involved. They make generally Ok movies, and the odd consol game, but making and working on an MMORPG is a totally diffent side of the force. Maybe they should have stepped away from the table long ago and let real MMORPG designers do their job.
That said: I have never been a huge fan of SWG. I realize its potential (much the same potential that VG currently has in it's hands), but have always felt it to be a sort of weak game. Mind you I only played from early beta until release (and a few free trials there-after), and don't feel that `that` is enough play time to properly judge a game (a real review requires at least 3 months of play on a standard (non-pvp) live server). What I do know is that the same game developers (less only the lucas arts team) have created a number of games which have become concrete exemplars of the MMORPG industry.
IMO, I think LA did mess this up. I am assuming they are the ones who wanted the timeline to be close to the newly released movies. How they couldn't understand that people would want to be jedi but, canon wise, it didn't make sense is beyond me too. I also believe they probably pushed the game along before it was fully tested and developed to coincide with movie releases. It is not just coincidence, IMO, that every time a movie or DVD was released, they were changing the game, releasing an expansion, and other such foolishness. I got no problem with them trying to make money but it was haphazard to push everything at once when $OE wasn't prepared too. Again, I got no proof but it just seems apparent with the events as they took place.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
On the topic of classic servers, Now WoW has classic servers. All these games doing classic servers for their fans yet SOE said it wasn't possible with SWG. *****rs.
Sometimes I honestly I think they destroyed the game on purpose just so they could get out of the contract with Lucas Arts, not to impress them with how cool they thought the NGE was.
Comments
Did they say *why* it's not possible?
It's *not possible* becuase neither party are willing to do what it would take to host a pre-cu server. In all sense, it was the stupidist act in online gaming history. Be thankful you were all a part of it.
If it's not possible then why am I able to log into a server and experiance the pre-cu version? They alledged it was not possible 'cs they had no intent to invest the resources into it.
Too bad anything SOE touches turns to crap. They had a great game in the works with SWG.
It depends what you mean. If you want to take things literally, there are already 3 versions of the code right now, preCU, CU, and NGE. The primary code had to be altered in some extenet to encorporate the CU and NGE, while still keeping everything everyone already had. That would technically already make it a different version, but not seperate sets of code.
Now, some folks have said on the official forums that SOE could not put out two versions, because SOE would therefore need two licenses. This is also a fundemental mistake. If SOE would need two licenses, then LA would be specifying that preCU and CU/NGE versions of SW:G are actually two different products. Why would anyone need a second license for the exact same product? That's basically what SOE has fed us since the CU. According to the their EULA, the product can change at any time. If they actually admitted that the CU/NGE versions of SW:G were different products, then all those folks talking about lawsuits may have actually had some ground to stand on.
I'm not exactly sure about which instance you are talking about, but I think I've explained both fairly thoroughly.
Yeah, that makes more sense that they want to cover their arse in case someone wanted to sue, arguing it is two separate games."Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
Did they say *why* it's not possible?
It's *not possible* becuase neither party are willing to do what it would take to host a pre-cu server. In all sense, it was the stupidist act in online gaming history. Be thankful you were all a part of it.
If it's not possible then why am I able to log into a server and experiance the pre-cu version? They alledged it was not possible 'cs they had no intent to invest the resources into it.
Too bad anything SOE touches turns to crap. They had a great game in the works with SWG.
Again, why couldn't they hire one of the emulator teams and set up using their code?
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
SWG would have never had the subs that WoW has, and the brass at LA and SOE knew it. LA wants SWG dead so they can rid themselves of SOE and make themselves a true WoW in space. SOE wants to keep SWG running cause it brings players to the Station Pass. They're locked in a stalemate. Since LA can't just take away the license if SOE maintains the minimum subs agreed to, all they can do is veto any changes that would resurrect SWG from the ashes, ala classic servers.
Obviously this is all speculation on my part. And even though this post places most of the blame on LA, don't think I'm a supporter of SOE at all. This whole situation is due to greed and stupidity (ie: marketing departments holding too much power) on both parties parts.
This post is meant as a potential explanation of why we don't have classic servers... I can't for the life of me think of a logical reason why they made the NGE in the first place
IMO
Two things.
1. There is no EQ2 classic server. Whats the point on continuing a conversation based on a false statement.
2. Ex SWG players would have more luck getting a game they like if they would stop petitioning for a return to pre NGE SWG (and flaming SOE) something that SOE, cant or wont do, and start asking for a new game based on pre NGE engine with a different IP.
When you have a store ( a mmog with the best IP in the world ) and have about 300000 customers, and then another store opens right across the street thats gets 4000000 customers , chances are that you gonna want to change things. Usually you do that after having to answer to your boss 's question : 'why the fuck they sell so much more than us? , Who's responsible? '
Ofcourse thats just my opinion......might have been they did it on purpose to irritate poeple.
Could it have been that Ralf owned the original coding license and when he left they had to change the game? It just seemed that after he left they started making these drastic revamps.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
What is this EQ2 classic server tho?
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
If they found out the "classic" servers are 10x more popular than the NGE ones I think the people behind the NGE would all be looking for new jobs.
Of course since the people behind the NGE are the ones who would have to approve a classic server its never going to happen.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
I think its the fact someone else owns the rights to the IP..SOE owns EQ and EQ2 so its safe to say its a legal issue with the Star Wars name..Then i thought about it and if they limp it along till part 2 comes out.Make it old but new again wouldnt the response to the new game be massive? I mean those of us will go to see if its crap, and the fanbois will praise it no matter what kinda crap it is..See they know why we all left its been made obivious many times over..
Most wanted it just like it was day 1 minus the bugs and lackpolish,and set in a different timeline ala KOTOR or after ROTJ..So maybe the reason they dont want to put up classic servers is really about the new game not appealing with competition like precu..250k x 15.00 isnt a bad profitt..Something to think about i may be way off base, but ive never known a company to purposely lose money..They know that precu made more cash than either the CU or the NGE.Honestly i wished someone would just tell the truth.I prefer honesty to PRspin garbage i know is BS...Common sense says it aint cause it wouldnt make money...
Well I think this:
1- LA is making a new SW mmo.
2-LA wants their new mmo servers be populated as much as possible when mmo is finished.
3-Pre CU Code belongs to SOE.
4-if SOE launched Pre Cu servers many many potential players of LA new mmo would play.
5- I think that it is not legal that if LA launches a new SW mmo with another company then SOE has to close SWG servers, but yes cause of having less subs than an agreed number with LA.
So supposing 5 is true , if LA launches now a new mmo why let SOE do 4?
of course this just has sense if the new mmo has as one of its target pre cu veterans.
But what is totally true is that nobody can make a mmo that be fun for precuers and ngers.You cant have both in a game its been demostrated; so think new mmo will be more precuers oriented.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
Lol, SOE are really spouting BS here. Every software company stores their source code under source control. Source code stored there is also base-lined. If SOE want pre-cu they get the latest code from the Pre-CU baseline - its as simple as that. I personally think that the problem is not SOE but LucasArts. I suspect LucasArts would not approve a return to Pre-CU.
I live in hope that one day it will happen, then me and a load of my friends would come back.
I run the risk of being lightsabered down by a Starwars fan for saying this but sometimes I just have to wonder if all the problems to do with Star Wars Galaxy were/are a result of Lucas Arts being involved. They make generally Ok movies, and the odd consol game, but making and working on an MMORPG is a totally diffent side of the force. Maybe they should have stepped away from the table long ago and let real MMORPG designers do their job.
That said: I have never been a huge fan of SWG. I realize its potential (much the same potential that VG currently has in it's hands), but have always felt it to be a sort of weak game. Mind you I only played from early beta until release (and a few free trials there-after), and don't feel that `that` is enough play time to properly judge a game (a real review requires at least 3 months of play on a standard (non-pvp) live server). What I do know is that the same game developers (less only the lucas arts team) have created a number of games which have become concrete exemplars of the MMORPG industry.
FINBAR
-------------------------------------------
I run the risk of being lightsabered down by a Starwars fan for saying this but sometimes I just have to wonder if all the problems to do with Star Wars Galaxy were/are a result of Lucas Arts being involved. They make generally Ok movies, and the odd consol game, but making and working on an MMORPG is a totally diffent side of the force. Maybe they should have stepped away from the table long ago and let real MMORPG designers do their job.
That said: I have never been a huge fan of SWG. I realize its potential (much the same potential that VG currently has in it's hands), but have always felt it to be a sort of weak game. Mind you I only played from early beta until release (and a few free trials there-after), and don't feel that `that` is enough play time to properly judge a game (a real review requires at least 3 months of play on a standard (non-pvp) live server). What I do know is that the same game developers (less only the lucas arts team) have created a number of games which have become concrete exemplars of the MMORPG industry.
IMO, I think LA did mess this up. I am assuming they are the ones who wanted the timeline to be close to the newly released movies. How they couldn't understand that people would want to be jedi but, canon wise, it didn't make sense is beyond me too. I also believe they probably pushed the game along before it was fully tested and developed to coincide with movie releases. It is not just coincidence, IMO, that every time a movie or DVD was released, they were changing the game, releasing an expansion, and other such foolishness. I got no problem with them trying to make money but it was haphazard to push everything at once when $OE wasn't prepared too. Again, I got no proof but it just seems apparent with the events as they took place.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."