This thread is inspired by a question raised at heroshall.com's forums by a Hero's Journey helper / employee. (?uncertain what relation she has with the company really?) Feel free tell us why you think one way or another. It's a tad touchy, so try not to get too heated.
I kill other players because they're smarter than AI, sometimes.
Comments
Tho if anyone's playing EQ2 go bake me a pie and make me a sandwhich and deliver it to my room pronto.
I kill other players because they're smarter than AI, sometimes.
I would say it depends on how it is presented, if it is like "You killed a kid you feel good go kill another one" then no. I would say it is fine if it is done without putting a psycho type of twist to it.
Be cool to people, and try and stay cool that way you never have to regret making someone feel bad. Don't take what ya got granted because some people never get to feel happy. We get to play these great MMOs and surf a good site. Be thankful for what ya got and next time ya feel down imagine a fat sea otter waddling with a pillow and a night cap. Bam! smiles!
Why not??
It will certainly bring some sort of "realism" in MMOs.But penalties for such deeds must be High.
Do underaged zombies counts?
Well, this is actually an offshoot of the larger question 'Can games implement a morality/judgment system into its gameplay?'
....or the concept of alignment. A term with which D&D players are very familiar.
In most systems, because combat is really the only motivating factor, you see more than your fair share of killers and deviants. If you introduce virtual children into that environment then you can't expect much 'good' to come from it.
There are pages and pages that can be written about 'online morality' here but I find most games have no real attempt to include any sort of balancing so it is hard to even discuss.
Hmmm, I would relish a game that had for example...a pantheon of various gods/entities that govern their followers and meet out justice for following or not following their faith. Evil, Neutral and Good and their divisions. A system wherein personal power might go up or down with the pleasure of their deity.
Of course, this is difficult even in a scripted single player game. Ah well enough rambling. :P
how about animals? Isn't it unnerving when you kill a dog in a game and it makes the dog whimpering noise?
"I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes"
Sgt. Mike Ranney E-company 506PIR 101'st airborn
They were rather crudely removed; they were actually "there", they just didn't have a graphic - making them invisible. This was a problem because some quests required you to talk to npc's with the child graphic, and some of the children would steal from your inventory and the only way to get it back would be to confront (or kill) them.
All in all, I think there's enough examples of children being put into less than ideal circumstances in other forms of media... Devs could start using the models for story telling purposes and just do that. Let folks know they're a part of something more grand than phat loot 90 million accounts beats wOw any day every game plays the same.
I kill other players because they're smarter than AI, sometimes.
I need more vespene gas.