It's funny because I was searching for single player RPG ROMs a few years ago for the Super Famicom and there was and asian made RPG about the wild west that never came to the United States. I can't remember what the name is though. The Wild West would be a good setting IMO. I believe it would have to be more like SWG as there would be no magic unless it's part fantasy part something else like the Final Fantasy series of games. You wouldn't have things like healer and tank. The combat would be mostly ranged of differnt styles.
Check out a game called "Frontier 1859", a mmorpg in development stages.
I took a look at this games website and they real aren't doing anything with it. It seems to be a concept they are trying to pitch to anyone with money that can help them.
They are looking for a backer with deep pockest or someone that can raise the investment capital.
There was a thread in which the poster expressed their frustration with the seemingly endless stream of high fantasy MMO games that the consumer is supplied. I too am tired of high fantasy games, but I’m just as tired of sci-fi based games as well. You can go and look at the game list that MMORPG.COM hosts. That list is primarily fantasy or sci-fi, with a touch of real-life and what passes for historical.
My tastes are quite different from the majority of you on this forum because my life experiences are so different from most of you. You see, I’m 20 to 30 years older than most of you that follow these boards. I grew up in a time when the cowboy was king and westerns were the main staple of every young boy’s imagination.
I would like to see aWESTERN MMO (done properly). I’ve played every western based computer/video game I’ve every come across and all were very shallow and done poorly.
There are ample sources of historical documentation to inspire a truly creative development team to develop a Western MMO that would please most MMO play styles.
You have examples of solo play when you look at the unknown drifter that is fast with a gun, or skilled trappers/hunters of the Northwest that were known for their stamina and survival skills. You have ample material to supply RvRor PvP to a western, when you look at conflicts between Indian tribes, Indians and the U.S. Cavalry, cattlemen and farmers, outlaw bands and posses, Texas Rangers or even the Pinkerton men. There are also the classic “High Noon” duels out in front of the saloon and look out for the PK that bushwhacks you from an outcropping of boulders.
There is also ample inspiration for crafting when you look the boom towns that were created by presence of copper, silver, gold, or cattle and the railroad. There any number of crafting professions that player could enjoy: prospector, blacksmith, gunsmith, carpenter, tailor, farmer, cattleman, cook, trapper, snake oil salesman etc.
There is also inspiration for guild support, when you look at some examples like, the “Hole in the Wall” gang style hideout, Indian villages, the U.S. Cavalry outposts, or a Cattleman Assoc. building. There are also mini-games that could be created for the saloon environment like faro. Faro was by far the most popular and prolific game played in old west saloons, followed by brag, monte and several dice games such as high/low (also called over & under).
I could go on and on about the possibilities of quests raids, classes, etc., but I’ll spare you from that.
I just wanted to share a whish of mine with the community and maybe see if anyone else thought this would be a refreshingexperience.
A Western Themed MMO could have just as robust an economy as any MMO and could be as deep as deep as any high fantasy game out there. Just do some reading on western legends and history.
Not all players would want to be gunfighters, as someone else mentioned. If for example the game was done giving players the ability to build or own property, there could be guild or single player owned ranches, saloons, banks and other shops.
You asked what a blacksmith could do besides make horse shoes. Well they made metal straps, hinges and nails to build with, tools to farm and prospect with, branding irons to mark livestock, they repaired wagons.
What about gear? What does it have to be so much about gear. Many people complain about grinding for gear. However, there is always the opportunity to upgrade you r gear (guns, mount, tack for your mount, ammo, clothing). Then, you can try to raise enough cash to buy your own saloon. At the height of the California gold rush, a plot of land in Frisco that you could put up a canvas tent saloon/gambling house on, cost $46,000 dollars in advance and in gold dust to open. I think you could stay busy trying to raise the money to open a saloon or buy a cattle spread.
As far as quest:
Spiritual Indian themed quests
Search for the Great White Buffalo
Eldorado (Lost City of Gold)
Great buffalo hunts
Land wars between cattlemen and farmers over water and land
Banks, stage coaches and trains to rob or protect
Raid sized quest that protect a wagon train, save a town or cavalry patrol from annihilation
Epic elite gunman to fight, like Wild Bill Hicock, Jesse James, or the man with no name, etc.
"Don't corpse-camp that idea. Its never gonna rez" Bladezz (The Guild)
I want a wild guns (snes) type mmorpg, one where you aim just like in the game except you can walk forwards and backwards as well as side to side. And where you fight giant robots and still die in 1 hit so you have to keep running while more cowboys and robots attack you.
Comments
Check out a game called "Frontier 1859", a mmorpg in development stages.
I took a look at this games website and they real aren't doing anything with it. It seems to be a concept they are trying to pitch to anyone with money that can help them.
They are looking for a backer with deep pockest or someone that can raise the investment capital.
I started a thread a while back on this topic: http://www.mmorpg.com/discussion2.cfm/thread/127184
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
Here is what a wrote previously on this topic:
There was a thread in which the poster expressed their frustration with the seemingly endless stream of high fantasy MMO games that the consumer is supplied. I too am tired of high fantasy games, but I’m just as tired of sci-fi based games as well. You can go and look at the game list that MMORPG.COM hosts. That list is primarily fantasy or sci-fi, with a touch of real-life and what passes for historical.
My tastes are quite different from the majority of you on this forum because my life experiences are so different from most of you. You see, I’m 20 to 30 years older than most of you that follow these boards. I grew up in a time when the cowboy was king and westerns were the main staple of every young boy’s imagination.
I would like to see a WESTERN MMO (done properly). I’ve played every western based computer/video game I’ve every come across and all were very shallow and done poorly.
There are ample sources of historical documentation to inspire a truly creative development team to develop a Western MMO that would please most MMO play styles.
You have examples of solo play when you look at the unknown drifter that is fast with a gun, or skilled trappers/hunters of the Northwest that were known for their stamina and survival skills. You have ample material to supply RvR or PvP to a western, when you look at conflicts between Indian tribes, Indians and the U.S. Cavalry, cattlemen and farmers, outlaw bands and posses, Texas Rangers or even the Pinkerton men. There are also the classic “High Noon” duels out in front of the saloon and look out for the PK that bushwhacks you from an outcropping of boulders.
There is also ample inspiration for crafting when you look the boom towns that were created by presence of copper, silver, gold, or cattle and the railroad. There any number of crafting professions that player could enjoy: prospector, blacksmith, gunsmith, carpenter, tailor, farmer, cattleman, cook, trapper, snake oil salesman etc.
There is also inspiration for guild support, when you look at some examples like, the “Hole in the Wall” gang style hideout, Indian villages, the U.S. Cavalry outposts, or a Cattleman Assoc. building. There are also mini-games that could be created for the saloon environment like faro. Faro was by far the most popular and prolific game played in old west saloons, followed by brag, monte and several dice games such as high/low (also called over & under).
I could go on and on about the possibilities of quests raids, classes, etc., but I’ll spare you from that.
I just wanted to share a whish of mine with the community and maybe see if anyone else thought this would be a refreshing experience.
A Western Themed MMO could have just as robust an economy as any MMO and could be as deep as deep as any high fantasy game out there. Just do some reading on western legends and history.
Not all players would want to be gunfighters, as someone else mentioned. If for example the game was done giving players the ability to build or own property, there could be guild or single player owned ranches, saloons, banks and other shops.
You asked what a blacksmith could do besides make horse shoes. Well they made metal straps, hinges and nails to build with, tools to farm and prospect with, branding irons to mark livestock, they repaired wagons.
What about gear? What does it have to be so much about gear. Many people complain about grinding for gear. However, there is always the opportunity to upgrade you r gear (guns, mount, tack for your mount, ammo, clothing). Then, you can try to raise enough cash to buy your own saloon. At the height of the California gold rush, a plot of land in Frisco that you could put up a canvas tent saloon/gambling house on, cost $46,000 dollars in advance and in gold dust to open. I think you could stay busy trying to raise the money to open a saloon or buy a cattle spread.
As far as quest:
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
Try it on a emulator its a sweet game.