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Has FC come out of the dark ages of MMORPGs and made this game seamless (AC1!!!, AC2, WoW) ? Or are we going to have zones and loading screens for the general outside areas (EQ*, City Of *, AO)?
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Dark Ages? Are you kidding me? Advanced graphics and animations are simply not feasible without a loading mechanism, ask any programmer who has done a lick of work in the gaming field. Attempting to get around such issues leaves you with piles of steaming crap like Vanguard, with its "seamless" world that is anything but.
As to the seamless games you mentioned, remember that every single one of them has extremely simplistic graphical design for this day and age.
Also, A.) a great deal of usefull tools for developers are simply not possible without seperate zones. B.) The world of Hyboria is absolutely massive, everything else aside, there is no choice but to either split up into seperate zones, or cram everyone into one area. Which, if they still have their focus on King Conan and thus his city, means a heck of a lot of relatively peaceful farmland to explore and almost nothing else.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
For this day and age, correct, those games I mentioned are simplistic. Those games are how old? They came out when? So, I dont agree with you. The tech is here today, it has been available since those games came out "years" ago. No excuse for zones in this "day and age". Oh well... my question was answered, ty.
From what I understand the new gen mmo engines kind of make this subject a largely mute point. Large seemless worlds are acheivable due to the new way in which clusters are able to manage processinng power for specific areas and the way in which each character is tracked within it.
Previous engines required a specific amount of cycles given over to a specific zone dependant upon the amount of players within it, meaning that loading was necassary and to a certain degree lag to be expected if a certain area became very busy. This all happened while other servers were pretty much standing by doing nothing. This is no longer the case inteligent server analysis is able to put the cluster to work where its needed and loading is irrelavent.
Developers can still chose to build games this way but technologically there is no real reason other than finance.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
So the next best thing would be, SWG maybe?
Planets are seamless and you wouldn't have to load in while walking/driving accross a planet, and for a machine that was up to par with that time would run perfectly. However, take the shuttle to another city on that same planet and it would load, giving your PC a chance to clear the cache and start anew... sorta. While also going to different planets incited a load sequence as well.
Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic
I've played CoV and got no problem at all with the loading screens when entering new areas. I personally think that some persons tends to make this seamless word thingy a bit to fuss. If the loading screens aren't to long and the areas are pretty big, there is no real problem to it. If the devs hide the loading screen by doing something, even better.
If making parting the world up in zones will keep the game pretty free of lag, then I hope they make zones.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
For this day and age, correct, those games I mentioned are simplistic. Those games are how old? They came out when? So, I dont agree with you. The tech is here today, it has been available since those games came out "years" ago. No excuse for zones in this "day and age". Oh well... my question was answered, ty.
Vanguard was purportedly "seamless" it wasn't... and I hate to break it to you but none of those other games you mentioned is truly seamless either..
And if you look at MMORPG history all the games that have attempted seamless, Horizons, Vanguard, AC, AC2, all FAILED.
No game yet is really seamless, even Oblivion has loading screens and that's single player. You got one every time you entered a building or fast traveled, also when it changed from night to day when you slept.
thats from 14.0 gameworld on the faq on the website. the faq actually aswers everthing, except whether we get player owned brothels.
My blog:
So wat is AoC like i looking for more active fourms and better games. I currently play Endless-Online. i ply for a few reasons.
1 its free
2 its anmie style grapihcs are pretty good not the best
3 the person who does theier graphics is a DARN good artist
4 its easy to learn
5 no click click click click based games play. like some games
6 its fun if u no where to go how to get there and if u have firends
7 player vrs player. Finally u can OWN the loser who just dissed ur socery armor and called u a woss becauses u r a mage
8 refer back to 1 to B7
The reasons behind why you are playing Endless-Online is on these forums pretty unneeded to know. The poll itself is also pretty useless as it only contains 3 games, all of them crappy (not sure of Endless-Online, but the rest I know).
My question is what the meaning of the post is. If it's to ask what AoC is like, then I suggest you to start a new topic asking that, otherwise it's just random spam.
My blog:
Wrong on one point, AC is still very much alive and kicking today. Not was it was 5-6 years ago, but it is very alive. Oh and it is seamless. I can run accross the entire main continent without zoning once.
14.3 Is the game world seamless or is it based on zones?
It is based on zones, but these zones can be quite big in size – often up to several kilometers in both length and width. We're using zones because we want to create such a detailed world that it would be technologically unfeasible to do it seamlessly. This, however, will in no way detract from the feeling of being in a massive, persistent game world. Age of Conan is, after all, an MMO.
Straight from the faq on AgeofConan.com
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
hyboria.xoth.net/maps/hyboria.gif
Funcom want to portray some key locations in Cimmeria, Stygia and Aquilonia, eventually I'm sure, filling out the key locations elsewhere. You do realise that there is a huge distance between these places? In fact Hyboria is meant to be out world some 12000 years ago, and before the great Ice Age. As you might notice, Hyboria bears a resemblence to the Eurasian an African continents. So in terms of scale, the distance between Cimmeria and Stygia is the distance between Sweden and Algeria. A f#@king long way.