DAoC hands down , best pvp reward system best pvp rvr and if you like short sweet and to the point PvE you have got it. They even have a carebear server for those who dont enjoy endless trash talk =p. I dont see a reason it is at 6k on all servers primetime i still play Mordred ill stay with it until Age of conan comes out Warhammer is not on my list simply because well...look at what happened to DAoC mythic somehow screwed that up but there is tons of hype and advertising for this game and there were fewer gamers at the time of DAoCs release so i may listen around to see what i heard about warhammer
~~DaoC Until I Find a better MMORPG~~
please give me suggestions rr11 eldritch mordred rr7 cleric mordred
Another thing that I think might have killed DAoC, was overwhelming amounts of Albs, and seemingly no Hibs. I personally had 1 toon in Alb (lvl 32), 1 in Mid (lvl 60), and four in Hib (lvls 22, 49, 60, 60). For me though, being out numbered in PvP was great fun and it pulled me to the Hib side, but i always was irritated at the difficulty to find group in Hib, i always could find one if i really wanted, but i gained an avg of 20 lvls soloing (wth my lvl 60's). My brother left Hib cause of lack of people, yet hated Alb cause of too many people. So i think this might be a reason of DAoC's downfall.
You cant have level 60s...and anyways if you didn't like the amount of albs go to mordred , OR get in a good 8 man ive been in several that would whipe out alb zergs with ease
~~DaoC Until I Find a better MMORPG~~
please give me suggestions rr11 eldritch mordred rr7 cleric mordred
Another thing that I think might have killed DAoC, was overwhelming amounts of Albs, and seemingly no Hibs. I personally had 1 toon in Alb (lvl 32), 1 in Mid (lvl 60), and four in Hib (lvls 22, 49, 60, 60). For me though, being out numbered in PvP was great fun and it pulled me to the Hib side, but i always was irritated at the difficulty to find group in Hib, i always could find one if i really wanted, but i gained an avg of 20 lvls soloing (wth my lvl 60's). My brother left Hib cause of lack of people, yet hated Alb cause of too many people. So i think this might be a reason of DAoC's downfall.
One of the things, I loved about being a mid on kay was being outnumbered... Loved rolling with my 8 man and ripping down zergs from albs... Quality players in that game, were awesome... Although Crowd Control was and continues to be completely the most dominating forces in DAOC..
From what I've heard, i guess there is not much argument that ToA killed DAoC, it's been said over, and over on this forum. I don't mind it, but I would prefer DAoC withouut it. DAoC wasn't the best with expansion packs, Shrouded Isles wasn't bad, but it brought little to the game, except for some races and classes which i didn't see much of, once again, except for Necromancers.
I guess ToA really isn't that bad. I mean, i say i don't much like it on forums, but when i play DAoC, i use it most every time, it brought new races, and one of my main characters is from ToA. So really, i think i like it more than i dislike it.
I don't blame TOA as an expansion, the trials themselves were great fun, as was the new area's. For me, it's was artifacts that ruined the game hands down. everyone polymorphed into stupid creatures, killed all the tactics in PvP but that's just what killed it for me.
But at anyrate , i just started playing daoc again its wonderful, its graphics are as good as many of the mmos comign out .. most of the mmos coming out .. which is sad for those new mmos.
hehe not so much not that it matters but daocs graphics arent as good as the games out now let alone the ones coming up. I heard someone claim this about everquest too its not true at all. They are still Amazing games you just cant claim any kind of competition graphic wise
His statement about the graphics being "as good as many mmos coming out" completely invalidates anything else he says, since it is so laughable. I played DaOC after WOW and before Vanguard, and I found the graphics to be quite bad. It's not a bad game overall, but it's not up to modern standards at all and it only held my interest for about a month.
When I played, DAoC had a lot of pluses and I can see how many players really liked it. However my recollections of it are mostly about wasted money and wasted time. I just could not get past the boring, tedious, and class discriminating grind to get to the highly praised RvR. That frustrated me to no end. Good game, sure. Best forgotten game? Not even close in my books.
I absolutely loved DAoC. Its most definately my favorite MMO from the days of yor. However if you go play it today the level grind is pretty much gone. Hitting the level cap is so easy anymore that its insulting. They really dumbed the game down. In my opinion hitting the level cap should take alot of work. It should never be quick and easy. I am by no means a "hard core" gamer, but designing the level progression as if children are going to be your main audience is a bad thing IMO
- - "What if the hokey pokey really is what it's all about?" - -
DAoC was really just trying to get back in the running, that's why it made the lvl cap easy to get to. Most people going to DAoC now, are going for the great RvR / PvP, they don't want to be bothered with hard training to lvl up to lvl cap, they just wanna RvR. For me personally, I'm also a fan of hard training to reach the lvl cap, I wish DAoC would have left it how it was, and people who want RvR just need to get to lvl 20 to fight in the 20-24 RvR, it was already easy to do. If they wanted to reach lvl cap fast, all they needed to do is join a good guild so they can get power lvl'd to lvl cap.
Dark Ages of Camelot has been on the top game list since i first played it a year and a half ago. In all of the top games, it is the most fun. It has new things as you get higher in levels, like amazing RvR, you can buy your own house and build it up, interactive guilds which are better than most games, and another thing is groups are usually easy to find! Throughout the game, you keep going to new parts of your realm and see something new all the time. Back to the point of it being fun, how fun it is should matter most, if graphics really mattered than WoW wouldn't be as popular as it is, and DAoC also has little lag compared to most games! So why is it not popular, is it because it's old? Anyway I hope that everyone who left DAoC will come back to Mythic when Warhammer is released.
With all long running mmorpg's there's they competitve factor that works against them.
Long time players of they game have earned the rewards of there time investment which makes it for newcommers hard to get to a compettive level. Some time ago there was a comic from gucomics which was on DAoC where in someone ask to join a group a said he was a certain class. then they group leader asked 7 qeustion back about all kinda stuff like hero levels etc. In the end the group leader declines. I played DAoC but although i still really liked the game and still could use my old account with 4 lvl50 chars on it i would never return because i want to be competive against other the needed time investment from the point i left my chars would have playing for 6 months before i would have the feel of being on a competive lvl. Not to mention that when they expansion which introduced these new things was easy to get a group for it becomes harder and harder to get the groups for it together sins less and less people need it. Only some of it gets compensate because easier level options.
Everqeust I&II and WoW resolved this isseu with an new level cap which imo opinion is the right way to go. Every now and again a new level cap makes it possible for newcommers not to feel totally left behind and have a way to "catch up".
I just started playing again after taking a worthless 2 year vacation to try out WOW. I don't know how i played WOW for that long. Call me stupid if you will as it was a shallow bnet kiddie filled game. DAOC is and has been the very best thing out there from a team PVP standpoint. Battlegrounds and the RVR system stand alone. Nothing can compare or compete with this one of a kind game. I play on classice servers because its the most populated. It's what people want and Mythic gave it to us.
Unlike WOW this game has a higher level of maturity at all levels in the people. I had forgotten about that or how much better it was in DAOC. I've played everything MMORPG that their is and this, If your a PVP type is simply the best their is hands down.
Because people played DOAC to PVP. This was touted as a PVE expansion that would have little to no impact in PVP/RVR. The truth is that people couldn't compete without the gear you attained in TOA. Forgot to mention buff bots so on and so forth. Again people wanted to PVP and not spend endless hours chasing and leving artifacts to have a chance to compete in PVP.
The more other MMO's I play the more I realize that Mythic did things RIGHT, there was so much inovative gameplay in it, PVP was GREAT, there was an underlying reason to pvp, people who knew what they were doing had a clear advantage. All the bickering and moaning we did at Mythic... we were wrong, they were right.
I can't wait for their new one, (at least) until then I play EVE.
Yeah, i definately agree, all the games i play, i think are really fun, but i would go back to DAoC right away if its population went back up. I could still find groups, but the RvR is really one sided (albion of course), so i dropped it and went to CoX, i'm hoping WAR will be like DAoC's second life in PvP / RvR. And in it's gameplay outside of RvR, there was always something to explore, and always fun even without RvR.
The only reason it was one sided was because of population imbalances.
In recent months Mythic has done a fairly decent job of keeping each class in line across the board.
In the early years Albion typically had ~600 players online, Hibernia ~500 and Midgard ~400.
It may not seem like much from the outside, but as the game ages and most move to RvR, the battlefields quickly become marked with population coverage. Those with a bigger zerg do better and can maintain relics and keeps far better than the others.
Keep in mind that Albion's higher population also allowed them to level faster by always having more players online to group with and gain that extra bonus over what was more commonplace in Hibernia and Midgard: soloing.
Albion also had the ultimate farming class, the Necromancer.
Comments
~~DaoC Until I Find a better MMORPG~~
please give me suggestions
rr11 eldritch mordred
rr7 cleric mordred
~~DaoC Until I Find a better MMORPG~~
please give me suggestions
rr11 eldritch mordred
rr7 cleric mordred
I miss my old school savage.... RIP DAOC.
~~DaoC Until I Find a better MMORPG~~
please give me suggestions
rr11 eldritch mordred
rr7 cleric mordred
~~DaoC Until I Find a better MMORPG~~
please give me suggestions
rr11 eldritch mordred
rr7 cleric mordred
~~DaoC Until I Find a better MMORPG~~
please give me suggestions
rr11 eldritch mordred
rr7 cleric mordred
I don't blame TOA as an expansion, the trials themselves were great fun, as was the new area's. For me, it's was artifacts that ruined the game hands down. everyone polymorphed into stupid creatures, killed all the tactics in PvP but that's just what killed it for me.
Che.
His statement about the graphics being "as good as many mmos coming out" completely invalidates anything else he says, since it is so laughable. I played DaOC after WOW and before Vanguard, and I found the graphics to be quite bad. It's not a bad game overall, but it's not up to modern standards at all and it only held my interest for about a month.
- - "What if the hokey pokey really is what it's all about?" - -
With all long running mmorpg's there's they competitve factor that works against them.
Long time players of they game have earned the rewards of there time investment which makes it for newcommers hard to get to a compettive level. Some time ago there was a comic from gucomics which was on DAoC where in someone ask to join a group a said he was a certain class. then they group leader asked 7 qeustion back about all kinda stuff like hero levels etc. In the end the group leader declines. I played DAoC but although i still really liked the game and still could use my old account with 4 lvl50 chars on it i would never return because i want to be competive against other the needed time investment from the point i left my chars would have playing for 6 months before i would have the feel of being on a competive lvl. Not to mention that when they expansion which introduced these new things was easy to get a group for it becomes harder and harder to get the groups for it together sins less and less people need it. Only some of it gets compensate because easier level options.
Everqeust I&II and WoW resolved this isseu with an new level cap which imo opinion is the right way to go. Every now and again a new level cap makes it possible for newcommers not to feel totally left behind and have a way to "catch up".
I just started playing again after taking a worthless 2 year vacation to try out WOW. I don't know how i played WOW for that long. Call me stupid if you will as it was a shallow bnet kiddie filled game. DAOC is and has been the very best thing out there from a team PVP standpoint. Battlegrounds and the RVR system stand alone. Nothing can compare or compete with this one of a kind game. I play on classice servers because its the most populated. It's what people want and Mythic gave it to us.
Unlike WOW this game has a higher level of maturity at all levels in the people. I had forgotten about that or how much better it was in DAOC. I've played everything MMORPG that their is and this, If your a PVP type is simply the best their is hands down.
Why did Trials of Atlantis kill the game?
What was so bad about that expansion?
Because people played DOAC to PVP. This was touted as a PVE expansion that would have little to no impact in PVP/RVR. The truth is that people couldn't compete without the gear you attained in TOA. Forgot to mention buff bots so on and so forth. Again people wanted to PVP and not spend endless hours chasing and leving artifacts to have a chance to compete in PVP.
Umm, ever hear of Shadowbane? Shadowbane has better pvp and no grind
DAoC had better PvP than Shadowbane. DAoC is the best PvP/RvR game out to date. Hopefully WAR will take its rightful place to that title
The more other MMO's I play the more I realize that Mythic did things RIGHT, there was so much inovative gameplay in it, PVP was GREAT, there was an underlying reason to pvp, people who knew what they were doing had a clear advantage. All the bickering and moaning we did at Mythic... we were wrong, they were right.
I can't wait for their new one, (at least) until then I play EVE.
In recent months Mythic has done a fairly decent job of keeping each class in line across the board.
In the early years Albion typically had ~600 players online, Hibernia ~500 and Midgard ~400.
It may not seem like much from the outside, but as the game ages and most move to RvR, the battlefields quickly become marked with population coverage. Those with a bigger zerg do better and can maintain relics and keeps far better than the others.
Keep in mind that Albion's higher population also allowed them to level faster by always having more players online to group with and gain that extra bonus over what was more commonplace in Hibernia and Midgard: soloing.
Albion also had the ultimate farming class, the Necromancer.