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What's sad!

Hello,



What I find really sad about the current MMORPG genre is that developers seem to think they can just create a poor clone WoW game and people will play it, which they do! it's kind of sad that since SWG there are a lot of people after something different, such as SWG offered. I haven't played a MMORPG since getting very bored of WoW and even to this day miss playing SWG. Vanguard looked good but the game was very broken and there hasn't been anything like SWG since.



A lot of people don't realise how WoW as also had a bad effect on the genre, true in many ways it's one of the best built MMORPG's there as ever been but because of it's popularity, expect WoW Clones for many many years to come. Even when people speak about SWG2 (which could be in development, Do they still own the Star Wars license?) theres a very good chance they'll add a lot of the WoW features. Such as Leveling which I've never been a fan of, I always prefered the SWG way with Professions (Expert, Novice). I do find it strange how much I do miss it, a lot of my friends played it and hated it. Maybe it was because the game didn't feature leveling and in many ways the Worlds were quite plain, but those who played knew how special a game it actually was. I've played many games since and none have come close to the time I had in SWG, I struggled to see why WoW was so special, it was endless questing and even though it does have a great roleplaying community I got fed up of it pretty quickly and find it hard to understand how people can play it for hours upon end.



As for SWG2, would I get it? of course I would. But only if they provided what the fans wanted back, the good old SWG. What angers me most is that if $OE had some guts, said sorry and provided fans with the old SWG experience they would probably get a lot of subscribers back. A good friend of mine recently tried it again, and was shocked to see the state of the game, cities were dead almost. I remember them being filled with players, Catina's were full of players and you could spend hours in them dancing and listening to music. When Jedi were rare and it was always interesting to watch one in action, plus Jedi's could feel like Celebrities as they waited in the starports. All these things have been spoke of before, and will probably be spoken a thousand more times. I mostly remember the massive raids and having a camp in the middle of nowhere at night. Great times.



To be honest I played for a year and 2 months (the longest I've played any MMORPG) and I really didn't develop my character a whole lot, I harvested most the time and built a little business which I loved doing.



I will of course keep my ear open for any news on a SWG2? I look forward to Mass Effect on the 360. I hope someone follows the classic SWG footsteps then doing the WoW thing AGAIN!
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Comments

  • DarthMaulUKDarthMaulUK Member Posts: 296

    Extremely interesting post.



    WoW has laid the foundation for all the most recent MMOs, LOTRO has copied WoW in almost every single detail making it effectively the same experience but in a new outfit.



    Galaxies won't roll back so its a case of trying to get back into it and accept the changes (it has been two years now) and with the house purge, there will be space to place new stuff so guilds and cities can grow again. Finally!

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  • House Purge, oh so you mean they've got rid of the empty houses scattered around the planets....



    Is the game still being developed for?

  • DarthMaulUKDarthMaulUK Member Posts: 296
    Yes and Yes. Chapter 6 sees the introduction of the house purge and by June, all those abandonded structures will be packed up abd placed in Players' datapads, creating space on the servers for new structures.



    Theres no planned expansions this year as the dev team fix bugs and improve things. The game has come along way since NGE, alot of the old key map and camera stuff has been brought back into the game and in an exclusive Q&A on www.swgalaxies.net the dev team are working on new space content.



    If you havent yet been to Mustafar, you must! Probably the best planet out of the lot. Lots of new instance style zones with high lvl mob and loot

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  • Nice to see some changes being made, I noticed when I played it sometime ago that I couldn't pan the camera around my character.



    I would maybe take a look again, I noticed the complete Collection package, When I first played SWG I got involved with some people who became very good friends of mine. I would probably like to find a new group of people again, maybe a new city.



    Have they fixed combat? why did they need to change that, I like the way it was. The changes made it so that I needed to press everytime to fire my weapon. Plus I have an ok computer but when I played SWG sometime back the framerate was terrible, not sure why?



    I would like to get harvesting and start a little business again, maybe make some new friends.....
  • query0102query0102 Member Posts: 57

    True that : WoW changed the MMO genre alltogether and not all for the best because the pre-WoW mmorpg era was more about  exploring posibilities and delivering a truely good and unique gameplay experience and post-WoW era is more about the M O N E Y.

    Ever since lines like "Biggest MMO ever with over 1kzillion subscribers" started being sticky-ed around on boards, being bannered, written on paper, broadcasted  and so forth every little game developing company employer and his henchmen started getting blinking lightbulbs above their heads, dollarsigns started rolling in their eyes and drool came out the side of their mouths at the thought that they too could actually get rich by making crowdpleaser mmos.

    So i guess being innovative aint the least of their goals now, you'll see clones of this game for years to come; and it did do some good to the genre, but on the other side maybe more bad by lowering standards and lobotomising the devs.

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by SaitanMar

    Nice to see some changes being made, I noticed when I played it sometime ago that I couldn't pan the camera around my character.



    I would maybe take a look again, I noticed the complete Collection package, When I first played SWG I got involved with some people who became very good friends of mine. I would probably like to find a new group of people again, maybe a new city.



    Have they fixed combat? why did they need to change that, I like the way it was. The changes made it so that I needed to press everytime to fire my weapon. Plus I have an ok computer but when I played SWG sometime back the framerate was terrible, not sure why?



    I would like to get harvesting and start a little business again, maybe make some new friends.....



    Being able to spin the camera around you is as simple as pressing the DEL key on your numpad, or unticking the box in your keymap options :)

    Not sure when you last played, but you can set up your targeting to be pretty close to how it once was by changing your keymapping.  Auto-trageting and auto-fire (typical  mmo combat) have returned and been back in the game for nearly a year now.

    image

    image

  • sadnebulasadnebula Member UncommonPosts: 263
    /agreed , AC1 and swg are the two games that come to mind when talking of sandbox types.  Perhaps it's simply  that the devs can't keep up with balance or content in sandbox types, perhaps it's the wow influence,   I don't know but i miss them. I actually played the lotro beta and bought the game,  installed it and haven't played it once since it came out. I can't take the limited characters in trying to stay within the lotr storyline.  The game is top rated but I can't help but feel that Turbine sold out. they made AC1 and it is such a good game then they come out with a series of cookie cutters.

        Me, I went back to swg OVER lotro. I find that even with having to change servers and starting over I'm having more fun than in lotro. The game is not the great sandbox we once loved, but it is still more complex than the newer games flooding the market. 

       i just don't get it. Yes I've been gaming a long time, but are gamers being dumbed down?  Is it just not possible to create an open sandbox type of game. or is it just to easy to make these over hyped wow clones that offer nothing new and are really no outlet for being creative.  Is the money just to good now to actually make a game worth playing  that may not appeal to  the button pushing  I don't wanna have to think about  it masses ?  I don't know the answer but in many ways I miss the days of a few thousand players, when devs tried to make a game  more for the  sake of making a great game than for their bank accounts.
  • DarthMaulUKDarthMaulUK Member Posts: 296

    The original Galaxies code, pre-cu was extremely broken and i remember a conversation I had about the fact it needed changing - a complete overhaul. Otherwise the game would just continue to be broken. NGE was rushed through and without any real communication to the community, created the uproar and the split we see today.



    If you return, don't expect to see the game how it used to be. Jedi are everywhere as its a starting profession now and apart from Mustafar nothing really new has been added to the game.



    Developers forget that players need content. This is what drives the game. I am hoping that SOE move away from the traditional 'its a dungeon that goes down' zones as they are dull and boring.



    The game is improving but its an extremely slow journey. Other welcome features are Expertise Points, which replace the old skill trees, which were excellent. I remember the smile on my face as i completed each one. Combat is alot better. The 'Benny hill' style of an npc running off at warp speed has been changed, although there still are some collision issues.

    Worth grabbing the trial.

    get your 7 day FREE sub to SWTOR
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  • The last time I played was about 3 months after the changes, I remember setting my harvesters and house up for a week because I went on a small holiday, I come back and I have a dozen emails from Friends leaving the game after the changes, quite sad really as I didn't get any of their email address to keep in touch, especially a player called RimKar on the Ahazi server.



    I did try and live with the changes, I had lived in cities since joining the game but moved to god nowswhere, kind of lost interest. One of the things that kept me in SWG was some of the friendships I had. I remember getting help from a player called Quasi (Quasi Moto full name) and he helped me out a hell of a lot. It's true that it's truelly is your story, I had stories of a city both myself and Quasi joined (Santinel Hill I think it was called) and having a group of rouges I would call them, they told lies of cheating and the works again both myself and Quasi... we both left but Quasi soon left SWG after that. I've met people in MMORPG's since such as the Alliance Herald in WoW but it's never been the same. I also was a contributer to the forums... something I've never done in any MMORPG since, I'm not sure why.... I just struggle to feel part of the community.



    One thing I always regretted, even though I bought JTLS I never really experienced it. Especially Muliperson ships such as the big minning one which I think would have been a blast with a guild.....



    As for the people making the game, well it's mainly about money nowadays. WoW sells well and until something new comes round the corner people will follow. Knowing that people will pay for something just like WoW.... Eventually people will get bored of WoW. God to say I thought the expansion pack was a big disapointment.
  • What do you make of the SWG-Veterans who are making special old SWG Servers?
  • NiksenNiksen Member Posts: 66
    I still wonder why SOE wont put up some pre-cu servers, whats the problem?



    They did with other games.



    Amazing when i read you guys stories from back then, I would do soo much to get it back, the atmosphere, the immersion, the vibrant energy, the skill tree, groups going after rankors, getting mails from my shop with recent sales, spending time decorating my house, going on DNA hunt on Endoor, all the social interactions...i could go on and on.



    I go back here fro time to time to check, but theres just no games worth playing imo. All those magic chickens and elves an shit... NO THX!! give me some technology!!



    If i bought into any of that religious stuff, i would pray to get back the game and the player energy.



    brgds Nicolai
  • ownedyou1ownedyou1 Member Posts: 364
    Sony has already stated private servers are against the TOS, therefore when they become 'opon' they will be permanently disabled, and yes, TOS does reach china, or where-ever they are hosting it from.



    Simple as, SOE arn't worried ,lol.



    I'm a 2003 vet thats moved on, pre-cu (bugfest) is never come back, get on with ur lives and stop beings nerds.
  • Ravens0ulRavens0ul Member UncommonPosts: 51
    Exactly what copyright law is a private server admin violating when hosting a server for SWG, if they use server software(emulator) that doesn't have anything to do with SOE's server software(not one line of code from theirs). I don't see (and neither does the European Union for that matter) whats being violated.
  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by DarthMaulUK


    The original Galaxies code, pre-cu was extremely broken and i remember a conversation I had about the fact it needed changing - a complete overhaul. Otherwise the game would just continue to be broken. NGE was rushed through and without any real communication to the community, created the uproar and the split we see today.



    If you return, don't expect to see the game how it used to be. Jedi are everywhere as its a starting profession now and apart from Mustafar nothing really new has been added to the game.



    Developers forget that players need content. This is what drives the game. I am hoping that SOE move away from the traditional 'its a dungeon that goes down' zones as they are dull and boring.



    The game is improving but its an extremely slow journey. Other welcome features are Expertise Points, which replace the old skill trees, which were excellent. I remember the smile on my face as i completed each one. Combat is alot better. The 'Benny hill' style of an npc running off at warp speed has been changed, although there still are some collision issues.
    Worth grabbing the trial.
    You know, for a game that was "extemely broken" it sure was a ton of fun.   

    You also say the game is improving, and that may be true of the mechanics of this game, but it's direction is not changing and that is not an improvement IMO.

    An improvement would be the elimination of classes and levels and the re-introduction of a skill based system for a start.

  • 0k210k21 Member Posts: 866
    I think it's sad that games like darkfall which have been said to have been development for eight years or so are going to completely slaughter grind games like WoW, I can't believe that developers STILL think that we want these crappy grind games which take years to level and just simply aren't fun, every time I see a new MMORPG it's always the same thing except for a couple of different features, It IS sad and the developers better get it in their bloody heads that we don't want this kind of crap anymore.

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    yes,  these cosmetic changes won't help to bring back the old cool PRE CU experience  i am afraid.

    There is a Combat Upgrade needed to complete with pre cu combat  style again, many many professions have to be re-implemented and this classes nonsense  has to kicked out,  Jedi has to be difficult to obtain again etc...etc...

    SWG Emu will offer the original Star Wars feel but we have to wait  for  final  version and for good Servers.


    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • TigrikTigrik Member Posts: 1
    You know I find it funny. I have been reading these forums and the SWG forums for years without saying anything. But  I just can't hold it in any longer. I have played SWG since Beta and even though there have been alot of changes I find it interesting that everyone is still whinning about it years after it has taken place. I think the thing I find most amussing is the fact that everything that was given was asked for by the community. You asked for it to be more balanced so they tried to do so with CU upgrade you got that and continued to whine, then they tried again with NGE and everyone whines and says they didn't tell us about it. Well hate to tell you this but they did on the forums maybe you should have read closer. Now they continue to improve the game and give people back things they want and guess what you still whine.



    If you are so sad and disgruntedled about it just let it go and move on. I for one have been on testcenter trying the new BM and it works better then the old CH. Am I saying the game is perfect no, but in game turms it is still by far one of the best games out there in my opinion. Now I realize everyone has the right to thier own opinion about a game but after a year why can't we move on an release all the anger we have becuase a company tried to make a game better for it's people.
  • KyleranKyleran Member LegendaryPosts: 44,088
    Originally posted by Ravens0ul

    Exactly what copyright law is a private server admin violating when hosting a server for SWG, if they use server software(emulator) that doesn't have anything to do with SOE's server software(not one line of code from theirs). I don't see (and neither does the European Union for that matter) whats being violated.
    By using the characters and Star Wars universe the emulators are violating the copyrights and trademarks of Lucas Arts. The EU will most definitely care about enforcing those laws.  Never mind discussions about "look and feel", which the Lotus Corporation successfully defended many years ago when people tried to copy their software interface.  If an emulator has the exact same look and feel as the old SWG SOE would be in their rights to prosecute.



    It isn't anything to do with the actual code written.....



    Whoops, always forget to stay on topic....  SOE won't bring back pre-cu because it isn't profitable to do so. WOW set the bar very high for companies now, they want to see sub numbers of 1 million plus now that they know its possible.  They will code for games that have the potential to reach those kinds of numbers, which smaller titles such as Darkfall will never reach due to their limited audience appeal.



    More people would prefer their games are fun and enjoyable, and not something they have to "work" at, which is how many of the early MMO's were designed.   This means you'll see lots more games geared towards this audience.... and not the classics which people bemoan the loss of.



    I recommend you try to find some joy in the games that are currently out there, or consider a different hobby because its not likely to change until some indie developer breaks out with a surprise smash hit.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • I'm not bitching and moaning about it, I'm angry because they apparently did this saying 'it's what the fans wanted' then a massive amount of subscribers left within days. Whats angered people is the simple fact is they only did this because of the success (especially moneywise) of games like WoW, they did something that a large amount of the players didn't want. True the game was broken in many ways but they could have fixed it eventually, we suffered a lot of the games problems for a long time we could have suffered more. But what they did was turn  into like the rest of the dull MMORPG's out there at the moment. I have got over it, to be honest I got over it pretty quickly after leaving but it was playing WoW that I realised what a great game the original SWG was. I thought WoW was a terrible grinding dull game after a bit, just endless questing just so I could reach level 40... I hate leveling in all honesty.



    I was speaking about the past, not bitching about the game, well true I did have a moan but I hardly come on these forums so give me a break Haven't played a MMORPG in ages, nothing on the horizon that looks interesting either.... look at LOTRO, that game could have been unique but in all honesty it's another WoW clone.
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Tigrik



    I think the thing I find most amussing is the fact that everything that was given was asked for by the community. You asked for it to be more balanced so they tried to do so with CU upgrade you got that and continued to whine, then they tried again with NGE and everyone whines and says they didn't tell us about it. Well hate to tell you this but they did on the forums maybe you should have read closer.
    This is not entirely  true,  yes we wanted some balancing and really looked forward to some combat changes but we definitely  don't wanted the CU.

     The CU Code was march 05 at some beta test center and some community representatives were allowed to beta test it like our Jedi representative  SonGoku, The first versions during march 05 where ok with some bug fixes and some cool new features but suddenly  they updated end of March a weird version onto the test server  which of  the majority of  the tester couldn't believe that would go live AND nothing on this version had to do with the FEEDBACK beta tester gave them , we know now it was the so called CU.

    From the first occurrence the majority of  Player was against CU in public test servers too and 27.04 begun an exodus from game.

    About the NGE there is nothing to say , from day 1 on test server  i believe Nov 1 05 till it went live on this tragic Nov 15 there was a constantly pandemonium on test server forums and on public boards.

    Motto was "if this crap goes live i am out" ..we all know what happend after.....

    In short we don't wanted neither CU or NGE , we hated them from start....

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • query0102query0102 Member Posts: 57

    Someone said changes are made at the player base's demand. Is that the same player base / majority that WoW was conjured up to satisfy and farm $$ from ? cuz if so then they're not necesarily good changes

    Democracy is the rule of the majority, on who's vote most decisions are taken, and we all know the majority of people suck

  • SuvrocSuvroc Member Posts: 2,383

    If this were true then we'd see more subs post-NGE then during pre-CU. Personally  I find games such as WoW and post-NGE SWG to feel much more like a grind then a game. They feel like an endless, mindless, and laborious time-sink.

    Originally posted by Kyleran



    More people would prefer their games are fun and enjoyable, and not something they have to "work" at, which is how many of the early MMO's were designed.   This means you'll see lots more games geared towards this audience.... and not the classics which people bemoan the loss of.
  • KravisKravis Member UncommonPosts: 186

    Wow has helped and hurt the genre, no question. It helped by bringing a lot of new players to the MMO table. It hurt by setting MMO investor expectations into the stratosphere. I remember listening to NCSoft's quarterly meeting with investors and they got nothing but Wow drooling. Every new MMO NCSoft put on the table was met with "are we going to get Wow numbers?". As hard as the dev/publishers tried to explain that Wow is market anomaly it seemed that little fact was consistently ignored. I would not be shocked if every MMO goes through similar nightmare expectations with investors.

  • Same here Suvroc!



    I felt it was Endless Questing!
  • SuvrocSuvroc Member Posts: 2,383

    Now don't get me wrong, I do enjoy a good quest from time to time.

    But I much prefer to explore a game then be guided through it. I'd much prefer to go to the vette or DWB to explore and enjoy the atmosphere then work to complete a job. 

    Originally posted by SaitanMar

    Same here Suvroc!



    I felt it was Endless Questing!
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