Originally posted by iceman00 Originally posted by ownedyou1 You guys have been saying swg will die for 3 years, grow up please. It's not going to happen. Don't smoke crack , kids!
Actually, its about right. When the NGE came out, we said within a year and a half the game would be a skeleton crew. It would never technically die, but the fanbase would be insignificant. Around a year and a half after the NGE, whaddya know, the game is now down to 20 people, meaning nobody really is playing it. Eventually the novelty will die, and the game will within another year.
Just curious, what was the dev headcount back then?
Actually, its about right. When the NGE came out, we said within a year and a half the game would be a skeleton crew. It would never technically die, but the fanbase would be insignificant. Around a year and a half after the NGE, whaddya know, the game is now down to 20 people, meaning nobody really is playing it. Eventually the novelty will die, and the game will within another year.
After all the comments in the past about how there must only be a handful of devs on this project, it almost seems like the game is now up to 20 developers. Still, interpretations aside, so long as this game makes money, it will stick around. If getting rid of 2 more devs means the game is still profitable, that will be the next move.
Maybe this buys it a year, maybe it gets a bit more. It really all depends on what comes out in the next year. I mean TR looks promising to many and might catch some of the sci-fi crowd (who haven't already gone over to Eve). Maybe there are some others that can take the remaining SWG crowd as well. That said, there were a number games that should have killed SWG but ended up sucking. If the general product being put out there is just more of the same (without SWG's troubled history), then SWG will continue to fill a niche and will continue to run.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
You guys have been saying swg will die for 3 years, grow up please. It's not going to happen.
Don't smoke crack , kids!
Actually, its about right. When the NGE came out, we said within a year and a half the game would be a skeleton crew. It would never technically die, but the fanbase would be insignificant. Around a year and a half after the NGE, whaddya know, the game is now down to 20 people, meaning nobody really is playing it.
Eventually the novelty will die, and the game will within another year.
Just curious, what was the dev headcount back then?
At NGE time? Not sure. I know they did quite they did a lot of cross-work with EQ2 devs in the past, there was a lot of cross-pollination. (i.e. the CU lol.)
I don't see SWG "dieing" anytime soon, but like the OP said, low maintenance mode; few bug fixes, small additions to the game, but not a big expansion like JTL or ROTW
But they won't have as much content and groundbreaking additions to the game as an expansion had. I remembered when JTL was about to release, and we were all sooo excited. THAT was an expansion, and no chapter can beat that
Granted they aren't going under yet, but they did fire over 35 folks before Christmas.
You appear to have missed that first word in your link. Here, I'll post it for you. "(Parody) Perpetual Entertainment,..."
www.mmorpg.com/discussion2.cfm/thread/127508 umm no i didn't. as represented by the as in being sarcastic. But they did fire 35 folks before christmas, makes you wonder what kind of a company would do that to people before christmas.
lol, nice try to cover up your gullibility.
as for no more expansions, its quite simple arithmetic really. If you dont have enough players then it becomes more expensive to produce an expansion than what you would make selling it.
Comments
Actually, its about right. When the NGE came out, we said within a year and a half the game would be a skeleton crew. It would never technically die, but the fanbase would be insignificant. Around a year and a half after the NGE, whaddya know, the game is now down to 20 people, meaning nobody really is playing it.
Eventually the novelty will die, and the game will within another year.
Just curious, what was the dev headcount back then?
Maybe this buys it a year, maybe it gets a bit more. It really all depends on what comes out in the next year. I mean TR looks promising to many and might catch some of the sci-fi crowd (who haven't already gone over to Eve). Maybe there are some others that can take the remaining SWG crowd as well. That said, there were a number games that should have killed SWG but ended up sucking. If the general product being put out there is just more of the same (without SWG's troubled history), then SWG will continue to fill a niche and will continue to run.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Actually, its about right. When the NGE came out, we said within a year and a half the game would be a skeleton crew. It would never technically die, but the fanbase would be insignificant. Around a year and a half after the NGE, whaddya know, the game is now down to 20 people, meaning nobody really is playing it.
Eventually the novelty will die, and the game will within another year.
Just curious, what was the dev headcount back then?
At NGE time? Not sure. I know they did quite they did a lot of cross-work with EQ2 devs in the past, there was a lot of cross-pollination. (i.e. the CU lol.)
"It is better to die on one's feet than to live on one's knees,"
Plenty of new Chapters being released with new and fun additions - it's like getting an expansion but not having to pay for it!
Serious question. Please answer. Thanks!
www.mmorpg.com/discussion2.cfm/thread/127508 umm no i didn't. as represented by the as in being sarcastic. But they did fire 35 folks before christmas, makes you wonder what kind of a company would do that to people before christmas.
lol, nice try to cover up your gullibility.
as for no more expansions, its quite simple arithmetic really. If you dont have enough players then it becomes more expensive to produce an expansion than what you would make selling it.