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wtf, this game ran better in beta

I started in first closed beta and ran this at max settings for 1280x1024, now with medium its choppy as hell...



something doesnt seem right about this.

Comments

  • flood950flood950 Member Posts: 447
    I wonder if you have the FakeFullScreen issue...I did..it was pretty horrible but I found out about it last night and the game is pretty smooth now at all maxed settings in 1600X1200 for me.



    If you have a LCD and a fairly high end graphics card I think it may be that problem..try this



    ***

    You have to enable Vsync but it doesn't work (its a bug). To be able to turn it on when you check the Vsync box, you have to access your .ini file. Its in My Documents/Lord of the Rings Online and its called UserPreferences. You can open this file with Wordpad (maybe its another name, I have the french version of Windows). In there, you will find the line AllowFakeFullScreen=True. Remove True and put False instead. Then save this file, quit and run the game. Access the graphical options and enable Vsync. Thats it.

    ***
  • feacfeac Member UncommonPosts: 127
    no help to be provided by my comment so sorry in advance



    big differance between closed beta and live is several thousand more players on the server, no idea on network load or anything but at a guess all those extra thousands of players connected must make a differance to bandwidth etc





    more players in area means a lot more textures to load, plus did u install the extra textures pack ?(which was released at pre-order stage) i know that made me to have to tweak my settings a bit :/
  • Povey151Povey151 Member Posts: 250
    well it seemed to help but i cant find vsync.
  • CladaClada Member Posts: 168
    More people running around now, that will cause a performance dscrease.

    ------------------------------
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  • Povey151Povey151 Member Posts: 250
    its not even in areas where people are, also in beta they are running debuggers which is like 500x the load of adding more people in....



    where is the vsync option...i swear im blind....
  • flood950flood950 Member Posts: 447
    Adv graphics, near the very bottom..they didnt call it VSync though for whatever reason..I think its lock refresh rate or something like that?  Its a clicky at the bottom of the advanced graphics page.
  • seabass2003seabass2003 Member Posts: 4,144
    Maybe when you were in beta you had a low res client and now you have a hi res client which sometimes can slow machines down.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • EranuEranu Member Posts: 191
    Going to try that fix when i get home. I dont think the choppy stuttering is anything to do witht eh amount of payers. I recently rolled on the new server  and even in the wee hours of the moorning where i might not see another player for a couple of hours its still the same. Ive even turned the gfx down to medium and this still doesnt help.

    Greatness is difficult to appreciate from close up. The great mountain on the horizon is only the ground when you are standing on it.

  • ownedyou1ownedyou1 Member Posts: 364
    Prob your PC.
  • Lionking-CyaLionking-Cya Member Posts: 18
    A further code optimizazion will be released with the evendim june patch. So just wait for then ^^.

    A living creature that has stopped evolving is not worth existing.

  • JackdogJackdog Member UncommonPosts: 6,321
    The only lace I get any hitching is in Bree or the Forsaken Inn during peak hours. If I am going to be spending any time in Bree I just kick my graphics down a to medium then go back to ultra high once I leave town. It's the loading of lots of different character textures that causes it for me. I prefer that though over playing a game on empty servers or a game where everyone looks the same. I figure that is just the price for playing a popular game that has a lot of different armor andgear.

    I miss DAoC

  • Lionking-CyaLionking-Cya Member Posts: 18
    A solution they're talking about on the official forum, is to disable the "player mesh combining". It reduces memory leaks drastically.

    A living creature that has stopped evolving is not worth existing.

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