Ok i know from an RP element they can be quite cool, lets face it there way coller than ninjas but apart from that why ever go them? i have 2 concerns about them 1 element i know for fact is in the game and another that im sure i read but would like clarified.
1) WHen they board and take of the enemy ship, the ship goes down to 1 structure point or whatever its called and your free game to all. this for starters would limit you in how much stuff you would actually want to take into a fight cause lets face it if you loose it all goes, and it makes cargoing goods around near impossible theefore apart from being cool and stealing ships theres nothing overly amazing about this ability.
2) Im sure i read somewhere that they cannot build stuff. i may be wrong but im sure i read it which to me put them down at the bottom pile of who id want to play, except france, the french i would never play.
In conclusion i think you cant craft and the ships you steal are limited in function due to the structure point issue. if im wrong im sure id get corrected and id like to too, as i wouldnt mind going pirates so hopefully.
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Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
Sexy, but lethal! And that is why people would want to be pirates.
We all know that a pirates life were a hard one : )
Read my game blog!
Pondering my days in SWG and WoW, it makes good sense to me that there are three "good guy" factions, and one "bad guy" faction. The reason why is that it fits the faction choices that players typically make. In wow, you'll typically have 1/3 horde, and 2/3 alliance. About the same is true with SWG. So if that assumption stays true, then roughly 1/4 or so of the players want to be the "bad guys" (pirates), and the other 3/4 will want to be the "good guys", and will split themselves amongst the other factions.
Yo, ho. Yo, ho. A pirate's life for me.
Why wouldn't you want to be a pirate, easily the coolest fictional and non-fictional group of people ever entered in to text books and movies, and now MMORPGs. Honestly, we kidnap and ravage and don't give a hoot!
If you don't want to be a pirate, I question your manhood.
Drink up my 'earties. Yo ho.
I always figured the Jedi class would be a gamekiller for SWG. Saw it coming a million miles away. Jedis would either be very rare in which case you'd have a small elite class of players who were insanely overpowered to everyone else or it would be fairly easy to become one in which case everyone would do it and make the whole concept of the Jedi pointless. They should have just left Jedis as an NPC class.
As far as pirates are concerned, the class has enough natural appeal that it probably would be a good idea to make life quite a bit harder for them in order to thin the herd a bit. There would still be enough appeal in becoming an elite, feared pirate, even if it was a tougher road, that many would still do it.