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Weapons and Armor

So far i have read the majority of articles and watched all videos for WAR, but i havent seen or heard anyu mention of how the armor and weapons system will work, im guessing it will be the usual loot the items from kills, but will they be level capped? or will there be a new better way of equiping them. Personally i think lvl capping them, takes away alot of the challange, that all those AO players know so much of.

 

Did i miss something out on the site? please help

 

Comments

  • bahamotbahamot Member Posts: 20
    I guess they will have what they had in DAOC. You were able to use any weapon or armor in game(if your class allows that) But if you are level 20 and use a level 40 armor, it will only be as good as a level 20 item and will degrade faster.
  • ElgarethElgareth Member Posts: 588
    First of all, they are planning for a HEAVILY Class/Race Restricted Armor System.

    Weapons will be restricted by your class anyway. (As a Dev said: "A Hammerer doesn't use Axes...or Swords... he uses Hammers! That's why he's called a Hammerer!")



    My guess is, they'll go for a "token system" for PvP Loot.

    Because it wouldn't make sense when a Dwarf dropped Orc Armor, now would it? That's why they should drop something like "A Dwarfen Beard" or "A Dwarfen Rune" or something, and with those tokens you go to your NPCs, and trade in those Tokens for Items you want.

    Makes sense, ensures that you get what you want, and is easy to use and understand.



    But yeah, all speculation currently, the Devs haven't stated anything official yet (other than a more than a Year old interview, where someone said: "We'll go for a heavily restricted system. As far as I know, no game had a system where almost every item had restriction on it about who can use them. That's our current plan" (not literally, but what he meant was clear) ).

    I think they are currently playing around and testing different methods.
  • NecrocellNecrocell Member Posts: 53
    Doesnt that rule out alot of character customeisation in the game?
  • bahamotbahamot Member Posts: 20
    finally, a game where a fighter will not go for the healer armor just because it had +5 constitution when it also had +20 inteligens.
  • ElgarethElgareth Member Posts: 588
    Originally posted by Necrocell

    Doesnt that rule out alot of character customeisation in the game?
    No. You have to understand, that there'll be 24 Classes (!!!) at RELEASE of the Game.

    That's a WHOLE LOT of Classes.

    And all Classes will be distinctly unique. (You won't have "3DPS Classes per Realm" or something, all three DPS Classes will offer unique Gameplay)



    So if you want to use Axes, don't roll Hammerer. Roll an Ironbreaker.



    Each class will have some way of customization, but a Tank will stay a Tank. He won't become another Damage-Dealer through certain Skills. He'll be a Tank. Maybe an offensive Tank, or a defensive Tank, but that's about it.



    And with 24 Classes, you WILL find a class, that suits your playstyle.
  • ElgarethElgareth Member Posts: 588
    Originally posted by mcharj11

    I'm sure the devs said a while back that there will be armour dyes and other cosmetics for armour. You will be able to stick spikes to certain areas and then stick skulls on top of them or if play orcs you can hang dwarf beards from your belt. Apparently you can have alot black orcs standing next to each other and none of them look totally the same.
    And you'll be able to stick your Guild Emblems on different Parts of your Armor as well. And they'll somehow include Guild Banners as well (you know, those Big Banners that for example Samurai stuck onto their Backs).

    So yeah, optical customization will be taken to a whole new level.



    While technical customization will stay inside your classe's bounds. (So a Tank will stay a Tank. A Ranged DPS will stay a Ranged DPS, a Pet Class will stay a Pet Class and so on, while still giving them differing skills, to a degree)
  • deadpool960deadpool960 Member Posts: 23
    The concept art for the Chaos weapons look awesome.



    Having restrictions on armor based on class and race only adds to the diversity of the game.
  • zollenzollen Member Posts: 351
    Chaos armors are gifts from Gods. Once equipped, they can never be removed. so I don't see how Chaos followers could upgrade their armors by replacing better armors....

  • qemreqemre Member Posts: 19

    I think weapons and armor are one of the most important things in the game. Weapons and armors which are used by players has to be various and many.

    Also there is a point which I give importance the most. There has to be weapons or generally items, which are special and owned by 1 player.  If you want an example In EQ there were unique items dropped randomly and only 3-4 guys in a server owned that item. There wasn't a thing to give your hours to get a weapon. Great weapons were dropped randomly. In WoW there are epic items and every epic item has a way of owning. I remember I didn't sleep days to get an epic set and that makes me sick. I waste my time to get a weapon which everybody owns. It can be good item but it's disgusting way of playing.

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by Elgareth

    First of all, they are planning for a HEAVILY Class/Race Restricted Armor System.

    Weapons will be restricted by your class anyway. (As a Dev said: "A Hammerer doesn't use Axes...or Swords... he uses Hammers! That's why he's called a Hammerer!")



    My guess is, they'll go for a "token system" for PvP Loot.

    Because it wouldn't make sense when a Dwarf dropped Orc Armor, now would it? That's why they should drop something like "A Dwarfen Beard" or "A Dwarfen Rune" or something, and with those tokens you go to your NPCs, and trade in those Tokens for Items you want.

    Makes sense, ensures that you get what you want, and is easy to use and understand.



    But yeah, all speculation currently, the Devs haven't stated anything official yet (other than a more than a Year old interview, where someone said: "We'll go for a heavily restricted system. As far as I know, no game had a system where almost every item had restriction on it about who can use them. That's our current plan" (not literally, but what he meant was clear) ).

    I think they are currently playing around and testing different methods.
    They could drop say orc armor, which is the representation of the tokens.  The armor wouldn't fit you.
  • cyanncyann Member Posts: 73
    Agree like hell . WoW designs it was some sucky joke. lv30 gears/weapons had better design than epix.  Designs of armors and weapons was repeated many times.  Whole difference was colour and stats, great job blizz. Rly, can make better designs on piece of paper than all u  ppl. It shows only how lame job u made. Next  thing,  WoW designs were just ugly. No idea y ppl able make cool ( kk 1.5 year cool game) made this disaster. Prefered wear a bit weaker gears just 4 design, silly huh ? Anyway, stats r Useful, design

    makes u <3 some weapon, part of armor etc.  Some random details generator could b cool too, look on WoW, u were able make

    line of 15 clons ( same sex and race).  Wannabe clon ? I dont.
  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by mcharj11

    Originally posted by zollen

    Chaos armors are gifts from Gods. Once equipped, they can never be removed. so I don't see how Chaos followers could upgrade their armors by replacing better armors....

    You will probably have to perform great deeds in the name of the tzeentch and then as a reward you will have your amour upgraded. What i mean is that you will be infused with chaos energy and your armour might grow new parts and change maybe.It would be cool if chaos got mutations like the old rules. :)
  • zollenzollen Member Posts: 351
    Originally posted by wjrasmussen

    Originally posted by mcharj11

    Originally posted by zollen

    Chaos armors are gifts from Gods. Once equipped, they can never be removed. so I don't see how Chaos followers could upgrade their armors by replacing better armors....

    You will probably have to perform great deeds in the name of the tzeentch and then as a reward you will have your amour upgraded. What i mean is that you will be infused with chaos energy and your armour might grow new parts and change maybe.It would be cool if chaos got mutations like the old rules. :)

    What If I want my armor to be cool black color.. Would Tzeentch punish me for my disrespect?




  • zollenzollen Member Posts: 351
    so the whole market economy is pretty much out of the question for Chaos tribes..? Tzeench will provide everything we need...

  • dapsykotikdapsykotik Member Posts: 133
    Originally posted by zollen

    so the whole market economy is pretty much out of the question for Chaos tribes..? Tzeench will provide everything we need...

    Ok, are you done now?
  • EL_HuddyEL_Huddy Member Posts: 27
    Originally posted by mcharj11

    Originally posted by deadpool960

    The concept art for the Chaos weapons look awesome.



    Having restrictions on armor based on class and race only adds to the diversity of the game.
    I agree, each race having their own armour and weapons just plain makes sense. You would never see Elves or Dwarfs wearing Orc armour or using orc weapons. This was one of the things that i absolutely hated about WoW, you would see orcs, elves, gnomes ect all wearing similar armour and it just looked wrong. I like what GW and Mythic are doing with this as it keeps each races identity intact.

    If having class based armour makes the selection of armour you use limited to an extent like gw, then this isn't looking to good for me armour/weapon wise. Nevertheless i am still getting the game, special edition if available and pre-ordering it.

    image

    Playing: EQII
    Played:GW,EQII,DoaC,AO,CoH,EvE,KO,L2,MS,Matrix,PS,Ryzom,SL,SO,WoW,Lotro,RS,2Moons,Flyff,Fiesta,Diablo2.
    Looking Forward to >WAR<

  • NecrocellNecrocell Member Posts: 53
    after reading the posts i now realise how everyone having their own armor makes so much sense, as you will never look at a small goblin squig herder wear chaos choosen deamon armour lol makes so much sense when i think of it now. But EA-Mythic better do this right, and not have a very limited amout of armour for each class, u dont want the game being restriced to one or two pieces of armour for each teir of the game... e.g. "if u want to be good at this level u have to wear this armour"
  • bahamotbahamot Member Posts: 20
    Player economy for the win. Should be like in daoc. you only want some pieces of equipment from dungeons and then craft your own armor. and enchant it with whatever stats you want.
  • NecrocellNecrocell Member Posts: 53

    yea the ecomomy in daoc sounds the best, enchants r kwl for uber customisation

     

    i trust mythic not to mess it up. they seem to be doing everything else right

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Weapons and armor will play a "VERY SMALL" part of the game as told to me by the lead content developer.

    thats all I know about it as a reporter.. but as a fan I can take a guess that it will work like daoc pre ToA. You can buy average gear from a merchant, pvp to gain rerutation which will give alternate armor, and quest. You can also assume that crafting will be the way to obtain slightly better than normal weapons, and they will have weapons of various speeds to suit playstyles of the varied players. There will be no clear cut ARCANITE REAPER and you will never have to "farm for mats" to get most items.

     

    Expect a stat cap, your not going to be able to load up on STR and 2 shot people

    Expect a damage cap (no 100 dps swords at level 60 when everyone else has 94 dps swords at the same level..... all swords will be a standard damage, speed, stats, effects and procs will vary)

  • GonodilGonodil Member Posts: 335
    That's not to say you'll be able to go into battle nakid with a crap weapon and do well....it's just the biggest difference will be made by abilities earned through RvR, rather than uber gear farmed through PvE.
  • eumenidexeumenidex Member Posts: 170
    Originally posted by kraiden


    Weapons and armor will play a "VERY SMALL" part of the game as told to me by the lead content developer.

    thats all I know about it as a reporter.. but as a fan I can take a guess that it will work like daoc pre ToA. You can buy average gear from a merchant, pvp to gain rerutation which will give alternate armor, and quest. You can also assume that crafting will be the way to obtain slightly better than normal weapons, and they will have weapons of various speeds to suit playstyles of the varied players. There will be no clear cut ARCANITE REAPER and you will never have to "farm for mats" to get most items.
     

    Expect a stat cap, your not going to be able to load up on STR and 2 shot people

    Expect a damage cap (no 100 dps swords at level 60 when everyone else has 94 dps swords at the same level..... all swords will be a standard damage, speed, stats, effects and procs will vary)



    That is encouraging to here, in a way atleast.

    I'm very hopefull for visual customization of revolutionary proportions, coupled with a scaling, but balanced, itemization effect.

    If one Hammerer likes huge slow mallets painted blood red, then he should be able to find or make them, likewise, If another hammerer likes smaller fasters hammers painted pink, then he should also be able to make or find them; however, both weapons should be equaly effective for the class and for the level range(tier?) of the character.

    (Colors just used for example...please don't let me get killed by an onslaught of pink hammer weilding hammerers, that may just be too much . Keep it in the context of the game and the IP it represents)

  • GonodilGonodil Member Posts: 335
    Originally posted by eumenidex


    (Colors just used for example...please don't let me get killed by an onslaught of pink hammer weilding hammerers, that may just be too much . Keep it in the context of the game and the IP it represents)
    I hope they leave out some of the bright dye colors that they allowed in DAoC....can't tell you how tired I am of seeing bright green and purple trolls...
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