Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

SWG and bad reviewers

HexxedHexxed Member Posts: 2
image

Sorry I orginally posted this on the wrong thread :/ Lets try again

U know I ve played them all, UO EQ, AC, AO, E&B, etc, etc, but I kept away from SWG because of all the bad press it was getting, and god has there been some vetriol over this game!

Then 3 weeks ago I was in my local comp game shop and they had a copy of SWG in a box someone had droped and then kicked around a bit, on sale for peanuts, so I bought it. After all, what did I have to lose.

So, I installed it, created an account, and logged into what looked like a server with a few people on it.

6 hours latter I logged out, made a cup of tea, lite a cigg and went back to all the the bad reviews on MMORPG.com and re-read them.

Having spent a few minutes doing this I feel the need to ask all the people who have wrote them...what the hell is up with you guys? Have you actually ever played another MMORPG?

This game has more features, more to do and a bigger player-map then any other game out there. It even made crafting simi interesting :/

Small server populations? Have you tryed to get through naboo or the capital at peak times? Damn, I havent seen that much "selling/buff" spam out side of parts of UO a few years ago

Ok so it has buggs - name me a mmorpg a year after release that doesnt? But at least SOE (and I have to say I'm not one of SOE greatest fans) seem to be actively working on them.

So come on, own-up, all you guys giving this game bad reviews on mmorpg, you work for Funcom, Turbin, etc. dont you? :/

Comments

  • EnigmaEnigma Member UncommonPosts: 11,384

    Yes, Ive played a ton of mmorpgs and stating here really wouldnt prove anything (I even used to worked for a current mmorpg still in full operation .....and its not Funcom lol).  Also, what Ive told everyone is: give it 2 months of gameplay then come back and reread those posts.

    I posted all of my bad reviews after playing it from June to Jan and a one month comeback after vehicles, and thats not including the closed beta.  Also, the points of why the game sucks (IMO) can be found anywhere here so I dont have to post them here.

    An interesting thing you may wanna read is the reviews from a guy who bought the game and first thought that we were crazy for hating the game.  His reviews lasted only a month and a half and he quite all together.

    But bottom line pretty much is this: come back to us in two months and then tell us how you like it.  The only person I have ever met on mmorpg.com and in real life who played SWG from the beginning and still like it was Xplorerer and I have a sneaky suspicion he works for SOE image

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ResetgunResetgun Member Posts: 471

    Technically (if we forgot all bugs) SWG is superb game. It have more features implemented than any other game. Housing, complex trading and great graphics.

    However, I did gave bad review for SWG, because it's lack of feeling. I don't like from computer generated terrains. I don't like from generic NPCs. I don't like from player cities that all look same and are currently lifeless. I don't like from those simple outdoor missions.

    War between rebels and Imperium doesn't seem to be there. Yes - there is random skirmishes between Imperium and rebel players, and basicly PvP system is pretty good. But where are Imperium patrols? Why rebels can walk openly in streets? Why there is well know rebel bases that are not destroyed by Imperium? I thought that Imperium is overhelming powerful compared to rebels, but it doesn't seem to be so. There doesn't seem to be war here...

    Also there is pretty limited supply of different kind items there. Player created items can vary many ways - but basicly all warrios will use same advanced composite armor with different colors and different numbers. I really don't like use different kind Excel datasheets, when I want to buy good armor or craft good armor. Only difference between good and bad armor, weapon or other item is couple numbers.

    IMHO: SWG have great game engine - but bad game world. If I would be SWG world designer, I would hide rebels and make Imperium more visible. I would add much more different kind items and reduce materials to maybe 20-40 different kind. I would make sure that there is so many different options that player cities would look different (also it should be possible to add roads and other kind terrain modifications). I would make hand crafted world map, instead of computer generated (it would be much more smaller world, but more intresting). I would add more mission types, reduce downtime and also add instanted dungeons (like Anarchy Online and City of Heroes have).

    Maybe in couple years SWG have those features...

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by Resetgun

    Technically (if we forgot all bugs) SWG is superb game. It have more features implemented than any other game. Housing, complex trading and great graphics.



    If it werent for the bugs and the lack of content in SWG, it would be an awesome game...that I will agree with. image

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • StereoviewerStereoviewer Member Posts: 238
    Content = good game. Lack of content = bad game. Simple.

  • jwshaw88jwshaw88 Member Posts: 149

    I feel compeled to respond to this even though I was not one of the "bad" review's in question.  I would like to start by saying that most, if not all mmo's are pretty much a grinding treadmill in my opinion, so something has to set them apart, making one better or more appealing in one form or another from one player to another.  I personally have quit playing SWG after 6 months.  I mastered roughly 20 professions on 3 different characters, 15 of which were on my main character. Quite simply put, I got tired of the treadmill where there was no community.  My longest gaming experience from an MMO standpoint was EQ at just over 3 years played, but I believe that game held my interest as long as it did due to the friends I developed there.  SWG is however quite a solid game and to not recognize the game for what it has to offer is just ignorant.  I am not a fan of SOE by any means after 3 years on EQ, but I reluctantly tried SWG and I was intrigued by the game.

    The crafting system and economy, though troubled as they may be are workable and can even be fun.  Greed is supported by supply and demand, if you refuse to pay overpriced amounts, then the person will inevitably lower their prices.  If you over pay for an item because you "must" have the item now, then you have only supported the overpricing.

    There are classes which do not have to fight to progress, which opens up a social aspect not present in most other games.  My personal favorite profession was Image Design.  I enjoyed quite a few professions, but I didn't have nearly as much fun as I did giving some character a full makeover.

    The graphics and animations are done quite well.  All you need to do is play 2-3 other games to see this.  Besides, there's TON's of single player games out there with graphics 10 times better, but we play MMO's due to their community mainly and graphics in a large community can be a burden.  Therefore, graphics is a secondary consideration to combat, grouping and game play effectiveness in my opinion.  Fire up DAoC on full graphical qualities and you'll see my point during your first 60+ person PvP encounter.

    The interface, once mastered (and yes it's a pain to get used to at first), is quite easy and intuitive to use.  Player e-mailing is a nice addition to the game system.

    The professional system and the ability to change your profession at will is a great feature in itself as it allows the player to experience things they would not be able to try if that character was locked into a profession from birth.

    And then there's SOE.  As much as I dislike and distrust them, they ARE working on the game.  They DO fix the game and they DO improve the game.  Slow as the fixes may be, they are happening.  The thing I've learned about SOE is that no matter how much I dislike them, they put out solid game after solid game and they are there IN game to fix/help you with the game.  I've had my fill of CSR's from SOE, but I can't say they've never helped me positively and courtesly.  I also can't say that i've never had bad customer service either.

    Does the game have faults? My answer is absolutely.  Are there things I don't like? I answer the same.  The fact of the matter is that this game is well thought out, well developed and being constantly maintained.  That is not a formula for failure, it is a formula for an evolving game world which holds the interested party's attention quite well.  Simply, the game is not for everyone....which can be applied to any MMO.  The trick is to pick your poison and enjoy it.

    The last thing I want to discuss is content.  This is the part where I get lost on the forums as I don't really understand what is classified as content.  Are we talking quests that if done exactly the same way yielding exactly the same results in exactly the same time and manner?  Content is such a subjective thing.  The true content of any online game is it's player base.  Argue all you want, it won't change the fact that the rebel theme park is the same for everyone just as the cleric epic in EQ is the same for everyone.  There is an attempt at a story in every MMO I've played, and some have had more of what I consider "content" than others.  However, in the end, I logged into that game and played for the enjoyment of friends and family, not for the "content" it had to offer.  This is where I feel SWG may fall a little short in the end though.  With all the holo grinding and solo hunting, there isn't much to boost the community which hinders the gaming experience in my opinion.

    My conclusion is SWG is one of the best online games I have played.  It has a great set of features, great graphics and a great crafting system.  The economy can be troublesome, but is realistic (economies shift all the time, and so it is with SWG).  Combat is a bit point and shoot, but still requires some strategic planning to defeat more difficult mobs.  The community is where the game falls short, not for a lack of social roles in the game (since it actually has more social roles than any other game I know of), but for a lack of social interdependence in combat and quests.

Sign In or Register to comment.