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thoughts so far....not enough classes

slide_k9slide_k9 Member UncommonPosts: 45
Hi,



I don't know if it is possible to muti-class, or how skill distribution is used to specialise.  So far there is 16 classes, I don't think it is enough for any volume of variety.



30 Classes would be magnificent.  There are so many MMO's out there with a so few classes to choose from - I hope the blank space on the conan official classes page is going to be filled with another 16 classes.



DOAC had it right, with ALOT of classes split between the realms.  More classes = longer subscriptions and more variety.  It is going to be really annoying being Assassin#34532, I wish there was more diversity than currently being advertised, then I would KNOW for sure where my mmorpg home would for the next 5 years.

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Comments

  • WerppaWerppa Member Posts: 211
    I really like the thing that Daoc has 45 classes so it's 15 per realm. You should still remember that even Daoc didn't have all those classes when it was first released and I think that there will be more classes when AoC's expansions come out. Also, 16 classes is decent amount compared to eg WoW and LOtRO

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  • AmalaricAmalaric Member Posts: 480
    16 classes is more than enough, could do with more than 3 types of humans though but I guess that more will be added over time so no worries. 
  • AelfinnAelfinn Member Posts: 3,857
    In short, each and every class is able to significantly branch out. There is a level/skill hybrid system in place that should allow for almost every single character that meets to be different in some way, even if they are the same class and profession.

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  • KyleranKyleran Member LegendaryPosts: 44,093
    DAOC may have 45 classes, but many folks argue that they really just subtle variations of each other.... and in fact many classes use the exact same combat moves ....so its more an illusion than it first appears.....



    16 is just fine for starting out..... until the day comes when someone releases a skill based game and makes classes irrelevant...

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  • HathiHathi Member Posts: 236

    I am leaning towards the OP here. When I first saw AOC, it had a lot more neat classes  - they had a druid and a stormcaller, as well as the mitra, set, bear shammie priests. They had a Zealot, Halbredier in addition to the warriors. They had  waylander, and black lotus assasin or something for rogues. Mage archetype I think was left unotuched.

    While I understand the announcement to merge some of these classes because it was hard to justify a true role for them in the game, I just thought to myself is this a means to get back on production schedule? Did they promise too much? Honestly, I was excited to try something different - just what skill sets could I have access to as a Halbredier? Would i master polearm weapons? Would a zealot be a fanatical berserker type with some party buffs ?

    Anyways, at least it is not Fighter, Priest, Mage, Rogue. I can understand it is a lots of work to flesh out professions and keep to the Conan Lore. However, as JFK once said  We go to the Moon not because it is easy, but because it is hard.

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  • HengistHengist Member RarePosts: 1,316
    Originally posted by Amalaric

    16 classes is more than enough, could do with more than 3 types of humans though but I guess that more will be added over time so no worries. 



    Hope you realize that you'll ONLY see humans as playable classes in Age of Conan. This is low fantasy, not the Tolkien-esque High Fantasy of Elves and Dwarves, none of that here! So if they  added races via expansion, they'll be human as well, just a different culture.

    The background of Hyboria, as Howard wrote it, is earth circa 10,000 years ago.

     

    As far as classes. Personally, I'm good with it, I'd rather have well defined classes than multiple classes that lack a distinct purpose. You've got 1400 total feats which is around 88 per class. I'm also going to venture a guess (that's what it is) that some classes share some of the same feats, especially up until level 20. The point being you'll have plenty of chance to pick different feats so that you can make your class look different than someone else who is playing the same class. Consider the assassin. Take feats down the Dark Magic path, or down the poisioning path.

    I think you've got some freedom to make your toon the way that you want to play it, and that's a good thing, maybe not everyone likes it, but from my point of view, it's as good as, or better than most other systems out there.

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  • IcePROjectIcePROject Member Posts: 41
    In addition to what everyone said, there is a dark/light path that you can choose... and I believe that have an effect on the kind of feats/combo you get... but I'm doing some guessing here :D
  • Hoobley_deletedHoobley_deleted Member Posts: 677
    16 classes seems plenty to me.



    It gives them the opportunity to work on new classes for expansions.



    I think that if The Burning Crusade had added 2 new classes instead of 2 new races (or both) to WoW it would have been much more successful.
  • AmalaricAmalaric Member Posts: 480
    Originally posted by Baikal

    Originally posted by Amalaric

    16 classes is more than enough, could do with more than 3 types of humans though but I guess that more will be added over time so no worries. 



    Hope you realize that you'll ONLY see humans as playable classes in Age of Conan. This is low fantasy, not the Tolkien-esque High Fantasy of Elves and Dwarves, none of that here! So if they  added races via expansion, they'll be human as well, just a different culture.

    The background of Hyboria, as Howard wrote it, is earth circa 10,000 years ago.

     

    As far as classes. Personally, I'm good with it, I'd rather have well defined classes than multiple classes that lack a distinct purpose. You've got 1400 total feats which is around 88 per class. I'm also going to venture a guess (that's what it is) that some classes share some of the same feats, especially up until level 20. The point being you'll have plenty of chance to pick different feats so that you can make your class look different than someone else who is playing the same class. Consider the assassin. Take feats down the Dark Magic path, or down the poisioning path.

    I think you've got some freedom to make your toon the way that you want to play it, and that's a good thing, maybe not everyone likes it, but from my point of view, it's as good as, or better than most other systems out there.

    And I who thought that Conan were an elf, you see how wrong you can be. 

    Seriously, I know about the world of Conan and that there are only humans and no elves, dwarves or whatever.

    I meant that they will probably add more human type races over time. 

    (woohoo!!!, my one hundred post and I haven't spammed much, not that much anyway) 

  • n00bitn00bit Member UncommonPosts: 345
    Originally posted by Hoobley

    16 classes seems plenty to me.



    It gives them the opportunity to work on new classes for expansions.



    I think that if The Burning Crusade had added 2 new classes instead of 2 new races (or both) to WoW it would have been much more successful.
    Blizz has enough trouble balancing the classes they have now o.o
  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by n00bit

    Originally posted by Hoobley

    16 classes seems plenty to me.



    It gives them the opportunity to work on new classes for expansions.



    I think that if The Burning Crusade had added 2 new classes instead of 2 new races (or both) to WoW it would have been much more successful.
    Blizz has enough trouble balancing the classes they have now o.o

    I can't argue with that.
  • slide_k9slide_k9 Member UncommonPosts: 45
    Thanks for the input guys, I've learnt a few this from your responses.  Still.... I doubt a few more classes would break the bank.  The main reason I only played WoW for 7 hours was the limited number of classes.

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  • HrothmundHrothmund Member Posts: 1,061
    Sixteen classes is enough and plenty. MMOs are all about balance, and I have a gut feeling Age of Conan will succeed in that department.
  • JetrpgJetrpg Member UncommonPosts: 2,347
    The only thign is so many of the classes seem similar... most of the casters are what melee toons ?

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  • DerricoDerrico Member Posts: 42
    Hell, if these 16 classes are balanced and fun, who cares.



    Id be good with 3 if they were balanced and fun

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  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by slide_k9

    Thanks for the input guys, I've learnt a few this from your responses.  Still.... I doubt a few more classes would break the bank.  The main reason I only played WoW for 7 hours was the limited number of classes.
    Huh? So what did you do? Try each class for an hour then quit?



    WoW certainly has it's failings and I've heard many reasons why people didn't pick up the game or why they stopped playing, but this has to be the worst reason I've heard.



    Even if there were only 2 classes in WoW (or even 1!) there are still many hours of gameplay available to you.



    Perhaps you were indicating that there isn't a class in WoW that appeals to your style of play, that's all I can think.
  • icewindshadeicewindshade Member Posts: 5
    As was stated in earlier posts, more classes = more balancing. And since there will be a pvp system in this game, you can bet that even if there were only 3 classes there will always be the overpowered/underpowered argument that plagues the MMO game. This causes the dreaded nerf/buff patches that most people hate with a passion. Hopefully given time and learned lessons from other MMO's regarding class balance, Funcom will do a good job of balancing the 16 classes that are available.
  • sellhigh55sellhigh55 Member Posts: 39
    I hope this one turns out great, but I'm worried.  Looks like more of the same compared to other games.  I've always been a Conan fan, so I have high hopes.  The combat seems cool, as do the graphics, so let's hope it's good!
  • daarcodaarco Member UncommonPosts: 4,276

    OK! Wait a minute here.

    Didnt AoC developers cut away come classes to make the skills available to almost everyone?

    It shouldent have to be the "class" that matters in a game, its the skills you use.

    So i hope there is just one class in the end.....your own uniq gamestyle

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by daarco


    OK! Wait a minute here.
    Didnt AoC developers cut away come classes to make the skills available to almost everyone?
    It shouldent have to be the "class" that matters in a game, its the skills you use.
    So i hope there is just one class in the end.....your own uniq gamestyle



    Yes they trimmed and merged a bit to offer more things to the player. Thats not a bad thing by any means. This way with a manageable selection balancing wont be so much of an issue with the way the combat system plays out.

    Plus with all of the lore behind the name I wouldnt dismiss some kind of expansion in the future introducing new classes.



  • JupstoJupsto Member UncommonPosts: 2,075
    I think there are probably to many classes. i hate games where theres tons of classes, they seem alot more interesting when theres fewer since they put alot more effort into them. there 14 in aoc, all of them look interesting and diverse.

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  • RudedawgCDNRudedawgCDN Member UncommonPosts: 507

     

    I disagree with the OP 110%

    This is not a pve game - it's pvp. Balancing large numbers of classes for pvp is a pain, and really shows itself in the community forums where the OP will soon be complaining about his class being under or over powered in relation to other classes.

    To the OP, Maybe you should plan on playing something else.

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