Hi,
I don't know if it is possible to muti-class, or how skill distribution is used to specialise. So far there is 16 classes, I don't think it is enough for any volume of variety.
30 Classes would be magnificent. There are so many MMO's out there with a so few classes to choose from - I hope the blank space on the conan official classes page is going to be filled with another 16 classes.
DOAC had it right, with ALOT of classes split between the realms. More classes = longer subscriptions and more variety. It is going to be really annoying being Assassin#34532, I wish there was more diversity than currently being advertised, then I would KNOW for sure where my mmorpg home would for the next 5 years.
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16 is just fine for starting out..... until the day comes when someone releases a skill based game and makes classes irrelevant...
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I am leaning towards the OP here. When I first saw AOC, it had a lot more neat classes - they had a druid and a stormcaller, as well as the mitra, set, bear shammie priests. They had a Zealot, Halbredier in addition to the warriors. They had waylander, and black lotus assasin or something for rogues. Mage archetype I think was left unotuched.
While I understand the announcement to merge some of these classes because it was hard to justify a true role for them in the game, I just thought to myself is this a means to get back on production schedule? Did they promise too much? Honestly, I was excited to try something different - just what skill sets could I have access to as a Halbredier? Would i master polearm weapons? Would a zealot be a fanatical berserker type with some party buffs ?
Anyways, at least it is not Fighter, Priest, Mage, Rogue. I can understand it is a lots of work to flesh out professions and keep to the Conan Lore. However, as JFK once said We go to the Moon not because it is easy, but because it is hard.
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Hope you realize that you'll ONLY see humans as playable classes in Age of Conan. This is low fantasy, not the Tolkien-esque High Fantasy of Elves and Dwarves, none of that here! So if they added races via expansion, they'll be human as well, just a different culture.
The background of Hyboria, as Howard wrote it, is earth circa 10,000 years ago.
As far as classes. Personally, I'm good with it, I'd rather have well defined classes than multiple classes that lack a distinct purpose. You've got 1400 total feats which is around 88 per class. I'm also going to venture a guess (that's what it is) that some classes share some of the same feats, especially up until level 20. The point being you'll have plenty of chance to pick different feats so that you can make your class look different than someone else who is playing the same class. Consider the assassin. Take feats down the Dark Magic path, or down the poisioning path.
I think you've got some freedom to make your toon the way that you want to play it, and that's a good thing, maybe not everyone likes it, but from my point of view, it's as good as, or better than most other systems out there.
It gives them the opportunity to work on new classes for expansions.
I think that if The Burning Crusade had added 2 new classes instead of 2 new races (or both) to WoW it would have been much more successful.
Hope you realize that you'll ONLY see humans as playable classes in Age of Conan. This is low fantasy, not the Tolkien-esque High Fantasy of Elves and Dwarves, none of that here! So if they added races via expansion, they'll be human as well, just a different culture.
The background of Hyboria, as Howard wrote it, is earth circa 10,000 years ago.
As far as classes. Personally, I'm good with it, I'd rather have well defined classes than multiple classes that lack a distinct purpose. You've got 1400 total feats which is around 88 per class. I'm also going to venture a guess (that's what it is) that some classes share some of the same feats, especially up until level 20. The point being you'll have plenty of chance to pick different feats so that you can make your class look different than someone else who is playing the same class. Consider the assassin. Take feats down the Dark Magic path, or down the poisioning path.
I think you've got some freedom to make your toon the way that you want to play it, and that's a good thing, maybe not everyone likes it, but from my point of view, it's as good as, or better than most other systems out there.
And I who thought that Conan were an elf, you see how wrong you can be.
Seriously, I know about the world of Conan and that there are only humans and no elves, dwarves or whatever.
I meant that they will probably add more human type races over time.
(woohoo!!!, my one hundred post and I haven't spammed much, not that much anyway)
I can't argue with that.
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Id be good with 3 if they were balanced and fun
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WoW certainly has it's failings and I've heard many reasons why people didn't pick up the game or why they stopped playing, but this has to be the worst reason I've heard.
Even if there were only 2 classes in WoW (or even 1!) there are still many hours of gameplay available to you.
Perhaps you were indicating that there isn't a class in WoW that appeals to your style of play, that's all I can think.
OK! Wait a minute here.
Didnt AoC developers cut away come classes to make the skills available to almost everyone?
It shouldent have to be the "class" that matters in a game, its the skills you use.
So i hope there is just one class in the end.....your own uniq gamestyle
Yes they trimmed and merged a bit to offer more things to the player. Thats not a bad thing by any means. This way with a manageable selection balancing wont be so much of an issue with the way the combat system plays out.
Plus with all of the lore behind the name I wouldnt dismiss some kind of expansion in the future introducing new classes.
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I disagree with the OP 110%
This is not a pve game - it's pvp. Balancing large numbers of classes for pvp is a pain, and really shows itself in the community forums where the OP will soon be complaining about his class being under or over powered in relation to other classes.
To the OP, Maybe you should plan on playing something else.