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MMOs you want to see

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  • superguyversuperguyver Member Posts: 83
    I have been thinking about a MMO where you have a ship, be it a space ship or sea ship, but you work as a team to get around and for naval battle, I am not sure if prate of the Burning Seas is going to have something like this but I will really like to see it in an MMO. Also, It would be nice if you could land in a port, and pillage them and maybe explore and discover new places, and conquer them., create settlements. Kind of like Spaniards and the Aztecs.
  • FrostFateFrostFate Member Posts: 20

    Wow, most of my choices have already been said, but I'll give the list anyway.

    DragonBall Z, Forgotten Realms, Guyver, Wild West Style, Bleach, Naruto, Yu Yu Hakusho, Fallout, Harry Potter, G.I. Joe, Gundam, He-Man, Gangsters Style, Trigun, Final Fantasy 7, Diablo, Sword Of Truth Series, Discworld Series, Shannara Series, Xanthe Series, Final Fantasy X, ShadowRun, XenoGears, Belgariad and Malorian Series (David Eddings), and MegaMan. That's just off the top of my head of course. These would all make killer MMO's IMHO.

    Oh and to the winers who are going on about "creativity" and "what are you people using these old IPs for", You got Fantasy, Sci-Fi, Gothic/Horror, Comedy, Modern, Renaissance, RL, Super Hero, and The Past (Wild West, 30's, 40's 50's etc.). Every idea and basis has been used, reused, spun, tilted, flipped, reworked, and remixed to oblivion. There is no such thing as "new" or "creative" in a basis. You can invent and create new ways of doing these concepts, but I challenge you to come up with a concept that no else has, as I'm wagering you can't. And if you can, sell it to Hollywood and retire, more power to you, but shut up and let us fans of varying series get the MMo's we want.

  • BountytakerBountytaker Member Posts: 323

    Originally posted by FrostFate

    ...You can invent and create new ways of doing these concepts, but I challenge you to come up with a concept that no else has, as I'm wagering you can't. And if you can, sell it to Hollywood and retire, more power to you, but shut up and let us fans of varying series get the MMo's we want.



    SimCity MMO.  No stats, loot/items, MOB's, instances, zones, quests, orcs, goblins, aliens, guns, or bosses.

     

    Each server is a world with a set pool of "inhabitants".  Each world has 4 contients.  Each continent is broken up into regions.  Each region has lots.  Some lots have NPC cities.  The rest are empty.

     

    The game starts at the turn of a century.  Each real life day represents several days, or weeks, of ingame time.  Every 10 years in game, the set number of "inhabitants" increases.  Players choose a lot in the world and start building a city, the same way you play Sim City (choose what types of buildings, power, roads, parks, police, fire, museums, education, and so on).  But, instead of a solo game, you compete with the other players to attract "inhabitants" from the set pool.  They can work alone, or "team" with the other lots in their region, or continent.  They can get help from the NPC cities, or try to out do them.  Grow your city to as big, or as small, as you like.

    Plus, besides the day to day decisions of citybuilding, the game (or GM's) generate a regular amount of events(the Olympics, natural disasters, building the UN, winning the space race, attracting a major theme park, etc.)  with rewards that help attract more "inhabitants", or hurt other's chances of attracting from the pool.  Some event's pit nations against each other.  Some are inter-regional.  Some are repeated every few "years", while others are brand new.

    Not an RPG...but a new brand of MMO....competative play that goes outside of the traps that the current thinking have set.  An attempt to take the genre in a new direction.

     

    How bout that?

  • superguyversuperguyver Member Posts: 83
    Originally posted by Bountytaker


    Originally posted by FrostFate
    ...You can invent and create new ways of doing these concepts, but I challenge you to come up with a concept that no else has, as I'm wagering you can't. And if you can, sell it to Hollywood and retire, more power to you, but shut up and let us fans of varying series get the MMo's we want.



    SimCity MMO.  No stats, loot/items, MOB's, instances, zones, quests, orcs, goblins, aliens, guns, or bosses.

     

    Each server is a world with a set pool of "inhabitants".  Each world has 4 contients.  Each continent is broken up into regions.  Each region has lots.  Some lots have NPC cities.  The rest are empty.

     

    The game starts at the turn of a century.  Each real life day represents several days, or weeks, of ingame time.  Every 10 years in game, the set number of "inhabitants" increases.  Players choose a lot in the world and start building a city, the same way you play Sim City (choose what types of buildings, power, roads, parks, police, fire, museums, education, and so on).  But, instead of a solo game, you compete with the other players to attract "inhabitants" from the set pool.  They can work alone, or "team" with the other lots in their region, or continent.  They can get help from the NPC cities, or try to out do them.  Grow your city to as big, or as small, as you like.

    Plus, besides the day to day decisions of citybuilding, the game (or GM's) generate a regular amount of events(the Olympics, natural disasters, building the UN, winning the space race, attracting a major theme park, etc.)  with rewards that help attract more "inhabitants", or hurt other's chances of attracting from the pool.  Some event's pit nations against each other.  Some are inter-regional.  Some are repeated every few "years", while others are brand new.

    Not an RPG...but a new brand of MMO....competative play that goes outside of the traps that the current thinking have set.  An attempt to take the genre in a new direction.

     

    How bout that?

     

    Not that bad, but it is too much like RL for me lol

  • infrared1infrared1 Member UncommonPosts: 440
    Wow a lot of great ideas here. It sounds like everyone wants SWG pre-cu. Many of the things discussed here were in the original SWG just before the CU (combat upgrade ) came online.
  • ForcanForcan Member UncommonPosts: 700
    MMOs I wanted to see:



    Transformers



    Pokemon



    Digimon



    Super Robot War (which will contain Gundam, Mazinger, Getta Robot..., etc)



    Naruto



    Hunter X Hunter



    One Piece


    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • FrostFateFrostFate Member Posts: 20
    Well, being as how SimCity was already invented, it isn't that creative is it? Good idea though, I'd play it.
  • hundejahrehundejahre Member Posts: 339

    My two biggest gripes with current MMOs are 1. Too many chiefs, not enough Indians (not a real PC term but it fits) by which I mean for every 100 uber super players there's like 1 normal NPC and this just kills any feeling of realism. 2. Death systems. Getting killed and coming back just makes things old.

    A few games have found ways around this (whether they ment to or not). EvE for example, you get to see all these planets but never visit them, but for game play purposes they can be assumed to be full of people (you can't see em, talk to em, get quests from em, but hey ut's a planet of life down there). They also have the pod and the fallback, if you get podded, clone systems.

    I'd like to see a game that can approach both of these issues in a new way.

    Here's an idea:

    At character creation you make yourself look however you like, game starts and you go about your everyday life as a modern normal human living in a decent sized North American type city. This is the brief tutorial. You get used to the controls, the movement system doing mundane everyday things then BOOM! Gas explosion (or plane crash or insert disaster of choice here). You're dead. Sort of.

    You're a ghost, more or less. Somewhere Demi Moore is crying over you, but you've got whole new world to learn and can't be bothered with her.

    The world around you still exists but the mortals you left behind just apear as blurs, they can't see yo and you can only just see them (which means the game can be filled with them without it much impacting performance because they don't have to really intereact). There will be a FEW key NPC mortals who can see you. A mystic here or there, the odd nut job, that kind of thing.

    In the afterlife however you learn there is a war raging. Forces of light, forces of darkness, same kinda crap you just left really but it's new to you. You're already dead, so no issues there, but here there are things jus as bad, maybe worse. Imprisonment. Banishiment to other plains. Ways to strip you of aquired powers. Pick a side in the fight and go from there.

    There is no crafting. No economy. No gold sellers on eBay.

    There is a sort of research, to improve your abilities, done by exploring the dark places, speaking to powerful NPCs- both dead like yourself, and the nut jobs mentioned.

    There are items, but they are mundane, it is you and what you've learned that empowers them. So a fighter may have a sword, but it is simply a sword (well a ghostly sword which I guess in our world would be sort of cool) but the magic in it comes from the fighter himself and out of his hands it's just a sword. The same is true for armor, etc.

    There are no player levels, there are skill levels. A skill will be what it is, if it seems unbalanced compaired to another, so be it. There will be enough skills you can never learn them all and they must be varied enough for things to matter. Some skills will be limited to a faction, some teachers may require things of you and restrict teaching untill you meet the requirement.

    Different classes will skill up differently, one class may have to grind to simulate training. Another may only skill up with time spent either off line or doing nothing in game simulating meditation and contemplation (of course they still do things in game, quest with friends, combat, etc. but they do not advance from these things. The perfect class for those with little time to play but who still wish to move ahead, or for those who really just want to be in game to chat with friends but be useful when called to fight).

    Ok, there, this is off the top of my head, maybe far from great but certainly more original than another freaking elf ranger killing 20 bears that all have to be on THAT side of the river, because these bears here are different.


  • FrostFateFrostFate Member Posts: 20
    Sweet idea. You just designed a great Bleach MMO. The idea of ghosts and such, and they're interaction, the good vs. evil, is pretty much Bleach in a nutshell, but the way you designed it, no crafting, no money, the leveling and battle style, is nice, I like it. Again, Sweet idea.
  • superguyversuperguyver Member Posts: 83
    Originally posted by hundejahre


    My two biggest gripes with current MMOs are 1. Too many chiefs, not enough Indians (not a real PC term but it fits) by which I mean for every 100 uber super players there's like 1 normal NPC and this just kills any feeling of realism. 2. Death systems. Getting killed and coming back just makes things old.
    A few games have found ways around this (whether they ment to or not). EvE for example, you get to see all these planets but never visit them, but for game play purposes they can be assumed to be full of people (you can't see em, talk to em, get quests from em, but hey ut's a planet of life down there). They also have the pod and the fallback, if you get podded, clone systems.
    I'd like to see a game that can approach both of these issues in a new way.
    Here's an idea:
    At character creation you make yourself look however you like, game starts and you go about your everyday life as a modern normal human living in a decent sized North American type city. This is the brief tutorial. You get used to the controls, the movement system doing mundane everyday things then BOOM! Gas explosion (or plane crash or insert disaster of choice here). You're dead. Sort of.
    You're a ghost, more or less. Somewhere Demi Moore is crying over you, but you've got whole new world to learn and can't be bothered with her.
    The world around you still exists but the mortals you left behind just apear as blurs, they can't see yo and you can only just see them (which means the game can be filled with them without it much impacting performance because they don't have to really intereact). There will be a FEW key NPC mortals who can see you. A mystic here or there, the odd nut job, that kind of thing.
    In the afterlife however you learn there is a war raging. Forces of light, forces of darkness, same kinda crap you just left really but it's new to you. You're already dead, so no issues there, but here there are things jus as bad, maybe worse. Imprisonment. Banishiment to other plains. Ways to strip you of aquired powers. Pick a side in the fight and go from there.
    There is no crafting. No economy. No gold sellers on eBay.
    There is a sort of research, to improve your abilities, done by exploring the dark places, speaking to powerful NPCs- both dead like yourself, and the nut jobs mentioned.
    There are items, but they are mundane, it is you and what you've learned that empowers them. So a fighter may have a sword, but it is simply a sword (well a ghostly sword which I guess in our world would be sort of cool) but the magic in it comes from the fighter himself and out of his hands it's just a sword. The same is true for armor, etc.
    There are no player levels, there are skill levels. A skill will be what it is, if it seems unbalanced compaired to another, so be it. There will be enough skills you can never learn them all and they must be varied enough for things to matter. Some skills will be limited to a faction, some teachers may require things of you and restrict teaching untill you meet the requirement.
    Different classes will skill up differently, one class may have to grind to simulate training. Another may only skill up with time spent either off line or doing nothing in game simulating meditation and contemplation (of course they still do things in game, quest with friends, combat, etc. but they do not advance from these things. The perfect class for those with little time to play but who still wish to move ahead, or for those who really just want to be in game to chat with friends but be useful when called to fight).
    Ok, there, this is off the top of my head, maybe far from great but certainly more original than another freaking elf ranger killing 20 bears that all have to be on THAT side of the river, because these bears here are different.



     

    Really good idea, I especially like the no crafting and such, because that just procreates more grinding, which is the most boring thing to do in a MMMO and wish it was never invented. And anyways, I like the ghost idea, it seems really unique, and i the little paragraph at the end was really entertaining.

  • neuronomadneuronomad Member Posts: 1,276
    Originally posted by superguyver

    I have been thinking about a MMO where you have a ship, be it a space ship or sea ship, but you work as a team to get around and for naval battle, I am not sure if prate of the Burning Seas is going to have something like this but I will really like to see it in an MMO. Also, It would be nice if you could land in a port, and pillage them and maybe explore and discover new places, and conquer them., create settlements. Kind of like Spaniards and the Aztecs.
    I have thought about something similar.  I would love to have say a Starship where you have like a Captain, Science Officer, Medical Officer, Engineer, etc.  And it takes maybe at least 10 people to run the ship.   And just like say Star Trek only a hand full of those people may actually be on the bridge.  Some may be in engineering, the science lab, or medbay doing their thing all the while the ship is going head to head with other ships.   I like that idea.

    --------------------------------
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  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Babylon 5

     

    Prolly be cheap as hell to get the franchise.

     

    Spaceship battles, FPS point of view behind a character, you have 2 systems with little interaction between each other or as many as you want, so the player can play either system he prefer.

    - "If I understand you well, you are telling me until next time. " - Ren

  • KanaxaiKanaxai Member UncommonPosts: 120
    POKEMON, the MMORPG...To be honest, I actually think if they put some time in it, and didnt make it look like it was put together in a day, that game would be pretty kickass!!!!  Yea, Pokemon is basically dead...the cards atleast. To be honest, i still play the gameboy version on long car trips cuz it is a long game, but it keeps me entertained. I think Pokemon would actually be a fun MMORPG....
  • BountytakerBountytaker Member Posts: 323

    As for my simcity MMO suggestion, I wasn't looking for a never before seen game.  I was trying to give you an idea for an MMO that hasn't been tried.  I wasn't trying to "invent" simcity.  I was responding, in part, to:

     

    Originally posted by FrostFate
    Oh and to the winers who are going on about "creativity" and "what are you people using these old IPs for", You got Fantasy, Sci-Fi, Gothic/Horror, Comedy, Modern, Renaissance, RL, Super Hero, and The Past (Wild West, 30's, 40's 50's etc.). Every idea and basis has been used, reused, spun, tilted, flipped, reworked, and remixed to oblivion.



    I can't think of any MMO that's taken a building sim (cities, themeparks, zoos, civilizations), and turned it into a competative online enviornment.

     

    So, I'd say it's a "creative" idea that hasn't "been used, reused, spun, tilted, flipped, reworked, and remixed to oblivion".

    But, maybe I'm reading you wrong.

     

     

    Glad some folks liked the idea though.

     

  • vazzarothvazzaroth Member Posts: 111
    There are two game styles I have been waiting for:



    -  A mech, Gundam would be awesome ( I know Gundam Online was in Dev, and other mech MMOs too, I heard it somewhere... I don't think It was like this though), suit MMO where you start with a piece of crap "combat suit". Basically a 7 foot tall power-armor assembled from whatever crap you could find. It'd be cool if it was all rusty and such at first.   Anyway, There would be many classes of suits, much like EVE's ships, and you would choose which one to work towords and spec in. This would culminate with eventually being able to pilot either massive suits (Big dom), Large humanoid mechs (Gundam), or battlecruisers/other vehicles (Again, like EVE, but with more terrastrial focus). THis adresses an issue I've had with MMOs from the start: You are special from the beginning, like a previous posted mentioned. If your going to be special, don't make it just because you clicked "create", make it because you actually started mundane, and worked your way up.

    Also, for the gundam game, a PVP only system would be cool, no trash mobs ever, no drops besides cash, just crafted things and (actualy useful even in endgame) store bought parts, with other, not-necessarily combat focused things available to do when you don't feel like/no one is on for pvp. Perhaps users could start nations and factions, like guilds, with territory, and you can try to assault/spy/infiltrate others' area to try to get more for your faction. Inside your territory, you can control the NPCs like turrets and perhaps even mercs (Ok, so kinda trash mobs, but none that are put by the developers!). Buying a spawning merc base that made them pop up like tradional mobs to defend your nation might be cool. Anyway, I digress, and didn't mean to go into that much detail.



    - A truely, actually historic based medieival and such MMO.No magic. You die: that sucks. No rez spells for you, or fire or ice for that matter. GW does a good job of showing a combat system based off of tactics that could work in this one similarly. The goal would, basically, to live long enough in your profesion/class to make some money and not have to do the dirty work: Become a noble and maintain an army so you don't have to die anymore. Paying a large sum of money to make another under-lord/vassal character that you can feel free to die with, and a certain % of his money earned goes to your main would be a cool idea. Another idea I like is playing a family line. You only have a single family (mabye 2 or 3, for RL familes who share an account) and each actual character you create is a member. When you die with a character, a son/brother/father would become your new character, inheriting a sum of money if you were rich, or little to nothing if the previous was a begger. Obviously, this system favors many characters, who may die alot, as opposed to a single "main". I also believe the Crusades are a prime setting for this: becoming a noble would mean you could vassal off land, and send your new army to war with another PC's, the PC playing as seperate a commander or leader. Overall, this game starts to sound less tradional MMO, mabye it would be classified as a kind of Genre fusion, again, like GW. Weapon choice would be paramount, not just a diffrence of dmg rolls, but choosing a greatsword would allow you to counter mounted units easier than and sword and shield, a Halberd would allow you actually dismount those units and fight them on foot, a bashing weapon would hurt heavy armored, slow troops most, flails could do savage damage to the head, less everwhere else, but you can trip lighter units, etc.  Actually, a real time combat system  a la Oblivion sounds like it would fit niceley, but more fleshed out.



    If you took the time to read both of those, you will see two themes I believe are healthy for the MMO genre:

    - Stop making the heros so heroic from the start

    - Put more world interactivity into the hands of the players. Second world is popular for a reason.



    My fingers hurt.



    Edits:

    -MMOs based off of non-game property( I saw a Harry Potter one...) , while interesting at first, would almost always suck in the long run. I am designing a table top RPG about Naruto with a few friends, and we quickly learned things like this just don't give enough source material for spin-off games.



    - We have too many me-toos, as most MMO fans will tell you. Total re-invention, like GW and the upcoming Warhammer, are how new r

    revolutions are born. 



    - That Pokemon Idea, if not a few years late, could actually be quite cool. Or monster hunter or similar taming game turned into MMO. They were pretty much screaming that since they were made, with all the NPC (that could be PCs) battles going on.

    --------------------------------
    -Been there, done that: Xsyon, WoW, EVE, Maplestory, City of Heroes, Guild Wars, Warhammer Online, FF11, Rift
    -Currently playing: Not MMOs
    -Wants to check out: SWTOR, Dark Millennium

  • PhosPhos Member Posts: 455

    Infinity

    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • ForcanForcan Member UncommonPosts: 700
    Originally posted by vazzaroth

    There are two game styles I have been waiting for:



    -  A mech, Gundam would be awesome ( I know Gundam Online was in Dev, and other mech MMOs too, I heard it somewhere... I don't think It was like this though), suit MMO where you start with a piece of crap "combat suit". Basically a 7 foot tall power-armor assembled from whatever crap you could find. It'd be cool if it was all rusty and such at first.   Anyway, There would be many classes of suits, much like EVE's ships, and you would choose which one to work towords and spec in. This would culminate with eventually being able to pilot either massive suits (Big dom), Large humanoid mechs (Gundam), or battlecruisers/other vehicles (Again, like EVE, but with more terrastrial focus). THis adresses an issue I've had with MMOs from the start: You are special from the beginning, like a previous posted mentioned. If your going to be special, don't make it just because you clicked "create", make it because you actually started mundane, and worked your way up.

    Also, for the gundam game, a PVP only system would be cool, no trash mobs ever, no drops besides cash, just crafted things and (actualy useful even in endgame) store bought parts, with other, not-necessarily combat focused things available to do when you don't feel like/no one is on for pvp. Perhaps users could start nations and factions, like guilds, with territory, and you can try to assault/spy/infiltrate others' area to try to get more for your faction. Inside your territory, you can control the NPCs like turrets and perhaps even mercs (Ok, so kinda trash mobs, but none that are put by the developers!). Buying a spawning merc base that made them pop up like tradional mobs to defend your nation might be cool. Anyway, I digress, and didn't mean to go into that much detail.





    There IS a Gundam MMO (It's in Japan only though.  It's called Universal Century Gundam Online

    I linked the description to the Wikipedia. 



    And I do wish they would bring it to the US, but oh well...

    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • berryg2005berryg2005 Member Posts: 40
    Wish List, In No Real Order



    1.) An old west MMO.  Gunfighters, indians, saloon girls and such.



    2.) A Call of Cthulhu MMO.



    3.) A Cartoon MMO (along the lines of Steve Jackson Games' TOON from back in the day - a cartoon MMO for an older audience.  Like Daffy Duck and Donald Duck beating the Hell out of one another.)



    4.) A new Star Wars MMO that is classic Star Wars, not KOTOR or Ep. 1-3.



    5.) A Forgotten Realms D&D MMO - enough with this failed Eberron crap DDO.  In fact, enough with Eberron period.



    6.) Maybe a Wing Commander Privateer MMO.



    7.) A Pulp Hero MMO (i.e. Indiana Jones, serial type stuff, the Shadow, Doc Savage, etc.)



    8.) An action movie MMO (classes like "Kung Fu Master" or "Buddy Cop" or "Private Eye")



    9.) A spy/espionage MMO that's not made by SOE.



    10.) GI JOE



    11.) Robotech baby!



    12.) Transformers (the cartoons, not that movie crap)



    13.) Ghostbusters!  Play with your friends as a Ghostbuster franchise against ghosts (and let players play Ghosts/Demons/Etc on the other side if they want)



  • vazzarothvazzaroth Member Posts: 111
    Yes, that was the one. Hard to get info about, but I'm researching it.



    Ditto on the wishing...

    Originally posted by berryg2005

    Wish List, In No Real Order



    5.) A Forgotten Realms D&D MMO - enough with this failed Eberron crap DDO.  In fact, enough with Eberron period.



    No kidding. Although I feel the same way about FR also, why can't people be happy with the default of Grayhawk?



    Grayhawk > Forgotten Realms > Ebberon IMO

    --------------------------------
    -Been there, done that: Xsyon, WoW, EVE, Maplestory, City of Heroes, Guild Wars, Warhammer Online, FF11, Rift
    -Currently playing: Not MMOs
    -Wants to check out: SWTOR, Dark Millennium

  • BlockmooreBlockmoore Member Posts: 14
    I would give anything for a real sci-fi mmo. Something like a Bladerunner mmo with the feeling of Anarchy online.

    Mission terminals, huge cities, blackmarket, big guns, space ships, tech, implants, skyscrapers, darkness, corporations etc.



    God im so tiered of elfs and dwarfs...
  • DeadeXDeadeX Member Posts: 170
    Ninjas, running on walls n stuff! combat similliar to Prince of Persia.
  • PunkMonkPunkMonk Member Posts: 483

    Caveman : Online. Or maybe Dinosaur : Online. I'm cool with both.

     

    What about this.. This game would have to be like crazy RP, but an Alien game where you get to design your own Alien species, Like in Spore. What can be cool about it is that once you design your species, you can save it and keep all the rest of the characters you make in that same species type. Modify how big the eye, tint of the skin, height, or whatever. You would still be able to recognize the kin of the species.

     

    Just some ideas..

    image

    image

  • berryg2005berryg2005 Member Posts: 40
    Originally posted by vazzaroth



    No kidding. Although I feel the same way about FR also, why can't people be happy with the default of Grayhawk?



    Grayhawk > Forgotten Realms > Ebberon IMO
    How is GREYhawk the 'default' for D&D?  Heh.  I've never seen that stated anywhere.



    But it's simple numbers.  Forgotten Realms & Dragonlance are the two big names universe-wise for D&D, primarily due to their eight billion novels spanning two decades.  More people have heard of Raistlin and Drizzt than Bigby or Mordenkainen.  That's part of DDO's downfall, other than it being a crappy game - no one's freaking heard of Eberron.  But amongst PC gamers, Forgotten Realms is a brand name known for over almost twenty years going back to SSI's Pool of Radiance.



    Though honestly I'd even prefer a Greyhawk MMO over that Eberron garbage.
  • CelestianCelestian Member UncommonPosts: 1,136

    A real freaking D&D MMO. Not this DD0 Garbage we got.

    A BIG world, open world, go anywhere world... Where you can camp anywhere not just an inn.

  • DarkEssenceDarkEssence Member Posts: 47
    Hmm there's so many ideas that I want to see born into MMOs. For one I'd love to see an X-man mmo. it would sort of be like CoH/CoV but revolving around the world and storyline of X-men. Of course there would have to be a bit of an improvement on the battle system/skill menu, and the customization. It would be cool to see a system where in certain quests certain X-Men could join you, and like follow you around and attack enemies during certain missions.(Kind of like the guard system in Nostale).



    Then of course there's the whole Naruto and Pokemon MMOs that we'd all probably love to see. I know there are Naruto mods out there, and Pokemon MMOs in development, but none of them are even close to being complete and only two of the Pokemon MMOs look decent(PoL and DoA). There was a 3D pokemon project long ago, but the staff kind of dissapeared after a while, and progress was lost.



    I'd also love to see a game, not necesserily based off of Dot hack, but something similar to the gameplay found in the manga/games. I'd love to be in a virtual reality world. Who knows, maybe in 2020 it'll finally happen. O.o

    I've played many games, and the ones that I play change weekly. Currently I am very interested in Gunbound, Poker, and Kwon Ho once more. I am thinking of returning to Maple Story and Ghost Online.

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