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hows the crafting

hows the crafting in lotr?? can every one do it.

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  • vickykolvickykol Member UncommonPosts: 106

    It is very simple.  You go to a crafting station for your tradeskill (for example, a forge for refining metal), equip the correct tool, enter how many items to make and press a button.

    The tricky part is getting the materials to make the item, and getting the correct skill sets.  You get three total harvesting and crafting types, and they come pre-packaged, with a fairly limited range of combinations.  For example, one of my characters can harvest metal, make jewelry and cook.  I have to buy the food raw materials...I cannot harvest them.  The three came from a single decision of crafter type.

    You will also have to purchase some sub-combines from others, such as a leather lining for metal armor.

  • GallaidGallaid Member Posts: 118
    so its like wow. everyone can do it there no pure crafters.
  • KeoghKeogh Member Posts: 1,099
    Originally posted by Gallaid

    so its like wow. everyone can do it there no pure crafters.

    Correct.



    "Don't corpse-camp that idea. Its never gonna rez"
    Bladezz (The Guild)

  • HairysunHairysun Member UncommonPosts: 1,059
      Each character you create on your server (5 max) has the ability to enter into 1 of 7 Vocations.  Each Vocation has a combination of 3 professions (There are 10 professions.)  The Vocation/Profession combos are as follows.



    Armourer:

      1. Metalsmith ~Creates heavy armor an tools

      2. Prospector ~Gathers metals and gemstones

      3. Tailor ~Creates light and medium armor



    Armsman:

      1. Prospector ~Gathers metals and gemstones

      2. Weaponsmith ~Creates metal weapons

      3. Woodworker ~Creates wooden weapons/weapons with wood handles



    Explorer:

      1. Forester ~Gathers wood and tans hide

      2. Prospector ~Gathers metals and gemstones

      3. Tailor ~Creates light and medium armor



    Historian:

      1. Farmer ~Grows ingredients for cook and pipeweed

      2. Scholar ~Researches rare items to produce scrolls, potions and dye.

      3. Weaponsmith ~Creates metal weapons



    Tinker:

      1. Cook ~produces food

      2. Jeweller ~creates jewellery

      3. Prospector ~Gathers metals and gemstones



    Woodsman:

      1. Farmer ~Grows ingredients for cook and pipeweed

      2. Forrester ~Gathers wood and tans hide

      3. Woodworker ~Creates wooden weapons/weapons with wood handles



    Yeoman:

      1. Cook ~produces food

      2. Farmer ~Grows ingredients for cook and pipeweed

      3. Tailor ~Creates light and medium armor





      As you can see, you can cover all the professions with your 5 available character slots.  I have five alts with no main as I put it.  Three of the alts would be more focussed upon than the other two.  Crafting was the initial logic with the alts, being able to feed the various professions simplified things.  My son also has an account and I just created a mule on his account to keep from having to mail things from one alt to another.  Our computers are six feet apart so I start up the mule on his computer and roll my chair back and forth between the two trading items.  I can't imagine the cost if I had to mail everything.  Scholar, Metalsmith (armor) and Jeweller professions seem to work well and are quite lucrative.  I havn't done much farming, weaponsmithing, cooking, tailoring or woodworking....just enough to feed the profs I focus on. Prospecting is a constant...sometimes camp an area, other times I feel adventurous and go exploring for new resources.

      Overall I enjoy the crafting. Scholar can sometimes feel like a grind when hunting for resources.  Additionally I have heard some say that some of the professions are "broke."  I personally havn't run into this.  Perhaps the professions I chose.  Item storage is a big problem.  The bank storage is small and my 5 bags fill up quickly when getting resources and making parts for larger items.  I hear that housing is eventually coming, perhaps this will help wth storage.  Anyway....hope this helps.
  • GallaidGallaid Member Posts: 118
    is there a market for crafting stuff?? i know that in uo it got to the point noone bought craftable items.
  • HairysunHairysun Member UncommonPosts: 1,059
    Originally posted by Gallaid

    is there a market for crafting stuff?? i know that in uo it got to the point noone bought craftable items.
       Currently my scholar is my money maker, I have a route that I can repeat collecting materials that he needs.  By the time I get to the beginning of the route everything has respawned.   I can make items with the scholar that literally sell as fast as I can put them on the auction.  Initially it seemed I was the only one on my server doing this.  Now I am forced to check the prices of others on the auction and price mine accordingly.   I have made 2 gold with 4-5 hours invested, I don't know if that is good or bad relative to other methods.  I will not lie, it greatly resembles a grind....no, it is boring as hell.  No XP due to my scholars current level from killing the mobs to get the resources or from making the item.  Gold is all I get out of it. 

      My Armorsmith is the fun one I think.  The devs have said that the best items in the game will come from the crafters.  As you level up you gain more recipes for armor.  These pre determined recipes are "OK" armor I guess.  The recipes for good pieces come from loot drops and are one use only.   LotRO  uses item bind to  keep the need for new items a constant.   Meaning once you  equip an item it can't be used by another player, only sold to a vendor or destroyed.  There is no permanent decay on items either.  This is a bad thing IMO.  Items like tools (used for making other items and collecting resources Ex: Mining pick, Blacksmithing hammer....etc) will never have a large market.  Once you have a good one, you'll never need to purchase another.  The armor pieces sell pretty good so long as you price them well.

      Just about every time I have been in the auction house in Bree it has been packed.   So people are  certainly buying stuff.
  • MeridionMeridion Member UncommonPosts: 1,495
    The market is there, people buy and people sell. The tricky thing is to get profitable deals going. I am a scholar and have a hard time making profit (mainly because I'm a 100% fun player, I won't grind materials, I don't have enough time to actually), BUT, and this is important, I MAKE profit.

    And as there are many people buying and selling cratable items of all kinds (jewelry, weapons, armor of all classes, accessoires) I guess it is profitable for other people too.



    Unfortunately, gathering raw materials things and selling them straight away is the most profitable thing you can do. Which will eventually be corrected I guess. Or not, whatever, but I can honestly say that crafting is fun and is earning you money...



    Meridion
  • KoddoKoddo Member Posts: 151
    Originally posted by Hairysun

    Originally posted by Gallaid

    is there a market for crafting stuff?? i know that in uo it got to the point noone bought craftable items.
       Currently my scholar is my money maker, I have a route that I can repeat collecting materials that he needs.  By the time I get to the beginning of the route everything has respawned.   I can make items with the scholar that literally sell as fast as I can put them on the auction.  Initially it seemed I was the only one on my server doing this.  Now I am forced to check the prices of others on the auction and price mine accordingly.   I have made 2 gold with 4-5 hours invested, I don't know if that is good or bad relative to other methods.  I will not lie, it greatly resembles a grind....no, it is boring as hell.  No XP due to my scholars current level from killing the mobs to get the resources or from making the item.  Gold is all I get out of it. 

      My Armorsmith is the fun one I think.  The devs have said that the best items in the game will come from the crafters.  As you level up you gain more recipes for armor.  These pre determined recipes are "OK" armor I guess.  The recipes for good pieces come from loot drops and are one use only.   LotRO  uses item bind to  keep the need for new items a constant.   Meaning once you  equip an item it can't be used by another player, only sold to a vendor or destroyed.  There is no permanent decay on items either.  This is a bad thing IMO.  Items like tools (used for making other items and collecting resources Ex: Mining pick, Blacksmithing hammer....etc) will never have a large market.  Once you have a good one, you'll never need to purchase another.  The armor pieces sell pretty good so long as you price them well.

      Just about every time I have been in the auction house in Bree it has been packed.   So people are  certainly buying stuff.

    As an armourer, all of the armor i craft, do not bind. The only things i've seen bind, are quest rewards, armor/weapon drops from monsters, and crafted tools. The base recipes are good armor if you end up making a critical success. And for the tools, there are a few different "levels" for tools, you have bronze, then iron (need to be level 15 to use), steel (need to be level 25 to use), dwarf-steel (need to be level 35 to use), and 1 more set (i don't remember the name, but you need to be level 45 to use). And each higher set gives more of a bonus, higher crit% or reduction in gathering time, depending on the tool.

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  • HairysunHairysun Member UncommonPosts: 1,059
    Damn....Koddo is quite correct with the crafted armor not binding.  I must have been looking at a crafted tool when I saw that.  How depressing.  Not binding and no decay is a bad thing for crafters.  There needs to be some way that crafted items exit the economy otherwise it will soon be flooded.  Once it's flooded a crafters use is all but gone. 
  • DeadEndDeadEnd Member Posts: 98
    Yes, he's right, and I didn't even know that too. So, when buying crafted items, you don't really lose your money, you just sell it on. I like the idea because your item keeps going around the world (until it gets sold to a vendor or so). But it's still fun if your item doesn't go away and keeps going from guy to guy.

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  • HairysunHairysun Member UncommonPosts: 1,059
    Originally posted by DeadEnd

    Yes, he's right, and I didn't even know that too. So, when buying crafted items, you don't really lose your money, you just sell it on. I like the idea because your item keeps going around the world (until it gets sold to a vendor or so). But it's still fun if your item doesn't go away and keeps going from guy to guy.
    Interesting thought on the pieces going around the world of middle earth.  Perhaps a how many times it has been traded variable attached to the item or how many times it has taken a hit/hit a monster.  Almost like a record of where it's been and what it's done. 

      Wait a minute! What am I doing.....no, no, no....decay and binding.  Need to get it out of middle earth so I can make and sell more.  : )
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