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Warning: Bad design in Auction house system

LiddokunLiddokun Member UncommonPosts: 1,665

Okay, this happened to me today...  I put an auction up today for an item for 100,000 inf... but accidentally put in 1,000,000 .. didn't notice that the posting fee cost 50,000  in my surprise I removed the auction thinking that the posting fee will be refunded in fact it didn't ... just found this out the hard way today... very bad game design. Provided 50K inf is pocket change for a lvl 44 but I think they should post  warning or something about your posting fees not getting refunded. If this happened to a new player they're probably either 1.) wont' be able to post items for that much or 2.) get screwed by 50K.  

 

Comments

  • DavynelordDavynelord Member Posts: 122
    That's not bad design, that's just you jumping into doing something without learning how to use it, so to speak.  by that I mean, I always read the forums (a guide, comments, patch notes or whatever I can find) before I put any game element to use.  If i'm a maxed level player or someone who has reached the end game and have built up excess of cash, items or whatever, then losing any amount of money isn't an issue because I have enough knowledge and free time to make more at such a level.    At low levels, I value my currency very much and therefore will not make blind or snap decisions in how I spend it without knowing how things work.



    Anyway, there are other major things wrong with the market than this.   Just being able to connect to it the first time I access it without getting the "lost connection to server map" error is a much bigger issue to me.   I actually thought this thread was gonna be something about such.
  • LiddokunLiddokun Member UncommonPosts: 1,665
    Other issues are... the majority of recipes sell better to NPC than the auction house/black market. I mean.. I don't get it, why do people put in 100 for a recipe in the AH/BM when they could sell the same thing to an npc for 1000 inf ? Except for a few recipes which can sell very good to other players (the +accuracy +dmg ones) the other reciepes don't sell well at all and it's better to dump them on an npc yet I still see people trying to peddle them for 100 inf. I think they should limit the AH/BM to uncommon/rare/costume recipes/IO's as well as common to rare salvages instead of allowing everything to be dumped there.
  • JpizzleJpizzle Member Posts: 371
    So b/c you can buy something cheap, and it’s readily available for YOU, b/c someone else doesn’t want to take it for all it’s worth, you think it should be changed?

     

    Der… ok?

     

    I list items for cheap b/c I have inf. I can afford to low-ball the prices on things, and I figure if one person who is new(er) gets a recipe they wanted for cheap, I’m helping move the game along. Sure, some greedy rats will get some of the loot, but some newer people will to (I hope). Either way, what concern is it of yours what I sell my stuff for? B/c then you can’t sell yours for ungodly, ridiculous prices?

     

    As far as the listing fee and how it works: There is an NPC next to every, single AH and their title above their head reads “Looks like he/she knows something”. If I punched you directly in the dick, would you ignore that too? Don’t blame the game design for your ignorance.
  • LiddokunLiddokun Member UncommonPosts: 1,665
    Right and then contribute to the overall AH/BM lag due to too much crap flooding the AH/BM. It's simply bad design to make things not obvious by hiding it in a block of text. There should be a warning/confirmation window (how hard it is to program that). If they want to move the game for newbies along, then lower the prices of the recipe that can be bought from the crafting table. 2 birds with one stone, you lower the amount of junk flooding the AH as well as make it easier to newbies to get into the invention system. Not to mention that some salvage items are so much in demand by a ton of important IO (like the Luck Charm) that they cost way too much for newbies. Luck charm is suppose to be a common salvage yet it is hard to come by and now people are selling them for 10K a piece (way beyond what a regular non tweaked player can afford at low levels) and several important recipes need them like accuracy.
  • MathlomaniacMathlomaniac Member Posts: 10
    Hm? No, this is not a bug, nor bad design. Think about it: If you put up an ad for a product, say on a billboard. You pay for the advertising space. You then take it down, since no one bought the product. I don't see you getting any money back from the ad company because you didn't have any sales.

    "Roses are red, violets are blue,
    I'm a schizophrenic, and so am I."

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    I kinda agree with the OP.

     

    However, they can solve this easily.

     

    3 digits then a coma, a point, a space...make it evident how many numbers the player put in there.

     

    The 5% fee is to prevent mudflation and to remove money from the economy in order to make sure new players can jump in...so alone it is a good feature...accidentally putting a zero too much is bad.

     

    Imagine you would have been BUYING and put 1 zero too many...

    - "If I understand you well, you are telling me until next time. " - Ren

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