I currently play wow (well, down to 5 or less hours week at this point), and I'm dissatisfied. As a PvPer, WoW blows. I've tried other PvP MMOs, notably guild wars. In theory I should love guild wars. No leveling, straight to the action, changing skills and strategies in-between fights. Unfortunetely, I don't like the way guild wars FEELS when I play it. I'm standing still for my spells, I'm immobile. When I do move it feels very bulky. Melee combat seems like your almost locked into another player. There is no fluidity of control.
By contrast, wow moves fast. Kiting a rogue on my mage is fun. Movement feels fact and natural. The game FEELS good.
Looking at AoC, it seems to have all the structure of an MMO that I want, but will it have the FEEL I want? Will it be fluid?
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Ide speculate the fluidity will be somewhat like an fps,but not as realistic physics in the melee area.If they made it to realistic melee would be gimp,I know dark messiah was a fps 16v16 fantasy game and melee just got kited and shot/nuked.I dont think they want that outcome.
Here's a dev quote from today on a topic about evasion seen in a new video.
"In short, there are both computer-calculated evading and evading based on player skill. You can jump away, from side to side and so on. You can also control what part of your body you want to defend the most, though I won't get into detail on that as this is something we'll speak more about later. As for combos, you equip them -- yes -- but you can't click on their icons to execute them. You will have to make the required series of swings to pull it off. Equipping combos is like making your character "memorizing" them. You can only have a certain number of combo moves "memorized", but your character might have many more in his "combo book"."
"And another thing, you will have to actually aim towards the enemy you want to hit. You need to be at a distance where your weapon will actually make contact in order to make a hit. If your weapon hits many enemies at once, you will of course do damage to all of them. Still, even if you hit, there is a chance that you won't do any damage because the enemy's "dodge skill" (let's call it that) may be too high or he might just be flat out lucky.
This is a role-playing game. We want your character's statistics and advancement through levels mean something in addition to the player skill involved. It's not Counter-strike where the only thing that matters is how quick you are with the mouse. We feel that it's a wonderful mix of both worlds, and we hope you guys and girls will find it to be a step forward for the genre."
The second quote was more in direct response to melee fighting I believe.
Best thing to do is search the dev tracker on the official forums
Yea im pretty certain there's friendly fire to make it a bit more realistic.
This is pretty much the main thread on it:
http://forums.ageofconan.com/showthread.php?t=1077&highlight=friendly+fire
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