Well, Ive thought about it, read countless threads, and decided Im going to give an opinion since Ive now tried the NGE for at least a month. First off is just a list of things I see different.
Combat is Wonky. Ive tinkered with the keymaps and almost have it back to the old feel of the game without the ridiculous click fest. Even got rid of having to use that stupid Tilde key~ to bring up a radial menu. That was just plain lame. With that said it has more of the feel of the CU. I can run my macros and all so thats nice also. (it jsut took a bit to figure out how to make them run again) Uhm, got the buff bot medic up and running again to although targeting at first to do it was a bit odd. Really, in all simplicity, Comabt is the only thing I really feel is different. Well, that and the class vs. lvl thing but we'll get to that in a sec. Combat Proffesions was a bad thing to simplify but in a way it made it possible to balance the classes to a certain degree. I can no wsee that this was a mountain of work before as you could never really be certain how people were gonna spec their toons. Im willing to roll with it since things do seem more balanced now. Put perfectly by another Old vet who returned "My old Swords/Doc could take on 10-15 people and kill them all, Now two people that are good can kill me easy. Seems more realistic"
The days of Macro'd AFK camp fests is gone. I remember the old days fondly. Mind you, I loved the old system! Really thinking back though aftr being in the NGE a little bit now I start to remember why I left with many others Pre-CU. (I came back to paly the CU also till they dumped the NGE on us). I left to play WoW because it was new but thats another story. I left the Pre-CU when everything was camped by folks who knew the timers for all the bosses using Legendary T-21's. They would log in 2 seconds before it would spawn, kill it in two shots, loot it, and log off. Basically removing it from the game for anyone else. YOu remember those Legendary weapons. The ones people looted form the corvette when it was bugged. Well, when thigns like that came into the game it went downhill fast. Triple sliced armor that negated 95% damage, speed hacks, Bugged turrets that one shot people, Server line hacks for putting 20 power crystals in your saber so you could one shot people, CH being so weak that it was a joke class after they nerfed it, Grauls being so overpowered they had to nerf CH, Force run 3 bug with no damage reduction, Creatures jsut spawning at 0,0 or not spawning at all.
Ok, so what do I see now? Nobody is an Army. Mos tof the above mentioned is gone. Teamwork is required to PvP. Again, combat is wonky at best but Im getting used to it. Crafting is pretty much the same other than Decay which really stinks a lot. <-biggest current pet peave. Too many jedi but not near as many as I thought there would be. <-I thought the villag ewas the best as if you wanted a jedi you REALLY REALLY had to earn it by weeks and weeks and weeks of mindless grinding. At-st's are sadly gone, Entertainers are ridiculously useful, The GCW actually has a point sort of (buffs for PvP) The economy is hyper inflated. Bloodfin server is definately not dead by any means but I know that other servers are ghost towns.
THinking back I also remembered that nearly half my friends list went away when WoW beta came out and when the game launched. Whole guilds left for that game and I remember that the server got really quiet at that time. Then they launched JTLS and the servers got even more quiet becasue half of them were in space. Our city was mellowing out with the rest of the server prior to the CU not because of the changes, but because it was getting old. New games were on teh horizon so we left for them.
so I sum up my review of past and present: 1 out of 10 rating
4- Population. Games not dead, just some servers.
5- Combat is wierd but balanced for once. (Least favorite thing about SWG)
9 - Crafting still is the best of any game and time consuming all by itself.
8 - PvP, still the best reason to play this game.
- - No JTLS score, it hasnt changed a bit.
I think what most people want is Pre-CU before the Hologrind but after CH got nerfed without the server line bugs, prior to people memorizing the spawn times and after they shortened the shuttle wait times and you stil had to run to your corpse but could zerg the cloners and before super buffs but after poisons got ungodly and foods were great. <- Im guessing but I think that game never existed.
anyways, It does feel good to be back home again even if its just for a while to get the bug out of me. thanks for reading.
Alphajonny/Biomega Bloodfin.
Comments
Reasons:
1. Got rid of the HAM system. I despised that system. Especially when you could kill yourself just by using specials. Also, having unhealable mind made some combat professions ungodly (Swordsman, Rifleman, and anything that had mind DoT). Since NGE now has the normal Health/Action (sometimes referred as stamina in other games) system, I enjoy it more.
2. Weapon types are more balanced. As far as I can see they are. Unlike Pre-CU, where specifically Rifles and 2H Swordsman weapons were the uber weapons (mind dmg from specials), these weapons all do health dmg. Therefore, they are on a more stable ground.
Now, there are a couple of things that I think SOE needs to add back to this game. This includes:
1. Item decay. I also agree with the OP in that removal of item decay was really stupid. Adding this back would boost the crafting economy in the long run.
2. Wounds. I always thought that the wound system was a good idea. It meant that you had to go back to town, or camp, to recover from a hard day's work of kicking butt (or getting your butt kicked ). Plus, it gave something for doctors and entertainers to do besides normal activities. And, it reinforced relations within the community.
Overall, from what I've experienced in NGE, I think that it's not as bad as what vets make it out to be. But, I'm still hesitant based on SOE's past reputation.
When players bemoan the CU changes, they forget that SOE did it for a reason, players had already left SWG in droves to play WOW and other games.... so they were hoping to give it a boost in the arm...instead they drove away many of the faithful player base. (whoops)
The 2nd paragraph is really for the folks who say they want SOE to create a pre-CU server. Do you see the problem? Exactly when would the right cut off time be. No matter where they chose to restore the game, there are folks who would argue they did too early, or too late, because there is no set standard for what "pre-Cu" really is.... (other than of course, the day before CU went live..but I suspect many players are looking for an earlier restore than that.)
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thank you for the comments, I tried to keep it accurate and unbiased although it did feel a bit against Pre-CU but the last poster cleared up as to why it felt that way. Pre-CU was just to vague.
How did you get rid of the ~ key please haven't figured that out yet!
Thanks to those who reply!
Ajax
Believe me, it makes all the difference.
I also like to turn off the over the shoulder view (bah!) and the chase camera (delete key on the numpad) and turn on auto clicky attack by hitting the Y key so I dont wear my mouse out. You 'll see a round targeting thing if Its working.. Then you just have to double click a target and you shoot until its dead wherever it goes. no more chasing.
When players bemoan the CU changes, they forget that SOE did it for a reason, players had already left SWG in droves to play WOW and other games.... so they were hoping to give it a boost in the arm...instead they drove away many of the faithful player base. (whoops)
The 2nd paragraph is really for the folks who say they want SOE to create a pre-CU server. Do you see the problem? Exactly when would the right cut off time be. No matter where they chose to restore the game, there are folks who would argue they did too early, or too late, because there is no set standard for what "pre-Cu" really is.... (other than of course, the day before CU went live..but I suspect many players are looking for an earlier restore than that.)
I agree and disagree with some of the sentiment here and the sentiment of the OP. People were leaving SWG when WoW came out because SWG was dragging their feet with the originally planned combat rebalance. SOE also made the mistake of trying to mimmick WoW, which is worlds different from SWG was in their mechanics. What they got was some hybrid that pleased barely anyone. On the one hand, some of the injustices were removed. (And even again in the NGE.) On the other, it appears (in my opinion) that even graver injustices were introduced in many places, where the cure was worse than the disease.
Most people have nostalgia for the Pre-CU, because that was the time before SOE was trying to copy everyone else, and they were attempting to be their own game. People enjoyed that uniqueness and stability. I'm sure the majority of people wouldn't be content if it remained pre-cu in perpetuity,but that's a starting point, unrealistic as it is, it did force SOE to back away from some of their original changes in the CU and then the NGE. Everyone knows the clock can't be turned back, but the clock can be fixed so it doesn't move too fast.
As far as the OP, some of this is true, but also speculative. Against the really skilled people, PvP ALWAYS required teamwork. Indeed, that is what made your PvP guilds the most successful. I always remember the difference between the guild I represented on Eclipse, and the largest Imperial guild, of some 300 members of guys just wanting to be 1337. There was once a massive battle in a remote base on Tatooine staged as a player made live event. (good old days, you don't see a lot of player content like this nowadays.) They had some 60 members present at one point or another at this event, and could accomplish nothing, since each tried to be an individual pwning. SK brought a detachment of 10 people. Our guild and our primary ally (they bruoght a detachment of 15 since they were more PvP centric) were the ones who wreacked havoc upon a well fortified rebel army because we utilized group tactics, whereas everyone else just tried to work as individuals. This was about 3 months before the original CU.
Some of the bugs you mentioned indeed were fixed by the NGE or the CU. however, especially with the NGE, other bugs became even worse. (i.e. the collission and line of sight bugs persist til this day and seriously hamper combat in some instances, think inside bases, where you can still get shot at from NPC's behind walls or floors below you.)
In short, your review was honest, there were just a few subjective points I took issue with.
How can you give crafting a 9 when you can't make items that are generally better than loot? Having no decay is absolutely ridiculous. I mean just a little freakin bit. How about a 6 for crafting because it is better than most games but it is not practical in gameplay.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
This is total BS , Since SOE would not permit me to play the CU and until recently the NGE after a 22 month ban . Coming from the Pre-CU game perspective only , the NGE fails.
Allow me then to clear the confusion - SOE has commit a fraud upon their customers and anything less then 100% restortion which is , of course is PRE CU- SERVERS is unacceptable. Until then I will not supoort any SOE product until this demand is meet and Advise other Vets to do Likewise.
Please stop coming over to this forum and pleading with us to come back to the (cough) game.
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I got a better , short review for ya.
WOW with a Star wars skin. Only problem is, wow works, swg doesnt. Lots of fun grinding your way to the top, fighting mobs 50+ levels over you that dont even fight back.......... Have fun paying for a beta.
I respect that you dont like the game, and dont want to play it, but what you wrote is a lie. I cant kill a mob thats 5 levels stronger than me, and I think most people that are playing will agree with me. (I I'm playing since sunday and have a lvl 14 smuggler)
I dont know how it was before (I only played untill 2004, so I didnt get to see the NGE when it hit) but the current game I'm playing is difficult and thers no superman mode anymore, in a way it reminds me of the beggining, when people would group to kill strong mobs.
I dont want to start any flame wars here, and I think the topic is not made in that direction, so lets all be friends and everyone should play the games they like and respect the others who do the same.
I respect that you dont like the game, and dont want to play it, but what you wrote is a lie. I cant kill a mob thats 5 levels stronger than me, and I think most people that are playing will agree with me. (I I'm playing since sunday and have a lvl 14 smuggler)
I dont know how it was before (I only played untill 2004, so I didnt get to see the NGE when it hit) but the current game I'm playing is difficult and thers no superman mode anymore, in a way it reminds me of the beggining, when people would group to kill strong mobs.
I dont want to start any flame wars here, and I think the topic is not made in that direction, so lets all be friends and everyone should play the games they like and respect the others who do the same.
I respect you like to play....but that is no lie. I was level 30 or so jedi killing mobs 40-50 levels higher that over 1/2 would not fight back. That was back in november after I gave it a shot. Like I said...........its a bug , does nto work like a lot of other things in the game.
I respect that you dont like the game, and dont want to play it, but what you wrote is a lie. I cant kill a mob thats 5 levels stronger than me, and I think most people that are playing will agree with me. (I I'm playing since sunday and have a lvl 14 smuggler)
I dont know how it was before (I only played untill 2004, so I didnt get to see the NGE when it hit) but the current game I'm playing is difficult and thers no superman mode anymore, in a way it reminds me of the beggining, when people would group to kill strong mobs.
I dont want to start any flame wars here, and I think the topic is not made in that direction, so lets all be friends and everyone should play the games they like and respect the others who do the same.
LOL, I just saw...playing since sunday...and that make you some sort of expert under the new system? That makes you qualified to answer any question other than something on the starter quests? I would have to agree when I first came back in November to give it a shot....the new quests and everythign were great. I was startign to feel imersed..........then I kept playing. the game is garbage.
No, I'm no expert, but I still cant kill anything 50 levels stronger than me, and in the SWG forums no one is talking about that, on the contrary, some people (lvl 90) are complaining that the game is now too difficult, and others say that the game should always been this difficult, as it is near the difficulty everyone had in the beggining, abnd that I remember as I played since 2003.
Check the forums and see for yourself.
I dont need to check the forums ..........Im not saying you can kill everythign in the game 40 or 50 levels above you. Im saying there are still mobs in the game you can kill 40-50 levels above you and are bugged. Play more of the game before you try an discredit someone. Play for more than a day....come back and post later.
You have every right to be ticked at SOE. However, not all vets follow your same belief. And, maybe you should take your own advice, and stop trying to get other vets to do the same as you. <points to red quotes> Anyways, I do not believe that the OP was trying to do anything but provide a truthful review of the NGE... which means he wasn't trying to get people to come back.
So, you can either accept that all vets have the right to post their opinions on this board, or you can just silence yourself and get out. Plain and simple.
Here is a sample of that pure non-sense...... LOL
Please let me watch you take on Mobs 50+ levels higher than you.
"The stupid neither forgive nor forget; the na
So, before you use outdated information from 6+ months ago, maybe you should remember that mmorpgs are ever evolving with patches (for the most part). Therefore, try the current game before you spout out-dated stuff.
So, before you use outdated information from 6+ months ago, maybe you should remember that mmorpgs are ever evolving with patches (for the most part). Therefore, try the current game before you spout out-dated stuff.
Its still there ..................best way to grind to the top still. And of course another lowbie answering questions or tryign to discredit discrediting someone with absolutely no information to back him up.
And to clarify for the rest of the posters that will discredit me .............. this is not all mobs. And this is certainly not at a low level, you have to attain an apropriate level of skills to do these things. But Ill leave it at that. Believe it if you want or not, dont really care. Too many people dont know how to play mmo's in general, swg has more than theyre full share these days .
Here is a sample of that pure non-sense...... LOL
Please let me watch you take on Mobs 50+ levels higher than you.
Yeah thats the problem .....no one can figure shit out for themselves. they want everything spoon fed to them in games. And I would be more than willign to make you eat your words, wire my pay pal account , lol.
I belive the game has glitches, It had loads of problems when it came out, everyone must remember the missions that gave waypoints to empty places (no mobs or nests there) runing from coronet (for example) to anyplace for 10 minutes and be back at coronet because the server would jump back in time and made you lose anything that you had acomplished in those 10 minutes, broken content (the minimal content that came live with the game was almost all broken), My profession (pistoller) had more than half the specials not working, and I know it was not the only profession with severe problems, etc.
Yet lots of people have good memories from those days, me included, so if thers some bug that lets you kill creatures stronger than you by 50 levels and not all of them, its really not important atleast to me that have played this game with much more anoying problems.
All I say is so far I'm having fun, I dont know if I will subscribe in the end of the 14 days trial, but if things continue as interesting as they are now, I will probably subscribe for a month and then see how it goes.
I played WoW and LOTRO europe Beta and I still return to see SWG and for me thats a sign that something in this game is special, is it because its Star Wars? is it the community? is it because its the only space MMO out there that holds my interest? Maybe a little form all, but the bottom line is that the game has value, maybe just not for all of us.
Peace