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A complete list of falsehoods told by SOE

admriker4admriker4 Member Posts: 1,070
Folks tend to have short memories and some werent around for all the lies. So here's a list of lies SOE has told us. Also please consider sticking this Smile



1. SWG wont launch until its ready - SOE repeatedly told us this game wont launch until its ready to go. This early on was to include space, JTL wasnt ever supposed to be an expansion. Lets also not forget key components not included at launch like player cities, vehicles, and jedi. As a beta player, I still remember the notice in beta forum that the game was going gold in 2 weeks. Everyone agreed it was a huge mistake but SOE ignored us.



2. Jedi - We all know that jedi was NEVER possible at launch. Yet SOE made post after post dangling that carrot and offering encouragement. They told us to get married, explore every world, build a home, etc. It made some think that jedi was some random amazing quest to be discovered. Soon though we learned the truth when SOE patched in several .tre files with obvious jedi implications 5 months after launch. Then the day after a patch several unlocked all at once.



3. Rebel Theme Park - Sorta ties into # 1 as it wasnt ready either. However SOE repeatedly lied about the theme park. If you recall, it was broken after Han's quests. Han tells us to seek out Lt. Lance on Dantooine, but there isnt any Lt. Lance anywhere. SOE tells us its working as intended despite nobody having found Lt. Lance after months and month of looking (my guild personally had several major expedition searches done over many weekends looking for him). Suddenly we learn the truth after a patch...Han now tells us to seek out Ackbar on Dantooine and the once empty abandoned rebel base now has several rebel nps in there. My guild who had followed the game for years in development was soooo pissed off they immediately disbanded and quit.



4. two part lie -



A. The Combat upgrade (curb) was top priority - Remember how SOE told us over and over again that the CURB was its number 1 focus. It would be first to get completed over the JTL expansion.



B. There were two separate teams working on JTL and the CURB.



We later learn both are lies. JTL gets pushed over the combat fixes AND we find out the CURB team has been merged with the JTL team. Whats really insulting is SOE goes on a PR campaign and tells the public that we players demanded JTL first. Another fat lie as every poll posted strongly stated we wanted the CURB first.



5. Combat Revamp - whatever you want to call it, this was meant as a reward for the vets who stayed around and played a broken game. Talk about a slap in the face when SOE announces the CU...a system as the devs told me at Celebration 3 was meant to "have a more broad appeal". This was SOE's 1st attempt at screwing over its current community for the wow crowd. All the promised fixes never happened. The armorsmith rep quit and was banned after he started a massive protest over changes they never asked for. In fact the CU brings in many more bugs than it fixes and never balanced anything.



6. The CU is here to stay - Smedley comes and makes his first post on swg forums asking for calm and patience. He states that in 6 months the cu will be working as intended so give them time to make things right. FAT LIE...during that time the NGE is either in design stages or already being worked on.



7. FRS - CU disables the end-game for jedi, our force ranking system. SOE tells us its being worked on. Later they state its al most done and just awaits final approval from LA. Of course we learn there wont ever be a FRS system and the nerfs we've been getting oover the past 6 months were done on purpose to weaken jedi into a regular class. For me personally, this is one of the more disgusting lies as it was obviously done to keep us jedi players paying.



8. Jabba Palace disappears - The last patch before the NGE garbage makes Jabba's palace completely disappear. SOE acts surprised and promises a fix is coming..another fat lie as we learn why after the nge hits. Jabba's palace was taken out to implement th new nge quests.



9. village breaks - Same patch breaks the village and the old man stops visiting people. SOE again lies to cover its tracks and tells us its being looked at. Of course it was just a cover for the nge.



10. Expansion - SOE presells an expansion with several promised features. One desired item is a creature handler necklace that will allow for the taming of higher lvl pets. Im not sure if that necklace was ever found but it didnt matter because 1 stinkin day after the nge launched Torres of LA announces the revamp of the game and removal of over 24 professions.



11. starter kit - SOE tells us the starter kit is an eroneous listing and will be removed. They deny the rumors of impending changes.



12. SOE tells us fixes will be faster. SOE says the whole reason behind the nge was to make balancing the game easier and would allow for faster publish fixes. In fact, it has slowed the game down to a crawl as publishes now seem to come every 4 months as opposed to almost monthly before the nge.



13. smuggler revamp - this one could have its own page on broken promises and lies.



14. Capitol ships - a dev at a fanfest shows the players capitol ships he has been working on. Later on SOE tells (months and months later) that it was just a dev fooling around with his laptop and this was never being considered. Of course SOE could have tol the players this months earlier rather than ignore the posts asking for more information. To flyboys, the capitol ship dream was their FRS system...ie end-game content they so very much wanted. It didnt hurt SOE to once again lie a little and let people keep paying while they waited for features that would never ever happen.



15. profession revamps - ranger comes to my mind foremost because my alt was a master ranger for years. It was painful to see rangers slowly dwindling in numbers as the profession remained broken forever. I still recall one of the camo kits (i think it was for Lok) required a type of meat to contruct, only problem was that meat didnt even exist ! And the final tease, SOE says ranger is the next revamp coming in the next publish...oops the next publish turned out to be the NGE.



Then there were the professions that got sorely needed revamps weeks before the nge hit. Why did SOE even bother to revamp squad leader if they were going to turn around and remove the profession entirely a few weeks later ? Maybe it was a case of the left hand not knowing what the right hand was doing.



16. Broken quests - How many times did SOE tell us a fix was in the works and it either never came or it took a year to do. And even when they finally did fix something like the Hermit quests, they turn right around and re-break them weeks later. My personal pet peeve for broken quests was the ones at the gungan sacred place. It pissed me off that not only were the quests incomplete, one of the npc's chat bubble was blank ! How tough would it have been to code in some simple words ? These quests were broken in beta, remained busted through launch right up to the nge.



The NGE broke several old quests as well. When I tried the 21 day free trial I started the krayt skull quests, some of my favorites with a great storyline. I got to the last part where I needed to talk to Darklighter only to my surprise he has no chat option. The NGE is 1 year old and Im assuming this quest remains broken, pathetic.



17. 6 month promises - Smedley has repeatedly made the 6 month promise for fixes. His very 1st post following the CU debacle asked the players to give SOE 6 months to get things fully working. He then makes the same promise after the NGE launches, needing 6 more months. Ironically, the post after nge is almost identical to the cu one (asking for time to fix things) and yet somehow the gullible desperate players buy into it AGAIN. Later SOE promises major revamps to each profession each coming within a month or two o each other. Later after MONTHS of no publishes and silence (the swg forums were literally rioting), SOE announces yet ANOTHER series of profession revamps. Typically, the pathetic player base thanks SOE devs in posts for answering their concerns. A year into the NGE, it remains broken, unfinished, with no end in site.



18. Item Conversion - Recall that the players were very concerned over losing their gear with the coming CU. We were repeatedly told that everything would convert properly. If you had an exceptional weapon with amazing stats, it would convert to an equal type of weapon for the CU. They were full of crap though and not only did our exceptional weapons and armor NOT convert properly, in many cases we now couldnt even equip them anymore !!!



CA's and AA's didnt convert because SOE took out several stats like dizzy, knockdown, the poison and disease resists, etc. Players that spent years and millions of credits to collect were overnight ruined. The final insult in classic SOE fashion, SOE adds in melee def and ranged def clothing that tailors can craft. They didnt even bother to take into account the thousands of players who spent their credits by the millions to get these things as ca/aa drops. A +12 melee def tape would possibly sell for 15-20 million, 1 day after the cu and a player now can buy a shirt with +17 melee AND ranged defense !!! So much for really being concerned with ca/aa conversions.



RIS Armor - Not only did the conversion for this armor become crap, it also got very common. I and some friends of mine were the few around who had even had any ris armor. Before the revamps, RIS armor was something one could try and get as a trophy to their hard work and dedication. Plus it took real skill to get. You had to know where the components dropped. You had to know spawn rates. You had to know where to find the giant dune kimos. You had to find addon components like shards to boost the completed armor's stats. In essence, it was a lot of hard work for players that yet again was totally tossed out the door. My ris helmet once had offers of 15 million credits, suddenly its for sale on vendors for 15k bleh.



BE Tissues - nge takes out bio-engineers and their tissues that make chef foods better. Now something that was once extremely common is the rarest most sought after item by crafters. And since food is a consumable, eventually there will be no more bio tissues around.



The theme here of course is SOE didnt give a damn about how their revamps would hurt or help their CURRENT community. I seriously doubt based on the evidence that they even looked at the changes, much less tried to ensure the conversion wouldnt screw us.



19. pearl drops - sometime into the cu pearl drops got really messed up. At first, over a weekend flawless and premium pearls are dropping like crazy and not just off krayts. Soon SOE hotpatches a "fix" in to correct whatever they were trying to fix before and the pearls stop dropping. Now premiums and flawless dont drop anymore. SOE responds to player concerns by telling them its working as intended. Later they admit there "might" be a problem but there were other things more important to fix. SOE lies and promises its being looked into.



According to my source, the pearl drops were broken or gated on purpose. This was done to remove the elite power items so jedi could be better balanced for the nge. I hear sometime after the nge the premium pearls were added back in but flawless never came back.



20. Gating content - According to a source who wrote a letter to CBS newsbag, SOE purposely gates its content to finish it. In other words, SOE breaks something to hide the fact that it remains unfinished. Why would SOE do this ? Well according to this person, it was done to basically use player subscription fees to pay for the finished development of that content. This source reported that this was done repeatedly for EQ1 expansions. Devs would then lie on the forums claiming that a fix was being worked on when in fact it was busted on purpose.



This of course is outrageous but not unexpected by SOE. To take subscriber money and finish something that the money from the expansion was already supposed to have paid for is unforgivable. Smedley responded on some other site he posts on that this was a fabrication and SOE had (allow me to quote) never once released an unfinished product to the public LOL. This same person later admits the nge is unfinished...oh and the CU is unfinished...my oh my how the lies grow.



Feel free to add your own and i'll edit them in.
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Comments

  • KoolaiderKoolaider Member Posts: 450
    Ohhhh ohhhh love hurts.
  • twitch242twitch242 Member UncommonPosts: 177
    talk about being obsessively mad
  • admriker4admriker4 Member Posts: 1,070
    actually there were a lot more lies than the ones i posted. I just cant remember them all. This is probably 1/5 of the major ones SOE spewed onto us. Plus I havent touched the game in almost a year nor followed the forums so Im betting there's a whole other list of lies Ive missed.
  • HyregothHyregoth Member Posts: 14

    Too bad more people don't care about their gaming communities to make them better. As long players keep shoveling the money without expecting a good product, shareholders will control the games and not the Devs.

     

  • bartoni33bartoni33 Member RarePosts: 2,044
    That was a pretty lengthy indictment against SOE; but the only thing that people need to know about why Vets feel the way they do is the "Good Ole Release Expansion then Render it Useless with (unwanted and never asked for) NGE " trick! That was unethical and a BIG "screw you" to the PAYING customer! Borderline illegal maybe??



    Almost ashamed to admit to playing again, but I figure they got what they deserved when almost everyone bolted and never came back. I had just started playing right before the NGE, so my feelings dont run as deep as most here. But I do understand why.

    Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.


  • stevesmithjrstevesmithjr Member Posts: 257

    Wow, nice post!

    Anyone have that old write up about Smugglers. Something "Everything said by TH about Smugglers" or something like that. Was a great read. Anyone? 

    Classic SWG > CUNGE

  • AefooAefoo Member Posts: 37
    I think this should be a sticky and no more NGE/SOE rants should be allowed they should all be directed twoard this post...because it pretty much sums up everything, good post.....I hope you feel better
  • DvolDvol Member Posts: 273

    All the reasons the OP posted is why people left over the first year and continued to so so.You can name all the mass cancelations through SWG history..Starting with the first Nerfs Pub 9 the CU and finally the NGE..Population drops had nothing to do with WoW or any other game coming out, most of us can afford more than one MMO..

     The thing is those very same issues still exsist in SWG today..The NGE was suppose to address all this and well its just as bad if not worse now.Instead of having many players that enjoyed a bugged broke game they have less populations now and more bugs..Same ole same ole SOE has allways been their worst enemy and still to this day they are..The more they spew lies and change things players dont want then well you have a game not many but the true fan will play..

    Wonder why SOE is currently bringing back old stuff and renaming it? Must be cause its so populated iconic and Star Warsy..I do recall MCH being called uniconic and unStar Warsy.As was camps, TKM(which was very star warsy) Pikeman(Think Red guards in ROTJ guarding mr. sith lord himself) and so and so forth...Look SWG needed polish and content and left the hell alone..We know that they know that but yet all they do is spew more the NGE is here to stay.Lies and things players dont want is why SWG went downhill..Dont blame the player base most of us never asked for anything more than bug fixes profession specials that worked and some content..Oh well Enjoy the NGE cause well its the turd thats here to stay it seems..

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    The sad thing is I actually enjoyed reading that post, only because it brought back a lot of memories. I can remember all that shit and how things unfolded and you did a pretty damn good  job of writing it up.

    The sad thing is it was done and will never be fixed, the game is nothing like it was and the so called new game is a piece of shit. The only thing holding it afloat is its Star Wars and you will have people play it just because of that.

    I have given up on even looking at it anymore and hope one day someone see's the potential this game had and trys to come up with something new. The closest thing I have seen yet to the old SW is Darkfall but that seems to be progressing very, very slowly.

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • admriker4admriker4 Member Posts: 1,070

    here is the fanfest video that was actually shown by SOE of capitol ships.

    http://www.youtube.com/watch?v=tK9AA92rHE0

    reposted from another site...

    I just had to add about the capital ships at Fan Fest '05. I was there and everyone was told that the "big announcement" we all were anxious to hear about would come at the end of the final night (Sat night) dinner. We ate our food (I wont even comment on the quality of the food), listened to them talk, watch games, and handouts tossed, then it was announcement time. Lights dim, projectors fire up the video on three giant screen, and they let it rip. We were told "here's something we've been working on you should expect to see in the future". They then show the infamous video with the color commentary. You heard the excitement from people in the audience. Do you really think people would have been that happy had the devs said "oh, we were messin' on Bob's laptop and came up with this fixed asset demo". After talking about it further with the audience, they played it a SECOND time with as much fanfaire to showcase THE BIG NEWS. Thankfully much liquor was consumed that weekend to wash down the BS.



    I honestly don't think this was ever just some "fun project" someone did on their spare time. This was a planned expansion that was cut because the game has no future and doesn't warrant any further development costs on that scale. And if I'm wrong, and it was as joke from the beginning, then those involved should be embarrassed of themselves and never gain employment in a position like that again. Either way you look at it, lies lies lies.

  • Enforcer71Enforcer71 Member UncommonPosts: 780
    Originally posted by admriker4


    here is the fanfest video that was actually shown by SOE of capitol ships.
    http://www.youtube.com/watch?v=tK9AA92rHE0
    I just had to add about the capital ships at Fan Fest '05. I was there and everyone was told that the "big announcement" we all were anxious to hear about would come at the end of the final night (Sat night) dinner. We ate our food (I wont even comment on the quality of the food), listened to them talk, watch games, and handouts tossed, then it was announcement time. Lights dim, projectors fire up the video on three giant screen, and they let it rip. We were told "here's something we've been working on you should expect to see in the future". They then show the infamous video with the color commentary. You heard the excitement from people in the audience. Do you really think people would have been that happy had the devs said "oh, we were messin' on Bob's laptop and came up with this fixed asset demo". After talking about it further with the audience, they played it a SECOND time with as much fanfaire to showcase THE BIG NEWS. Thankfully much liquor was consumed that weekend to wash down the BS.



    I honestly don't think this was ever just some "fun project" someone did on their spare time. This was a planned expansion that was cut because the game has no future and doesn't warrant any further development costs on that scale. And if I'm wrong, and it was as joke from the beginning, then those involved should be embarrassed of themselves and never gain employment in a position like that again. Either way you look at it, lies lies lies.
    Fixed the link for ya

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • chlaoschlaos Member Posts: 1,118
    I long for the days when SOE just lied to and deceived us, as opposed to destroying the game.  

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • strigoiviistrigoivii Member Posts: 173
    heh hate you say it...but you forgot one...when they made rifleman invincable, actually, anyone who held a rifle couldnt be hit by melee( i was a tkm, equipped a rifle, and tanked a whole lair of bolma's w/o getting hit once, while a friend powered level off of that back when xp was split due to damage), and they said that was working as intended.
  • MastaccolliMastaccolli Member UncommonPosts: 100

    dont forget the player cities.  I remember how difficult it was to get all the things and people needed for a succesful city.  One of the things that was supposed to help was the taxation system.  You could tax your citizens a certain percentage to live in the community, as well as a certain percentage to sell their crafted/looted/mined item on the vendors.  The taxation system never worked and most player cities (including the one I created) was paid for by the people that started them and some generous inhabitants of the city.  Then the BIG FIX came in and people started to see deductions from their accouts and from the vendor sales, only one problem, the MILLIONS of credits a month that were taken out of the players bank/merchant accounts NEVER made it to the city funds.  In other words, the money disappeared.  GREAT JOB ON THAT FIX!  The only thing they got correct was to charge the city the fees for trainers as well as the fee for the size of the city. 

     

    If it wasnt 3:30 AM, I would probably give the broken items post another lengthly addition.  Great job on the first post.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642
    Great Post OP!   Star Wars Galaxies has become a Big Beta exercise ball, which SOE throws its customers into and then SOE then gives it a good swift kick every once in awhile, to see how many customers fall out.

    Unaware of the Jestor?
    http://about.me/JestorRodo/

    Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan

  • RydesonRydeson Member UncommonPosts: 3,852
    Great post..  This is why I will never spend another dime on an SOE product again.. NEVER..  Well almost never, the only way I can ever see me being an SOE customer again is the public FIRING of Smedley and all those involved in the BS that we as paying customers had to deal with..  I quit SWG just weeks before NGE came out.. I couldn't believe SOE sold an expansion KNOWING that was being scrapped for a revamp by LA.....  What a thieving con job that was.. I feel sorry for the peeps that paid for it and got screwed..  Did you even get a kiss first?
  • Vortex500Vortex500 Member Posts: 392
    Originally posted by admriker4



    <Snip>



    Then there were the professions that got sorely needed revamps weeks before the nge hit. Why did SOE even bother to revamp squad leader if they were going to turn around and remove the profession entirely a few weeks later ? Maybe it was a case of the left hand not knowing what the right hand was doing.



    <Snip>

    When the CU hit, I retired my moisture farmer and created a Squadleader. After I mastered, I understood why the SL arguing on the forums really needed a revamp, and that fast!



    The Squadleader revamp wasn't so bad (but not perfect either). At least it felt like they had put some time and energy into it. If they known their work would be in vain in a couple of months, then why put so much time into it? I get the feeling they didnt know if NGE would go live or not. And that points toward bad management.



    And the poor people that had been Squadleader since start and waited for a revamp. I remember how happy they were when they finally got attention from the devs. How long did they get to play with the revamp? 2-3 weeks?



    As a previous customer of the game, all I can say its the worst way I ever have been treated by a company. All the lies and shenanigans. Other companies try to keep their customers while SOE done nothing but making reasons for theirs to quit.



    Why the unruly attitude against their customers? Why not hold on for awhile and listen to their customers? Why always go their own ways, when it always ends in disaster? Why the lies and cover ups against the playerbase, instead of being straight and honest and stand up for ones actions?(Feels like shady cardealer anyone?)



    The management of this game feels very sloppy and unserious and not what I expected with a game that has "Lucas name in it". Its like that 3 star restaurant that was in the newspaper where the chef took a piss in the saucepan just because he didnt feel like walking to the restroom. People walking into that place sees the 3 stars and thinks "wow the service here must be great". Now they know better. So do I.



    Nice post Admriker.



    The Second Day Vet



    EDIT: It quite sad that so much of the old forums got deleted when they switched forums. A lot of proof of their lies was deleted, its almost like it never happen when you read the forums now. Some are still there though.
  • AveBethosAveBethos Member Posts: 611

    Great post that pretty much sums up why SWG was killed by SOE.

    All the game EVER needed was a development team and a publisher that was CAPABLE of correcting bugs and coding professional content.  Never got it, Smedley lied for years, and now the game is dead and the laughing stock of the industry.

    Everyone knew the game was in deep dung when Koster bailed.  SOE blows, I seriously doubt they will be a major player in the MMO world within 5 years, especially as long as Smedley is calling the shots.

    Great post by the OP.  All the NGE fanbois idiots need to read it again.  History always repeats itself through the eyes of ignorant people.

  • RehmesRehmes Member Posts: 600
    Never played SWG so ill considermyself a lucky man for not having to live with the pain of having my fav mmo turned into a pile of crap, as people seem to believe. Thats a pretty insane list the OP made, its very disturbing to think a company would do this to their own game. Though in fairness LA had something to do with it as well.
  • admriker4admriker4 Member Posts: 1,070
    Originally posted by Rehmes

    Never played SWG so ill considermyself a lucky man for not having to live with the pain of having my fav mmo turned into a pile of crap, as people seem to believe. Thats a pretty insane list the OP made, its very disturbing to think a company would do this to their own game. Though in fairness LA had something to do with it as well.

     

    and that list is just from what I can recall. There were a lot more lies, so many that the smuggler revamp promises alone would take up 3 pages here.

    And I didnt even touch on some classes like squad leader. That class in particular I recall was literally broken for 2.5 years. Im not talking about a few specials didnt work or some of their weapons didnt equip, etc. I literally mean the entire class was busted. I think I saw maybe 4 Squad leaders a year after launch and most were just role-playing it. I didnt see any again until the squad leader revamp got closer to happening. Once it hit the test server many regrinded the profession. And like the other poster said, about 3 weeks after the squad leader patch finally came they announced the NGE and removed the class entirely.

    Can you imagine the frustration and anger if you had played that completely broken class for 2.5 years, then got a patch that FINALLY fixed you, enjoyed it for 3 weeks, and then your profession is completely deleted ??? And on top of that, your out $30 for an expansion you just bought ???

    Then there was the long-suffering ranger class. We were actually next in line (behind squad leaders) for the next big patch fix. We had also waited 2.5 years for our profession to work. And like squad leaders, the few of us around were mostly just roleplayers who could hunt for armorsmith and doc mats on the side. We were a tight-nit group that had suffered for years with SOE trying to get them to even comprehend our issues.

    An example....one of our camo kits (which by the way did absolutely nothing and were completely broken) required avian meat from Lok. The only problem was this particular meat which did exist on other worlds did NOT exist on Lok. And when the ranger correspondent tried to get SOE to fix it, we were told "working as intended"  It took a confrontation with a dev in a chat room with some website to make them realize it wasnt possible. We didnt even care at that point that our camo kits didnt work, we just wanted an admittance from SOE that one of the kits wasnt even possible to make ! This took I think like a year to get SOE to admit okay there was a problem, didnt get a fix of course.

    I had already left the game when I later read that smartas devs comments where he didnt get the appeal of sitting in a camp for hours. I guess thats why SOE removed ranger along with 24 other professions. They didnt get it

  • SuvrocSuvroc Member Posts: 2,383

    Whats funny is Squad Leader was actually pretty fun at that time.

    Naturally, it didn't fit into the NGE philosophy.

  • KwailoKwailo Member Posts: 30
    Not to say anything about us MDoc's who had 10-100's of millions worth of resources and buff backs that became usless when the CU hit.
  • xPaladinxPaladin Member UncommonPosts: 741
    Originally posted by stevesmithjr
    Anyone have that old write up about Smugglers. Something "Everything said by TH about Smugglers" or something like that. Was a great read. Anyone?


    Originally posted by admriker

    13. smuggler revamp - this one could have its own page on broken promises and lies.
    True story. I don't have a link, but seeing as how I was there the whole time on the boards, I have a brief synopsis: *three* years of lies, ultimately culminating in the extremely lackluster revisions that came with the CU and the NGE.



    The smuggler forums were about the most friendly, constructive, and idealistic boards on the SOE site, but the neglect and outright lies completely alienated those folks. They even considered their class developer -- GreenMarine -- a hero of the people. He was extremely communicative with his ideas and expressed genuine love for the class.



    When he left, we wound up getting a really half-assed hack for slicing instead of the elaborate and majority approved minigame he drafted. SO many great ideas of his and those of the community were ultimately wasted, and many of GreenMarine's proposals went unaccounted for.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • admriker4admriker4 Member Posts: 1,070

    That smuggler TH post no longer exists on SOE's site anyway. SOE cleaned out their old history archived stuff recently. I tried the old link i had but didnt work.

    I do recall it was like 3 pages long and included tons of comments from TH about what was being looked at, worked on, being tested, etc. In the end it was all a giant con to keep us playing and paying.

    Greenmarine really had some great ideas and had actually taken in some player input as well. Where did he end up going ? Always wondered if he was on some other MMO lurking.

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832
    Originally posted by admriker4


    That smuggler TH post no longer exists on SOE's site anyway. SOE cleaned out their old history archived stuff recently. I tried the old link i had but didnt work.
    I do recall it was like 3 pages long and included tons of comments from TH about what was being looked at, worked on, being tested, etc. In the end it was all a giant con to keep us playing and paying.
    Greenmarine really had some great ideas and had actually taken in some player input as well. Where did he end up going ? Always wondered if he was on some other MMO lurking.



    It exists, just not there and the promises started before TH:

    Smugglers in SWG History - as written by the Devs (2003-2005)

    I tried to post it but it was too lengthy for this forum, but my favorite quote was this one:

    16 September 2003 - Smugglers are distinguished as needing the most love




    Quote:
    Q-3PO wrote:



    We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment).



    http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=552985&highlight=smuggler#M552985



    4 months after launch, they realize Smuggler was completely borked. Too bad the original folks never got around to actually fixing it during those years.

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

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