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Lets not forget WoW was the best MMO on the market till endgame hit and it became soo raidcentric, WoWs 1-70 is great till raidtime then it blows.
Warhammer being just another WoW is a great thing in my opinion because warhammer focuses on PVP like DOAC but yet still taking aspects from WoW. Warhammer like its been promised wont be a PVE raidcentric endgame. Its like a nice DOAC and WoW mixed.
Id rather have warhammer be just another WoW like game then Warhammer being a vanguard like game. We all know what happened with that.
Comments
Is AIDS the best disease because everyone dies from it?
I played WoW since the release, and while it was very good, I don't know about best on the market, Blizzard doesn't like to listen to the right people and listens to all the wrong people about balance issues. They'd be better off not listening at all.
Warhammer is nothing like WoW, and only similiar in that they both have Orcs, Dwarfs, Elves, Goblins, and Humans.
Watch the latest developer blog videos and you'll see how much more the developers care about this game than others. They have such a passion.
So bassically you can die from aids because it weakens the immune system and allows for other diseases to freely come in.
So bassically you can die from aids because it weakens the immune system and allows for other diseases to freely come in.
Basically it's the thing that comes in that kills you.
But its really aids that kills you
All of which people don't die from initially, hence AIDS still being the killer. Ergo it being named.
ON TOPIC: Warhammer is nothing like WoW. Is it the same Genre? Yes. Warhammer has been around longer, and the devs have been working on warhammer since Blizzard started on WoW. At this point, it's all heresay, however when the game finally hits the shelves I can promise anyone who likes this Genre / style of game, will not be disappointed. A lot more time, money, and listening have gone into WAR. Deeper graphical quality, content, variables, mechanics, PvP, PvE, RvR, and the list goes on.
Please stop saying WAR is a "WoW Clone". It's simply in the same Genre. From what I gather, in my personal opinion, for the more "in depth" players, WoW won't hold a candle to WAR. Same genre, totally different class, and far more interactive devs.
CLONE = A group of identical genes, cells, or organisms derived from a single ancestor.
CLONE = An exact digital copy, indistinguishable from the original.
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All of which (for those who read about it) WAR wont "just" be. Some people like sandbox games, some don't. From the looks of your sig, I'd say you like 'em quite a bit. However, if you take the time to read about WAR, you'll find a lot more available than just your typical sandbox grind.
Then again, none of them are designed with the intention of people playing with a bed pan installed.
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Actually, I most certainly can deny it. Of course, its only my personal opinion, then again, so is your statement.
What? You think that a statement like yours can possibly be considered fact?
Back on topic, a lot of people are concerned about WAR being "just" another WOW quite simply because almost all of us have already played WOW, and almost all of us are sick of the WOW wannabes, whether we like the original or not. It does however look to me that while they share a similar artistic style, the gameplay feel should be quite different.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
*sigh* Yes, an orc will always look like an "Orc". A Dwarf will always look like a "Dwarf", annnnnd so on.
Logically, as time progresses, so does technology. DX10 with Vista is opening all sorts of new advancements with graphical rendering. So yes, anyone who doesn't think an Orc looks like an Orc, or a Dwarf looks like a Dwarf.... does have their head in the sand. (for lack of a better term in respect of the website).
This is generally covered by saying they are the same, Genre.
Yes, the game looks excellent. The mechanics, design, skills, classes, PvP system however won't be too comparable to WoW. OTHER than genre specific lore.
I look forward to trying / playing the game. I was a little concerned when EA stepped in, but they are keeping to their word. They're allowing Mythic to go balls out, with a much larger wallet than Blizzard had to start with. That alone makes a difference, at that point it's all about the devs.
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I don't, its a well made game with some decent features, I don't at all like the playstyle, but its an all right game on the whole.
Its the fanbois I can't stand. Particularly their tendancy to give the game much more credit than is its due.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
The reason Warhammer uses the artstyle it uses is because they are making the models after the game figures and artwork... i.e. the game that's been around since, well before Blizzard existed.
So, if anything WoW is the one "looking" like Warhammer.
http://www.greycouncil.org/
Most fans of both games are aware of this argument, and yes Warhammer was here first.
Unfortunately, what matters as far as many of this generation of gamers are concerned is that WOW was the first of the two to make it big in the MMO world.
Note: The above does not reflect my personal opinion.
Edit: Thanks Martie for proving my point.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
*sigh* Yes, an orc will always look like an "Orc". A Dwarf will always look like a "Dwarf", annnnnd so on.
Logically, as time progresses, so does technology. DX10 with Vista is opening all sorts of new advancements with graphical rendering. So yes, anyone who doesn't think an Orc looks like an Orc, or a Dwarf looks like a Dwarf.... does have their head in the sand. (for lack of a better term in respect of the website).
This is generally covered by saying they are the same, Genre.
Yes, the game looks excellent. The mechanics, design, skills, classes, PvP system however won't be too comparable to WoW. OTHER than genre specific lore.
I look forward to trying / playing the game. I was a little concerned when EA stepped in, but they are keeping to their word. They're allowing Mythic to go balls out, with a much larger wallet than Blizzard had to start with. That alone makes a difference, at that point it's all about the devs.
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LOl i sad nothing about dwarfs and orcs. Of course character models can look the same, im talking about the art direction of the game.
Again, Genre comes to mind. One can only go SO far with "art direction" before it goes outside certain Genre / Lore boundaries. Of course the "Art direction" is going that direction, and I'm not arguing that, nor stating otherwise. Art, like technology, advances. Which, Ironically, has a lot to do with my statement about "interactive" devs.
So, wherever you mistook my statements for argumentation, or demeaning your post, please reread without the context someone is taking a stab at you, or your ability to type at this time.
EA is reknown for half ass games and most notably for its poor business tactics, employment policy and lack of innovation in its titles.
As the largest third-party developer, EA has repeatedly become the lightning rod for gamers' and games industry employees' misgivings about the game industry in general.
EA is often criticized for buying smaller development studios primarily for their intellectual property assets, and then making the developers produce run-of-the-mill games on these same franchises. Many EA Sports games are only supported for online play by EA for two years, forcing gamers to buy the next installment in the series (at full price) to continue playing online afterwards.
EA is also known for shutting down its acquired studios after a poorly performing game. Many see EA's control and direction as being primarily responsible for the game's failure rather than the studio.
Electronic Arts has been sued for its employment policy of requiring employees to work extraordinarily long hours—up to 80 hours per week—as a general rule and not just at "crunch" times leading up to the scheduled releases of products.
So yea I wouldnt get to excited for WAR, Mythic is just a name now and EA is in charge. You can bet their business model for WAR is something like this:
1) Copy WoW early game , switch to a EQ model of endless grind at endgame.
2) Pump out expansions fast. Two the first year, I bet they allready have one lined up.
3) Milk it for two years before closing down.
4) Blame it on mythic.
AIDS does not kill. It would be like saying that a spy that broke into a defence structure and turned off some shields prior to the nuking of said structure was a killer. Sure, the spy aided in the killing but only to the extent that the spy`s actions led to the destruction of people. The spy`s primary role however was to make the defences inoperative, not the murder of the inhabitants.
As for Warhammer being similar to WoW, I could care less. If you find endless grind for items and skills with next to no story line a pleasurable experience, power to you. I have a more intelligible taste when it comes to my entertainment and have grown out of that type of gameplay experience long ago.
I postulate that most people will be ready for a "new" experience in 2-3 years and finally catch up to the rest of us. My game will hopefully be ready by that time.
- Burying Threads Since 1979 -
Warhammer is just another Dark Age of Camelot.
Who's "We"? Just curious how many you speak for.
Too bad, you're getting one.
Based on your theory, and opinion, you've read very little of the game.
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Well, if "your" game has as much content, validity, and progressive nature, as your post to this particular subject does, it'll die long before it ever gets out of the gate. Who is "US"? The Elitist? The Oldschool? Or, amongst the billions out there, just another group that prefer a different type of gaming?
Heh, if there were a correlation between a tired post where I care little and say as much and my deep desire to change the face of the virtual world then you`d be right. Luckily there is no such connection.
The reason my posts as of late are slight and shallow is primarily because I`m so tired from designing, and researching. I really wish people could comprehend the amount of energy, knowledge and creativity it takes to design a "good" MMORPG. Almost ten months into my project, alone, and I really am starting to fall apart. Knowing that a lot is still to be accomplished if I want my concepts to be taken seriously, whilst having no real academic background on this or any other subject.
I am one person, trying, possibly in vain, to create a real shift in gameplay and virtual existence. I am looking for those to help but not until I feel comfortable with the quality of what I have to show. I`m somewhat of a perfectionist. That being said I may never be ready, but not to fear, even though many people are well behind the curve of thought on this subject it will nonetheless be created. The great thing about thought is that not just one person is confined to it, all people have the ability and with the permutation of such a large sample someone is bound to come to the same or at least similar conclusions.
Lastly, "US" refers to anyone that thinks as I do, the few, that actually want a full experience out of a virtual world. The ability to reach out and affect the environment on all levels, be it physically, socially, economically, historically, or mythically. "WE" are the future, gamers at a mature level, where the game is still about fun and entertainment but with the ability to make serious, lasting and important choices, choices that will affect ourselves, and those after us.
Call me a creationist. Part of the lone group that has truly been left out of the gaming experience and forced to create our own experience as designers.
- Burying Threads Since 1979 -
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
Many lament the sameness of todays MMOGS.Why would anyone want more of what we already have.DAOC dared to be different and was rewarded with 5 years of life despite horrible management decisions.
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
I already played WoW..
If warhammer is like any game i will be mad because it will go against what mythic is known for, setting the standards and creating many new and great ideas.
East Carolina University, Computer Science BS, 2011
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Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
Waiting on: Earthrise
Names: Citio, Goldie, Sportacus