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When WoW had come out, I was playing Star Wars Galaxies (which by the way, is the best MMO I have ever played ((PRE-CU))).
As soon as WoW came out, there was an immedeate drop in SWG populations it seemed. There were still a good deal of players, but a good few of them had switched over.
After the CU and NGE hit, I had long canceled my account and sort of went inbetween a bunch of MMOs, trying to find the right one.
I went through City of Heroes, Planetside, Everquest 2, EVE Online, LOTRO, AC2, and even WoW itself.
Unfortunately, none of them could satisfy my taste - and at this point, nothing will.
I've been looking at statistics and research and found that WoW has at LEAST 40% of the MMOG market, possibly up to like 60%. The worst part is, the last remaining MMOGs make up the rest - all with tiny populations.
One thing that particuarly draws me into MMOGs are the sheer amount of players. Back in SWG's heyday, there were 300,000-500,000 subscribers, plenty. I was in awe as I stood in the Coronet starport at all the advertisements, and all the people hanging out in the cantina telling their stories.
Now it seems like every MMOG is a ghost town except WoW. And it'll be a long time until we can finally hope to see something besides WoW with a good portion of players.
Now I'd also like to say that I tried other MMOs too, but I didn't even listen them because I honestly thought the gameplay was pure crap, bad graphics, and otherwise horrible (AO, MxO, Silkroad, etc).
I'm really hoping WAR pulls through.
What is a dedicated, but demanding player like me, to do?
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I would like to know do you think SWG if it had stayed at it's original version do you think it could have still had a chance against WoW because I mean even if SWG was so good I still believe that WoW would have taken people away from SWG and everything else. But like I said never played the original what do you think of this?
P.S. Sorry for my poor writing skills was never good at it -_-.
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Actually, I'm completely the opposite. Now don't get me wrong, WoW is a fine game, and fun to play. I actually look at the population at WoW and know there is something wrong with it. I know it sounds confusing, but here's my point.
Now, a lot of people are different, and I can accept that, as I'm usually in the minority , but I like close knit, knowledgable communities. Now not so close knit as 150 per server, obviously, but it's nice to pretty much know people when you see them. When people in my guild talk about "this guy" or "that guy" or "Hey, do you know this such and such cleric with X guild?", I pretty much know who and what they are talking about. There are "characters" on my server, and I know who they are, and recognize them when I see them. There are really good players, and I know who they are. There are really BAD players, and believe me, word gets around. I've seen people either quit the game, or move to another server because of pressure from the community.
I guess, for me, it's all about community. I know most of the people, I know many of the guilds, and they all have reputations. If I have some player from X guild bother me and try to make my game unenjoyable, I know most of the guild leaders and I can talk to their guild leader, and I know it will be taken care of, one way or another. I also know that if I'm outta line, my guild leader will probably talk to me about it. Reputation means something. Guilds mean something. COMMUNITY means something.
When you're 1 of 1,000,000, and people come and go like the wind, you can't build any kind of real community. When ExterminatordudeXX112!!1 comes and gives me problems, who is he? Where did he come from? When a GM does finally show up, LOL, I know, pretty funny, he's logged out and into one of his other 23 alts all at level 70. The community cannot police itself, and there is NO WAY a GM can keep up with 1,000,000 ubar alt 70's. I guess until you actually become a part of the community, and people you have never met come up and ask a small favor, or ask you for a group, and I quote: "Because I know your guild is fair and has good people in it." it really makes you think about the FULL package when you play a game you feel that you belong to, not just play.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
That's what MUDs experienced previously. That's what Ultima Online experienced after the advent of Everquest, the father of bland 3D RPGs. In the end, Everquest was destroyed by an even more primitive game, that being World of Warcraft. I actually find Everquest II to be quite a decent choice for a smart modern MMO-gamer. And Everquest I already looks like a neat, high-brow, though outdated game with a lot of good role-players. I have strong suspicions that whatever surpasses WoW in popularity will be even more ridiculous. Like Guild Wars, which made me think how diverse, immersive and vast WoW world is. Well, Guild Wars is not really an MMORPG, so I'd say we have a chance of getting something that is only slightly less primitive than WoW.
The only alternative I can see at the moment is EVE Online, but it failed to catch my interest.
Currently looking forward to playing Age of Conan. It doesn't seem to have great stuff like housing, or a decent crafting system, but at least they're specifically aiming to create a fine atmosphere, have a serious setting, and the single-player beginning is an awesome innovation that should enable the less intellectually advanced players to get a grasp of the world. Hopefully, it shall attract a wide audience with its fast-paced gameplay.
How on earth does WOW qualify as a monopoly? It's most definately not the only game in town, as shown by the huge list of other MMORPGs.
LOTRO maybe worth a try, its not empty.
you DO realize that you actually just need 10k and one server and you will have the same effect? come on, increasing population over one server size will not make that server any bigger, the population will just spread over other servers.
So, over a certain number, let's say 50k, you should have nice populated servers at all times.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I don't understand your monopoly reference either.
Here is the definition. Sounds like you simply upset that WoW has such a large player base and SOE killed off SWG in your opinion. /shrug no one is forcing anyone to pay for and play WoW, there are dozens of alternitives out there. That means there is no monopoly. Go play SWG, its not like its not still running. If you can't adapt, play something else.
Your problem hinges on this statement "unfortunately, none of them could satisfy my taste" Thats YOUR personal preference issue NOT an industry problem. You also seem pretty concerned over how many people are playing what....get into a community and have some fun and let other people wave the epeens around over sub numbers. None of the games you tried have communities so small it presents a problem to gameplay.
mo·nop·o·ly (m-np-l) KEY
NOUN:
pl. mo·nop·o·lies
I think the reason you're having trouble finding a new game to enjoy is because of the current "Me Too" trend in the MMO industry. Companies see the WoW market share as a potential gold mine and believe if they make a game that mimics WoW then they'll be able to get similar subscription levels.
The result is a bland and repetitive game industry. People are afraid to try something unproven because of the huge investment that MMOs take to develop and maintain.
In the end I think this string of failures, or medium successes is good for the industry. I believe that soon companies will realize that if you want to catch people's attention you've got to do something different. Then, and this is just me hoping here, companies will do their best to push new and innovative ideas, seeing those as the main draws to a strong player base.
I also kind of hope companies will pick up on the fact that if you release a buggy and unfinished game, then it's chance at becoming a blockbuster success are gone. I honestly think they underestimate the number of people who see a plethora of bad information at launch, then spread that information to friends. No matter what the game becomes after launch that negativity is still floating out there for people to see when they look for information on the game or talk to their friends.
In the end, it's the free market. If there's enough of a demand for something, someone will try to sell it.
i prefer 1 or maybe 2 servers for all players then games with a lower playerbase make the game server itself alot busier
ive played games with well under 1 mill subs even and they are full of players everywhere
also wow keeping eu and usa players seperate doesnt really fit in with my mmo ethos (mmo should also = world wide players not only local ones)
wow is the simplest of all mmos ive ever played, its the addiction which sets in that hooks people blizzard got that part right... wow is not challenging in any way at all - which is why i tihnk it has the highest subs, most mmoers must like simple mmo game play - personally id rather play a indepth and challenging mmo with a small playerbase than something simple with millions playing it