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Before battlegrounds weakned WoWs PVP alot, i think the best time was when there were huge raids through out towns in the world. my favorite was when there was a TM/SS war going on for three straight days, yea there was no bonus or benefits for defeating the opposite faction but it shown who ruled that area and thats what rocked about it.
I remember the good old times when being a 40 orc warlock and the alliance would come in by the masses and attack the cross roads, gathering up defeating them then heading straight for astranar. Now that was good PVP. IMO battlegrounds and 40 man raids and EPIX ruined WoW.
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Huge raids in Wow ruled, specially the Stormwind subway fights are unmatched. But the old Battleground / Ranking system wasn't bad either. It brought healthy competition to the community and the gameplay. I mean after gaining and holding rank 7 for a few weeks you would really respect a player with rank 10 or above. I remember Ranking based Battleground PVP to be exciting and challenging.
- - "What if the hokey pokey really is what it's all about?" - -
try lineage2, ull be amazed how lame Wow is when it comes down to pvp
and btw im not talking about those private servers...
PvP with a point, would be Lineage II, or if you want to go back further AC: Darktide. On Darktide, when you die to another player, you loose money, and gear. Good gear. The opponent takes these items. When you play under conditions like that, there is a reason for fighting for the territory. There is no quarter, no safe areas unless you fight for them. THAT is a point.
Not running into a cluster of players and seeing how long you can last before falling and just running right back in good as new.
In PvP the goal should be to defeat other players though I understand what you mean. I think War Hammer is going to improve on this aspect. I believe you can control certain areas of the world in PvP. Warcraft did a good job with the skills for the differnt class IMO. Warriors could charge and intercept allowing them to compete with ranged classes. Priests could go shadow and do good DPS as well as dispel buffs and silence spell casters. Every class had some kind of counter to enable them to compete. Unfortunatly there was to much endgame raiding and gear which kind hurts the PvP as it takes some of the skill of winning out of it. I also think looting corpses is not the way to make PvP good IMO. I'm sure they can come up with a better way that doesn't waste players time.
Stop them from what? Doing a quest? PvP was pretty much "turn flag on" oh lets go see if we can run through an enemy city and see where we die at or maybe kill a few guards. Even on PvP servers it wasn't much different its lets go sit somewhere pvp it didn't affect the world at all just got someone's rocks off. There was no meaning. It never affected the world other than frustrating some other player (on pvp servers course you have to expect that to happen so you shouldnt' get frustrated). Battlegrounds just highlighted how lame PvP is in WoW. They promised city seiges and all sorts of meaningful pvp but it never happened. Now its "lets go meet in this instance arena score points and get uber gear".
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Those raids still happen.... they still suck. Halaa is only "slightly" better....
40 man raids... what is this 2006? didn't you get BC.
world PvP by blizzard = fail. PvP by blizzard in general = fail, unless you count "ganking" as PvP. "Look ma i can kill a level 10, i've finally made it as a level 70"
Unless you want to capture towers for useless buffs, or collect sand.... or get gear at halaa in nagrand that's useless at 70 anyway.
*yawns* i'm done... your post did make me giggle though.
PvP with a point.. WoW... haha... oh man i'm still giggling..... wait.. so tell me... what was this fabled mythical point that you preach? *shakes head*
Those who were there understand.
That's the point. WoW PvP can't be won; "dead" opponents are back in the fight 30 seconds later. It only ends when one side gives up, because they don't feel like doing it anymore.
Chris Mattern
daoc rvr(pvp) > wow pvp
wish there was still a lot of players playing daoc, fighting in odins gate, hadrians an emain
~Greatness~
Currently Playing:
Nothing
DAoC had some awesome PvP adn in all its guises it owned WoW's version of PvP. However as with many things there where good and bad PvP times in DAoC.
Some of the best, for me, were the Battles of Odins. Where forces would be pushed back and forth across the zone as they tried to gain control. PvP did get ruined somewhat later on but thats progress
WoW PvP is all about letting the casual player gain epics in the BG's and not much more. They tried to do something with world PvP recently but didnt work for me.
WoW pvps is a joke there has no point to it and still there is no point to it.
Not flame for you mods that like to ban me.
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
Of the games i've played the ones with PvP that actually had objectives and meaningfull rewards are Daoc and shadowbane.
If, and its a big if WoW had not gone the BG path and they had fully implemented the Honor system as described in the game manual with honor and dishonor then perhaps WoW PvP would have been much more fun and rewarding.
Best PVP goes to Shadowbane or DAOC