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What is wrong with Vanguard

LiandrielLiandriel Member UncommonPosts: 48

Yah, asked a million times and you know, all I see are old complaints.

I was in beta, BETA stank.  I was one of many who complained to Sigil that the game was NOT ready for release, it simply wasnt.  Many of my friends and guildmates, along with myself did NOT buy the game we had been working with for 3+ months.  SO, on a whim, I decided to pick up Vanguard to see if it really had improved.

I run a mediocre system that exceeds minimum specs in only a few places and by no means is a 'recommended' or better - Ive crashed once in 2 weeks of playtime (averaging 4 hrs per session).  I know other people complain they crash all the time, but the ones I ask "what did you do to fix it" say... "oh, I did nothing, its just a crappy game".  There are TONS of things that you can do to your gaming rig to reduce things like that, like updating drivers, removing unnecessary programs and halting programs running in the background - just to name a few.

In beta, practically every quest was broken somewhere.  It did see some improvement in the end, particulary for the below-20 level quests, but there were plenty of broken areas.  I have played 6-7  race/class combos in the past 2 weeks and feel there has been much improvement over beta.  In 2 weeks time, I have encountered one "broken" quest that was fixed when I dropped it and picked it up again a little later.  I understand from some current gamers that there are still some broken quests, but by far their numbers have been reduced.

Crafting and Diplomacy still have some holes, I have been told, however I have not experienced any of these "holes".  To be honest, however, it has not been my focus the past couple of weeks.

Release WAS early, I feel like they should only just now be releasing the game, but feel that they have come a LONG way in this short time.  Many areas of the game are still a litte rough, but a good chunk of the game has seen quite a bit of polish.  My only real complaint right now is that there is STILL a hiccup when crossing zone "borders", but I can deal with such a small problem (which would probably be lessened if I had some better components in my gaming rig).

I would REALLY like to hear from CURRENT players what they think of Vanguard, especially if you also played the beta client.

Comments

  • TaerinXTaerinX Member Posts: 10
    The game is definately much improved, I only found one broken quest after getting a charecter to level 34.  The game is very nice and the graphics are un parralelled.  The problem is that the game is still not matured yet and will go through a re-launch soon.  They may also merge servers to increase the population.  I think my largest complaint is that the creatures are too weak compared to the players, at least half the classes in the game if played right can take down a 4-6 dot and in the handbook it said that it would be near impossible to do anything higher than 2 solo.  I know necros, psions, and rangers can all take 6 dot names down easy and I think that really undermines the whole grouping thing a whole lot.  I liked how in eq2 you had to have a group to take down powerful names, but since in this game you don't, it is much too easy to just camp them to farm a lot of plat and then make alts where you can tweak them right away. That is the general progression a lot of players play and it seriously dissapoints me more than any of the bugs.  This game is way too easy.
  • RoyspiRoyspi Member Posts: 202

    play a rogue. It was a good day if i could take certain 3dots

    I miss playing this game. Hopefully the server mergers will help it and I'll see what the population is like then.

    if any ACTIVE guilds out there want a rogue I'd be more than happy to level one up again. I only reached 37 before it got too hard to find groups, but I recieved several compliments on my play during that time. okay, thats enough epeen stroking 

    edit: oh, and ill try to find the information SOE released, but they are making monsters harder. Allowing them to exploit you and some other things; and  they are increasing their resistances, some are even being given immunity (to prevent the 6 dot name killing you speak of)

  • ZooomgZooomg Member Posts: 84
    This game just did not meet expectations.  It is also BLAND and boring.  Unfortunately these two points can't be fixed like a bug.



    All the cool systems it promised i.e. crafting, diplomacy, housing, flying dragons, fellowships, AES and etc are either missing, not implemented well or just a tad short of interesting.  Bugs I can live with because it will be fixed eventually.



    I, and many folks in my guild, are just waiting for either the subs to run out (I selected a 3 months sub) OR AoC/WAR to be released before we leave this game for good.
  • KyleranKyleran Member LegendaryPosts: 44,078
    Originally posted by TaerinX

     I think my largest complaint is that the creatures are too weak compared to the players, at least half the classes in the game if played right can take down a 4-6 dot and in the handbook it said that it would be near impossible to do anything higher than 2 solo.  I know necros, psions, and rangers can all take 6 dot names down easy and I think that really undermines the whole grouping thing a whole lot. 

    Maybe the problem is those classes you mentioned are too strong. I played a Druid, and I assure you, a same level 3 dot was a huge challenge in kiting, and a 4 dot was unthinkable.....



    Can't comment on the current state of the game, I quit after the first month.



    I've heard from friends who still play that much has improved, but some things like crafting could really use a re-work, esp once you get into the upper levels.....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TniceTnice Member Posts: 563

    During beta people tried to put their finger on why VG sucks.  They thought it missed soul and the extra touches as in this post: The single biggest problem with Vanguard from the old VG forums.

    Even if they are able to fix all the bugs, increase performance, fix chunking, fix the economy, stop the gold sellers, and merge servers, VG is still going to fail in a major way.

    Why?  Because VG is not fun.  It is really as simple as that.  There are some people who think it is fun but they are a very, very, small niche group of folks.  Maybe enough for 1 server...maybe.  Hell, some people like to cut themselves for fun but not the majority.

  • DargnonDargnon Member Posts: 56
    why is it not fun? its the same as WoW or EQ2
  • slapstik89slapstik89 Member Posts: 19
    Originally posted by TaerinX

     I think my largest complaint is that the creatures are too weak compared to the players, at least half the classes in the game if played right can take down a 4-6 dot and in the handbook it said that it would be near impossible to do anything higher than 2 solo.  I know necros, psions, and rangers can all take 6 dot names down easy and I think that really undermines the whole grouping thing a whole lot. 
    The only problem with having said that, especially with server populations as they are right now is...a lot of people, if not the majority, spend a considerable portion of their time soloing. It's largely due to the fact that finding a group can be hard. And much of the grouping aspect of the game is aimed at taking down 4-6 dot mobs that are several levels or so higher than you. I know ranger's, necros and psi's can do a lot of damage, but against higher level 4 dots they miss a lot, do considerably less damage and take a lot more damage. Having said that, pretty much any class can solo a 3 dot or even a 4 dot several levels lower and still get great xp at a slight time cost.



    IMO, if you want a challenge, there are plenty of areas and higher level mobs that you can take on in a group...one's that you would have no hope of handling on your own. The rewards from such challenges will be well worth it.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Very simple.

     

    I want to group and/or solo only.

     

    In Vanguard, I have to group, to craft, to raid...eh.  I don't want anything to do with tradeskills...yet maybe I could bear it.  I certainly won't bear raiding at any point in any game ever again.  Raiding is a big no no­.

     

    Everything else is a detail I overlook, as the basic of the game is rotten and make it unplayable in the long run.  Don't want a raiding game.  The devs are unable to understand this part and say 80% is not raiding, still 20% to go.  Raid-free servers would have worked...but now, after the messed released...don't think anything could save this game anymore.

     

    See, if by release it would have gotten raid-free servers...it would have gotten more players...and these players would have been supportive, which would have help kept the retention...now improving the retention at the current moment is kinda useless, there is nothing to retent...and it would also piss all the "hardcore raiders" who are in game.

     

    You have to built around what you have (as SWG shows), and this is a few hardcore raiders...fighting with EQ, EQ2 and WoW for the same raiding players...which are a minority in each of these games.  A new game shouldn't even have any form of raiding and put the efforts elsewhere, but an existing product such as Vanguard has to built around it, this is all they got.

    - "If I understand you well, you are telling me until next time. " - Ren

  • matraquematraque Member Posts: 1,431
    What is wrong with VG... A couple things are wrong with VG.



    1st, the game was not ready at release.  By that i mean performance, bugs easy to fix and polish.



    2nd, It did not met players expectation.  The fact that people takes a FAQ or posts by developpers as granted is a mistake every players for every game makes.



    3rd, release close to WoW expension.



    4th, VG needs a story.  It's there, but not easy to find.



    5th, More solo content is needed.  It's there, but again hard to find.

    eqnext.wikia.com

  • Riotact007Riotact007 Member UncommonPosts: 247
    Originally posted by Anofalye


    Very simple.
     
    I want to group and/or solo only.
     
    In Vanguard, I have to group, to craft, to raid...eh.  I don't want anything to do with tradeskills...yet maybe I could bear it.  I certainly won't bear raiding at any point in any game ever again.  Raiding is a big no no­.
     
    Everything else is a detail I overlook, as the basic of the game is rotten and make it unplayable in the long run.  Don't want a raiding game.  The devs are unable to understand this part and say 80% is not raiding, still 20% to go.  Raid-free servers would have worked...but now, after the messed released...don't think anything could save this game anymore.
     
    See, if by release it would have gotten raid-free servers...it would have gotten more players...and these players would have been supportive, which would have help kept the retention...now improving the retention at the current moment is kinda useless, there is nothing to retent...and it would also piss all the "hardcore raiders" who are in game.
     
    You have to built around what you have (as SWG shows), and this is a few hardcore raiders...fighting with EQ, EQ2 and WoW for the same raiding players...which are a minority in each of these games.  A new game shouldn't even have any form of raiding and put the efforts elsewhere, but an existing product such as Vanguard has to built around it, this is all they got.



    Um i dont know what game your talking about. Group crafting? what sorry but no such thing, some recipe require parts made by other crafters like boats need sails and mast mounts etc. Also 80% raiding? I haven't raided once and I have played since release.

    What scares people away is the standard of PC required to run the game and alway the performance issues at release were pretty bad. Not the case now though.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Tnice


    During beta people tried to put their finger on why VG sucks.  They thought it missed soul and the extra touches as in this post: The single biggest problem with Vanguard from the old VG forums.
    Even if they are able to fix all the bugs, increase performance, fix chunking, fix the economy, stop the gold sellers, and merge servers, VG is still going to fail in a major way.
    Why?  Because VG is not fun.  It is really as simple as that.  There are some people who think it is fun but they are a very, very, small niche group of folks.  Maybe enough for 1 server...maybe.  Hell, some people like to cut themselves for fun but not the majority.

     

    Tnice is a Vanguard hate troll.

    Click his name and watch an interesting evolution of a Vanguard hater through his posts. The only reason he posts at mmorpg.com is to lash out against Vanguard; and often those who play it.

    This current post exemplifies an emerging paradigm in Vanguard hate; as it is now becoming obvious, the performance issues, bugs and other issues plaguing Vanguard are diminishing and may even soon disappear. For the Vanguard hater, much fuel for their fire is running low so they must turn to the reserve: Vanguard isn't fun. We will be seeing an increasing number of 'Vanguard:No Fun" posts coming from these individuals. And make sure to keep an eye on Tnice; he is an expert. See how he spent the time looking for an historic link to add an illusion of credibility. Sly one this guy.

    Remember, hate leads to the dark side, it is only an illusion that your hate makes you right.

    P.S. : if your computer isn't beyond spec and if bugs are a game stopper for you; if you have moral qualms about games released too early: DO NOT TRY Vanguard. Otherwise, jump in the water is fine.

    Before you trust a random post; click their name and make sure they aren't bonkers.



  • Riotact007Riotact007 Member UncommonPosts: 247
    Originally posted by Zorgo

    Originally posted by Tnice


    During beta people tried to put their finger on why VG sucks.  They thought it missed soul and the extra touches as in this post: The single biggest problem with Vanguard from the old VG forums.
    Even if they are able to fix all the bugs, increase performance, fix chunking, fix the economy, stop the gold sellers, and merge servers, VG is still going to fail in a major way.
    Why?  Because VG is not fun.  It is really as simple as that.  There are some people who think it is fun but they are a very, very, small niche group of folks.  Maybe enough for 1 server...maybe.  Hell, some people like to cut themselves for fun but not the majority.

     

    Tnice is a Vanguard hate troll.

    Click his name and watch an interesting evolution of a Vanguard hater through his posts. The only reason he posts at mmorpg.com is to lash out against Vanguard; and often those who play it.

    This current post exemplifies an emerging paradigm in Vanguard hate; as it is now becoming obvious, the performance issues, bugs and other issues plaguing Vanguard are diminishing and may even soon disappear. For the Vanguard hater, much fuel for their fire is running low so they must turn to the reserve: Vanguard isn't fun. We will be seeing an increasing number of 'Vanguard:No Fun" posts coming from these individuals. And make sure to keep an eye on Tnice; he is an expert. See how he spent the time looking for an historic link to add an illusion of credibility. Sly one this guy.

    Remember, hate leads to the dark side, it is only an illusion that your hate makes you right.

    P.S. : if your computer isn't beyond spec and if bugs are a game stopper for you; if you have moral qualms about games released too early: DO NOT TRY Vanguard. Otherwise, jump in the water is fine.

    Before you trust a random post; click their name and make sure they aren't bonkers.



    LOL, how true. theres a few vg haters who's sole purpose here is to bag it out. I play a game and if I dont like i move on til i find something i do like. These guys think its personal and simply cant move on. Its like sony actually hates them personally so they make a game they dont like. Its getting old and it s really time to GET OVER IT.

    Fair enough theres something you dont like about a game and you have your right to voice your opinion to warn others but to keep going on and on and on about the same thing. The main flamer i can garuntee have not played since beta or their 1st month either so how can they judge?

  • TniceTnice Member Posts: 563
    Originally posted by Riotact007

    Originally posted by Zorgo

    Originally posted by Tnice


    During beta people tried to put their finger on why VG sucks.  They thought it missed soul and the extra touches as in this post: The single biggest problem with Vanguard from the old VG forums.
    Even if they are able to fix all the bugs, increase performance, fix chunking, fix the economy, stop the gold sellers, and merge servers, VG is still going to fail in a major way.
    Why?  Because VG is not fun.  It is really as simple as that.  There are some people who think it is fun but they are a very, very, small niche group of folks.  Maybe enough for 1 server...maybe.  Hell, some people like to cut themselves for fun but not the majority.

     

    Tnice is a Vanguard hate troll.

    Click his name and watch an interesting evolution of a Vanguard hater through his posts. The only reason he posts at mmorpg.com is to lash out against Vanguard; and often those who play it.

    This current post exemplifies an emerging paradigm in Vanguard hate; as it is now becoming obvious, the performance issues, bugs and other issues plaguing Vanguard are diminishing and may even soon disappear. For the Vanguard hater, much fuel for their fire is running low so they must turn to the reserve: Vanguard isn't fun. We will be seeing an increasing number of 'Vanguard:No Fun" posts coming from these individuals. And make sure to keep an eye on Tnice; he is an expert. See how he spent the time looking for an historic link to add an illusion of credibility. Sly one this guy.

    Remember, hate leads to the dark side, it is only an illusion that your hate makes you right.

    P.S. : if your computer isn't beyond spec and if bugs are a game stopper for you; if you have moral qualms about games released too early: DO NOT TRY Vanguard. Otherwise, jump in the water is fine.

    Before you trust a random post; click their name and make sure they aren't bonkers.



    LOL, how true. theres a few vg haters who's sole purpose here is to bag it out. I play a game and if I dont like i move on til i find something i do like. These guys think its personal and simply cant move on. Its like sony actually hates them personally so they make a game they dont like. Its getting old and it s really time to GET OVER IT.

    Fair enough theres something you dont like about a game and you have your right to voice your opinion to warn others but to keep going on and on and on about the same thing. The main flamer i can garuntee have not played since beta or their 1st month either so how can they judge?



    Once I reach the point of apathy, as many others have, this forum will die with the game.  Until then, be glad people are still paying attention to it in any way.  Once AoC or one of the other triple-A titiles goes to open beta or launch this forum will be barren and then you wil have to think of some other excuse as to why VG failed.

    Edit: For the record my sub just expired therefore I see how ridiculous all the statements of "major improvement" are.  Yes, it is somewhat better than Beta3 but not much.  My invis does not disappear on every chunk I cross but there are still major chunking issues, performance issues, and millions of bugs. 

  • matraquematraque Member Posts: 1,431
    Originally posted by Tnice

    Originally posted by Riotact007

    Originally posted by Zorgo

    Originally posted by Tnice


    During beta people tried to put their finger on why VG sucks.  They thought it missed soul and the extra touches as in this post: The single biggest problem with Vanguard from the old VG forums.
    Even if they are able to fix all the bugs, increase performance, fix chunking, fix the economy, stop the gold sellers, and merge servers, VG is still going to fail in a major way.
    Why?  Because VG is not fun.  It is really as simple as that.  There are some people who think it is fun but they are a very, very, small niche group of folks.  Maybe enough for 1 server...maybe.  Hell, some people like to cut themselves for fun but not the majority.

     

    Tnice is a Vanguard hate troll.

    Click his name and watch an interesting evolution of a Vanguard hater through his posts. The only reason he posts at mmorpg.com is to lash out against Vanguard; and often those who play it.

    This current post exemplifies an emerging paradigm in Vanguard hate; as it is now becoming obvious, the performance issues, bugs and other issues plaguing Vanguard are diminishing and may even soon disappear. For the Vanguard hater, much fuel for their fire is running low so they must turn to the reserve: Vanguard isn't fun. We will be seeing an increasing number of 'Vanguard:No Fun" posts coming from these individuals. And make sure to keep an eye on Tnice; he is an expert. See how he spent the time looking for an historic link to add an illusion of credibility. Sly one this guy.

    Remember, hate leads to the dark side, it is only an illusion that your hate makes you right.

    P.S. : if your computer isn't beyond spec and if bugs are a game stopper for you; if you have moral qualms about games released too early: DO NOT TRY Vanguard. Otherwise, jump in the water is fine.

    Before you trust a random post; click their name and make sure they aren't bonkers.



    LOL, how true. theres a few vg haters who's sole purpose here is to bag it out. I play a game and if I dont like i move on til i find something i do like. These guys think its personal and simply cant move on. Its like sony actually hates them personally so they make a game they dont like. Its getting old and it s really time to GET OVER IT.

    Fair enough theres something you dont like about a game and you have your right to voice your opinion to warn others but to keep going on and on and on about the same thing. The main flamer i can garuntee have not played since beta or their 1st month either so how can they judge?



    Once I reach the point of apathy, as many others have, this forum will die with the game.  Until then, be glad people are still paying attention to it in any way.  Once AoC or one of the other triple-A titiles goes to open beta or launch this forum will be barren and then you wil have to think of some other excuse as to why VG failed.

    Edit: For the record my sub just expired therefore I see how ridiculous all the statements of "major improvement" are.  Yes, it is somewhat better than Beta3 but not much.  My invis does not disappear on every chunk I cross but there are still major chunking issues, performance issues, and millions of bugs. 

    And you think your PC will run those "triple a titles" that easly?



    I don't run through millions of bugs... 15 or so maybe.  Performance is always and will always be an issue for players...  No, we can't run it at 60fps all the time.



    I have experienced a chunking bug only once... and i died from it... lol.



    I never fell off the world.  But i know some who does.  Honestly, i haven't ran into a major issue in a while.

    eqnext.wikia.com

  • ZooomgZooomg Member Posts: 84
    Originally posted by matraque



    And you think your PC will run those "triple a titles" that easly?



    The developers totally misjudge the launch of the game.  Maybe they had no choice.  It still doesn't change the fact that it was launch at the wrong time.  For a game like WAR or AoC, they will be launching 6-12 months after VG.  That 6-12 months will see more people with more powerful machines.  Even if WAR or AoC is just as bad as Vanguard in all the other depts they will still be better off because there will be more players that can play the game at a higher setting.



    It is more than just machine capability.  Once you boot up and you can play the game, then polish matters.  If you have polish down pat, then it moves to the system design i.e. crafting/diplomacy/classes/PvP/lore etc.  Once you got that nailed, it moves to FUN.  Once you got all that nailed, then you can proclaim the game to be great and people will continue to subscribe.



    Vanguard falls over at the hardware level.  Let's hypothetically say 30% of the folks stopped because of hardware.  That leaves 70%.  Then you get to polish.  Vanguard falls over again.  10% can't stand the level of polish and thus they quit.  Then you get to the design.  Folks who have the hardware and could tolerate the bugs but they don't like the design.  Vanguard falls over again.  Another 10% quit.  If the world is bland and boring and folks loses interest, say another 10% quits.  Vanguard is not exactly an interesting world.  What is left is a small populate that are tolerant of all the above points.



    4 out of 5 who bought this game no longer subscribe to it (for various reasons).  That gotta say something about this game.






  • matraquematraque Member Posts: 1,431
    Originally posted by Zooomg

    Originally posted by matraque



    And you think your PC will run those "triple a titles" that easly?



    The developers totally misjudge the launch of the game.  Maybe they had no choice.  It still doesn't change the fact that it was launch at the wrong time.  For a game like WAR or AoC, they will be launching 6-12 months after VG.  That 6-12 months will see more people with more powerful machines.  Even if WAR or AoC is just as bad as Vanguard in all the other depts they will still be better off because there will be more players that can play the game at a higher setting.



    It is more than just machine capability.  Once you boot up and you can play the game, then polish matters.  If you have polish down pat, then it moves to the system design i.e. crafting/diplomacy/classes/PvP/lore etc.  Once you got that nailed, it moves to FUN.  Once you got all that nailed, then you can proclaim the game to be great and people will continue to subscribe.



    Vanguard falls over at the hardware level.  Let's hypothetically say 30% of the folks stopped because of hardware.  That leaves 70%.  Then you get to polish.  Vanguard falls over again.  10% can't stand the level of polish and thus they quit.  Then you get to the design.  Folks who have the hardware and could tolerate the bugs but they don't like the design.  Vanguard falls over again.  Another 10% quit.  If the world is bland and boring and folks loses interest, say another 10% quits.  Vanguard is not exactly an interesting world.  What is left is a small populate that are tolerant of all the above points.



    4 out of 5 who bought this game no longer subscribe to it (for various reasons).  That gotta say something about this game.







    People will still want to use their WOW PC to run AoC or WAR.  You know that, i know that.  They will want to run it with their OFFICE DEPOT pc.  I'm telling ya.





    WoW is popular because people can run it on their staples PC.  Period.

    eqnext.wikia.com

  • sephersepher Member Posts: 3,561
    Originally posted by matraque



    People will still want to use their WOW PC to run AoC or WAR.  You know that, i know that.  They will want to run it with their OFFICE DEPOT pc.  I'm telling ya.





    WoW is popular because people can run it on their staples PC.  Period.
    I agree with you that there's going to be millions of people AoC and WAR can't touch from WoW's subscriber base due to their own steeper hardware requirements. AoC and WAR will lose just as Vanguard did when it comes to the technical accessibility of their games.



    At the same time though, that doesn't mean that AoC and WAR will be as unaccessible as Vanguard when it comes to system requirements. Not even close. Vanguard is unprecedented in that admittedly by Sigil it was released for hardware circumstances that didn't even exist.



    Let's compare some design methodologies a bit. One is normal, one isn't.



    Mark Jacobs, head honcho over at EA Mythic and Warhammer Online.

    http://www.warhammeralliance.com/forums/showthread.php?p=339110#339110
    2) We take the top of the line machine for the the release period, ignore it and go down a few notches.




    Brad McQuaid, ex-head honcho of Sigil and Vanguard.

    http://www.fohguild.org/forums/mmorpg-general-discussion/27757-nino-one-upsides-vg-66.html#post699867
    1. Performance. We simply asked too much of the engine. Tech becoming faster and cheaper will help us with this issue over the next 6 months, but that's 6 month's that *might* have been avoided. That, and we would have had more time to polish and fix bugs and get better and more complete high level content in (and maybe even a more workable AES). We did run into this a bit with EQ 1 being one of the first hardware only games, but not to this extent. Ideally, you launch with both a flexible engine that grows with you and also in a tech window that doesn't mean that a lot of your players feel the need to upgrade their machines significantly. Failing that ideal, however, I'll take the more flexible, planned for the long term tech, and bite the bullet for overshooting in terms of tech than the former (undershooting and/or launching with inflexible MMOG tech that isn't easily upgraded over the years to come).


    'course there's a thousand other examples of Mark indicating that WAR is designed for systems above the requirements of WoW, but within the normal range one would release a PC game in. It's normal, newer games are supposed to be released for newer hardware. The idea of doing so shouldn't be condemned just because Sigil purposefully and knowingly overshot hardware that existed, and instead depended on future hardware becoming "faster and cheaper" to fix performance issues with the game.



    Vanguard has issues all unto itself; issues that aren't a consequence of it simply being a new MMO. AoC and WAR will be new MMOs, but that doesn't mean their designers decided to take Sigil's stance on system requirements, and because of that there's no reason to believe they'll experience similar growing pains as Vanguard.



    To be plain about it, in comparison to Vanguard at release, far less people will have to upgrade to play AoC and WAR when they release. I believe the whole "You'll have to upgrade for AoC and WAR too." spat should be thrown to the wayside along such arguments as "WoW was buggy at launch as well.", because like the latter, there's the issue of differing severities that needs to be considered in all circumstances. No two MMOs' issues are the same, and when Vanguards' issues are compared to others, Vanguard never seems to fair well in the comparisons.
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