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Buffer classes in games. Eliminate them or keep'em?

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Comments

  • GodliestGodliest Member Posts: 3,486

    Some like them for their unpopularity, thus making them popular choices. I don't know. I prefer the class that can do everything, including being support class. Sometimes buffer classes can be good sometimes not. As long as progressing isn't to dependent on having a buffer by your side or buffers being unable to solo, buffer classes are totally acceptable for me.

    Keep them as long as they aren't only support classes, they can be used as soloers too, and as long as they don't are required when progressing.

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  • SupernerdSupernerd Member Posts: 342
    Well a lot of us dual box cause playing just one toon at a time is not as much fun and then buffer class is really nice for gamers like us.

    Buffers are goodtoo for some female gamers or Second Life types that aren't into pve type stuff ,but want to hang with their friends.

    So i think buffers are great cause you can charge for buffs.And if you get a buff you are happy cause you are stronger.
  • KyrraKyrra Member Posts: 27


    Originally posted by Supernerd
    Well a lot of us dual box cause playing just one toon at a time is not as much fun and then buffer class is really nice for gamers like us.
    Buffers are goodtoo for some female gamers or Second Life types that aren't into pve type stuff ,but want to hang with their friends.
    So i think buffers are great cause you can charge for buffs.And if you get a buff you are happy cause you are stronger.

    I think there is a design flaw with games that let you dual box. Not so much the act of dual boxing, but more that the second class you are playing (be it healer or buffer) is not engaging enough that you can push a few buttons every 30 seconds and that's all that is needed. A buffer class should be actively having to buff/debuff so they are busy constantly (like a damage could would be).

    I love playing a buffer class, if that buffer makes the rest of the party better than if my role had been filled by another damage or healing class. I say keep them, but make them entertaining/engaging enough where they can't just be dual boxed.

  • SupernerdSupernerd Member Posts: 342
    Originally posted by Kyrra


     

    Originally posted by Supernerd

    Well a lot of us dual box cause playing just one toon at a time is not as much fun and then buffer class is really nice for gamers like us.

    Buffers are goodtoo for some female gamers or Second Life types that aren't into pve type stuff ,but want to hang with their friends.

    So i think buffers are great cause you can charge for buffs.And if you get a buff you are happy cause you are stronger.

    I think there is a design flaw with games that let you dual box. Not so much the act of dual boxing, but more that the second class you are playing (be it healer or buffer) is not engaging enough that you can push a few buttons every 30 seconds and that's all that is needed. A buffer class should be actively having to buff/debuff so they are busy constantly (like a damage could would be).

    I love playing a buffer class, if that buffer makes the rest of the party better than if my role had been filled by another damage or healing class. I say keep them, but make them entertaining/engaging enough where they can't just be dual boxed.

    Well i kinda disagree about a design flaw.



    A good player will abuse anything they can in any game.

    In general players will just play the game the most efficient way possible.

    in older mmorpgs especially like daoc or something you just notice it more then.
  • Flyte27Flyte27 Member RarePosts: 4,574
    I still don't understand any of you points.  I've never seen a game where the sole purpose of the class was to buff people.  In the games I've played ever class had some kind of role to go along with their buffs like CC, DD, Tank, Heal, or whatever.  Buffing was never their solo purpose.  It was just a nice thing added on to the class as part of their magical abilities.
  • KyrraKyrra Member Posts: 27


    Originally posted by Supernerd
    Well i kinda disagree about a design flaw.

    A good player will abuse anything they can in any game.
    In general players will just play the game the most efficient way possible.
    in older mmorpgs especially like daoc or something you just notice it more then.


    I got into the MMO world late (purposely stayed away) but I've heard stories of people 2 or 3 boxing games. But I still see it as a design flaw in the game. For a game to be so boring and simple to play that you have to play 2 or 3 characters at the same time for it to be really challenging.... something seems wrong there to me. I could see that being a marketing strategy of some company so people are paying for multiple accounts at once to make more money, but still, it seems wrong to me.

    All classes within a game should be near equally engaging so the player has to focus and can't alt-tab to their second character while their first character does a bunch of stuff automatically. It may have been the way of doing it in older MMOs, but it doesn't mean it was right or should be followed.

  • KyrraKyrra Member Posts: 27


    Originally posted by Flyte27
    I still don't understand any of you points. I've never seen a game where the sole purpose of the class was to buff people. In the games I've played ever class had some kind of role to go along with their buffs like CC, DD, Tank, Heal, or whatever. Buffing was never their solo purpose. It was just a nice thing added on to the class as part of their magical abilities.
    Final Fantasy 11 - Bard class. They were almost exclusively a buffing class. They had a few debuffs they could cast in downtime, but spent almost all their time casting buff spells. Most of the time they couldn't melee at all because they had to run between the melee and casters to keep different buffs up on the 2 groups.
  • SupernerdSupernerd Member Posts: 342
    Well i mean i guess i did quit my pally in wow just because i got sick of people asking me for Blessing of Kings and i couldnt stand always giving those 5 min buffs in raids and instances



    But i mean i hope they never take away buffs because in games like AO or Daoc ,or eq or something a few buffs can seperate you from some noob who might beat you in a duel if you were unbuffed.



    So i hope they never take away buffing class cause i like them and they only seem bad in old games,

    but when the game is new ,buffers really add a lot to the game.



    When the game is old and dead ,you might have to adapt.

    You may just have to buy another account to buff.

    if you want to play an old broken down out of date no one plays anymore except die hard fans that have been there since beta  type

    then yeah ,
  • ExpatriateExpatriate Member Posts: 202

    Buffing can be fun and quite a challenge.

    In RYL, keeping a 10-person leveling party buffed plus weakening the beast and maybe throwing in another attack skill when you get a chance takes a lot of skill and experience to do right, and you definitely can't fall asleep on the job as you can if you're a dd.

    There are a lot of people with chanters and runes as their main characters in RYL.

    Not only do you have some good attack skills, but it's really fun to come across a party who thinks you're going to be easy prey and then call in your party to wipe them out.

    I'd say it's the game designers mistake if they made the buffers in whatever game you're playing weak and infeffective.

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  • ChiseChise Member Posts: 17
    I would have to say, keep the Buffer classes.  Because while there have been some people who do use these buff bots.  There are other people who enjoy to buff plain and simple.  And Ill be quite up front with it, I am thinking of myself when I say this.



    This being, because in most games that I play I will 9 times out of 10 choose the support/buff class. Why?  Because I love to help people, and I love to socialize, and when I am a support/buffer I get to do both of these things.  But it doesn't stop there, I also get to help people outside of fighting, and groups by ways that people will always want buffs, implants built, etc.



    A big example of this being Anarchy Online.  There I play MetaPhysicist and I get a huge kick out of it, much more so than I have in the other classes.  (I've sampled them all )  Because in there not only am I able to solo if I want to (with the use of pets), I also am able to buff individuals, or even buff entire groups at once.  At the same time I can also debuff enemies and cast smaller nukes/dots.



    While I do this, usually I also end up juggling the stats on my pets, pulling them out or sending them in.  So it can also get quite frantic which also adds to the spice of the game.  Then when I don't want to pvp, pve, or even bother with combat at all I can turn around and put together implants for people and help them out.  Which at times also nets me some generous tips which allow me to buy what I need next hehe.



    And truth be told, if support classes were taken out, much of my enjoyment from MMOs might go out the window too.

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  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by Kyrra


     

    Originally posted by Flyte27

    I still don't understand any of you points. I've never seen a game where the sole purpose of the class was to buff people. In the games I've played ever class had some kind of role to go along with their buffs like CC, DD, Tank, Heal, or whatever. Buffing was never their solo purpose. It was just a nice thing added on to the class as part of their magical abilities.
    Final Fantasy 11 - Bard class. They were almost exclusively a buffing class. They had a few debuffs they could cast in downtime, but spent almost all their time casting buff spells. Most of the time they couldn't melee at all because they had to run between the melee and casters to keep different buffs up on the 2 groups.

     


    Alright, but it seems most games have the the buffs/debuffs spread out amoung the classes with no specific class to just buff.    This seems very rare.  There is 2 or 3 boxing in some games, but that didn't have as much to do with buffing as it did with having a healer/tank/CC
  • VidanVidan Member Posts: 45
    The EQ1 Bard, a class built almost entirely around buffing and pulling, almost entirely based on support, was one of the most well designed classes in the history of MMOs. A great bard, and they were few (and the most popular people on the server) made a 6-man group look like twelve.
  • Bama1267Bama1267 Member UncommonPosts: 1,822
    Originally posted by odysseas70


    Exaclty what I said shorta.
    Who would like to play such a class as their main?
    Nobody.
    Which leads to the rest of my opinion stated in my initial post.
     Actually people do like playing buffers. Just like some people like to heal, some people like to tank, some people like dps, some like to craft , etc etc. Soooo maybe they include them to apeal to a wider range of players to sell theyre game to.
  • Flyte27Flyte27 Member RarePosts: 4,574
    Bards had more of a role then buffer.  They were jacks of all trades masters of none in EQ.  They were the best pullers do to their CC abilities, they could add decent DPS through melee, and they were great soloers with their charm and run speed/DD songs.
  • VidanVidan Member Posts: 45
    Originally posted by Flyte27

    Bards had more of a role then buffer.  They were jacks of all trades masters of none in EQ.  They were the best pullers do to their CC abilities, they could add decent DPS through melee, and they were great soloers with their charm and run speed/DD songs.
    Almost every ability they had was bent on supporting a group. The abilities were well designed enough, though, to give them good soloing capability as well. A bard is what I consider a well-crafted support class, and what I feel "buffer classes" should try to emulate.



    EDIT: A class based *entirely* of buffing is idiotic and shouldn't exist in a game.
  • KyrraKyrra Member Posts: 27


    Originally posted by Vidan
    Originally posted by Flyte27
    Bards had more of a role then buffer. They were jacks of all trades masters of none in EQ. They were the best pullers do to their CC abilities, they could add decent DPS through melee, and they were great soloers with their charm and run speed/DD songs.
    Almost every ability they had was bent on supporting a group. The abilities were well designed enough, though, to give them good soloing capability as well. A bard is what I consider a well-crafted support class, and what I feel "buffer classes" should try to emulate.

    EDIT: A class based *entirely* of buffing is idiotic and shouldn't exist in a game.



    Why not? For games that require partying to level up, a buffer class fits in very well. Problem is, most western players do not like games like this. They feel they should be able to solo level (just part of our culture).

    I love buffing classes. :)

  • Flyte27Flyte27 Member RarePosts: 4,574
    There is nothing wrong with a buffer class I sapose, but it seems better to just spread them out to a lot of differnt classes like they do in most games or maybe I should say most western games these days.  That way everyone has something else to offer besides buffing which is always a good thing. 
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