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Should I Play Why/Why not

Should i start Vanguard?

-*Level UP*-

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  • ReklawReklaw Member UncommonPosts: 6,495

    Alittle background of yourself would help, i do not feel like just saying to a person "hey play Vanguard" if i'm unaware of his or her preference in mmorpg or playstyle or even if this person is into mmorpg.

     

  • gamesupergamesuper Member Posts: 45

    Why would i ask this if iam not into MMorpg's?

    a Game needs (pvp) (non-combat skills) (great fighting and quests)

    -*Level UP*-

  • sephersepher Member Posts: 3,561
    Originally posted by gamesuper


    Should i start Vanguard?
    Depends, crossing the threshold of Vanguard's entry barrier isn't as simple as whether you might like the gameplay. What are your system specs?
  • AbraxosAbraxos Member Posts: 412

    I would say no unless something you've already seen has sparked your interest in VG. If you are just looking for anything to play, VG probably won't do it for you.

    1, Right now it's still in a mass transition from Sigil's staff to the smaller Sigil/SOE staff with new management.

    2. No Raid content and still buggy.

    3. Needs more content.

    If you plan just to grind out levels then maybe give it a try but if your looking for something new, other games are doing it better right now.

  • naharinahari Member Posts: 19
    Originally posted by Abraxos



    If you plan just to grind out levels then maybe give it a try but if your looking for something new, other games are doing it better right now.
    this board is just messed up.

    my advice, look at the serious vsoh sites out there.
  • LadyRenoLadyReno Member Posts: 218

    Depends what your play style is.  Do you enjoy spending hours grinding? Taking your time to get to max level?   Vanguard isn't a game to want to rush to get to end content with in a week (even if it was there ).  It is really a beautiful game even with all the bugs.  Also, depends upon how much they would bother you.  Servers really don't have alot of players and it can be a pain trying to get a group.  Best advise read some of the web sites check vgplayers.station.sony.com for links and check some of the affiliated sites.  In to crafting? Check vanguardcrafters.com for plenty of information about how crafting is handled. Also, might want to wait until the server merge.

    Winterose-Alliance of Steel

    Thunderaxe server

  • ChessackChessack Member Posts: 978
    I would say, right now, no, you should not start up a new Vanguard account.



    This is not to bash Vanguard. I think it is a practical decision for the time being -- not forever, just for the next maybe 3-6 months. Here is why:



    SOE bought the game from Sigil and 100% took it over, just about 1 month ago this week. Since that time, they have made a few small patches to fix bugs, but there has been very little detailed word on what they plan to do with the game. We do know that they plan to merge servers, which is liable to be a very ugly mess whenever they finally get 'round to it. We also know that there will likely be a "relaunch", as several of the higher-ups have alluded to this -- and that probably means some sort of other massive changes apart from the various things that would happen in the course of a server merger.



    So, the game is in a very ambiguous state right now. It's not a bad game per se (though after a couple of months, not interesting enough to keep me playing and paying), but it's in flux. Since MMOs are both a financial and a time commitment, I would advise that anyone thinking of getting this game old off. Wait until SOE has not only announced whatever they are going to do with the game, but until you have read and digested that and see if that sounds good to you. And I'd even recommend waiting until they implement whatever it is they are going to do.



    Again, I am not bashing SOE or Vanguard here... I just think that if you are going to subscribe to something long-term, you want it to be stable. Since Vanguard is not stable (in the larger sense, not in terms of the client) right now, I'd hold off, until its future is more certain and its direction has been at least announced, if not partially implemented.  This seems better to me than committing to a game potentially long-term (e.g., joining a guild, starting an in-game crafting business) and finding out that things are going to change in a way you don't like 2-4 months down the road or something.



    C
  • matraquematraque Member Posts: 1,431
    Hi,



    1st, welcome to the VG forum.  Where you are not allowed to like VG (notice the NO score... people will vote NO because it's a SOE product... no matter what).  Ok, we got that one cleared.



    I play VG and enjoy it.  Is is perfect? No.  Is there bugs? Yes.  Are they Gamebreaking? Some are.  What is a gamebreaking bug? A crash would be an example.   To give you an idea, i crash about once in a session (5 hours + usually).



    VG type of gameplay:  Grinding quests (some with stories, some are kill x of y and some are fedex type).  The combat mechanics is OLD SCHOOL.  Think EQ1 combat system.  There is 2 PVP type.  FFA and Team PVP.  I play on Varking.  The team PVP server.  Really group oriented.  Being part of an active guild is a MUST.



    Key Features:

    -"complex" (some will say annoying) crafting system

    -Housing (crafted by players)

    -Boating (crafted by players)

    -Mounts at LVL 10

    -Flying mounts (freeflight)

    -And of course, Diplomacy (a very addictive mini game if you do quests)



    Hope that helps!

    eqnext.wikia.com

  • TealaTeala Member RarePosts: 7,627
    Originally posted by gamesuper


    Why would i ask this if iam not into MMorpg's?
    a Game needs (pvp) (non-combat skills) (great fighting and quests)



    Hmm...based on this list I would say, avoid Vanguard for now if PvP is a must.   To many exploits abound and SOE does nothing to punish the players that use these exploits to level their toons to 50 very quickly.  Second the unbalances in classes are quite evident on the PvP servers.  Right now there is a thread on the main page of the official forums regarding casters one shotting melee's.  If PvP is your thing this is not the game for you - I know PvP that are begging to transfer their characters off the PvP servers to PvE because of all the problems on the PvP servers.

    Combat is active.  You can't walk away from a fight - your character will die.  However the MOB AI is atrocious and easily exploited.   The MOBs are stagnate in combat in that they do not move.   All you need do is stand toe-to-toe and hit the right keys.  Is it fun combat, yes, is it the best it could be - no.

    Non-Combat skills such as crafting, harvesting and diplomacy are more or less fun depending on your level of being able to deal with repetition and grinding.   If you don't mind spending hours and hours of in game time doing these non-combat skills then I suppose you'll like them.   Be warned though, leveling harvesting and crafting can be very frustrating at the higher levels but the rewards are worth it. 

    Quest are pretty much standard for an MMORPG.  Some are boring grind fest.   Kill 50 Wren Bandits here, 100 there.   Go get me 30 of these things from this MOB.  Go deliver this package on the other side of the world fed-x.   Then there are the few really well written and deep quest.   Be warned.  Many quest are still broken, some involve chains and if you cannot complete that portion of the chain due to a broken quest line, then you're out of luck.    Some quest appear broken but are not.  It is just that you need to sign off and back on to get a part of hte quest to work.  Some quest are in but not finished as well and you'll encoutner these with a message like "coming soon'. 

    So there you go.

  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by Teala

    Originally posted by gamesuper


    Why would i ask this if iam not into MMorpg's?
    a Game needs (pvp) (non-combat skills) (great fighting and quests)

    Quest are pretty much standard for an MMORPG.  Some are boring grind fest.   Kill 50 Wren Bandits here, 100 there.   Go get me 30 of these things from this MOB.  Go deliver this package on the other side of the world fed-x. 



    I am so sick to death of these type of "quests".   I wrote a rant about this crap on the Blog section of this site.  I swear the quest writers must work for UPS as their day job in these games now-a-days.



    I heard theres only like 600 people on at peak times as well, which would probably be a good reason to avoid the game especially since its group oriented.
  • TealaTeala Member RarePosts: 7,627
    Originally posted by Paragus1

    Originally posted by Teala

    Originally posted by gamesuper


    Why would i ask this if iam not into MMorpg's?
    a Game needs (pvp) (non-combat skills) (great fighting and quests)

    Quest are pretty much standard for an MMORPG.  Some are boring grind fest.   Kill 50 Wren Bandits here, 100 there.   Go get me 30 of these things from this MOB.  Go deliver this package on the other side of the world fed-x. 


    I am so sick to death of these type of "quests".   I wrote a rant about this crap on the Blog section of this site.  I swear the quest writers must work for UPS as their day job in these games now-a-days.



    I heard theres only like 600 people on at peak times as well, which would probably be a good reason to avoid the game especially since its group oriented.

    Yes pops are dropping.  I primarily play in the wee hours of the morning US time(between 3am and 6 am) and it is extremely difficult to find a group to do group quest.   Prime time is not much better.  If you're new to the game, good luck finding people to do Rifts, KE, Ra'Jin Temple and the like...

  • ZooomgZooomg Member Posts: 84


    I guess if you want to join the leftovers, feel free to do so.  4 out of 5 has already left.  To be fair though, 1 out of 5 still loves this game and you might be one of these.  If that is the case, Vanguard would be great for you.





    I left because of design philosophy like this (from the crafting sphere):



    " I get that penalties suck, I know that clicking alot is annoying, I certainly understand that repetitive gameplay gets boring, but complications are meant to make you angry they are not meant to make you happy.



    Silius"



    When the dev is unaware of the sideeffects of a design, I can understand that.  When they know a certain design is annoying AND the game is design to make you angry, you know the dev team has lost it.  That's too bad coz the game showed potential to grab all the ex-EQ and ex-UO folks.  The stats above showed that it didn't succeed.

  • ThamorisThamoris Member UncommonPosts: 686

    I have played since open beta days and still play. I think it's a great game with even greater potential.

    See my thread on the "10 reason why I play Vanguard" as to the reasons why.

    www.mmorpg.com/discussion2.cfm/thread/133560

  • dsebutchrdsebutchr Member Posts: 245

    It simply wasn't fun after the nerfs.  They have intensionally made the game hardcore.  A good portion of the game is unfinished and not ready for a beta much less release.

    If they allow you to play for free, by all means try it and see if you like it.  This game is not worth paying for.

    I played Beta.  I played launch for two months until I threw my hands up in disgust.  It's not worth my time or my money.

    Don't get sucked in by the fanboys blathering about anything.  Give it 3 to 6 months and this game will either be closed down or will have 1 server with hardly anyone on it.

  • ChessackChessack Member Posts: 978
    Originally posted by Zooomg



    I left because of design philosophy like this (from the crafting sphere):



    " I get that penalties suck, I know that clicking alot is annoying, I certainly understand that repetitive gameplay gets boring, but complications are meant to make you angry they are not meant to make you happy.



    Silius"



    When the dev is unaware of the sideeffects of a design, I can understand that.  When they know a certain design is annoying AND the game is design to make you angry, you know the dev team has lost it.  That's too bad coz the game showed potential to grab all the ex-EQ and ex-UO folks.  The stats above showed that it didn't succeed.

    Yup. This made me not cancel the game, but give up crafting permanently as long as Silius remained involved in it. When they are going to on purpose design something to not be fun, I am not going to be amenable to playing it.



    C
  • ThamorisThamoris Member UncommonPosts: 686
    Originally posted by Chessack

    Originally posted by Zooomg



    I left because of design philosophy like this (from the crafting sphere):



    " I get that penalties suck, I know that clicking alot is annoying, I certainly understand that repetitive gameplay gets boring, but complications are meant to make you angry they are not meant to make you happy.



    Silius"



    When the dev is unaware of the sideeffects of a design, I can understand that.  When they know a certain design is annoying AND the game is design to make you angry, you know the dev team has lost it.  That's too bad coz the game showed potential to grab all the ex-EQ and ex-UO folks.  The stats above showed that it didn't succeed.

    Yup. This made me not cancel the game, but give up crafting permanently as long as Silius remained involved in it. When they are going to on purpose design something to not be fun, I am not going to be amenable to playing it.



    C

     

    I disagree.

    I like a game to make me happy,..angery,,,,sad..ect.

    I don't like playing games that are all happy ..happy...joy...joy.

    This new gaming culture where gamers aren't willing to earn the good stuff...just give me now and don't make me " work " for it types is watering down the mmorpg genere. It's a direct reflection of the direction society is going in as a whole ( USA anyways )...instant gratification.

    What happen to the possibility of actualy enjoying work ? I enjoy work..it gives me a sense of accomplishment. To set a goal and strive to achieve it.

    " The sweet ain't so sweet without some bitter "

    its a maturity thing.....

  • sephersepher Member Posts: 3,561
    Originally posted by Thamoris

    Originally posted by Chessack

    Originally posted by Zooomg



    I left because of design philosophy like this (from the crafting sphere):



    " I get that penalties suck, I know that clicking alot is annoying, I certainly understand that repetitive gameplay gets boring, but complications are meant to make you angry they are not meant to make you happy.



    Silius"



    When the dev is unaware of the sideeffects of a design, I can understand that.  When they know a certain design is annoying AND the game is design to make you angry, you know the dev team has lost it.  That's too bad coz the game showed potential to grab all the ex-EQ and ex-UO folks.  The stats above showed that it didn't succeed.

    Yup. This made me not cancel the game, but give up crafting permanently as long as Silius remained involved in it. When they are going to on purpose design something to not be fun, I am not going to be amenable to playing it.



    C

     

    I disagree.

    I like a game to make me happy,..angery,,,,sad..ect.

    I don't like playing games that are all happy ..happy...joy...joy.

    This new gaming culture where gamers are willing to earn the good stuff...just give me now and don't make me " work " for it types is watering down the mmorpg genere. It's a direct reflection of real life...instant gratification.

    What happen to the possibility of actualy enjoying work ? I enjoy work..it gives me a sense of accomplishment. To set a goal and strive to achieve it.

    " The sweet ain't so sweet without some bitter "

    its a maturity thing.....

    It's a maturity thing to try and experience the whole realm of your emotions through a PC game? I'm more inclined to believe most people play these games for the "happy, happy, joy, joy"; games are a form of entertainment afterall. Even if someone were to attempt and compare the agitation of a cliffhanger in a television show between seasons, or unresolved ending of a movie as an example of entertainment involving more of your emotions, that's all storytelling. We're talking about a game mechanic pissing people off here, not a quest-line that touched you deeply.
  • ThamorisThamoris Member UncommonPosts: 686
    Originally posted by sepher

    Originally posted by Thamoris

    Originally posted by Chessack

    Originally posted by Zooomg



    I left because of design philosophy like this (from the crafting sphere):



    " I get that penalties suck, I know that clicking alot is annoying, I certainly understand that repetitive gameplay gets boring, but complications are meant to make you angry they are not meant to make you happy.



    Silius"



    When the dev is unaware of the sideeffects of a design, I can understand that.  When they know a certain design is annoying AND the game is design to make you angry, you know the dev team has lost it.  That's too bad coz the game showed potential to grab all the ex-EQ and ex-UO folks.  The stats above showed that it didn't succeed.

    Yup. This made me not cancel the game, but give up crafting permanently as long as Silius remained involved in it. When they are going to on purpose design something to not be fun, I am not going to be amenable to playing it.



    C

     

    I disagree.

    I like a game to make me happy,..angery,,,,sad..ect.

    I don't like playing games that are all happy ..happy...joy...joy.

    This new gaming culture where gamers are willing to earn the good stuff...just give me now and don't make me " work " for it types is watering down the mmorpg genere. It's a direct reflection of real life...instant gratification.

    What happen to the possibility of actualy enjoying work ? I enjoy work..it gives me a sense of accomplishment. To set a goal and strive to achieve it.

    " The sweet ain't so sweet without some bitter "

    its a maturity thing.....

    It's a maturity thing to try and experience the whole realm of your emotions through a PC game? I'm more inclined to believe most people play these games for the "happy, happy, joy, joy"; games are a form of entertainment afterall. Even if someone were to attempt and compare the agitation of a cliffhanger in a television show between seasons, or unresolved ending of a movie as an example of entertainment involving more of your emotions, that's all storytelling. We're talking about a game mechanic pissing people off here, not a quest-line that touched you deeply.

    I guess thats where we differ.

    Maturity teaches that the reward after putting forth some real effort...the sense of self gratification is so much greater than if one got it easy. If one doesn't have to  " earn "  it..than nobody else does either then everyone will get that " great " reward and it won't be much of a reward then...now would it.

    I am ..however of the belief that we don't need to be banging our heads against our desks in anger due to a complication in the crafting process. If someone does that....then they need to seek perfessional help as it's likely they have many more complications in life that they should be wrestling with instead of playing online games.

    The complications in VG only make me go " damn...messed up again". Then I either try find out what I did wrong..make appropriate fixes and try again untill i succeed. I find that to be fun...I find the reward to be much more gratifying. I didn't think like that in my 20's nor do I recall many in that age range that did......hence the comment " its a maturity thing ".  Of course...its just a casual generalization ..projecting some of my own self into the situation as well. As with any generalization....exceptions do exist.



  • trev9999trev9999 Member Posts: 199
    I quit right away as I saw graphical anomolies(blue grass) in the starter area.

    image
    image
    CURRENTLY PLAYING SHAIYA

  • ZAGANZAGAN Member Posts: 236

    Laziness, is the becoming thing as of late. In most games you start out with quests to Guide you by the hand, In EQ you follow a little Yellow/gold smoke line, some have Arrows some have dots, some have nothing and those are the ones that take some thought.

    Look at Dark @ Light. No Smoke,Arrows,Dots. It was up to you from the moment you pushed. to bad they did that because most are to LAZY to think. Oh but when it comes to Cheating there will be a lineup to get the latest.

    The year is 2007: Online gaming is something i don't like anymore because they are not fun, Grouping is next to hopeless nevermind finding friends now. I remember in EQ when a friend was a friend and people you could count on,not some jurk who has not figured out life yet. Macros,Bots,Ebay = what. easy and end game like Most want. I would like to see some of those people play some of the Old Might N Magic or some of those games to understand what a real game was. another thing is PVP,RvR.

    RvR is ok but PvP is one of the worst things ever put into a game. "Take that and twist it like you please".

    Thank goodness for Oblivion and Gothic 3.

    Vanguard or Lords of the Ring... Both are Great games but just another spot or two for someone to Bot,hack,Ebay and everything else that takes the fun out of gaming.

     

     

     

  • ChessackChessack Member Posts: 978
    Originally posted by Thamoris

    I disagree.
    I like a game to make me happy,..angery,,,,sad..ect.
    I don't like playing games that are all happy ..happy...joy...joy.
    This new gaming culture where gamers aren't willing to earn the good stuff...just give me now and don't make me " work " for it types is watering down the mmorpg genere. It's a direct reflection of the direction society is going in as a whole ( USA anyways )...instant gratification.
    What happen to the possibility of actualy enjoying work ? I enjoy work..it gives me a sense of accomplishment. To set a goal and strive to achieve it.
    " The sweet ain't so sweet without some bitter "
    its a maturity thing.....




    I understand most of this, but not the "maturity" thing. It's not about maturity, it's about personal taste. If my taste is for a mindless game (it isn't, but let's pretend that it is) that's super easy and as you say "happy happy joy joy", it's not a sign that I am less mature than you. It's just a sign that we have different tastes.



    In the real world, we all have different lives. Some of us are busy. Some of us work HARD. (I'm not saying I do... but many do.) For those who work hard, who have only a few hours a week to commit to a game, who are playing to unwind, the idea of playing a game that is "work" is not something they will find suitable. That doesn't mean it's a "maturity" thing, and it certainly doesn't mean that because you have different tastes, you are more mature than they are.

     

    You see, for most people, work is not fun, and games are played for fun. You may be in that small group of folks that finds work to be fun, but most people find work and fun to be somewhat to completely incompatible, and the more one makes the game feel like work, the less fun most people will have.



    You are clearly an "acheiver" on the Bartle scale. To you, work may be fun... but to the socializers, explorers, and so on out there, we do not derive our fun from "accomplishments" but from enjoying the game "in the moment." And it's "in the moment" that Vanguard suffers.



    I will readily agree that if your idea of a fun time is to work your mouse hand numb to achieve some goal, then Vanguard may be the perfect game for you. Sigil's problem with this (and now it's SOE's problem), is that the vast, vast majority of gamers do not define fun in this way.



    Just because you find it fun, doesn't mean people who don't, are somehow "immature."



    C
  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Chessack

    Originally posted by Thamoris

    I disagree.
    I like a game to make me happy,..angery,,,,sad..ect.
    I don't like playing games that are all happy ..happy...joy...joy.
    This new gaming culture where gamers aren't willing to earn the good stuff...just give me now and don't make me " work " for it types is watering down the mmorpg genere. It's a direct reflection of the direction society is going in as a whole ( USA anyways )...instant gratification.
    What happen to the possibility of actualy enjoying work ? I enjoy work..it gives me a sense of accomplishment. To set a goal and strive to achieve it.
    " The sweet ain't so sweet without some bitter "
    its a maturity thing.....




    I understand most of this, but not the "maturity" thing. It's not about maturity, it's about personal taste. If my taste is for a mindless game (it isn't, but let's pretend that it is) that's super easy and as you say "happy happy joy joy", it's not a sign that I am less mature than you. It's just a sign that we have different tastes.



    In the real world, we all have different lives. Some of us are busy. Some of us work HARD. (I'm not saying I do... but many do.) For those who work hard, who have only a few hours a week to commit to a game, who are playing to unwind, the idea of playing a game that is "work" is not something they will find suitable. That doesn't mean it's a "maturity" thing, and it certainly doesn't mean that because you have different tastes, you are more mature than they are.

     

    You see, for most people, work is not fun, and games are played for fun. You may be in that small group of folks that finds work to be fun, but most people find work and fun to be somewhat to completely incompatible, and the more one makes the game feel like work, the less fun most people will have.



    You are clearly an "acheiver" on the Bartle scale. To you, work may be fun... but to the socializers, explorers, and so on out there, we do not derive our fun from "accomplishments" but from enjoying the game "in the moment." And it's "in the moment" that Vanguard suffers.



    I will readily agree that if your idea of a fun time is to work your mouse hand numb to achieve some goal, then Vanguard may be the perfect game for you. Sigil's problem with this (and now it's SOE's problem), is that the vast, vast majority of gamers do not define fun in this way.



    Just because you find it fun, doesn't mean people who don't, are somehow "immature."



    COnly thing that i can think of is that peope that feel that a game feels like a job should try and not treath it as a job. That is the only reason i think people can feel that a game can feel like a job. If people just could play a mmorpg then they can NEVER say a game feels like a job. Its not about taste its about understanding mmorpg and understanding to quite when you feel its not delivering the playstyle you like. But somehow some people continue to do things they do not seem to like, they continue to WORK in mmorpg games making them think it feels more like a job then fun to them. Like i said try and play a game , the moment people stop pretending its a job maybe will be the day mmorpg might become less niche.
  • RoyspiRoyspi Member Posts: 202

    wait for the servers to merge like many of us are doing (well ive seen a few others say it too )

    Agree with the above poster as well about the whole "it feels like work not a game". Stop trying to rush through the game then. Its not hard to take your time with this one.

  • ThamorisThamoris Member UncommonPosts: 686
    If taking a few hours or days even to grind out some levels to get something you really want in a video game FEELS like work...then yall need to go do some REAL work. You will see the difference real fast I think.
  • BrotherGrimBrotherGrim Member Posts: 77
    Originally posted by Thamoris

    If taking a few hours or days even to grind out some levels to get something you really want in a video game FEELS like work...then yall need to go do some REAL work. You will see the difference real fast I think.
    Work is work: regardless of the type.



    If repetition feels like work, I'd say they should not go out and find "real work", I'd say they found it and need to go out and get a new game.
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