I've been reading up on this game alot recently and its occured to me that like EVE Online has, wont there be huge-huge-guilds that will control much of the game, maybe too much of the game?
Do you think it will happen? would it cause any problems?
i'm not sure........ is there limits for the amount of members per society? Being in the uber-guilds wouldnt be bad, but struggling in weak guilds or being guildless might suck.
The problem wouldn't arise for maybe a year or 2 after release. If guilds had a Cap at say 100 members, it might curb the potential problem from arising or at least dumb it down abit.
Comments
Ergo, I am going to join the stonecutters guild.
Anyhow, not nessesarily a bad thing either, I can't forsee it getting out of hand.
Cheers.
There's always going to be a couple of uber guilds that everyone knows and that are going to be "the guilds" followed by ones that are large, but don't get the "press" the uber guilds do, and then a bunch of smaller ones that are a bunch of friends or co-workers that got together and made a guild.
If you're worried about them controlling, say...the economy, it would be counter-productive for them since they would be hurting their nation.
There is a difference between realm-based games such as DAoC or PotBS and open-for-all-sides like EVE for example.
While in EVE the "top 1000" of the whole eveworld may make one guild (corporation) and rule over most others, the big guilds in PotBS shouldbe caught in one of their realms (France, England, Spain, Pirate).
So if there is a huge guild on english side, it nonetheless has to survive against 3 other realms...
sorry my english
POTBS username:yohorumrunner
Guild:St George Squadron
though... this leads to another problem:
realm-balance.
the moderatest polls say 60% Pirates+England. Some other 70+%
I for myself think, it will be even higher.
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I was thinking that myself about a week ago, it would be like Eve. Maybe they should put a CAP on the size of Guild or whatever they are calling it. Maybe 25 people. There is a lot of Dis and PRO to that thinking, but it may have more pro's, because in this type of game it would be quite easy to have one faction taking over everything. Then we would be having world reset all the time. If you make the guilds smaller maybe what you might start seeing is guilds work more than ever together to achieve goals and work out the logistic more. 25 is a rough number but whatever the number, it should equal the ability to take over a port. Obviously you would get collusion with Guilds but it might slow down the world resets.
There is so many ways this can go, but I really don’t want World Resets all the time, it would really kill it for me. Only time will tell. But one thing is for sure I would like to see that damn game out right F-N now.
Just my opinion
http://www.wowarmory.com/guild-info.xml?r=Malfurion&n=Lock+and+Shackles&p=1
Guild info
4 factions combined with a leveling system is going to be the suck. There's going to be like 40 other people I can pick from to group with.
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if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
PotBS will have multiple servers and will have oposing factions.
We dont know how they will balance it out yet but Im sure they had plenty of time to make it as good as possible
Eventually they will let people to move their chars from one server to another also.
Im not even worried... cant wait for beta