For me TBC is a good expansion and is good but a little expensive but it has upset some peoples game play i would like to know how? it has give hole new areas and two new races and jewlcrafting (which is a little hard to use) but it give more to the game maby not what many people wonted but still it dident make it worse.
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For months it was hyped to be the biggest thing coming out, and after 2 years of no expansions, you would expect it to. But all they gave us was two gay new chars, no new classes or new anything. Maybe new spells but there was only about 5 or so per class. Not very good. Maybe they should have released the new talent trees with TBC, not before.
You may not like the new races - plenty of people do judging by the numbers I see in game. Just because an expansion doesn't suit your personal aesthetics (or your homophobia), that doesn't make it bad.
As well as the things you mentioned TBC offered a large number of new zones to adventure in. Both the new starting areas and outland. From what I've seen, these zones are very well constructed, and Blizzard did a good job.
New classes - WoW has never been about having a huge number of classes like some games (e.g. EQ, DaoC). However each class is far more customisable than in other games, and hence there is far more variety within a class. Compare this to LotRO, which has fewer classes and less variety within each class, despite not having to worry nearly so much about pvp balance.
Perhaps Blizzard will release new classes one day, but you should recognise this would be a vast amount of work - three new talent trees to balance, equipment released at all levels to suit the class (and new armour sets for each tier), class specific quests, new trainers etc. For the time being I'm perfectly happy with Blizzard decision to delay this and concentrate on other areas of the game.
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Burning crusade: $34.82 at amazon.com
Everquest II - echoes of faydwer: $39.99 download from sony store.
The everquest II expansion offers less content, is more expensive, and this price is for a digital download - you don't get disks etc to keep.
Of course, you could compare it to free games and say it's too much, but even the best free games don't come close to either WoW or EQ2 in terms of content.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
We'd have to wait darn near ten years I'm sure.
Raven
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I am sure I just missed something in TBC and it may have some really cool features that I just didn't stay interested in long enough to get to. Ultimately, it pointed out (for me), how repetitive the game was. After getting my priest up to about 65 or 66, I just got bored and stopped playing. Sort of a lackluster ending to a game that I had a lot of fun playing.
Not having reached 70, maybe I missed something. Maybe the new 'end game' has lots to offer that I just couldn't stay interested enough to get to. But, in response to that I would ask; Is the problem that I didn't give it the chance, or that Blizzard didn't put out a product that compelled me to give it a chance?
-mklinic
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Do something wrong, no one forgets"
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Burning crusade: $34.82 at amazon.com
Everquest II - echoes of faydwer: $39.99 download from sony store.
The everquest II expansion offers less content, is more expensive, and this price is for a digital download - you don't get disks etc to keep.
Of course, you could compare it to free games and say it's too much, but even the best free games don't come close to either WoW or EQ2 in terms of content.
You could justify EQ2's expansion costing more because it has more in it than TBC.
i was not making a big fus on the price
It didnt make things worse.
Not much was changed in the origial world except some new quests added and some places had been upgraded with new happenings.
If you dont want the expansion you dont have to get it its optional.
TBC introduced a number of changes that made the game more enjoyable for players. They flying mounts are wonderful and once you have one you don't want to do without. The introduction of a number of actually usable recipes for most of the crafting skills was a nice addition. New content was nice. The fact that most mobs in the Outlands drops either some gold of some sort of vendor item means that acquiring gold became much easier with much less grinding.
So all in all as far as game play is concerned TBC was a success.
Sadly though one of the changes made in TBC has been horribly destructive. The removal of 40 man raid content. While Blizzard is to be congratulated for wanting to make more of the game available to more people the result has been to devestate guilds requiring them to restructure and many members have left to form other smaller guilds. The 10 man raids while fun and interesting also contributes to this. If you build a 25 man raid force then you can run two 10 man raids but people end up sitting out.
Blizzard really screwed up by rendering the old 40 man raid content useless and failing to provide a way for those guilds to continue.
oh yeah, the logistical nightmare of raiding in TBC was one of the most frustrating and infuriating experiences i've had the displeasure of having to deal with as a guild officer.
the 60-70 grind is soo fucking boring.
the extra 10 levels and rep grinds makes making an alt not that appealing.
50-60 is more of a difference than 60-70 also the gear 60+ on up is way better and stuff is balanced around that, therefore it's no fun to try and solo instances cause they're too hard, as compared to trying to solo maraudon or sunken temple at lvl 60.
i thought zg and aq 20 runs were way more fun than mc and bwl so I don't care about the raid size switching.
Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
it improved things for our server (normal) and alot more ppl are joining this server and even alot of new to game players.
only bad part I see is that the "big elite" raiding guilds hate it.
You know the ones with 40 ppl that raid 24/7 to get 1 piece of gear. Well.. Hate to tell you thi s...but that is boring, I myself Like the idea that I dont need to rely on the whims and desires of 39 other ppl just cause there is a set of shoulders I want for my character.
What does bother them, is they had things set up .. now it changed.. and there set up no longer is relevent and there ppl are all off leveling and getting great gear with out needing the system.
Thats a good thing. Not all of us were in Raid guilds.. infact only a select few were. Im sorry your not some special elite class of playe rin that special guild anymore, but now the rest of the population can get decent gear with out all that E-drama in big raid guilds that most of us avoided anyway.
BUt in all fairness that wasnt all of them.. maybe even only a few. But teh fact is , if you want to see change as a good or bad thing. Its all perpective. Most ppl dont like change and will cry about it. others ..well tehr ein game havin fun and not posting on a forum =p
=^.^=
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QFT.
Those are my feelings and basically telling my experience with the expansion.
I would say the BC expansion did not change enough to keep me from feeling WoW's age. It may have been nicely done, and an improvement over what we had, but it still didn’t work out.
For me it was good in some aspects, but bad in others... with the majority being bad.
I felt like BC was kind of rushed and was just a high to keep players entertained for a little while. My first time playing BC I played a blood elf male and sat down on a chair, and the model of the blood elf went about 1 foot through the chair. I reported the issue, but to my knowledge it still hasn't been fixed. Now that is just a small issue, but is something rather obvious and I think it would've been fixed in beta. And the portraits for blood elves suck so bad in comparison to the original races.
I played a blood elf paladin for about two weeks, that was fun if only because I was playing a retribution paladin (new to me) and a new race.
But after 60 it's just the same grind except a lot longer until 70. I personally had enough of the grind just getting to 60. I think I got my night elf warrior got to about 68 before my account was canceled. And the time that I did play on my night elf warrior was boring--sure there were new quests, new equipment, new places, but in a way it was just the same thing. Also, I'm certain any people who spent hours upon hours raiding for the best equipment were a bit annoyed whenever you might be able to get a better piece of equipment from the second quest in BC.
Also I don't like draenai. So I hardly even considered them as a new race, more like an additional balance tool. That's kind of biased, but whatever I don't really care. Most of the new places looked like they didn't have much work put into them, graphically. I thought it was kind of weird how the draenai lived on an island with blue grass, with some spaceship that was more like a big crystal.
The blood elves' city, Silvermoon, wasn't too great either. The insides of the rooms were a'ight, but the walls of the city seemed bland and looked like they barely had any textures.
There's probably some more things I could complain about, but I think that will do for now.
Burning Crusade made it better i mean it opened a new world new areas new Dungeons...if you don't like BC then why not stop playing. also i hate draniae too...by that i eman i camp thier 1-10lvl area for 4days lol
Tired of these games where everyone is stronger than you? Do you complain to everyone that almost everything can kill you? well then...I hate you
Burning crusade: $34.82 at amazon.com
Everquest II - echoes of faydwer: $39.99 download from sony store.
The everquest II expansion offers less content, is more expensive, and this price is for a digital download - you don't get disks etc to keep.
Of course, you could compare it to free games and say it's too much, but even the best free games don't come close to either WoW or EQ2 in terms of content.
In stores is a little different then.
EQ2: Last expansion pack had Newest expansion plus all previous expansions, the original game, and one month free for $29.99 at gamestop. I bought mine in december and now you can't find them anywhere.
WoW BC: Just the game. No original game included, no free month. $39.99. In order to play you need the original game. $19.99
Actually EQ2 is cheaper, has more content in the disks provided, and has tangible media.
For the most part it has had little affect on my WoW experience. I had one 60. Played through some of the new content but gave up when i realized the community on my server had primarily turned it into a gigantic loot-frenzy. Wasn't about the groups and friends, was still about the loot.
So i went back to creating new characters up to 50 or so and starting new again. That to me was the funnest part because at that point no one was dead-fixed on epic armor and the lot. It was more about grouping and questing than the best stats. I still PvPed and had fun..
But WoW, still has something missing in it for me... and because of this i will quit now and then for a break. Realize there is nothing else to play and come back to the game to play for a little while longer until something new comes out.
Everquest - 2000 - '02
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Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic
TBC caused alot of guilds to argue and break up. The elimination of forty man raids left alot of members of guilds out on the 25 man and 10 man raids and this created resentment among members left out. But I think smaller raids are good in a way too. Its true that raids don't feel quite as epic with 10 or 25 as they do with forty but they sure are easier to organize. Games now seem to be leaning more towards smaller raids these days. Blizzard may have made the change when they noticed the trend.
The expansion broke up a lot of guilds and put more emphasis on non-solo endgame content. I really feel that more solo content needs to be added to the endgame if WoW is to keep the casual gamer entertained. Prior to TBC, a player could solo grind to exalted with most factions as well as pvp for top-shelf epics without needing to form a group (although in some cases a cohesive group greatly helped). Some of the top-shelf crafted items were pretty good too, and those could also be acquired without the aid of a group.
Since TBC, honor rewards have been downgraded to a sub-par status, nearly all factions require hours of dungeon time to achieve exalted status, and the best crafted items require primal nethers which are BOP dungeon loots. Every form of endgame advancement now requires a group and I think that is a bad thing.
Well, I really enjoyed BC quite a bit. But I burned through the solo grind to 70 within a few weeks and now I'm back to logging only on raid nights. You can tell when they need to release more content when you start seeing funny named corpses show up in front of the banks... now they're in Shat rather than IF. People are bored.
The biggest negative change was that it caused our 2 1/2 year old guild to fracture. Not so much because of the drop from 40 to 25 players, rather they upped the basic skill level needed for progression. My previous guild that I played with since WoW's launch was a casual raiding guild. In that two year span we put MC and BWL on farm and were starting to make progress in AQ40, all while not being 'hardcore'. Pre-BC, we could take 10-15 people with us who simply weren't very good, but wanted to see the content.
Post-BC, we found that there really was no room for people that can't perform at standard levels of class abilities. We found ourselves stuck at Aran for months, literally, because DPS sucked and we couldn't get players to consistently show up. So those of us who wanted to be more serious about it left... and took the dark path down into elitism.
It sucks... some of those we left behind weren't very good players, but they were friends. Now a lot of them we can't even talk to because they feel slighted because we left them. Sad part is, the content now is no different than the content then.
Honestly, even tho I stopped playing WoW, I think WoW got better overall.
1st thing that got better, imho, is the PvP rewards, you dont have to play 24/7 to get something anymore, sure it is not from TBC, but just before it.
Then the world PvP objectives in TBC are plain fun ( most of them at least ), too bad that there are still too many people playing in instances.
The new zones are beautiful and fun.
All in all I had fun leveling from 60 to 70, doing quite some world pvp in between ( ganking and also the objectives ).
But yes, TBC is basically more of the same with some tweaks here and there and some variations and new fluff.
It was a good expansion, also the 5 man instances and the hardcore switch are pretty nifty imho.
Thing is I don't really like the WoW endgame, mainly because you need a fixed amount of players. So what is player number 26 going to do? Nothing, he is just screwed.
WoW is not an MMORPG, it is a bunch of instances. That is my main problem with it.
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it made it better grouping and ID are easier to do now there a lot more to do also... the grind is lame but.. its wow thats all there is.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
wow is barely a grind from 60-70 u get to 70 from quests before u even finish the zones, and if you say u dont like quests the quest rewards in outlands are far better than any i ever had pre 60 i use to buy gear all time on ah cos of the junk u get from quests before bc
wow is prolly the least grind big mmo out there try a korean based game lol normally takes lot longer to get to lvl cap and its all about repeatly killing the same monsters over and over
and for guilds to quit over the smaller raid size? thats just stupid
if your a big 40man guild you could prolly run 2 25man teams, our guild is runnin 3 kara groups at mo. smaller size raids should just mean that smaller guilds can play the content too, maybe thats what the big guilds are pissed at there not the only ones with the good gear now