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Active MMORPG Subscribers and Industry Stagnation

I was just perusing the MMORPG.com polls and was amazed to see that 23% of the people on these forums are not currently subscribed to any games. At the same time, the forums overflow with discussions about how stagnant the industry has become and how everything is pretty much the same old genre and/or same old game mechanics with a different skin.

Is there really nothing out there at the moment to satiate nearly a quarter of us? If anything, you'd think this would indicate to developers that there's still room for growth if they start thinking outside the box and start taking some chances. Think about it--a quarter of the market is a significant amount of monthly subscriptions SOME developer would love to get in their pockets.

Are we just becoming grouchy, jaded jerks who take our play time too seriously, or have developers indeed turned into the equivalent of top 40 radio? Are we just chasing our tails and idealizing the past, hoping to have a gaming experience as magic and new as the first time we logged into an MMORPG, or are our critiques valid? How do you speculate the industry will eventually answer the needs of us in that marganilized 23% (if at all) with something that'll make us want to turn off our phones, shirk social obligations, and sit in front of our computer screens until 3 a.m. again?

Comments

  • NadrilNadril Member Posts: 1,276
    Originally posted by Lucifrank


    I was just perusing the MMORPG.com polls and was amazed to see that 23% of the people on these forums are not currently subscribed to any games. At the same time, the forums overflow with discussions about how stagnant the industry has become and how everything is pretty much the same old genre and/or same old game mechanics with a different skin.
    Is there really nothing out there at the moment to satiate nearly a quarter of us? If anything, you'd think this would indicate to developers that there's still room for growth if they start thinking outside the box and start taking some chances. Think about it--a quarter of the market is a significant amount of monthly subscriptions SOME developer would love to get in their pockets.
    Are we just becoming grouchy, jaded jerks who take our play time too seriously, or have developers indeed turned into the equivalent of top 40 radio? Are we just chasing our tails and idealizing the past, hoping to have a gaming experience as magic and new as the first time we logged into an MMORPG, or are our critiques valid? How do you speculate the industry will eventually answer the needs of us in that marganilized 23% (if at all) with something that'll make us want to turn off our phones, shirk social obligations, and sit in front of our computer screens until 3 a.m. again?
    The genre is in a slump right now. its happened to nearly every genre in gaming, MMOs are still fairly new in comparison however.



    The end of 2007 and start of 2008 are going to be some great times for MMORPGs. All it takes are a few great heavy hitters to vitalize the market.



    WoW brought a ton of potential customers to it, no we need games such as AoC and WAR to bring something fresh.
  • GreatnessGreatness Member UncommonPosts: 2,188
    Many people here are still trying to find an mmo... I for some reason resubscribed to Lineage 2 yet I have only played about 2 hours in the past 3 days... I don't know why I resubscribed but I did.

    ~Greatness~

    Currently Playing:
    Nothing

  • grimbojgrimboj Member Posts: 2,102
    I have wasted countless money letting myself be swept away with 'the latest release'. I never seem to learn and so do many others. Some people play games as they have real friends playing with them - which adds its own fun that superseeds game mechanics. This explains the success of WoW. Other games are successful as they have younger members that are easily amused or are dodging monthly fees so put up with an f2p game.



    As the OP says - the stuff coming out is complete tripe, the gaming industry is forcing us all outside - Its almost asif the world health organisation has bought all the gaming companies and is deliberately producing crap to force us to exercise.

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • ZindaihasZindaihas Member UncommonPosts: 3,662

    The problem is that as players' tastes have evolved, developers' ideas have failed to keep up with that evolution.  Unfortunately it's much more difficult to keep advancing the MMO genre than it is other computer games.  I'll never forget when I first played Civilization.  I loved it.  My mind almost immediately began wandering as to how to make the game even more fun.  I wrote a letter to the company telling them how much I loved it and made some suggestions on how I thought it could be improved.  I thought of new units, new technologies and new improvements.  When Civ II came out, they made many changes to the game.  The company wrote in the manual about how they received thousands of letters and added many of the ideas to the new game.

    But MMOs are much more broad and much more expensive to make that it's not as simple to update them.  And gamers also have a much broader taste in what they want in an MMO.  I think Devs are just a little overwhlemed about which direction to go to advance the genre.

  • TheBishopTheBishop Member Posts: 31
        I don't think there is anything wrong with that number.  Some might be taking a break from what ever game they were playing while others are simply waiting on a new game.  I would suspect the number to go up and down based on what is going to be released or has been released.  Since Massive online games require monthly payments, there is always going to be a higher number in this genre when it comes to amount of not playing.  For the part where people complain about same types of game being released, well is always going to happen no matter what so just ignore that.  I think the fact that people play Massive Online games for a much longer time, it makes them much more critical of future releases.
  • turnipzturnipz Member Posts: 531
    I for one find mmo's to slow paced and requiring very little skill, that is why I am waiting.  I need something with an adrenaline rush rather than more social crap.
  • jesadjesad Member UncommonPosts: 882

    I'm thinking that there are just more games than there are players to support them and new ones coming out every day.  Look at the list of released games mentioned on this site alone, and that doesn't even ecompass the entirety of what's out there.

    image
  • altairzqaltairzq Member Posts: 3,811
    80% of us waiting for AoC and/or WAR.
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