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Q u o t e:
The high-end battleground rewards are intended to always be about a tier behind just because that's what we feel the effort, time, and skill needed to gain honor points in the battlegrounds warrants. The arena rewards are intended to always be about on-par with the current tier players are progressing on, because that's what we feel the effort, time, and skill warrant. The arena relies on those things quite a bit more; and while it still allows those that aren't doing well in the competitive environment eventual access to high end rewards, it's going to take much much longer than the teams that are really up there and deserve them. There's also something to be said for getting a group together to PvP, versus just joining a battleground queue solo. One takes quite a bit of effort, interaction, etc. and the other not so much.
As to why the honor system doesn't have a full set - the intent is for them to fill in the missing pieces of the arena set, if you so choose. We're of course committed to continuing to expand and evolve the battleground and arena systems.
Comments
I think that Blizzard made a good call with that one.
Sorry that you didn't like it, enjoy your next game!
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You should have seen the 14 pages of angry PvP'ers responding to Drysc before it got deleted.
They build time sinks into raids with the trash respawns. There is also already the barrier of needing 25 people to raid, and being saved to the instance. Since you only need 2 or 5 people to farm arenas and you can solo the other battlegrounds all day long it only makes sense that they limit the quality of the stuff you can receive relative to pve.
I don't understand wow pvp at all, in eve online during the fall of curse alliance when we were camped every day for about a month and I knew that if I logged on I was probably goign to lose a ship that night and my only option for gameplay that night would be pvp since there were too many hostiles to do mining or npc'ing. That was the best time I ever had in an mmo, back against the wall constant pvp, WITH A DEATH PENALTY. WoW pvp is just fucking gay, i've done it with a warrior and a shaman. my only 70 atm is a warlock but I only have 2 kills with that character.
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if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
what did you expect?
getting same stuff as the hardcore raiders for half the effort? then you would have the biggest hardcore guilds in the game up in arms.
Fact is, the people wanted the honor system changed from a competitive ladder system to a point mess where everybody can get the max reward.
So blizzard makes the Arena system, a competitive ladder system but keep also the point "for everyone" system in play. Which one would you think get the best rewards?
Is it so hard to understand that, yes, the arena takes more effort to do, you need to compete with others, partecipate in seasons and stuff while farming bgs takes nothing cause eventually you are gonna get there, win or lose?
If they would give equal rewards to BGs, who is gonna do the extra effort for Arenas?
Where is the Risk Vs Reward mantra PvPers and hardcore always chant now? so you want same reward for less risk now?
Sorry, can't have it both ways. Next we will have people complaining you do not get tier xX stuff from 5 man instances, right?
So Arenas are not perfect at the moment, a true fact acknowledged by Blizzard themselves. THey are gonna fix it, things rarely are perfect from the get go.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Anyone who calls the Old Honor system a "Competitive Ladder" never actually participated or got to GM, or even past rank 10. Competitive in the fact you have to drop out of school/quit your job and live in your mommy's basement 24/7, maybe.
The Arena system is only competitive to those who try, which is EXACTLY what the battlegrounds are. They are competitive to those who TRY and put EFFORT into it. Why do you think the Arena's require so much more effort? Anyone can get a roster signed by random people and just que up and sit there and die every game and not cast a single spell or use a single ability and they will still get points. You will eventually get your rewards in the Arena as well, Win or Lose, so please stfu about how you think the Arena's take more effort, because they don't.
Blizzard could easily fix the problems the battlegrounds have, but they don't, because they would rather show off how many people like the arena's on G4 TV. They can make big press coverage tournaments out of the arena's. They put the big rewards in the Arena not because it takes any more effort or skill, but because that is where THEY want everyone to be.
<Mod edit> We want Blizzard to fix the problems the battlegrounds have, not ignore and forget about them. We want them to make them competitive again, which if you ever read the WoW forums, you'd see hundreds of posts a day asking Blizzard to do something about the AFK'ers and giving suggestions on how to fix them.
The arena's will NEVER be balanced. Blizzard does not and never will balance this game for 1v1, which means the arena's will never, ever be balanced. This game becomes more imbalanced the fewer people you have, the most imbalanced PvP in this game is 2v2, followed by 3v3, and then 5v5, the most balanced in them being the battlegrounds.
Blizzard could easily make the battlegrounds competitive again. Actually doing something about the AFK'ers is a start. It is even against the Terms of Agreement to just sit in the cave and do absolutely nothing as it goes against the "Spirit of the Battleground", but Blizzard doesn't even enforce it's own policy. Go ahead, look it up, I ain't doing it for you, you're really a waste of time to reply to because of how stupid your post is.
I have been clearing Kara for 3 months now and I can honestly say a lot of 5 man heroic bosses are harder then any boss in Kara. Just because it takes more people, doesn't mean it's harder, in WoW anyway.
Maybe you should try a PvP server, where you can and WILL be camped by some level 70's at level 34 just because they have nothing else to do, if that is how you like your PvP.
Blizzard doesn't put enough effort into its PvP, and it will come back and bite them in the ass when something like Warhammer comes out. A LOT of people are sick of how Blizzard handles it's PvP, but there is nothing else out, so they just go along with it.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WoW is a PvE Game, with some PvP tacked onto it.
During the first Designs, Horde wasn't even playable, PvP was non-existant.
No matter what Blizzard tries to make PvP on-par with WAR, they'll fail, because in WAR, the PvP Focus was there from second one of the development.
So, complaining about PvP in WoW is like complaining that MapleStory is 2D...
WoW = Waiting on Warhammer
uh, buh bye! lmao!
Just like people would like a new Battleground or two, one CM said, "then no one would play the old ones" Exactly, there is nothing that AB, WSG, AV, EoTS can offer items to level 70 characters.
You should edit your title to read "RebornDragon cannot understand the official statements of a posters on the blizzard forums, details within!"
So Blizzard added a new battleground, a new arena ladder system with seperate rewards, several new world PvP objectives and a good portion of their balance changes are PvP related, yet your opinion is they don't care about PvP? Maybe it isn't the ideal system, but it is very playable.
Arena is not balanced, because classes arent balanced, even before Arena came out people knew it wouldnt be a balanced fight. People were already planning dominant class combos and tactics before release.
Battleground Reputations actually made people want to win and get involved so they could get rep. And BG's rewards are a joke, theres no lvl 70 rewards for any of the BGs, blue gear and epics from normal 5-mans are better then the pvp gear.
Pre-BC the Battleground gear was equal to Raid Quality Gear. In TBC the Battleground Gear is equal to 5-man gear.
Thats a massive disincentive to anyone looking for gear, hmmmmm 20 hours of pvp for a couple of blues , or you could do 20 hours of 5mans for 100s of gold, several blues, and possibly an epic from reputation rewards.
Battlegrounds are a waste of time, blizzard dont care. I quit wow for many reasons BGs are one of them.
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Curt teh Juggler: it was quite possibly the most amazing thing ever.
Your personal likes and dislikes aside as far as the rewards is another matter. I personally think they are fine for the effort required to attain them.
The original poster is concluding that blizzard doesn't care about PvP based on a fairly straight forward, honest and reasonable post from a developer (assuming it is a developer and not a forum mod).
With Arenas you have to play, if you don't then you can't get gear, simple as that. Tbh, that's how PvP should be... until Blizzard decide to do something about leechers.
-iCeh
And how would you "fix" that to determine how much you contribute? How would that effect healers or support classes? How would you prevent it from being easily exploitable and farmable?
BG's are fun. They are a blast. They give a reasonable reward for the effort. BUT they in no way require the effort or organization that Arena teams or PvE Raiding require. BG rewards are nicely balanced to be exactly where they need to be.
When they released the new honor system just before BC came out, every bwl/aq40/nax raiding guild stopped PvEing, because it was so much easier just to pvp insted of raiding and still come out with an epic every other day. If they made epic sets on-par with raiding gear, no one would PvE.