Hi I was wondering if someone could tell me how the quest engine is ... do they use the ones most other games like this use where each player can do the same quest that every other player can do? Thanks
from what i have read that is how the majority of quests are done, they are repeatable by any player
however (dont quote me on this) i think i heard something in a developer interview about a bounty system where gankers get a bounty on thier heads and a quest spawns to catch them, along with NPCs who go after them? idk thats how i interpreted what they said
plus i heard about some situations where like a caravan would go through an area and would be attacked by theives and you could either defend it or let it get sacked, where defending it granted you a reward
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from what i have read that is how the majority of quests are done, they are repeatable by any player
however (dont quote me on this) i think i heard something in a developer interview about a bounty system where gankers get a bounty on thier heads and a quest spawns to catch them, along with NPCs who go after them? idk thats how i interpreted what they said
plus i heard about some situations where like a caravan would go through an area and would be attacked by theives and you could either defend it or let it get sacked, where defending it granted you a reward