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Sameness is overwhelming

I thought this game was great for about 3 weeks. Now I'm just bored, and it really seems to be the same kind of crowd that were attracted to WoW.



Having said that, I don't think its so much a problem with the given game as with these games are designed. At their core most MMORPGS are basically the same. You have your tank, healer, stealth, and DPS classes and sometimes hybrids which can do a bit of both.



Playing my minstrel, people are always spamming me group invites, and sending me tells like "hey want to do x instace?".



Sometimes I will help out but then when I put out the call "anyone doing y instance" and no one wants to help me I get a little bit fucked off.



Certainly in EQ2 and even WoW I never had this problem once I found good guilds. Ones willing to look after and help their healers.



I'm bored shitless with this style of gameplay now. I  like playing healers because its easy to get a group, but soloing is so lame. I like playing DPS class cause its easy to solo but its so hard to find a group. At least WoW went somewhat to addressing it. The Feral Druid and Shadow Priest were actually fun classes to play, but as soon as you hit level cap you have to respec to a restoration or holy build and you're back to the same old 1 week to solo a single mob scenario.



What we need is something innovative and new or I won't be touching another MMO.
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Comments

  • KruzilKruzil Member UncommonPosts: 104
    Your solution: www.warhammeronline.com



    Every class can solo, every class can kick some serious butt.  No more "healers in the back."
  • LukainLukain Member UncommonPosts: 591
    You my friend are suffering from MMO Burnout , my advice take 6 months of & recharge , & your 100% correct Feral Druids & Shadow Priests rocked WOW  made playing a healing class Fun & isnt Fun what it should all be about ..
  • DrAllcomeDrAllcome Member Posts: 79

    Nice post. Is there any healers in WAR? at all haha.

  • Matty545Matty545 Member Posts: 21
    Nope, they all can melee efficiently too

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  • VolkmarVolkmar Member UncommonPosts: 2,501

    Well... actually... no.

    We have 4 healer classes depicted so far. Runepriest, Warrior priest, Zealot and Shaman

    Of these, 2 are the like Mythic has depicted as warrior healers. Go in the middle of the fray and stay there. fine all nice and dandy.

    a shame neither the shaman nor the zealot obey these rules. These are not pure healers, no, but they should never be in middle of a melee either, lacking armor and melee abilities of any type. THey are casters from head to toe and should stay behind the front lines.

    So yeah, no pure healers. Nay, healers in the fray. depends on the classes.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • observerobserver Member RarePosts: 3,685
    Originally posted by L12aRd_K1n6

    What we need is something innovative and new or I won't be touching another MMO.



    Tabula Rasa, Age of Conan, Pirates of the Burning Sea, etc.

    All those might just be that.

    I think it's just the Fantasy genre that so many people are burned out on.  It's time for some good SciFi or Modern MMOGs to arrive.

  • VeeZarDVeeZarD Member CommonPosts: 93
    Well, I'm preaty sure EVE Online doesnt have any classes. It's pure skill based. Not a game for everybody tho.
  • MeridionMeridion Member UncommonPosts: 1,495
    The essential problem with EvE is that you don't have group PvE at all, so you don't even have questing/mission groups. When you team up in a pack all you do is PvP, which is probably nice but doesn't fit a bit into this discussion...



    WAR's approach is appraised a lot and the game get uber-hype. But ever thought about the downsides of making every class kick ass? Do you remember what a REAL healer in Everquest or, even in WoW, would heal. With a good healer you would survive extremely hard fights. If you have only half-assed hybrids I see another aspect which will make WAR what I expect it to be - An egomanic disaster!



    Meridion
  • RoyspiRoyspi Member Posts: 202

    It is rather linear isnt it?

  • iffymackiffymack Member Posts: 376
    dull,but it could be worse-it could have 'vanguarded'
  • arakelarakel Member Posts: 14
    Get out there and slaughter more boar, hero!
  • crazyivencrazyiven Member Posts: 142
    Originally posted by Meridion

    The essential problem with EvE is that you don't have group PvE at all, so you don't even have questing/mission groups. When you team up in a pack all you do is PvP, which is probably nice but doesn't fit a bit into this discussion...



    WAR's approach is appraised a lot and the game get uber-hype. But ever thought about the downsides of making every class kick ass? Do you remember what a REAL healer in Everquest or, even in WoW, would heal. With a good healer you would survive extremely hard fights. If you have only half-assed hybrids I see another aspect which will make WAR what I expect it to be - An egomanic disaster!



    Meridion


     Not true,

     i have played with people in eve that have never PVP. All they do is run missions and build stuff. Some missions you cant solo. And there are corps that just do that and help each other, And yes there is named loot and big bosses at the end. So no EVE is not all pvp just for the ones that choose to do it.
  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by L12aRd_K1n6





    What we need is something innovative and new or I won't be touching another MMO.
    Innovative and new and good are not always the same. Want innovative? Look to the left Saga of Ryzom, The Matrix, Roma Victor all have innovative features. They all also suck but if it is just innovative you want no waiting is required. There is a reason cars even after 100 years cars still use the same basic design as the model T did.



     If you are playing MMORPGs for the game play you are playing for the wrong reasons. If the RPG in MMORPG does not appeal I wish you luck in finding a new hobby.

    I miss DAoC

  • Death1942Death1942 Member UncommonPosts: 2,587








    Certainly in EQ2 and even WoW I never had this problem once I found good guilds. Ones willing to look after and help their healers.

     

    i think you really got the complete wrong idea on this.  a guild is meant to support its members but that doesn't mean u should rely on them too much.  granted healers aren't the best a killing (though i have seen some scary shadow priests in WoW) that doesnt mean they can't do it by themselves.  after lvl 20 Minstrels in LOTRO become better and better at this.



    The Feral Druid and Shadow Priest were actually fun classes to play, but as soon as you hit level cap you have to respec to a restoration or holy build and you're back to the same old 1 week to solo a single mob scenario.



    i think this is the perfect example of the kind of healer you are.  i have seen MANY healers go down this line.  respecing just cus the guild told em too.  i say no to this.  yes Feral druids and shadow priests (debatable) can't heal as well as their holy/restoration counterparts but this doesn't justify them needing to respec.  infact the game SHOULD be tailored to allow for ALL druids and ALL priests to heal and keep their group alive no matter what spec they are.  i think if your guild NEEDS its healers to be a certain spec then 1. its not catering to that players playing style or his/her skills

    and 2. is not playing the game properly.



    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • eugameugam Member UncommonPosts: 984
    Originally posted by Jackdog

    Originally posted by L12aRd_K1n6





    What we need is something innovative and new or I won't be touching another MMO.
    Innovative and new and good are not always the same. Want innovative? Look to the left Saga of Ryzom, The Matrix, Roma Victor all have innovative features. They all also suck but if it is just innovative you want no waiting is required. There is a reason cars even after 100 years cars still use the same basic design as the model T did.



     If you are playing MMORPGs for the game play you are playing for the wrong reasons. If the RPG in MMORPG does not appeal I wish you luck in finding a new hobby. RPG combined with broken mechanics is as boring as innovatice mechanics without RPG.



    Most of us played a lot of games and mmo games. Some of us are real veterans and we know the utopia and we want the utopia. But game companies dont care to much. mmo games had and have no real evolution. Its status quo or even degeneracy. For some reasons the gaming industry doesnt want to produce a next gen mmorpg.



    We are stuck with 20 year old game designs. Useless crafting, repetive boss runs, idiotic itemization, quest hells, PvP, generic cookie cutter games. PCs get more powerful every day, and all they do is render nice landscapes. Boring toons, bad animations, to few emotes, always the same emotes, yadda, yadda.. And you are right. many people will look for another time sink. The phenomen "8 mill. WoW subs" will die some day. And so will the industry, because they refused to evolve.



    Your analogy with cars is very good. Modern cars suck as much as modern mmo's. There have been innovations and they have been ignored. I d happily trade my modern ford for a brand new model T.
  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by Jackdog 

     If you are playing MMORPGs for the game play you are playing for the wrong reasons.
    What exactly would be a good reason to play an MMO, if not for the gameplay?
    10
  • RymdkejsarenRymdkejsaren Member Posts: 78
    Originally posted by Jackdog

    Originally posted by L12aRd_K1n6





    What we need is something innovative and new or I won't be touching another MMO.
    Innovative and new and good are not always the same. Want innovative? Look to the left Saga of Ryzom, The Matrix, Roma Victor all have innovative features. They all also suck but if it is just innovative you want no waiting is required. There is a reason cars even after 100 years cars still use the same basic design as the model T did.



     If you are playing MMORPGs for the game play you are playing for the wrong reasons. If the RPG in MMORPG does not appeal I wish you luck in finding a new hobby.

    This is just narrow-minded to me. I am saddened by the fact that the run-in-the-mill MMOs out there have gotten to you to the point where you think that is the only way to do it. I agree with the OP, I also quit playing LOTRO after about 2 weeks because I just could not stomach the idea of doing the same thing as usual all over again. Innovation is needed, and contrary to what L12aRd_K1n6 believes, it is entirely possible. It is just not as safe to make an innovative MMO as to make one that fits the now classic mold, and since developing MMOs is a very expensive process, most companies prefer the safer path.



    EVE pulls of an innovative game excellently, and has a lot of players. I would play it except for the fact that I really do not like the space setting very much. Yes, EVE is not for everyone, but then again, who said that it has to be? If I were developing an MMO today, I would not even try to compete with the big hits, I would find a niche where I knew there are interested players and I would cater to them. For example, if and when Darkfall Online comes out, a lot of people will subscribe to it that have been waiting for a game with full PvP and skillbased advancement game for a very long time (about since they got bored of UO).
  • KyleranKyleran Member LegendaryPosts: 44,070
    Originally posted by Death1942

    i think this is the perfect example of the kind of healer you are.  i have seen MANY healers go down this line.  respecing just cus the guild told em too.  i say no to this.  yes Feral druids and shadow priests (debatable) can't heal as well as their holy/restoration counterparts but this doesn't justify them needing to respec.  infact the game SHOULD be tailored to allow for ALL druids and ALL priests to heal and keep their group alive no matter what spec they are.  i think if your guild NEEDS its healers to be a certain spec then 1. its not catering to that players playing style or his/her skills

    and 2. is not playing the game properly.

    Er, you're talking nonsense you know, or have never played WOW end-game,  You could never have cleared BWL with a majority of your healers/druids spec'd feral/shadow.  We'd take a long a 1 of each per raid (sometimes 2 ferals) but thats about as far as it went.



    It wasn't because their healing skills weren't as good, (er, oh wait, thats right, they weren't) but their power pools were significantly smaller than a person geared/spec'd for resto.  There's a reason why most raid gear at the time (esp in MC and BWL) favored the resto spec player.  Wasn't until AQ 40 that we started seeing more feral/shadow sets, and even then they had to be supplemented from outside sources.



    I left before TBC but I've heard some of the instances were a bit more flexible.....



    Nuts, always getting off topic...  back to the OP, I'm in the same boat...I started out great in LotRO..but suddenly got really bored, I think it really was too much of the same and I am burned out on fantasy MMO's right now.



    I started playing EVE last month and am really having a great time so far, despite its lack of group PVE at the early levels (I hate grouping anyways, except for PVP).  Though I will say, people in my corp get together a few times a week to either group mine/haul or pve rat in a belt..... just to hang out and have fun...

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Lukain

    You my friend are suffering from MMO Burnout , my advice take 6 months of & recharge , & your 100% correct Feral Druids & Shadow Priests rocked WOW  made playing a healing class Fun & isnt Fun what it should all be about ..

     

    With all respect, I hear that often enough myself. Its maybe half truth, but the other half is, that we see so little real innovation in MMO gameplay, and all the relaunching the same crap over and over. Fetch me 20 bear paws. Bring me 40 hawk livers. How many times can you do that? Sure, there is a burnout, but not of MMOs itself, we are sick of seeing the same EQ-style games for years now.

    What I hear of games like Warhammer, the Agency or Pirates of the Burning Sea gives me hopes we see change and REAL novelty next year. Hopefully. I too am just tired of the same old boring grindfests, and no fancy titles can override the quick bore the always same old things in LOTRO create.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • Originally posted by Jackdog

    Innovative and new and good are not always the same. Want innovative? Look to the left Saga of Ryzom, The Matrix, Roma Victor all have innovative features. They all also suck but if it is just innovative you want no waiting is required. There is a reason cars even after 100 years cars still use the same basic design as the model T did.



     If you are playing MMORPGs for the game play you are playing for the wrong reasons. If the RPG in MMORPG does not appeal I wish you luck in finding a new hobby.
    Most of that makes no sense to me. Well, actually, none of it does.

    Nobody said that just because a game was innovative it was good. What keeps being said is that none of the major games released now, or in the near future, have much in the way of innovation. The entire genre of mmo's seems to have stagnated, with the majority taking the "safe" road to fantasy, and a few trying variations of some Star Trek, Star Wars, or Stargate theme.

    Surely there are more possible themes around than just those two.

    Somewhere here on MMORPG.com someone made a list of the games in (or announced for) development. Of the 80 listed, 64 were Tolkien like fantasy based games, and 11 were SF. Of the two that did not follow those, one was an mmo about ponies for preteen girls, and one was a historical mmorpg that is still in 'the concept stage of development".

    And BTW, Roma Victor is one of the very very few really innovative games out there. You are right that it's present incarnation pretty much sucks - but that is a fault of the game design (and severe underfunding), not the theme or the fact that it was innovative. And I think the "no sub" plan of theirs to make money was also a very stupid decision. A "real" game company, such as SOE, Turbine, etc could have taken that theme - no fantasy, no magic - to a (I think) successful game.

    MMO's need to start breaking new ground if they want continued success - and LOTRO (nor Vanguard) did that.

    I find it interesting that some of the most innovative games are OLD ones - Asheron's Call 1, now almost 10 years old, has more innovation than WOW and LOTRO combined. WW2 Online (6 years old) has essentially scrapped the "game goes on forever" concept. But those are anomalies, not the norm.

  • AservireAservire Member Posts: 4
    My feelings exactly during the beta.  I thought it was intriguing and different for about 3 weeks.  Then I began to see that it was a thin veneer covering what is essentially in many other MMORPGS.  The problem is that it does everything other MMOs do only worse.  I'm so glad I didn't sign up for a year as I was tempted by the price.  I hope someone does a good Tolken MMO... this isn't it. 

    "Don't try to experience everything all at once... maximize your MMO value by enjoying the ride to the highest level."

  • WSIMikeWSIMike Member Posts: 5,564
    It is sad that each new MMO that comes out seems to be the same, familiar gameplay wrapped in a different looking package.



    The MMO genre is suffering what seems to be both the best and worst thing that can happen to any genre: Popularity. The moment the "suits" start seeing he $$$ in it, you can pretty much guarantee a decline is soon to follow.



    I remember at one time it seemed many companies wouldn't touch MMOs with a ten-foot pole.. It was still something new and "unproven". And of course, as usual, the ones who did dare to pursue MMO design regardless were trying to stand apart from each other in some way - to offer something different from "the other guy" - to try and attract a healthy playerbase.



    Then... they started getting more popular and suddenly, more companies started seeing their potential. And then the band-wagon movement started. People started copying other games - which ever was most popular - to try and get those players. The sense of creativity and originality in a MMO started its decline.



    Then WoW came along.. and that pretty much settled it. Tons of MMOs to come out after WoW would try to copy that game - in one way or another - to bring in more players.



    The originality and creativity that once drove MMO developers to create something that stood out has now become something to avoid because all the most popular ones aren't doing it.



    Just like FPSs, RTSs and a number of other genres... MMOs have been reduced to the same formulaic, generic, "don't tread any new ground" status... with few exceptions. They are very notably becoming dumbed down. The once wide-open sense of adventure and exploration - where the fun in the MMO was actually to be challenged - is being replaced with hand-holding, overly-generous rewards and barely existent penalties.



    It is very sad.



    The flip-side to that is that the playerbase is also to blame. How many times do you see people claim they want something new... then when it's given to them, they complain because it's not more like "insert other game here". In a sense... the developers are giving players what they want.. they're just not doing it in a new and interesting way.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • RymdkejsarenRymdkejsaren Member Posts: 78
    I think one of the MAJOR problems with the gaming industry is that the voices that are the loudest tend to get their way. Usually, when some nobling gets upset because of a game mechanic that doesn't suit him just right, he shouts out loud in every direction. He'll petition a GM, he'll abuse forums and scream in chat channels. However, the next guy, who is just fine with that game mechanic, tends to not say anything. So core game mechanics get changed because 1.000 out of 10.000 active players bitch about it, or even less in my experience.



    One idea would be to have serverwide votes on each new major gameplay change before they start implementing it. So say if 1000 people complain about full loot (this is an example) in the forums. Before going "oh, we best remove the full loot or people will start leaving", you start a vote, that shows up when you log into the game (because not everyone goes to the forums). Basically, to continue playing you have to vote. I think some major changes would never have been made to several games had this mechanic been in place
  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Rymdkejsaren

    I think one of the MAJOR problems with the gaming industry is that the voices that are the loudest tend to get their way. Usually, when some nobling gets upset because of a game mechanic that doesn't suit him just right, he shouts out loud in every direction. He'll petition a GM, he'll abuse forums and scream in chat channels. However, the next guy, who is just fine with that game mechanic, tends to not say anything. So core game mechanics get changed because 1.000 out of 10.000 active players bitch about it, or even less in my experience.



    One idea would be to have serverwide votes on each new major gameplay change before they start implementing it. So say if 1000 people complain about full loot (this is an example) in the forums. Before going "oh, we best remove the full loot or people will start leaving", you start a vote, that shows up when you log into the game (because not everyone goes to the forums). Basically, to continue playing you have to vote. I think some major changes would never have been made to several games had this mechanic been in place
    I sometimes wonder if the vocal minority really have that much of an impact. Keep in mind that MMO Devs have access to volumes of data - on everything from character-to-character transactions, most/least played classes and on and on. They're aware of imbalances that players may not even be aware of. So while some changes have been made that seem to validate the complaints of some - I don't think the developers are catering to that minority as much as it might seem.



    I think one reason why games are becoming more and more generic is that developers - ever watchful of their bottom line - are trying to appeal to as wide a playerbase as possible. The so-called "casual" playstyle seems to have the widest appeal because the hardcore players can play through it and succeed, but then so can the casual players - even if neither side is completely satisfied with the setup (casual types always want it more casual, hardcore types always want it more hardcore).



    In my personal, arm-chair opinion... I think companies need to start focusing on a specific playstyle and stop trying to please everyone. Find a group that exists looking for a specific playstyle and really go for that. There are MMOs still in existence that don't have WoW's numbers but are hardly a failure. Final Fantasy XI is a great example of this. Its playerbase has hardly ever budged - even after WoW's launch. Compared to WoW's well known "8 million" stats... one might think that FFXI's 600k or so stats aren't very impressive.. Keep in mind, though... FFXI is SE's main cash-cow right now. It's hardly a failure. WoW's numbers are more an anomaly than anything else. Very few MMOs can boast those numbers - that doesn't mean any other MMO that doesn't match them is a failure. You don't need 8 million subscriptions to be successful or profitable.



    The point I'm getting to here is.. Square-Enix has accomplished this by sticking to their vision, making very few changes to the difficulty and design of  FFXI overall and hasn't jumped on the "more like WoW" bandwagon as many others seem to be. Regardless, they have a healthy and very loyal playerbase. FFXI is showing no signs of slowing down.



    So... I dunno... I see less and less satisfaction with MMOs following the WoW model.. and more and more people expressing a desire for something different.. a paradigm shift of some kind to the MMO model. I think it will come at some point... and I don't expect it will be from one of the "big players" on the market - they're the ones often playing it safe.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • RymdkejsarenRymdkejsaren Member Posts: 78
    Yes I agree. Developers will make niche games, knowing full well they will never get 8 million subscriptions that WoW boasts (nearly the population of Sweden btw), but that they can carve their share of the market, happy with 100k subs. That's still 1,5 million dollars a month, a healthy number even after you've paid maintenance and staff etc. I've been saying this for a long time and waiting for those games to pop up, and they have, although perhaps a bit few than I expected so far. I think a lot of the upcoming ones are games like that. It's going to be fun finding out
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