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Food For Thought

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  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Cymdai

    Originally posted by Nikoz78

    Originally posted by Cymdai





    Oh, and Vanguard was only about 40% done after 5 years and 30 million... so they'd need around 12 years and $100 million to have made a functional, competitive product.

    If your going to create a virtual world, the longest part of the process would be creating that actual world itself. It may have taken them awhile to create the world, but that does not mean it would have taken near as much time to fill it with content and systems.



    Remember, they actually had an entire other continent planned for release but had to save it for an expansion.



    The simple fact is, the production funding dried up and the game could not be completed. It's amazing the Sigil team actually took this unfinished product and made it playable.



    Well think about it... many people already complain about the emptiness of 3 continents. Do you really think a 4th was even necessary? Nope



    In my opinion, Vanguard's content could have been included on one fully polished, fully functional continent. Instead, you have 3 lacking, dysfunctional ones. Would have made definitly a better start



    Again, you're given a budget to work with before the project begins. You need to do what you can with what you've got, not work towards what could be with what might surface. Okay here is where its get confusing to hear this line from someone that IS a Staff Writter?? Do you honostly think that the bugdet a game is given at the start is sufficeunt to build and release a game? Funny if that was the case we would not even have MMO's or atleast not that many we see  today. What if all developers where stuck to merly on budget that was given at start LOL,  AoC hmm isn't that one already been delyed a few times? think its safe to asume that delays regardless what for will cost money which most of the time arn't covered by its original bugdet. WAR? hmm.

    Basicly i'm not saying they should not keep a close eye on their budget and afcourse they should shrink allot of content if a project its bound to explode far outside of its orignal budget. But realisticly thinking you work with a budget in mind but most of the time (proven by almost every mmo ever developed) it outgrows its budget quite easely, ah maybe because this genre of gaming isn't as old as some seem to pretend it is in the way they don't seem to see progress over the last 20/30 years and are not able to understand we still playing a very young genre which needs to grow, but isn't their yet.

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