Simple question.
This post is not a flame or rant on why VG pvp sux or why lotro pvmp is lame.
Just want to know why they even included pvp in these games?
Both games claim not to "focus" on pvp.
To the point where both dev teams are/were almost proud to announce it to everyone,and use it as a reason to ignore it.
It seems the devs really couldn't be bothered by me to answer some simple questions about pvp.
Pvp/Mpvp really isn't even important to the developers of vg and lotro and it really shows.
If they don't take it seriously ,then why should I?
So the devs ignore me and the "fanbois" tell me how it is:
"Well this is a pve game,if you don't like it play a pvp game."
"This game wasn't designed for pvp."
"Go play WoW then."
"Quit trolling."
"This is why I hate community boards."
blah blah blah
I hope future "pve" mmorp games that DO include pvp but "it isn't the focus"...
take it a little more seriously.
At least pretend like you care a little.
Comments
probably saw how bad pure PVE games do at launch so decided to spend a week to add a little PVP support to their game. PVP is at least a viable endgame however these devs tend to push it aside cause they know it doesnt fit so well into their vertical progression schemes. its more like a side activity for PVEers unfortunately
thus I usually play Lost Planet,rainbow6,bf2142, or starport when I want some good PVP action. used to love guild wars too but got burned out on the arenas and GvG but might return at some point.
guess there is always EVE
They try to appeal to as many audiences as they can. Any PvP fan knows the PvP in Vanguard was an afterthought and the PvMP in LOTRO isnt that great. But if they advertise they have PvP that can get a few thousand more boxes sold at release and hopefully some subs when the free month is over. Its all Marketing!
Why do these PvE games have some sort of PvP? because maybe it creates more content that last a lot longer then a quest or instance. You can see that people would play for hours on multi-player fps like CS or some multi-player mods of other games like DoTA from Warcraft 3.
Also from what i know the PvP in the games you listed don't affect players character progress.
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Yes they just want to sell more boxes, so they make a half assed attempt at something and put a huge marketing sticker on it.
They could have done something great with fights between humans and orcs,...
And OP, saying that you arent trying to troll doesnt give you troll-label immunity The OP here seems pretty biased and I think he definitely just wanted to bash a couple games for no reason.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Because it's very easy game play to add in minimal cost of development. Same with griding levels by doing repeatable content, kill 5000 rat to get next level. It's also marketing BS as saying we have that in our game.
MMORPG.COM has worst forum editor ever exists
This reply is not a flame or rant on silly little teenage griefers.
The most important part of reading is reading between the lines.
They have one PVP area at the moment (one more than WOW started with on normal servers) and plan to add more. No monsters cannot go into Bree, nor could MIdgard players go into Camelot, nor can the Horde go into Stormwind (on a normal server) and no villain player ever saw the inside of Freedom City (or whatever its called) in COH. Controlling PVP access is a very common thing to do. LotRO is no different in this regard.
It is just your opinion that controlled PVP isn't "real PVP"...... you prefer ganking, that's cool, but that's not what LotRO and most other games are about...stick with all the other popular games that allow unrestricted FFA PVP... oh wait... that's right... there aren't any. Maybe when Darkfall is released next year...
Monster players start out at a low level. They gain levels, abilities by completing both PVE and PVP objectives, they earn reputation that provides bragging right, and they are more or less unique to each player. They are quite playable, however they require zerg tactics when fighting against player characters, as Freeps are much more powerful (just like in the books/movies, Frodo and his allies were always able to over come about 100 to 1 odds in any fight.....it's not quite this severe in LOtRO)
Most of those who slam LotRO's monster play usually "do not play the game", or certainly are not any good at monster play. The people I've met who do play/and are skilled seem to really enjoy it.....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They want to sell more boxes. They are not pvp games. VG, LoTRO and WoW just have some pvp added, no need to tell how bad WoW pvp is; only an addon to have more customers. VG could be a great PvP game with the guild wars running there; LoTRO is just for pve and background, it didnt need pvp at all and it has not (or at least anything i could name as PvP).
Where this assumption we want to just gank come from?
We want real & good PvP, not 'an added feature for PvE players to have where to improve their uber gear'. That's the point.
It is a question of fangs.
And good pvp is not ganking. From you comment it is obvious that you have never played a good pvp game.
Most of the pvp games are very poorly implemented. WOW, VG, EQ2,... all have ffa, they are gankfests rewarding and encouraging ganking.
In good pvp games, like Lineage 2 for example, you face negative consequences for ganking. It makes cleaning your bad karma enough of a pain so you will refrain from pking other players. PKers can do it, but they also know that they have something to lose; the result is that you only very rarely see ganking. The balance is just right. What you will however see is sane pvp: people who want to pickup some fights will start to hit on you, but then leave it be if you don't fight back as they don't want to kill you (but if you do fight back they won't face any consequences and will kill you). This removes the frustration and makes pvp fun and enjoyable for everyone. Add to this clan alliances and clan wars (here killing the enemy is rewarded) and you have a great pvp game.
I can very much understand the sentiment of the OP and I must agree with him, I was there when in LOTRO beta the cry for PVP was there, you could just see the devs having the following conversation;
D1 - dude, we've been told from upstairs that we have to include PVP
D2 - shut up, I'm RPing with my Hobbit, he's smoking a pipe now
D1 - really, we HAVE to, we can't leave it out, the game will just sell more if we can boast about having PVP
D2 - but we're all carebears, PVP is for evil PKers who steal your lunch money!
D1 still we need to come up with idea on how to do it
D2 but pvp means attacking eachother, you can't have Hobbits attack eachother, that's BLASPHEMY!
D1 what if we introduced some other being which isn't part of the folkore and use that to PVP with, it doesn't really CHANGE anything but at least we won't upset all the happyhappy carebears much
D2 we might just do that but we can't have people just fighting everywhere, other Hobbits shouldn't be forced to watch people going at eachother! /starts crying
D1 ok so we agree; we make some odd being to PVP with and it can only be done in special places, lets uhm... lets call it Monster PVP. People have no problems with killing monsters so that kinda softens up the idea of bashing eachother's heads in, agreed?
D2 oooh, if we really HAVE to...
And thus they came to the politically correct decision; they HAVE PVP but it's half arsed, meaningless and completely boring. When I posted on the beta forums about my thoughts on this I got booed away by the carebears in ways I never thought a true carebear would be able to out.
So yeah, I know where the OP is coming from. Either have PVP and make it meaningful, or just be a big guy and state that no; you won't have PVP. Half arsed, politically correct attempts only end in tears.
Please don't talk about WoW when you don't know what you are talking about. Every zone in WoW allowed PvP at release even on PvE servers, the only difference between the PvE servers and PvP servers were how your PvP flag was set. On PvE servers you had to either set it yourself(in a variety of ways) or enter an enemy capital city whereas on PvP servers you could do it the same way as PvE servers or simply enter a contested zone.
Actually the Horde can go into Stormwind on normal servers. They'll be attacked and killed by the guards, but they can go there. In fact it's quite common for the Horde to go into alliance controlled areas and pick a fight with an NPC hoping that some low level Alliance player will try to help and set their PvP flag so they can then kill them.