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I want a new EVE game :(

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  • JADEDRAG0NJADEDRAG0N Member Posts: 733
    Originally posted by Rymdkejsaren

    I want a game system like EVEs that combines realtime skill training with offline skill training, and that is not based, or at least not based solely in space. I love the EVE playerdriven storyline, economy and I like the skill system. I just do not like flying around in space all the time, the only thing that changes being the colour of the space around you.



    Then you may be interested to know that EvE will soon be having non space based content soon with proper avitars and stuff.

    [ around the end of this year i belive]

  • JADEDRAG0NJADEDRAG0N Member Posts: 733
    Originally posted by Drafell


     

    Originally posted by Soraellion

    EVE is an equal opportunity environment, it favors the prepared, the smart and the tacticians, it does NOT favour the rich.

     

    Remind me exactly what is equal about a skill system where, no matter how much effort you put into playing the game, it is impossible to catch up and be competitive against a player who has been there for a year or so longer than you.



    When i was a 2 months old with about 2.7 million SP i met in 0.0 a Hostile PvP guy who has been playing EvE for over 2 years now he was in a tech 2 interceptor i was in a Hurricane [its a level 2 battlecruiser]. Because i was also fitted for PvP and i was experimenting i was fitted with 2 good webbers [modules to slow you down] and i had a turret disruptor [reduces your guns range and stuff] Because of this i was abl to slow him down to my speed and i forced him to get close to me because his turrets were disrupted.

    To be brief i killed his ship just before his friend in another battlecruiser showed up. Now sadly i i didnt kill the battlecruiser but i hurt it before i got away. you see hurricanes are fast so i was able to out run his battlecruiser with help from my webbers and turret disruptors so theoretically i culd have beaten him i time if i kept out of his gun range [which i was very suited for] but some friends of his arrived in-system so i decided it was best to run.

     

    So as you can see my 2.7 sp beat a player with at least 24 million sp and another player who i didnt check but im sure was skilled to be operating with a vet.

    The secret of eve is in thinking out of the box as in eve you are given the playing field [the star systems of eve]. A decent player run market [Stations asteroid bets etc] and the tools to do things [ Guns modules ships etc] And a skill system to slow you down. All you need to do is find a way to use them to your advantage.

     

     

  • freiheitfreiheit Member Posts: 264
    Originally posted by JADEDRAG0N

    Originally posted by Drafell


     

    Originally posted by Soraellion

    EVE is an equal opportunity environment, it favors the prepared, the smart and the tacticians, it does NOT favour the rich.

     

    Remind me exactly what is equal about a skill system where, no matter how much effort you put into playing the game, it is impossible to catch up and be competitive against a player who has been there for a year or so longer than you.



    When i was a 2 months old with about 2.7 million SP i met in 0.0 a Hostile PvP guy who has been playing EvE for over 2 years now he was in a tech 2 interceptor i was in a Hurricane [its a level 2 battlecruiser]. Because i was also fitted for PvP and i was experimenting i was fitted with 2 good webbers [modules to slow you down] and i had a turret disruptor [reduces your guns range and stuff] Because of this i was abl to slow him down to my speed and i forced him to get close to me because his turrets were disrupted.

    To be brief i killed his ship just before his friend in another battlecruiser showed up. Now sadly i i didnt kill the battlecruiser but i hurt it before i got away. you see hurricanes are fast so i was able to out run his battlecruiser with help from my webbers and turret disruptors so theoretically i culd have beaten him i time if i kept out of his gun range [which i was very suited for] but some friends of his arrived in-system so i decided it was best to run.

     

    So as you can see my 2.7 sp beat a player with at least 24 million sp and another player who i didnt check but im sure was skilled to be operating with a vet.

    The secret of eve is in thinking out of the box as in eve you are given the playing field [the star systems of eve]. A decent player run market [Stations asteroid bets etc] and the tools to do things [ Guns modules ships etc] And a skill system to slow you down. All you need to do is find a way to use them to your advantage.

     

     


    So would you say this type of situation is typical? Or are you using one arbitrary and for all we know fictional experience to refute him? Are there game mechanics which help to bridge the gap or did you just find the right enemy at the right time and got lucky?
  • hristodhristod Member Posts: 46

    Just looking at the current poll on the main page and this forum topic poped-up.

    As a huge Sci-Fan Fan I would love to play a simple fun space MMO game. Saddly EVE has focused too much on beeing Realistic and Competative that it seems Harsh and Unforgiving for the casual players like myself. I bet a game where you can just log and start killing things without having to go through miriad of finansial and managment screeans will be enjoyable to a lot of other people as well.

    Ico

  • JADEDRAG0NJADEDRAG0N Member Posts: 733
    Originally posted by freiheit

    Originally posted by JADEDRAG0N

    Originally posted by Drafell


     

    Originally posted by Soraellion

    EVE is an equal opportunity environment, it favors the prepared, the smart and the tacticians, it does NOT favour the rich.

     

    Remind me exactly what is equal about a skill system where, no matter how much effort you put into playing the game, it is impossible to catch up and be competitive against a player who has been there for a year or so longer than you.



    When i was a 2 months old with about 2.7 million SP i met in 0.0 a Hostile PvP guy who has been playing EvE for over 2 years now he was in a tech 2 interceptor i was in a Hurricane [its a level 2 battlecruiser]. Because i was also fitted for PvP and i was experimenting i was fitted with 2 good webbers [modules to slow you down] and i had a turret disruptor [reduces your guns range and stuff] Because of this i was abl to slow him down to my speed and i forced him to get close to me because his turrets were disrupted.

    To be brief i killed his ship just before his friend in another battlecruiser showed up. Now sadly i i didnt kill the battlecruiser but i hurt it before i got away. you see hurricanes are fast so i was able to out run his battlecruiser with help from my webbers and turret disruptors so theoretically i culd have beaten him i time if i kept out of his gun range [which i was very suited for] but some friends of his arrived in-system so i decided it was best to run.

     

    So as you can see my 2.7 sp beat a player with at least 24 million sp and another player who i didnt check but im sure was skilled to be operating with a vet.

    The secret of eve is in thinking out of the box as in eve you are given the playing field [the star systems of eve]. A decent player run market [Stations asteroid bets etc] and the tools to do things [ Guns modules ships etc] And a skill system to slow you down. All you need to do is find a way to use them to your advantage.

     

     


    So would you say this type of situation is typical? Well i cant answer for everyone but this was one example from my good PvP experiences I was a little lucky inthat i had enough medium module slots to be versitile Or are you using one arbitrary and for all we know fictional experience to refute him? Are there game mechanics which help to bridge the gap or did you just find the right enemy at the right time and got lucky?

    To answer the final bit well i went into 0.0 looking for a fight with an experimental setup he and his friend were living in 0.0 with there alliance patrolling there terratory [basically looking for  a fight too] We met and becaue his friend was elswhere looking i had time to get him before his friend showed up.

    So i was a little lucky in that he was split up from his wingman but it helped that i did some planning. I basically had a fast battlecruiser fitted with modules designed to slow down persuers and to disrupt his turrets range, Gun wise i was fitted for medium to long range so i had a ship capable of keeping me out of range of the enermy while being able to hurt him with my guns. You see to be good at EvE PvP you need to plan your setup right and know how to use it. It also helps to know when to run [i.e. when his friends showed up].

     

    This is why your hear a lot of eve vets say SP dont matter as much as experience. Experience told me how to maximise my ships potential inthe modules i used also experience told me how to use my ship and when to run. The mechanics you ask about are the ships and modules you ahve available combined with practicing with setus and tactics.

    Im not saying try eve as it is a long term planning game and that is not something everyone likes all im saying is that Vets are no nessasarily better than newbs.

  • remusus03remusus03 Member UncommonPosts: 88

    tbh u were lucky an inty is basically a tackler prolly the character was bought of evetually the retard had no experience and by that u were lucky to met a  noob with a good char coz an inty was supposed to hold a person in place until back up had come in .

    A standar inty pilot makes sure they wud have to have minium of 5.4km/s to be precise otherwise the inty's worth sucks. The only thing ur choice wont be the tracking disruption as the tracking would be pointless agasint his Warp Disruptor (20km) , ur drones wont be able to catch him not even if u had t-2 Light Drones. Its correct at thios point u manged to prove SP dint matter and knowledge came into ...but how many few guys are there like that to get that lucky? coz now days in 0.0 = CAP ships warfare.. meaning SP is the one that rules there people wont engage now days without their capships coz very few dont mind loosing ships so they get their best CAPs out for all round rampage coz in my case were i fought many wars the simple technique...  dump a heavly tanked Command SHip...CYNO for Motherships/Carriers / Dreadnoughts..instant pwnage...now for these the only counter attack will be a  BS with Smartbombs not to kill the CAPS but to atleast hurt their fighters and if u wanna join corps with these kidna ships... SP requirement = 20mil + or something.. i am basically refering to the top 5 Alliances in eve all have played since the eve online began meaning they know SP is a major requiremnt for PVP and thus the SP requirement is around that high and sicne they own 0.0 space having a low sp Alliance wont get a chance to get to own 0.0 anywas sicne EvE keeps getting in new stuff like the previuosly Low SP finaly gets a hold on CAP ship fleet  these new skills for the old guys will add up again another advantage meaning they cud have much better fitted CAP ships as they had the time to fit new equipemnt and to train for it while the previusoly low SP guys had used that time to pilot CAP ship and get a Standard Fit on it ..something like that

  • JADEDRAG0NJADEDRAG0N Member Posts: 733
    Well id say if i met a Cap ship id run.
  • remusus03remusus03 Member UncommonPosts: 88
    well right now wat i think they shud change the skill system ..they shud make it more like u log in and not idle u can increase ur SP  that makes more sense coz then the people who work hard with everything involved tactics / coordination / wealth and all will be gifted witha chance to gain in SP points and try and catch up with SP as well then atleast EvE will have more people loggin rather than the usaul in-active players loging doing askil change and loggin off
  • KyleranKyleran Member LegendaryPosts: 44,086
    Originally posted by remusus03

    well right now wat i think they shud change the skill system ..they shud make it more like u log in and not idle u can increase ur SP  that makes more sense coz then the people who work hard with everything involved tactics / coordination / wealth and all will be gifted witha chance to gain in SP points and try and catch up with SP as well then atleast EvE will have more people loggin rather than the usaul in-active players loging doing askil change and loggin off
    I disagree with you.  So what if they log in to gain SP?  You are basically proposing that EVE reward people who have more free time to play the game than those who might otherwise be engaged in something else, real life perhaps?  Every other MMORPG out there follows that crap formula, the brilliance behind EVE's off-line SP leveling system is that anyone can become competitive regardless of how much time they actually play in the game.



    Note, there is still a need to log in and play, you will not be able to earn enough ISK to gear up (OK, you can buy your ISK if you really want to) nor will you earn the faction you need (which is becoming more important with every release) to play the game effectively.



    Most important of all, you will not gain the experience you need to play the game will unless you log in, so people who do spend a lot of time playing are, in fact rewarded by being more skilled than those who spend just a few hours here and there. 



    Personally, I think EVE's SP system (and overall economy/gameplay) to be quite brilliant and certainly different than any other MMO out there today.  I'm really enjoying it so far, and plan to stick with it for quite a while. 


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • remusus03remusus03 Member UncommonPosts: 88

    Thats true regarding they need to log in to experience and stuff like that but did u notice that the result of this has taken a practical toll in the game? EvE was meant to be having loads of reality involved regarding loads of stuff and all  thats true but skilling system which i thought was very good before i finally realised it from the practical point of view after one year of palying and analyzed it in detail in short u can try and take a example like this ...

    a guy has 1 year of game time has been just loggin and loggin off to change his skills evetually he has enough SP to get a carrier so when he wants a carrier he buys isky online he gets his carrier while there is another guy who has been only 3months into the game  literlaly doing his best in regards everything from tactics / strategies and gathering iskies and comparing his time his put in playing hard outnumbers the palytime hours the 1 year guy has done in 3 months at most the guy with 3 months can come up witha BS while this guy jumps in a  carrier pwns him and takes all the loot from the 3 month guy...its basically  the usaul thing that has been going on when the 3month guy hits one year and gets his carrier the previusoly 1 year guy wud have already trained stuff to make his carrier uber class or prolly they will introduce more bigger ships as they always did proly bigger than a titan so that the old SP guys will always have something to train for otherwise the skilling gets saturated though the previsouly 1 year guy would just spend 1 hour time just to know the Do's and dont's of the carrier and hes done his work to do some  pwnage with it.

  • SoraellionSoraellion Member UncommonPosts: 558

    Just so you know (and to clear a few things up for you) Carriers and (even worse) Dreads are boring as f***. I'd highly recommend NOT putting those as your long term end goal or something similar. The trick to EVE is NOT to look too far ahead, do NOT use EVEmon, for all it shows you how long you have to wait for your endgoal.

    Try to actively forget about any longterm/end goals, if you can do that all of a sudden you'll have fun doing the stuff you can do NOW and the new things you can do in 3 days. And then all of a sudden, somewhere down the line, your actively hidden endgoal has been attained and you'll find that HAVING that goal doesn't turn out to be as much fun as you hoped it would. Try to have fun NOW, don't wait to have fun LATER.

     

  • avian5avian5 Member Posts: 12
    Richard Garriot just hired Spacetime Studios, they are known for there work in the space genre. It looks like he will finally make "privateer online", wont be called that since EA owns that title.
  • PrumbaPrumba Member UncommonPosts: 65
    Originally posted by Soraellion

    Originally posted by Drafell


     

    Originally posted by Soraellion

    EVE is an equal opportunity environment, it favors the prepared, the smart and the tacticians, it does NOT favour the rich.

     

    Remind me exactly what is equal about a skill system where, no matter how much effort you put into playing the game, it is impossible to catch up and be competitive against a player who has been there for a year or so longer than you.

     

    Because you fail to understand that you can only use so much SP when flying a frigate, or a cruiser or any single ship. The ONLY thing that SP gives you is bigger ships and the ability to fly more types of ships. If you REALLY think that the game is about getting to the biggest ship asap and that small ships are useless, if you REALLY feel that it's SP that makes you money, it's SP that gets you wins, then you have failed to understand the idea of EVE.

    ANYONE can become filthy rich without EVER mining, ratting or doing missions, it's just that those 3 are the easy, no brainer approach to it. EVE is about seeing an opportinity and grasping it. If you keep thinking up excuses why you can 'never catch up' then, again, you have not understood EVE at all. It's NOT about having the biggest ship at all, it's NOT about having the most SP, it's about using the right ship for the right target using the right tactics, with the right friends and having focussed SP to do so.

    Besides, I thought MMO's were a long term thing, if I want short term pewpew I'll play Battlefield. MMO's with too easily attainable goals lose their appeal too easily.


    Thank you for saying this! It is as I've been saying, you may not reach a vet SP wise but that doesn't mean they are immortal. He/She can double the skills of you, but when he/she gets a a frigate it's fair game. Her abilities are restricted to what the frigate can handle ect. Whats more, I've seen newer players completely pwn vets through sheer wit and tactic.
  • TommyKHartTommyKHart Member UncommonPosts: 294
    Can someone tell me whats tactical about eve except ship setup and gate camping.
  • paulscottpaulscott Member Posts: 5,613
    I'd likely join EvE myself but it is way to serious of bussiness to be considered fun for myself..



    player elected oversight commitiees, not to mention CCP most likely has no intention of taking them serious even though it was their plan.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • SoraellionSoraellion Member UncommonPosts: 558
    Originally posted by thomas.hart

    Can someone tell me whats tactical about eve except ship setup and gate camping.



    The thrill of outsmarting your opponent, simply because shipsetups can't be changed for each and every target you meet. As such you will have to learn your ship and setup's strengths and weaknesses, as well the the enemy's ship and pilot strongpoints. So it's not a static thign at all, saying that one particular setup or one particular ship will win. It's very fluid because you meet different targets and different scenario's.

    Part of the trick of winning a fight is to only pick a fight that you have a good chance of winning (most people seem to forget that one). In the end if you get blown up it's ultimately your own fault for the simple reason that you didn't do the one thing to prevent it from happening. So people running into a gatecamp for instance (your example) have only themselves to blame for their death. If you pay attention and aren't really dumb about it you can prevent death 95% of the time.

  • knives22knives22 Member Posts: 375
    EVE is a boring interactive screensaver, give us a real space MMO!
  • AmbrosiusAmbrosius Member Posts: 75
    Then you might be interested in keeping an eye on   http://www.jumpgate-evolution.com/

    -- Ambros.

  • Eraser55Eraser55 Member Posts: 142
    oh no. u typed faster:p



    sign up people.

    My cool sig: Turrets suck.

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