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Gimmicky Controls

I'm sorry but the gimmicky control scheme may be fun for an hour or two, but then it is going to become cumbersome and annoying.   Seriously, if I have to move the mouse around like a madman to fight, that is going to become tiring.

Also, how long before the exploiters come up with a program to "auto attack" and perform all the combos, specials, etc automatically?

Comments

  • ManJunkManJunk Member Posts: 273
    Personally, I'm tired of low interaction in combat.  I think this type of system will be very refreshing.



    Also, how can you possibly complain about macroing with a combat system like this?  99% of other mmos would be easier to macro.  Seriously.
  • tripmodetripmode Member Posts: 84
    I'm just saying once the macros start, it will be the same "low interaction" you are referring to - press a hotkey and watch the rock-paper-scissors play out.
  • ManJunkManJunk Member Posts: 273
    Hopefully it isn't like that.



    I can't see having a combo macro as a good thing.  If you're mid combo and realize you need to stop it... then what?



    I'm not saying it isn't possible, just doesn't seem reasonable.  Hopefully twitch based skill and knowledge will be the key factors in the outcome of battles.
  • jj85624jj85624 Member Posts: 153
    maybe pve wise, it will become annoying overtime, but however for pvp.... i think if they do it right now, pvp will be more fun than any other click attack games out there.
  • tripmodetripmode Member Posts: 84
    Originally posted by ManJunk

    Hopefully it isn't like that.



    I can't see having a combo macro as a good thing.  If you're mid combo and realize you need to stop it... then what?



    I'm not saying it isn't possible, just doesn't seem reasonable.  Hopefully twitch based skill and knowledge will be the key factors in the outcome of battles.
    I hope that the system is reactive and responsive enough that stopping a combo because you realize something is a viable gameplay mechanism.  If they pull that off, there's some potential.  However, that opens a huge can-of-worms.  You KNOW that lag will really affect such a system.  For example, you see a high attack, and you go to throw up the "block high" mouse pattern.  However, lag inteferes, and the "block high" is lost or late.  For this to work would require a revolutionary server and network architecture - unless other techniques are used, such as instancing.  I really hope they dont instance the hell out of this game to make the above possible.
  • SturmrabeSturmrabe Member Posts: 927
    Originally posted by tripmode

    I'm just saying once the macros start, it will be the same "low interaction" you are referring to - press a hotkey and watch the rock-paper-scissors play out.



    Here is a clue: Don't use macros and that won't be an issue!

    "Oh no, the game will be too easy if i cheat"

    HAHAHAHA idiot

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • GhostleaderGhostleader Member Posts: 71

    From what I've read I don't think bots are going to be much of a problem((It would have to be one amazing program like deep blue was for chess))

    See most bots work off of hot keys were you can target a monster click attack and your character walks towards the monster and attacks .

    From what I've read it sounds like you don't target at all in this game and thats its spacial

    ex. You press attack((or swing your mouse or whatever)) and your character stands in place and attacks adn if your not close to a monster nothing happens but if your in range and facing a monster you hit it and if more then one then you hit both of them.

    I guess you could sit in a corner of a room and with agressive monsters and wait for them to come towards you while auto attacking......but this would be so easy to spot botters and prove it it would be unbelievable

  • ElgarethElgareth Member Posts: 588
    We'll have to sit and see.

    Ever Played Rakion? Love it for it's very controls.



    But that's one of the reasons I haven't hyped AoC too high.

    It can be great, it can be terrible. Who knows?
  • tripmodetripmode Member Posts: 84
    Originally posted by Sturmrabe

    Originally posted by tripmode

    I'm just saying once the macros start, it will be the same "low interaction" you are referring to - press a hotkey and watch the rock-paper-scissors play out.



    Here is a clue: Don't use macros and that won't be an issue!

    "Oh no, the game will be too easy if i cheat"

    HAHAHAHA idiot



    When you're getting OWNED by the macroers, you'll be tooting a much different horn. 

    "The game will be too hard if I don't cheat"

    You'll either macro yourself, or quit because it's too frustrating to lose constantly to the cheaters. 

  • GhostleaderGhostleader Member Posts: 71
    Originally posted by tripmode

    Originally posted by ManJunk

    Hopefully it isn't like that.



    I can't see having a combo macro as a good thing.  If you're mid combo and realize you need to stop it... then what?



    I'm not saying it isn't possible, just doesn't seem reasonable.  Hopefully twitch based skill and knowledge will be the key factors in the outcome of battles.
    I hope that the system is reactive and responsive enough that stopping a combo because you realize something is a viable gameplay mechanism.  If they pull that off, there's some potential.  However, that opens a huge can-of-worms.  You KNOW that lag will really affect such a system.  For example, you see a high attack, and you go to throw up the "block high" mouse pattern.  However, lag inteferes, and the "block high" is lost or late.  For this to work would require a revolutionary server and network architecture - unless other techniques are used, such as instancing.  I really hope they dont instance the hell out of this game to make the above possible.

    Well they are having seperate areas like final fantasy 11 just bigger areas I think don't quote me on that cuase I think I just read it somewere it might not even have been for this game
  • tripmodetripmode Member Posts: 84
    Originally posted by Ghostleader

    Originally posted by tripmode

    Originally posted by ManJunk

    Hopefully it isn't like that.



    I can't see having a combo macro as a good thing.  If you're mid combo and realize you need to stop it... then what?



    I'm not saying it isn't possible, just doesn't seem reasonable.  Hopefully twitch based skill and knowledge will be the key factors in the outcome of battles.
    I hope that the system is reactive and responsive enough that stopping a combo because you realize something is a viable gameplay mechanism.  If they pull that off, there's some potential.  However, that opens a huge can-of-worms.  You KNOW that lag will really affect such a system.  For example, you see a high attack, and you go to throw up the "block high" mouse pattern.  However, lag inteferes, and the "block high" is lost or late.  For this to work would require a revolutionary server and network architecture - unless other techniques are used, such as instancing.  I really hope they dont instance the hell out of this game to make the above possible.

    Well they are having seperate areas like final fantasy 11 just bigger areas I think don't quote me on that cuase I think I just read it somewere it might not even have been for this game



    What I heard was they'd use instancing "when neccesary", but wouldnt elaborate on that.  I just hope everything is not like a death-match instance with just a few players.

    I really do want this game to be good, but I'm very skeptical.  Funcom isn't exactly SOE/Turbine/Blizzard etc.  They have a shitty track record, and this game just seems too good to be true!

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by tripmode


    I'm sorry but the gimmicky control scheme may be fun for an hour or two, but then it is going to become cumbersome and annoying.   Seriously, if I have to move the mouse around like a madman to fight, that is going to become tiring.
    This is a concern for me also. Throw in a 300 - 500ms latency and I can see where some issues could develop. I hope it works but so far I have never seen anything work well other than the standard old EQ1 push the buttons in this type of game. Kudos for Funcom for trying and even bigger kudos if they can pull it off, but this is the single biggest concern I have for the game at the moment. Time will tell I suppose, 50/50 chance . It will either be fun or it will not.

    I miss DAoC

  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    Its really not that hard to play and it isn't a lot of mashing buttons so it isnt that tiring either. Macroing does not really help you as far as macroing combo's it doesn't save you anything. We show you how to do the combo, the skill for the player is when to use what and making use of their abilities not twitch as far as the input. So a macro just keeps you from being able to interrupt yourself and do something else.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by tripmode





    Also, how long before the exploiters come up with a program to "auto attack" and perform all the combos, specials, etc automatically?
    Imagine 3 combo's that start out with the same 2 moves where the 3rd move makes the difference



    If you macro your combo's you'll loose your flexibillity

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RoyspiRoyspi Member Posts: 202
    Originally posted by tripmode

    I'm just saying once the macros start, it will be the same "low interaction" you are referring to - press a hotkey and watch the rock-paper-scissors play out.

    And I will laugh as I side step your "uber macro" and stab you in the back. If you want a low interaction MMO play anything BUT this one. I for one am glad to see the death of target + auto attack.

  • The user and all related content has been deleted.
  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Royspi


    And I will laugh as I side step your "uber macro" and stab you in the back. If you want a low interaction MMO play anything BUT this one. I for one am glad to see the death of target + auto attack.


    I would not label it as the death until we see if it works in practice on a large scale. I really hope it does, however I will not believe it until I see it in action. Some people complain about LoTROs attack scheme simply because can only have one attack in the que. Having the minstrel where attacks are tiered makes them cry blood. God knows anything more complicated than that will throw people into spastic fits. I hope like heck you are right though.

    I miss DAoC

  • SturmrabeSturmrabe Member Posts: 927
    Originally posted by Athelan

    Its really not that hard to play and it isn't a lot of mashing buttons so it isnt that tiring either. Macroing does not really help you as far as macroing combo's it doesn't save you anything. We show you how to do the combo, the skill for the player is when to use what and making use of their abilities not twitch as far as the input. So a macro just keeps you from being able to interrupt yourself and do something else.
    /end

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • tripmodetripmode Member Posts: 84

    Originally posted by Remali


    Im worried that in the big pvp battles the lag will be too much to for this system to work.
    Add to that the need to have your opponent  within your swords range to hit them and there might be a problem

    I share the same concern.  Shadowbane had a huge "syncing" problem with melee.  For example, on my screen it would LOOK like I was right in front of my opponent, but in reality, the server thought I was 10 feet away.  Granted SB was a pretty poorly coded game, but if you are having a massive battle and there is no targeting, other "checks" must be run by the server to see if you are in a collision range for when you swing your sword....

    This seems like a LOT of work for the servers and the network, i just pray their answer to this is not instancing pvp battles.....

  • sirespersiresper Member Posts: 317

    I see no middle road for the outcome of the controls.

    Either its going to change everything we thought we knew about mmorpgs or its going to fail utterly.

    Exciting times I think. A lot could be riding on the outcome of this. Of course.. I've heard the same thing said about many other games that most people don't even remember anymore.

  • ElgarethElgareth Member Posts: 588

    Originally posted by siresper


    I see no middle road for the outcome of the controls.
    Either its going to change everything we thought we knew about mmorpgs or its going to fail utterly.

    I agree.

    Either it'll be a huge success, or it will be so clunky and glitchy and laggy that only a small core population will stay at the game, while the majority moves on after 2 months max.

    That's basically the reason why I don't hype the game too high. It's a risky thing the devs try to pull of, it could be rewarded, or fail. Success isn't guaranteed. I'll definately wait the first two weeks after release to check any actual gameplay-footage. The scripted/cinematic stuff and fly-overs of current Vids don't amaze me in the least, every game can do them good. It's the gameplay which is important, not the look of it.

  • IAMTHEGAMEIAMTHEGAME Member Posts: 99

    Originally posted by Sturmrabe

    Originally posted by Athelan

    Its really not that hard to play and it isn't a lot of mashing buttons so it isnt that tiring either. Macroing does not really help you as far as macroing combo's it doesn't save you anything. We show you how to do the combo, the skill for the player is when to use what and making use of their abilities not twitch as far as the input. So a macro just keeps you from being able to interrupt yourself and do something else.
    /end

    /Yup.....Ditto.

     

    So in all actualality, using Macros in AoC is going to slow you down and Hinder your Performance greatly.

     

    My hats-off to the Devs, just make sure there isn't another Postponement..........Heh..........

     

     

     

     

     

     

     

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