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It's my understanding that amongst the reward levels for the house pack-up event there is one for 100 houses. Is this going to be a common reward or something rare? Think about what it takes to get 100 houses. Each account had 10 lots if I remember correctly. When I first started playing, buildings took various amounts of lots so a player may have used up most of there lots on 1 building or may have had 10 different buildings. At minimum, getting the 100 house reward would mean destroying the houses from 10 accounts. Now, during the time I played regularly (starting May 2004 to November 2005), I'll admit there were buildings still in existence from people who no longer played the game but those would be from a time where it took more lots to put larger buildings so it would take a lot of accounts from that time to reach 100 packed buildings.
The message I get from SOE by their reward system is "we need to motivate our current players to 'pack-up' buildings from people who have not played in over a year at a minimal ratio of 1:10 accounts." Either than or they don't think their current players will want to pack up houses so only a few will participate. Thing with that theory is that while people may not be in a hurry to pack-up their home town causing the loss of certain benefits, there will probably be "enemies" who are more than happy to pack it up for them and, unlike base destruction, there is no way to stop someone else from packing up the home town. Only places I see people needing much motivation to pack up would be "neutral" cities on property that people no longer care about (ex.: how much motivation is there to remove cities on Tat in order to create new cities since, other than cantinas and Krayts, it's now a noob planet).
Comments
"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria
"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci
On Ahazi, at least, there are hundreds of "abandoned" structures on each of the buildable planets. I would guess that 75% of the buildings in most of the player cities are abandoned. They're scattered all over the surface of each planet, both in player cities and outside them. Even in the mountains of Corellia, Naboo, Tatooine, you'll find the occassional Jedi safe house hideaway far from "civilization".
I strongly suspect that there are at least four to five structures minimum, per account out there, sometimes more, sometimes less, based on the lots required and that, at least for me, I held back lots for tossing up harvesters on prime spawns of various harvestable resources.
There is a lot of space for buildings on any SWG buildable planet.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Total depends on teh server you are on... as Bria and intrepid and a few others had HUGE HUGE populations that left.
Tho there is a actual Cap on how many cities and lots each planet actually contained.... its ALOT.
so if you can get 1 reward, per 100 hourses, these items will not be rare as even the lowest pop servers from pre NGE had 100k characters easy. each having multiple buildings.
Id say that reward will eb REALLY common.
Miataka (+many sub variation of that)
~WoW (Kael'Thas, USA)
MiaTaka
~ RF On-line (Fire Server)
-Mia- takahashi
~SWG (Europe-chimaera)
Miataki Valeinca
~EQ 2 (everfrost)
MiaTaka Soyinka
~Second Life
But, for example, suppose 100 of these awards are given out on Ahazi... that means it's at least 1,000 canceled/abandoned accounts. And I guess he was saying if you add the # of awards up across all servers, and then x those by 10, you will get a minimum estimate of the # of canceled accounts. Of course, that's accounts canceled since 2003, not since the NGE. So it's hard to know what it means.
The other thing is, if we can somehow find out what % of players got the 100 pack-up award vs. didn't, that will tell us how many players there are still active on each server (with some variance to account for the players who are active but can't be bothered to pack things up).
It's an interesting thesis, though my guess is that, like all other numbers, SOE will not reveal any of these values.
C
Well for every single (1) house you blow up you get a point. These points are redeemable for rewards. 1pt gets you 1 reward. They have some really cool rewards. There are a couple of new paintings. New furniture also and a couple new Holo-pets. You get a badge when you blow up 10 houses. You get another badge at 50 houses.
I would say that most people did not place single lot houses. I would say the majority of people had at least Medium house. Not to mention that you can blow up harvestors & factories also.....
Each character had 10 lots. Small houses took up 2 lots so the maximum houses each character could have was 5 houses. Many people left with the NGE before they opened up 2nd characters (doubling the amount of lots you could have by 2) Many people also had a bunch of harvestors that each took up one lot.
Its hard to estimate, but I would say for every three to four houses that are demolished, its one account.
Only if you played after the NGE could you have 10 houses per server/account unless you were a Jedi and already had the 2nd character. A normal character before the NGE could only have 5 houses maximum.
Merchant tents count as a structure, and they take up one lot. I saw a lot of abandoned merchant tents when I was on the veteran trial a month back.
Small round Naboo houses are also one lot jobs, IIRC.
Tat, Corellia, and generic smalls are two lots.
Mediums and larges take up more, a large generic is five lots, as is a PA hall.
It's 10 lots per toon, so, yes, an elder Jedi in theory, if they didn't delete by accident or deliberately the unlock toon post NGE, and used lots on the NGE "second" toon, could have as many as 30 lots built on.
So it's not going to be easy to extrapolate lost account numbers from packed up structures. A lot of variables to take into account.
Then you've got people with station access who still have "active" accounts but still have buildings around and they haven't bothered actually playing for years, but they're not "abandoned" because SOE still gets money for them.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Soo you have that coming into play too. How many people used all those lots?
"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria
"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci
I left SWG before JTL went live and back then if we didn't pay our maintenance fees, the house would eventually catch fire and burn down. (Learned that lesson the hard way *sigh*)
I'm guessing something changed so these houses can be left abandoned nearly indefinitely now?
If so, this is a good thing SOE is doing. I'd say bring back the maintenance decay (whatever it was called) and let that take care of the issue.
The main reason to have a house is storage. Even combat toons needed places to put stuff.
A subset of storage is the "Look at all the cool stuff I have" reason...all that crap you could collect in the game...art, vet rewards, furniture...pure RP stuff, too. House decoration still is a huge part of what makes SWG fun.
The secondary reason is to be a place to park a vendor, if you're a merchant. If you're a crafter, you need storage and lots of it for all those resources needed to craft.
So crafting toons usually have multiple houses. Alt crafting toons often create a need for combat mains to toss up additional houses.
My main toon has a generic large on Naboo, a Corellian small near Doaba Guerfel, and a food/chem factory originally used by my MD/MCM alt, and leftover lots for harvesters.
The MD/MCM toon had (by now it's been zapped, I'm sure) a medium Naboo, a medical facility, and a number of lots for harvesters.
The MBE/MChef toon had two houses, one for crafting and one for storage, another food/chem factory, and several lots free for harvesters. My MChef's vendor was owned by another guildie as the MChef didn't have enough SP left over to train up the merchant line. In addition, I had access to other factories for storage and manufacturing. One of my friends had a equipment/weapon factory that I borrowed to store DNA!
The main has an unlock alt with a house on Naboo and a house on Tatooine (was used by guildies as a safe house near areas once roamed by krayts).
One of the reasons there are so many abandoned buildings is that some of the most fanatical players (with multiple accounts and therefore probably lots of structures) are the ones that gave up after the NGE went live.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Sometime after JTL they changed the rules on structure decay; the buildings didn't poof, but your bank account was tapped for the maintenance automattically, and if your bank account went dry, your structure was "condemmed" and you had to pay back maintenance to get access. For a six month or so period after Hurricane Katrina they suspended maintenance altogether as a number of players had no way at all to access their accounts due to the devastation in the real world.
I think they eliminated structure decay to maintain a Potemekin village illusion of populated planets, with lots of structures associated with cancelled accounts.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
How many players can a single server hold at one time. 10-15k ? If each player placed 10 lots thats 100-150k buildings. We know that is not realistic. Is it?
Now if there are 1000 active players on that server that want to do house pack ups, with a limit of 5 buildings per day, thats 5000 buildings destroyed each day. it will take one player 20 days to hit the 100 goal. At this rate, what are the odds that someone will actually meet this goal. I would be surprised if anyone gets to 30. Lets do the math again. 1000 players 5 buildings per day over 6 days, thats 30k building in 6 days. Do the servers really have that many house to pack up?
Better question is, do you think that at that rate anyone can meet the goal of 100 if you are only limited to 5 per day?
Of course this whole thing relies on the amount of active players on that server. The server can only hold so much.
This is day 2 of the packup and i have packed up 7 buildings. I am having a lot of trouble finding more. I spent an hour flying around trying to locate abandon buildings. I only found 2 today, gave up trying to find more. I got bored.
there was alot of Jedi that unlocked and got to have a second character, there was alot of us that played on More then a few servers...
Infact my Log in screen had like 15 or so characters across 14 servers... yes 1 unlocked Jedi =p
each character had 10 lots... the rewards will be as common as Bantha's on Tatooine
Miataka (+many sub variation of that)
~WoW (Kael'Thas, USA)
MiaTaka
~ RF On-line (Fire Server)
-Mia- takahashi
~SWG (Europe-chimaera)
Miataki Valeinca
~EQ 2 (everfrost)
MiaTaka Soyinka
~Second Life
there was alot of Jedi that unlocked and got to have a second character, there was alot of us that played on More then a few servers...
Infact my Log in screen had like 15 or so characters across 14 servers... yes 1 unlocked Jedi =p
each character had 10 lots... the rewards will be as common as Bantha's on Tatooine Im try to realistic here. On one sevre? I played pre-CU and never ever did i see 30k on a server. It may have been able to hold that many but they didnt. I think you are missing what im saying. Most people have 2 toons now days on one server. if there are 1000 players doing pack ups ON ONE SERVER not multiple. You dont get the reward for the most pack ups over multiple characters and servers, just one.
Thats 2000 toons running around doing pack ups at 5 a day. That adds up very quickly. I dont feel there are enough abandon building to get anyone to the 100 mark over a 20 day period.
The problem is also that many players utilize 2 -3 toons per account, per server all of which are packing up houses for a reward and/or badge. $OE has over estimated the amount of actual abandoned buildings that are actually flagged for this event. I know it seemd like there were so many abandoned houses, but a lot of the remaining structures are not flagged. I, too, will be surprised to see how many players (if any) actually get to 30. If stuctures are going to get flagged on a regular basis as they hit a specific abandonement time limit, then maybe, just maybe, over a l-o-o-o-o-ng period of time (if the game lasts that long) a player will hit the 100 goal. Then I must wonder who would really exert the effort looking for the rare abandoned structure? It will be just by chance to run into one and take it down....like the collection side game that is on its way.
What I'm wondering now is, am I still going to get Chapter spam from SOE in RL email, considering everything I own is in my back pocket now? Do they still care about trying to get vets interested in the game after doing this to them? The location of my house, just outside Theed, was a prime spot that some NGEr will likely take pretty quickly. I know many other people had awesome locations for houses that will probably get taken. Not that it really matters anymore, just curious if they'll feel the need to market to vets as hard.
There's a sucker born every minute. - P.T. Barnum
In 2 days, Chilastra is almost already cleared out of Abandoned houses. At least I can't find anymore to get my 10 houses badge : Getting the 50 badge is probably not going to be possible for most this time round...
It's amazing!!! SOE has turned it around!!! I was logged on playing in May, less than 2 months ago and every server I tried out was DEAD. Now there are endless thousands of players LOVING the NGE!
The SOE suits need raises! A game went from DEAD to prosperous in a matter of 1.5 months!!!
Oh wait... No there's not. It's the same 10,000 knuckleheads running around with their extra accounts and toons hoping to get the incredible bonuses SOE is offering up to destroy what's left of the game when it was playable...
for i packed up my houses before i canceled.
also some may have 5 small houses others may have 1 guild hall placed down
and to top it all from my city at least, we asked people from other servers to put down houses that we would maintain.
the only prof we have that so many left is that the servers are empty, ghost towns and empty cantinas.
SWG Team Mtg.
coz
Trying to mathematically calculate how many players left due to the nge, by the number of houses destroyed would take a huge stretch of the imagination.