Sounds like he was having fun, although the whole golden "!" over the NPC to demonstrate the quest is a WoW concept, I think they need to come up with something different.
I hope the PvP will be as good as he says it is !
The golden ! comment bothered the heck out of me. Here's what is actually over their heads.
--------------------------------------------- I live to fight, and fight to live.
I have faith in Mythic concidering they have the best PvP system in the business! I'm just tired of waiting to play the game, but please, take your time aqnd get it done right!!!
I agree with Rhoklaw 110%! I have played both DAoC and WoW apon release, so yeah, 6+ yrs playing DAoC. Most I can say about WAR is that for those of us who play(ed) DAoC, WAR would be the upgrade because no other MMO can match with Mythic's PvP system! WoW PvP is nothing more than world duels, with no charecter gains other than better gear, while DAoC you have the chance to fully maximize your charecters potential! As for other MMO's, well, if you can't scratch Mythic's PvP system, then there is no reason for me(PvP based players) to attempt to play it! JMO, cause I am sure there are some who do not feel this way, and many that do.
For the record, the golden "!" mark was not from WoW it was from Diablo, remember? At this point, things like that have become standards like WASD movement. Someone could make a game with ESDF or RDFG movement, but what's the point? I'm less concerned with a company using something that works compared to a company that makes needless changes just to make it seem like they're doing something innovative.
Originally posted by dalevi1
I am afraid I don't understand the hype behind this one at the moment. Everything he just described is currently in WoW. PvP is instanced and voluntary, there are PvP grounds with a range of group numbers, and even the PvP occupy scenario is a part of WoW. This may look better, but if the exclamation point is any sign.... Note, I am not bashing this game, I just can't help but think that some are going to be surprised with the similarities. If this "about WAR" than obviously is seems safe to say that WoW is about WAR as well.
Any similiarities are understandable if you don't know much about WAR. Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it.
Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests.
Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.
I really like the sound of this game. At first I wasn't into the graphics and I'm not much of a PvP style gamer, so I marked this one off of my top game list, but after watching some of the pod-casts and hearing about the different styles of quests and all the stuff you can do without even getting into the PvP, I am really looking forward to it. Even the PvP sounds better than anything I've expirienced so far. Being rewarded for exploration, and not having to go into a town to level up reminds me a lot of my old days playing Asheron's Call. Back before the level cap raise and all of the buff bot non-sense. To be able to just wander off into the wilds with nothing but a stout heart and the lust for adventure, not having to find a PuG and grind mobs all day, or worry about some Pker killing me and stealing all of the stuff I spent weeks trying to get, honestly this game sounds great. I fear the character customization will be a little weak, and as in WoW all of the members of one class will wear pretty much the same armor as all the other members of that class, but I am just guessing there and my hope is that I am proven wrong. Even so, it should be a really fun game.
Once upon a time video games were fun. You could just sit and play for hours because you were enjoying yourself, not play hours so that you could get or be good enoug to play what you wanted to play.
Did all the detractors miss that fact that the author had fun? The only thing I've really heard the devs claim was that the game will be fun from beginning to end. Early indications...the public has still not been allowed into beta.... is that they have succeed. Fun you f***ers
I am afraid I don't understand the hype behind this one at the moment. Everything he just described is currently in WoW. PvP is instanced and voluntary, there are PvP grounds with a range of group numbers, and even the PvP occupy scenario is a part of WoW. This may look better, but if the exclamation point is any sign.... Note, I am not bashing this game, I just can't help but think that some are going to be surprised with the similarities. If this "about WAR" than obviously is seems safe to say that WoW is about WAR as well.
Well im not sure but can the healer classes in WoW give there ownin 1v1 PvP?
because in WAR all classes are great fighters its just that heaers ahve the option to learn buffs and healing spells too.
So id say thats a BIG difference there.
Also WAR is a RvR game and WoW is a Straight up PvE game.
Quest Structure is different in both.
As far as i can see the only majour similarity [and it is only a similarity] is the art style.
I really like the sound of this game. At first I wasn't into the graphics and I'm not much of a PvP style gamer, so I marked this one off of my top game list, but after watching some of the pod-casts and hearing about the different styles of quests and all the stuff you can do without even getting into the PvP, I am really looking forward to it. Even the PvP sounds better than anything I've expirienced so far. Being rewarded for exploration, and not having to go into a town to level up reminds me a lot of my old days playing Asheron's Call. Back before the level cap raise and all of the buff bot non-sense. To be able to just wander off into the wilds with nothing but a stout heart and the lust for adventure, not having to find a PuG and grind mobs all day, or worry about some Pker killing me and stealing all of the stuff I spent weeks trying to get, honestly this game sounds great. I fear the character customization will be a little weak, and as in WoW all of the members of one class will wear pretty much the same armor as all the other members of that class, but I am just guessing there and my hope is that I am proven wrong. Even so, it should be a really fun game.
To quote the customisation of characters and regarding armour and what they look like, taken from WarCry and interview with Paul Barnett and Jeff Hickman;
"The Hickman": We have Armor dyeing in the game, just like in Camelot. So you can die your armor different colors, certain types of armor, there are a few that you can't.
so not EVERY one are gonna look the same which is great
I really like the sound of this game. At first I wasn't into the graphics and I'm not much of a PvP style gamer, so I marked this one off of my top game list, but after watching some of the pod-casts and hearing about the different styles of quests and all the stuff you can do without even getting into the PvP, I am really looking forward to it. Even the PvP sounds better than anything I've expirienced so far. Being rewarded for exploration, and not having to go into a town to level up reminds me a lot of my old days playing Asheron's Call. Back before the level cap raise and all of the buff bot non-sense. To be able to just wander off into the wilds with nothing but a stout heart and the lust for adventure, not having to find a PuG and grind mobs all day, or worry about some Pker killing me and stealing all of the stuff I spent weeks trying to get, honestly this game sounds great. I fear the character customization will be a little weak, and as in WoW all of the members of one class will wear pretty much the same armor as all the other members of that class, but I am just guessing there and my hope is that I am proven wrong. Even so, it should be a really fun game.
To quote the customisation of characters and regarding armour and what they look like, taken from WarCry and interview with Paul Barnett and Jeff Hickman;
"The Hickman": We have Armor dyeing in the game, just like in Camelot. So you can die your armor different colors, certain types of armor, there are a few that you can't.
so not EVERY one are gonna look the same which is great
Cool, I am glad they have dyeing. I am so sick of all those 60-70 WOW fuzzies looking like rainbows with all the fancyful mix of colours. Seeing those multicoloured Hordelings running towards me in some PVP battlezone I never was sure if they were going to kill me or sing "YMCA" to me.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
As for the haters, I think some pretty good responses have already been supplied. Hopefully, in future posts, you'll stick to asking intelligent questions instead of blindly flaming.
Amazing. It seems like they went back and read the WoW articles from when that game was first announced and said "why isn't that actually in the damn game?" Anyone remember when their was supposed to be MEANINGFUL PvP in WoW? Or even epic fights? SIEGES for gods sake?! Seems to me that Mythic gets it and knows what we want. Blizzard lost their way somewhere along the line...I like WoW, its fun...but where is the war?
Originally posted by Rhoklaw ... Don't worry though, DAoC was setup the same way and was successful with it and WoW obviously made due with multiple servers as well.
Tnx for answer. But I still worry, because for good PvP game need big population. Example, LOTRO have America's and European's servers (10 and more servers in every side), here in Europe I trying Monstre battles, but every time we was 5-6 players in one side and 1 or 2 in other, so things going like joke. Next example, GW had PvP Arenas full of players all the time and you can fight with Koreans, Americans, not matter where people live.
For the record, the golden "!" mark was not from WoW it was from Diablo, remember? At this point, things like that have become standards like WASD movement. Someone could make a game with ESDF or RDFG movement, but what's the point? I'm less concerned with a company using something that works compared to a company that makes needless changes just to make it seem like they're doing something innovative. Originally posted by dalevi1
I am afraid I don't understand the hype behind this one at the moment. Everything he just described is currently in WoW. PvP is instanced and voluntary, there are PvP grounds with a range of group numbers, and even the PvP occupy scenario is a part of WoW. This may look better, but if the exclamation point is any sign.... Note, I am not bashing this game, I just can't help but think that some are going to be surprised with the similarities. If this "about WAR" than obviously is seems safe to say that WoW is about WAR as well.
Any similiarities are understandable if you don't know much about WAR. Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it.
Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests.
Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.
Thanks for pointing me to the podcasts, I will watch them. I do understand that most of these minigames were actually developed in other FPS style games like quake, unreal tourny, etc. I also thank a previous poster for letting me knw these are already a part of DAOC. I recognize WoW is not the most innovative game on the planet, but it is a major pvp game to most people I know who have played it.
Chances are I will be giving this game a chance, I hope it grabs me a little more than Lortr did, which was also a good game, I just think it needs a few more components to make it a complete world.
Eh, we'll see...
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
For the record, the golden "!" mark was not from WoW it was from Diablo, remember? At this point, things like that have become standards like WASD movement. Someone could make a game with ESDF or RDFG movement, but what's the point? I'm less concerned with a company using something that works compared to a company that makes needless changes just to make it seem like they're doing something innovative. Originally posted by dalevi1
I am afraid I don't understand the hype behind this one at the moment. Everything he just described is currently in WoW. PvP is instanced and voluntary, there are PvP grounds with a range of group numbers, and even the PvP occupy scenario is a part of WoW. This may look better, but if the exclamation point is any sign.... Note, I am not bashing this game, I just can't help but think that some are going to be surprised with the similarities. If this "about WAR" than obviously is seems safe to say that WoW is about WAR as well.
Any similiarities are understandable if you don't know much about WAR. Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it.
Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests.
Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.
who's the dude in the sunglasses?
i'm GLAD he wasn't in more podcasts.... why did he have to be in this one?
i like the public quest idea - it's like raid on the fly (i'll stop my commentary there :P)
"...but PvE players can cry, as they will promotes the WAR and contribute to their side while they will not be able to progress on what they may really care about, total and complete mastery of the PvE component of the game."
Been a subpar PvE-grouper/soloer won't do it. Nobody sane will settle for mediocrity unless they can't commit a serious amount of time; and even then... Thereby, you will attract only PvPers and casuals PvEers. Although I like and respect the casuals a lot, eventually they usually come to a point where they need these dimwit hardcores...and the only hardcores they can turn to...they will be PvPers. They won't understand them, they won't support them properly and they will most likely scorn on their activity and tell them that it is the "WAR", that they contribute to their side efforts...instead of actually helping and understanding what their concerns are. See, if a PvE casual come crying, telling him it is the WAR won't do it. Now they may smile, they may not care, but eventually it may determine if they renew subscribtion or if they move to another game...
Having hardcore PvEers groupers in the game is not linked with the amount of stuff PvE has, it is linked with mastery of the PvE itself...and this is denied.
- "If I understand you well, you are telling me until next time. " - Ren
Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.
This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.
Please read the game FAQ explaining gameplay - just the "chapter" system of quest progression alone is RADICALLY different from any other mainstream mmog. And the way Questing, Combat and Crafting all work together as a World System is very impressive design.
AoC will be my main mmog cuz i'm more interested in the subject and prefer role playing to PvP BUT as a hard core mmog'er i feel almost obligated to play this, it really is that different and compelling.
-----
" so don't complain that there's no "bread baking" or "ferret breeding" "
Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.
This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.
I don't find this true, He said he played the orc class sharman, and as we all know that have been following the game, there is no orc sharman in Warhammer, theres only goblin ones.
If he were a Warhammer player / fan he would have eaisly known this and would have stated either greenskin sharman or goblin. Nuff said.
Its just like every other reveiw I have read so far about this game, the reveiwer hasn't got one bad thing to say and all his douts seem to vanish once he plays for what 45 min?
Theres a reason this games got the hype and fan boys it has and strangly the haters it has too.... The games very good, so good infact a lot of fan boys from other games are nervous.
Comments
The golden ! comment bothered the heck out of me. Here's what is actually over their heads.
---------------------------------------------
I live to fight, and fight to live.
OMG!! i realy wanna play this game!! I love PVP!
I have faith in Mythic concidering they have the best PvP system in the business! I'm just tired of waiting to play the game, but please, take your time aqnd get it done right!!!
I agree with Rhoklaw 110%! I have played both DAoC and WoW apon release, so yeah, 6+ yrs playing DAoC. Most I can say about WAR is that for those of us who play(ed) DAoC, WAR would be the upgrade because no other MMO can match with Mythic's PvP system! WoW PvP is nothing more than world duels, with no charecter gains other than better gear, while DAoC you have the chance to fully maximize your charecters potential! As for other MMO's, well, if you can't scratch Mythic's PvP system, then there is no reason for me(PvP based players) to attempt to play it! JMO, cause I am sure there are some who do not feel this way, and many that do.
For the record, the golden "!" mark was not from WoW it was from Diablo, remember? At this point, things like that have become standards like WASD movement. Someone could make a game with ESDF or RDFG movement, but what's the point? I'm less concerned with a company using something that works compared to a company that makes needless changes just to make it seem like they're doing something innovative.
Any similiarities are understandable if you don't know much about WAR. Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it.
http://www.warhammeronline.com/english/media/podcast/
Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests.
Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.
I really like the sound of this game. At first I wasn't into the graphics and I'm not much of a PvP style gamer, so I marked this one off of my top game list, but after watching some of the pod-casts and hearing about the different styles of quests and all the stuff you can do without even getting into the PvP, I am really looking forward to it. Even the PvP sounds better than anything I've expirienced so far. Being rewarded for exploration, and not having to go into a town to level up reminds me a lot of my old days playing Asheron's Call. Back before the level cap raise and all of the buff bot non-sense. To be able to just wander off into the wilds with nothing but a stout heart and the lust for adventure, not having to find a PuG and grind mobs all day, or worry about some Pker killing me and stealing all of the stuff I spent weeks trying to get, honestly this game sounds great. I fear the character customization will be a little weak, and as in WoW all of the members of one class will wear pretty much the same armor as all the other members of that class, but I am just guessing there and my hope is that I am proven wrong. Even so, it should be a really fun game.
Once upon a time video games were fun. You could just sit and play for hours because you were enjoying yourself, not play hours so that you could get or be good enoug to play what you wanted to play.
Did all the detractors miss that fact that the author had fun? The only thing I've really heard the devs claim was that the game will be fun from beginning to end. Early indications...the public has still not been allowed into beta.... is that they have succeed. Fun you f***ers
Goblin Shaman, not Orc Shaman.
because in WAR all classes are great fighters its just that heaers ahve the option to learn buffs and healing spells too.
So id say thats a BIG difference there.
Also WAR is a RvR game and WoW is a Straight up PvE game.
Quest Structure is different in both.
As far as i can see the only majour similarity [and it is only a similarity] is the art style.
"The Hickman": We have Armor dyeing in the game, just like in Camelot. So you can die your armor different colors, certain types of armor, there are a few that you can't.
so not EVERY one are gonna look the same which is great
"The Hickman": We have Armor dyeing in the game, just like in Camelot. So you can die your armor different colors, certain types of armor, there are a few that you can't.
so not EVERY one are gonna look the same which is great
Cool, I am glad they have dyeing. I am so sick of all those 60-70 WOW fuzzies looking like rainbows with all the fancyful mix of colours. Seeing those multicoloured Hordelings running towards me in some PVP battlezone I never was sure if they were going to kill me or sing "YMCA" to me.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Thanks to the OP for the write-up!
As for the haters, I think some pretty good responses have already been supplied. Hopefully, in future posts, you'll stick to asking intelligent questions instead of blindly flaming.
so...
IS about...IS about...thats what the original games workshop game IS about also.
its hasnt gone anywhere...though i dont play it.
Amazing. It seems like they went back and read the WoW articles from when that game was first announced and said "why isn't that actually in the damn game?" Anyone remember when their was supposed to be MEANINGFUL PvP in WoW? Or even epic fights? SIEGES for gods sake?! Seems to me that Mythic gets it and knows what we want. Blizzard lost their way somewhere along the line...I like WoW, its fun...but where is the war?
Sounds great for me.
Is there one big world in WAR or many separate servers?
Massive Multiplayer Online Industry
Tnx for answer.
But I still worry, because for good PvP game need big population. Example, LOTRO have America's and European's servers (10 and more servers in every side), here in Europe I trying Monstre battles, but every time we was 5-6 players in one side and 1 or 2 in other, so things going like joke. Next example, GW had PvP Arenas full of players all the time and you can fight with Koreans, Americans, not matter where people live.
Massive Multiplayer Online Industry
i tried applying to this beta... no word still after 2 weeks? wtf
Still currently in the Friends and Family stage of BETA
Any similiarities are understandable if you don't know much about WAR. Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it.
http://www.warhammeronline.com/english/media/podcast/
Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests.
Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.
Thanks for pointing me to the podcasts, I will watch them. I do understand that most of these minigames were actually developed in other FPS style games like quake, unreal tourny, etc. I also thank a previous poster for letting me knw these are already a part of DAOC. I recognize WoW is not the most innovative game on the planet, but it is a major pvp game to most people I know who have played it.
Chances are I will be giving this game a chance, I hope it grabs me a little more than Lortr did, which was also a good game, I just think it needs a few more components to make it a complete world.
Eh, we'll see...
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
I get more and more hyped for this game every time I see/hear new info...
Any similiarities are understandable if you don't know much about WAR. Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it.
http://www.warhammeronline.com/english/media/podcast/
Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests.
Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.
who's the dude in the sunglasses?
i'm GLAD he wasn't in more podcasts.... why did he have to be in this one?
i like the public quest idea - it's like raid on the fly (i'll stop my commentary there :P)
Let's me correct 1 sentence on this review...
"...but PvE players can cry, as they will promotes the WAR and contribute to their side while they will not be able to progress on what they may really care about, total and complete mastery of the PvE component of the game."
Been a subpar PvE-grouper/soloer won't do it. Nobody sane will settle for mediocrity unless they can't commit a serious amount of time; and even then... Thereby, you will attract only PvPers and casuals PvEers. Although I like and respect the casuals a lot, eventually they usually come to a point where they need these dimwit hardcores...and the only hardcores they can turn to...they will be PvPers. They won't understand them, they won't support them properly and they will most likely scorn on their activity and tell them that it is the "WAR", that they contribute to their side efforts...instead of actually helping and understanding what their concerns are. See, if a PvE casual come crying, telling him it is the WAR won't do it. Now they may smile, they may not care, but eventually it may determine if they renew subscribtion or if they move to another game...
Having hardcore PvEers groupers in the game is not linked with the amount of stuff PvE has, it is linked with mastery of the PvE itself...and this is denied.
- "If I understand you well, you are telling me until next time. " - Ren
Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.
This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.
Please read the game FAQ explaining gameplay - just the "chapter" system of quest progression alone is RADICALLY different from any other mainstream mmog. And the way Questing, Combat and Crafting all work together as a World System is very impressive design.
AoC will be my main mmog cuz i'm more interested in the subject and prefer role playing to PvP BUT as a hard core mmog'er i feel almost obligated to play this, it really is that different and compelling.
-----
" so don't complain that there's no "bread baking" or "ferret breeding" "
arg NOOOO they nerfed ferrets !!!!
I don't find this true, He said he played the orc class sharman, and as we all know that have been following the game, there is no orc sharman in Warhammer, theres only goblin ones.
If he were a Warhammer player / fan he would have eaisly known this and would have stated either greenskin sharman or goblin. Nuff said.
Its just like every other reveiw I have read so far about this game, the reveiwer hasn't got one bad thing to say and all his douts seem to vanish once he plays for what 45 min?
Theres a reason this games got the hype and fan boys it has and strangly the haters it has too.... The games very good, so good infact a lot of fan boys from other games are nervous.
Die Noctique, By Day and Night